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Golang Socket.RemoteAddr方法代码示例

本文整理汇总了Golang中github.com/desertbit/glue.Socket.RemoteAddr方法的典型用法代码示例。如果您正苦于以下问题:Golang Socket.RemoteAddr方法的具体用法?Golang Socket.RemoteAddr怎么用?Golang Socket.RemoteAddr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/desertbit/glue.Socket的用法示例。


在下文中一共展示了Socket.RemoteAddr方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: onNewSocket

func onNewSocket(s *glue.Socket) {
	// Set a function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		log.Printf("socket closed with remote address: %s", s.RemoteAddr())
	})

	// Run the read loop in a new goroutine.
	go readLoop(s)

	// Send a welcome string to the client.
	s.Write("Hello Client")
}
开发者ID:e4x,项目名称:glue,代码行数:12,代码来源:main.go

示例2: onNewSocket

func onNewSocket(s *glue.Socket) {
	// Set a function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		log.Printf("socket closed with remote address: %s", s.RemoteAddr())
	})

	// Set a function which is triggered during each received message.
	s.OnRead(func(data string) {
		// Echo the received data back to the client.
		s.Write(data)
	})

	// Send a welcome string to the client.
	s.Write("Hello Client")
}
开发者ID:ljgago,项目名称:glue,代码行数:15,代码来源:main.go

示例3: ConnectPlayer

// ConnectPlayer handles connecting a new player to the game
func (s *Server) ConnectPlayer(socket *glue.Socket) {
	// Logging
	log15.Debug("socket connected", "address", socket.RemoteAddr())
	socket.OnClose(func() {
		log15.Debug("socket closed", "address", socket.RemoteAddr())
	})

	// Attempt to allocate free player Slot
	if slot := s.nextSlot(); slot != -1 {
		log15.Info("Accepting new player connection", "slot", slot)
		s.ConnectedPlayers[slot] = &Player{
			Server: s,
			Slot:   slot,
			Socket: socket,
		}
		s.ConnectedPlayers[slot].Socket.OnClose(func() {
			log15.Debug("socket closed", "address", socket.RemoteAddr())
			s.DisconnectPlayer(slot)
		})
		s.NumConnectedPlayers++
		s.ConnectedPlayers[slot].Socket.Write(msg.SConnected)
		s.ConnectedPlayers[slot].Socket.Write(msg.SDisplayMessage + ":Press [SPACEBAR] To Spawn!")
		go s.ConnectedPlayers[slot].ReadLoop()

	} else {
		// No free slots available
		log15.Info("Rejecting new player connection: Server is full!")
		socket.Write(msg.SGameFull)
	}
}
开发者ID:alecdwm,项目名称:webtron,代码行数:31,代码来源:server.go


注:本文中的github.com/desertbit/glue.Socket.RemoteAddr方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。