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Golang Socket.Channel方法代码示例

本文整理汇总了Golang中github.com/desertbit/glue.Socket.Channel方法的典型用法代码示例。如果您正苦于以下问题:Golang Socket.Channel方法的具体用法?Golang Socket.Channel怎么用?Golang Socket.Channel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/desertbit/glue.Socket的用法示例。


在下文中一共展示了Socket.Channel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: onNewSocket

// onNewSocket is triggered as soon as a new socket connects.
func onNewSocket(s *glue.Socket) {
	// Create the BitMonster Socket value.
	socket := &Socket{
		socket:        s,
		chanCall:      s.Channel(channelCall),
		chanEvent:     s.Channel(channelEvent),
		values:        make(map[interface{}]interface{}),
		valueTimeouts: make(map[interface{}]*time.Timer),
	}

	// Save itself to the glue Value.
	s.Value = socket

	// Set the emitter.
	// Create a new emitter, set the recover function and the max listeners.
	socket.emitter = emission.NewEmitter().
		RecoverWith(recoverEmitter).
		SetMaxListeners(emitterMaxListeners)

	// We won't read any data from the socket itself.
	// Discard the received data!
	s.DiscardRead()

	// Set the function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		onCloseSocket(socket)
	})

	// Prepare the call channel.
	socket.chanCall.OnRead(func(data string) {
		// Trigger the call request.
		handleCallRequest(socket, data)
	})

	// Prepare the event channel.
	socket.chanEvent.OnRead(func(data string) {
		// Trigger the event request.
		handleEventRequest(socket, data)
	})

	// Trigger the event.
	emitter.Emit(emitterOnNewSocket, socket)
}
开发者ID:desertbit,项目名称:bitmonster,代码行数:44,代码来源:socket.go

示例2: onNewSocket

func onNewSocket(s *glue.Socket) {
	// We won't read any data from the socket itself.
	// Discard received data!
	s.DiscardRead()

	// Set a function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		log.Printf("socket closed with remote address: %s", s.RemoteAddr())
	})

	// Create a channel.
	c := s.Channel("golang")

	// Set the channel on read event function.
	c.OnRead(func(data string) {
		// Echo the received data back to the client.
		c.Write("channel golang: " + data)
	})

	// Write to the channel.
	c.Write("Hello Gophers!")
}
开发者ID:e4x,项目名称:glue,代码行数:22,代码来源:main.go


注:本文中的github.com/desertbit/glue.Socket.Channel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。