本文整理汇总了Golang中github.com/desertbit/glue.Socket.Channel方法的典型用法代码示例。如果您正苦于以下问题:Golang Socket.Channel方法的具体用法?Golang Socket.Channel怎么用?Golang Socket.Channel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/desertbit/glue.Socket
的用法示例。
在下文中一共展示了Socket.Channel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: onNewSocket
// onNewSocket is triggered as soon as a new socket connects.
func onNewSocket(s *glue.Socket) {
// Create the BitMonster Socket value.
socket := &Socket{
socket: s,
chanCall: s.Channel(channelCall),
chanEvent: s.Channel(channelEvent),
values: make(map[interface{}]interface{}),
valueTimeouts: make(map[interface{}]*time.Timer),
}
// Save itself to the glue Value.
s.Value = socket
// Set the emitter.
// Create a new emitter, set the recover function and the max listeners.
socket.emitter = emission.NewEmitter().
RecoverWith(recoverEmitter).
SetMaxListeners(emitterMaxListeners)
// We won't read any data from the socket itself.
// Discard the received data!
s.DiscardRead()
// Set the function which is triggered as soon as the socket is closed.
s.OnClose(func() {
onCloseSocket(socket)
})
// Prepare the call channel.
socket.chanCall.OnRead(func(data string) {
// Trigger the call request.
handleCallRequest(socket, data)
})
// Prepare the event channel.
socket.chanEvent.OnRead(func(data string) {
// Trigger the event request.
handleEventRequest(socket, data)
})
// Trigger the event.
emitter.Emit(emitterOnNewSocket, socket)
}
示例2: onNewSocket
func onNewSocket(s *glue.Socket) {
// We won't read any data from the socket itself.
// Discard received data!
s.DiscardRead()
// Set a function which is triggered as soon as the socket is closed.
s.OnClose(func() {
log.Printf("socket closed with remote address: %s", s.RemoteAddr())
})
// Create a channel.
c := s.Channel("golang")
// Set the channel on read event function.
c.OnRead(func(data string) {
// Echo the received data back to the client.
c.Write("channel golang: " + data)
})
// Write to the channel.
c.Write("Hello Gophers!")
}