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Golang State.SetTable方法代码示例

本文整理汇总了Golang中github.com/aarzilli/golua/lua.State.SetTable方法的典型用法代码示例。如果您正苦于以下问题:Golang State.SetTable方法的具体用法?Golang State.SetTable怎么用?Golang State.SetTable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/aarzilli/golua/lua.State的用法示例。


在下文中一共展示了State.SetTable方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: copySliceToTable

// Also for arrays.
func copySliceToTable(L *lua.State, vslice reflect.Value, visited visitor) int {
	ref := vslice
	for vslice.Kind() == reflect.Ptr {
		// For arrays.
		vslice = vslice.Elem()
	}

	if vslice.IsValid() && (vslice.Kind() == reflect.Slice || vslice.Kind() == reflect.Array) {
		n := vslice.Len()
		L.CreateTable(n, 0)
		if vslice.Kind() == reflect.Slice {
			visited.mark(vslice)
		} else if ref.Kind() == reflect.Ptr {
			visited.mark(ref)
		}

		for i := 0; i < n; i++ {
			L.PushInteger(int64(i + 1))
			v := vslice.Index(i)
			if isNil(v) {
				v = nullv
			}
			goToLua(L, nil, v, true, visited)
			L.SetTable(-3)
		}
		return 1
	}
	L.PushNil()
	L.PushString("not a slice/array")
	return 2
}
开发者ID:stevedonovan,项目名称:luar,代码行数:32,代码来源:luar.go

示例2: copyStructToTable

func copyStructToTable(L *lua.State, vstruct reflect.Value, visited visitor) int {
	// If 'vstruct' is a pointer to struct, use the pointer to mark as visited.
	ref := vstruct
	for vstruct.Kind() == reflect.Ptr {
		vstruct = vstruct.Elem()
	}

	if vstruct.IsValid() && vstruct.Type().Kind() == reflect.Struct {
		n := vstruct.NumField()
		L.CreateTable(n, 0)
		if ref.Kind() == reflect.Ptr {
			visited.mark(ref)
		}

		for i := 0; i < n; i++ {
			st := vstruct.Type()
			field := st.Field(i)
			key := field.Name
			tag := field.Tag.Get("lua")
			if tag != "" {
				key = tag
			}
			goToLua(L, nil, reflect.ValueOf(key), true, visited)
			v := vstruct.Field(i)
			goToLua(L, nil, v, true, visited)
			L.SetTable(-3)
		}
		return 1
	}
	L.PushNil()
	L.PushString("not a struct")
	return 2
}
开发者ID:stevedonovan,项目名称:luar,代码行数:33,代码来源:luar.go

示例3: pushMap

func pushMap(L *lua.State, m map[string]interface{}, lower bool) {
	L.CreateTable(0, len(m))
	for k, v := range m {
		if lower {
			L.PushString(strings.ToLower(k))
		} else {
			L.PushString(k)
		}
		switch t := v.(type) {
		case string:
			L.PushString(t)
		case int64:
			L.PushInteger(t)
		case int:
			L.PushInteger(int64(t))
		case float64:
			L.PushNumber(t)
		case bool:
			L.PushBoolean(t)
		case map[string]interface{}:
			pushMap(L, t, false)
		default:
			L.PushNil()
		}
		L.SetTable(-3)
	}
}
开发者ID:12foo,项目名称:apiplexy,代码行数:27,代码来源:lua.go

示例4: MessThingContents

func MessThingContents(state *lua.State, thing *Thing) int {
	// make a new table
	state.CreateTable(len(thing.Contents), 0) // ( -- tbl )
	// for each content add a new lua-space Thing
	for i, contentId := range thing.Contents {
		state.PushInteger(int64(i))
		pushValue(state, contentId)
		state.SetTable(-3) // ( tbl key val -- tbl )
	} // ( tbl -- tbl )
	return 1
}
开发者ID:natmeox,项目名称:mess,代码行数:11,代码来源:softcode.go

示例5: sandboxCompile

func sandboxCompile(L *lua.State, registryIndex string, name, code string) {
	L.PushString(registryIndex)
	L.GetTable(lua.LUA_REGISTRYINDEX)
	L.PushString(name)
	err := L.LoadString(code)
	if err != 0 {
		log.Fatalf("%s: %s", name, L.ToString(-1))
		L.Pop(2)
	} else {
		L.SetTable(-3)
	}
}
开发者ID:Ambrevar,项目名称:Demlo,代码行数:12,代码来源:luascript.go

示例6: CopySliceToTable

// copy a Go slice to a Lua table
func CopySliceToTable(L *lua.State, vslice reflect.Value) int {
	if vslice.IsValid() && vslice.Type().Kind() == reflect.Slice {
		n := vslice.Len()
		L.CreateTable(n, 0)
		for i := 0; i < n; i++ {
			L.PushInteger(int64(i + 1))
			GoToLua(L, nil, vslice.Index(i))
			L.SetTable(-3)
		}
		return 1
	} else {
		L.PushNil()
		L.PushString("not a slice!")
	}
	return 2
}
开发者ID:kdar,项目名称:luar,代码行数:17,代码来源:luar.go

示例7: CopyMapToTable

// copy a Go map to a Lua table
func CopyMapToTable(L *lua.State, vmap reflect.Value) int {
	if vmap.IsValid() && vmap.Type().Kind() == reflect.Map {
		n := vmap.Len()
		L.CreateTable(0, n)
		for _, key := range vmap.MapKeys() {
			val := vmap.MapIndex(key)
			GoToLua(L, nil, key)
			GoToLua(L, nil, val)
			L.SetTable(-3)
		}
		return 1
	} else {
		L.PushNil()
		L.PushString("not a map!")
	}
	return 2
}
开发者ID:kdar,项目名称:luar,代码行数:18,代码来源:luar.go

示例8: copyMapToTable

func copyMapToTable(L *lua.State, vmap reflect.Value, visited visitor) int {
	if vmap.IsValid() && vmap.Type().Kind() == reflect.Map {
		n := vmap.Len()
		L.CreateTable(0, n)
		visited.mark(vmap)
		for _, key := range vmap.MapKeys() {
			v := vmap.MapIndex(key)
			goToLua(L, nil, key, false, visited)
			if isNil(v) {
				v = nullv
			}
			goToLua(L, nil, v, true, visited)
			L.SetTable(-3)
		}
		return 1
	}
	L.PushNil()
	L.PushString("not a map!")
	return 2
}
开发者ID:stevedonovan,项目名称:luar,代码行数:20,代码来源:luar.go

示例9: CopyStructToTable

// Copy a Go struct to a Lua table. nils in both slices and structs
// are represented as luar.null. Defines luar.struct2table
// Use tags to set field names.
func CopyStructToTable(L *lua.State, vstruct reflect.Value) int {
	if vstruct.IsValid() && vstruct.Type().Kind() == reflect.Struct {
		n := vstruct.NumField()
		L.CreateTable(n, 0)
		for i := 0; i < n; i++ {
			st := vstruct.Type()
			field := st.Field(i)
			key := field.Name
			tag := field.Tag.Get("lua")
			if tag != "" {
				key = tag
			}
			GoToLua(L, nil, reflect.ValueOf(key), true)
			v := vstruct.Field(i)
			GoToLua(L, nil, v, true)
			L.SetTable(-3)
		}
		return 1
	} else {
		L.PushNil()
		L.PushString("not a struct!")
	}
	return 2
}
开发者ID:yinlei,项目名称:luar,代码行数:27,代码来源:luar.go

示例10: SetTableIntString

func SetTableIntString(L *lua.State, idx int64, value string) {
	L.PushInteger(idx)
	L.PushString(value)
	L.SetTable(-3)
}
开发者ID:aarzilli,项目名称:pooch,代码行数:5,代码来源:luaint.go

示例11: SetTableInt

func SetTableInt(L *lua.State, name string, value int64) {
	// Remember to check stack for 2 extra locations
	L.PushString(name)
	L.PushInteger(value)
	L.SetTable(-3)
}
开发者ID:aarzilli,项目名称:pooch,代码行数:6,代码来源:luaint.go


注:本文中的github.com/aarzilli/golua/lua.State.SetTable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。