本文整理汇总了Golang中core.BuildTarget.IsFilegroup方法的典型用法代码示例。如果您正苦于以下问题:Golang BuildTarget.IsFilegroup方法的具体用法?Golang BuildTarget.IsFilegroup怎么用?Golang BuildTarget.IsFilegroup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core.BuildTarget
的用法示例。
在下文中一共展示了BuildTarget.IsFilegroup方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: loadPostBuildOutput
// For targets that have post-build functions, we have to store and retrieve the target's
// output to feed to it
func loadPostBuildOutput(state *core.BuildState, target *core.BuildTarget) string {
// Normally filegroups don't have post-build functions, but we use this sometimes for testing.
if target.IsFilegroup() {
return ""
}
out, err := ioutil.ReadFile(postBuildOutputFileName(target))
if err != nil {
panic(err)
}
return string(out)
}
示例2: buildTarget
// Builds a single target
func buildTarget(tid int, state *core.BuildState, target *core.BuildTarget) (err error) {
defer func() {
if r := recover(); r != nil {
if e, ok := r.(error); ok {
err = e
} else {
err = fmt.Errorf("%s", r)
}
}
}()
if err := target.CheckDependencyVisibility(state.Graph); err != nil {
return err
}
// We can't do this check until build time, until then we don't know what all the outputs
// will be (eg. for filegroups that collect outputs of other rules).
if err := target.CheckDuplicateOutputs(); err != nil {
return err
}
// This must run before we can leave this function successfully by any path.
if target.PreBuildFunction != 0 {
log.Debug("Running pre-build function for %s", target.Label)
if err := parse.RunPreBuildFunction(tid, state, target); err != nil {
return err
}
log.Debug("Finished pre-build function for %s", target.Label)
}
state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Preparing...")
var postBuildOutput string
if state.PrepareOnly && state.IsOriginalTarget(target.Label) {
if target.IsFilegroup() {
return fmt.Errorf("Filegroup targets don't have temporary directories")
}
if err := prepareDirectories(target); err != nil {
return err
}
if err := prepareSources(state.Graph, target); err != nil {
return err
}
return stopTarget
}
if !needsBuilding(state, target, false) {
log.Debug("Not rebuilding %s, nothing's changed", target.Label)
postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
// If a post-build function ran it may modify the rule definition. In that case we
// need to check again whether the rule needs building.
if target.PostBuildFunction == 0 || !needsBuilding(state, target, true) {
target.SetState(core.Reused)
state.LogBuildResult(tid, target.Label, core.TargetCached, "Unchanged")
return nil // Nothing needs to be done.
} else {
log.Debug("Rebuilding %s after post-build function", target.Label)
}
}
if target.IsFilegroup() {
log.Debug("Building %s...", target.Label)
return buildFilegroup(tid, state, target)
}
oldOutputHash, outputHashErr := OutputHash(target)
if err := prepareDirectories(target); err != nil {
return fmt.Errorf("Error preparing directories for %s: %s", target.Label, err)
}
retrieveArtifacts := func() bool {
state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Checking cache...")
if _, retrieved := retrieveFromCache(state, target); retrieved {
log.Debug("Retrieved artifacts for %s from cache", target.Label)
checkLicences(state, target)
newOutputHash, err := calculateAndCheckRuleHash(state, target)
if err != nil { // Most likely hash verification failure
log.Warning("Error retrieving cached artifacts for %s: %s", target.Label, err)
RemoveOutputs(target)
return false
} else if outputHashErr != nil || !bytes.Equal(oldOutputHash, newOutputHash) {
target.SetState(core.Cached)
state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached")
} else {
target.SetState(core.Unchanged)
state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached (unchanged)")
}
return true // got from cache
}
return false
}
cacheKey := mustShortTargetHash(state, target)
if state.Cache != nil {
// Note that ordering here is quite sensitive since the post-build function can modify
// what we would retrieve from the cache.
if target.PostBuildFunction != 0 {
log.Debug("Checking for post-build output file for %s in cache...", target.Label)
if (*state.Cache).RetrieveExtra(target, cacheKey, core.PostBuildOutputFileName(target)) {
postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
if retrieveArtifacts() {
return nil
}
}
} else if retrieveArtifacts() {
return nil
//.........这里部分代码省略.........