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Golang BuildTarget.CheckDependencyVisibility方法代码示例

本文整理汇总了Golang中core.BuildTarget.CheckDependencyVisibility方法的典型用法代码示例。如果您正苦于以下问题:Golang BuildTarget.CheckDependencyVisibility方法的具体用法?Golang BuildTarget.CheckDependencyVisibility怎么用?Golang BuildTarget.CheckDependencyVisibility使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在core.BuildTarget的用法示例。


在下文中一共展示了BuildTarget.CheckDependencyVisibility方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: buildTarget

// Builds a single target
func buildTarget(tid int, state *core.BuildState, target *core.BuildTarget) (err error) {
	defer func() {
		if r := recover(); r != nil {
			if e, ok := r.(error); ok {
				err = e
			} else {
				err = fmt.Errorf("%s", r)
			}
		}
	}()

	if err := target.CheckDependencyVisibility(state.Graph); err != nil {
		return err
	}
	// We can't do this check until build time, until then we don't know what all the outputs
	// will be (eg. for filegroups that collect outputs of other rules).
	if err := target.CheckDuplicateOutputs(); err != nil {
		return err
	}
	// This must run before we can leave this function successfully by any path.
	if target.PreBuildFunction != 0 {
		log.Debug("Running pre-build function for %s", target.Label)
		if err := parse.RunPreBuildFunction(tid, state, target); err != nil {
			return err
		}
		log.Debug("Finished pre-build function for %s", target.Label)
	}
	state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Preparing...")
	var postBuildOutput string
	if state.PrepareOnly && state.IsOriginalTarget(target.Label) {
		if target.IsFilegroup() {
			return fmt.Errorf("Filegroup targets don't have temporary directories")
		}
		if err := prepareDirectories(target); err != nil {
			return err
		}
		if err := prepareSources(state.Graph, target); err != nil {
			return err
		}
		return stopTarget
	}
	if !needsBuilding(state, target, false) {
		log.Debug("Not rebuilding %s, nothing's changed", target.Label)
		postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
		// If a post-build function ran it may modify the rule definition. In that case we
		// need to check again whether the rule needs building.
		if target.PostBuildFunction == 0 || !needsBuilding(state, target, true) {
			target.SetState(core.Reused)
			state.LogBuildResult(tid, target.Label, core.TargetCached, "Unchanged")
			return nil // Nothing needs to be done.
		} else {
			log.Debug("Rebuilding %s after post-build function", target.Label)
		}
	}
	if target.IsFilegroup() {
		log.Debug("Building %s...", target.Label)
		return buildFilegroup(tid, state, target)
	}
	oldOutputHash, outputHashErr := OutputHash(target)
	if err := prepareDirectories(target); err != nil {
		return fmt.Errorf("Error preparing directories for %s: %s", target.Label, err)
	}

	retrieveArtifacts := func() bool {
		state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Checking cache...")
		if _, retrieved := retrieveFromCache(state, target); retrieved {
			log.Debug("Retrieved artifacts for %s from cache", target.Label)
			checkLicences(state, target)
			newOutputHash, err := calculateAndCheckRuleHash(state, target)
			if err != nil { // Most likely hash verification failure
				log.Warning("Error retrieving cached artifacts for %s: %s", target.Label, err)
				RemoveOutputs(target)
				return false
			} else if outputHashErr != nil || !bytes.Equal(oldOutputHash, newOutputHash) {
				target.SetState(core.Cached)
				state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached")
			} else {
				target.SetState(core.Unchanged)
				state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached (unchanged)")
			}
			return true // got from cache
		}
		return false
	}

	cacheKey := mustShortTargetHash(state, target)
	if state.Cache != nil {
		// Note that ordering here is quite sensitive since the post-build function can modify
		// what we would retrieve from the cache.
		if target.PostBuildFunction != 0 {
			log.Debug("Checking for post-build output file for %s in cache...", target.Label)
			if (*state.Cache).RetrieveExtra(target, cacheKey, core.PostBuildOutputFileName(target)) {
				postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
				if retrieveArtifacts() {
					return nil
				}
			}
		} else if retrieveArtifacts() {
			return nil
//.........这里部分代码省略.........
开发者ID:thought-machine,项目名称:please,代码行数:101,代码来源:build_step.go


注:本文中的core.BuildTarget.CheckDependencyVisibility方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。