本文整理汇总了Golang中core.BuildTarget.Dependencies方法的典型用法代码示例。如果您正苦于以下问题:Golang BuildTarget.Dependencies方法的具体用法?Golang BuildTarget.Dependencies怎么用?Golang BuildTarget.Dependencies使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类core.BuildTarget
的用法示例。
在下文中一共展示了BuildTarget.Dependencies方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: collectAllFiles
// Collects all the source files from a single target
func collectAllFiles(state *core.BuildState, target *core.BuildTarget, coveragePackages, allFiles map[string]bool, doneTargets map[*core.BuildTarget]bool, includeAllFiles bool) {
doneTargets[target] = true
if !includeAllFiles && !coveragePackages[target.Label.PackageName] {
return
}
// Small hack here; explore these targets when we don't have any sources yet. Helps languages
// like Java where we generate a wrapper target with a complete one immediately underneath.
// TODO(pebers): do we still need this now we have Java sourcemaps?
if !target.OutputIsComplete || len(allFiles) == 0 {
for _, dep := range target.Dependencies() {
if !doneTargets[dep] {
collectAllFiles(state, dep, coveragePackages, allFiles, doneTargets, includeAllFiles)
}
}
}
if target.IsTest {
return // Test sources don't count for coverage.
}
for _, path := range target.AllSourcePaths(state.Graph) {
extension := filepath.Ext(path)
for _, ext := range state.Config.Cover.FileExtension {
if ext == extension {
allFiles[path] = target.IsTest || target.TestOnly // Skip test source files from actual coverage display
break
}
}
}
}
示例2: makeJSONTarget
func makeJSONTarget(graph *core.BuildGraph, target *core.BuildTarget) JSONTarget {
t := JSONTarget{}
for in := range core.IterSources(graph, target) {
t.Inputs = append(t.Inputs, in.Src)
}
for _, out := range target.Outputs() {
t.Outputs = append(t.Outputs, path.Join(target.Label.PackageName, out))
}
for _, src := range target.AllSourcePaths(graph) {
t.Sources = append(t.Sources, src)
}
for _, dep := range target.Dependencies() {
t.Deps = append(t.Deps, dep.Label.String())
}
for data := range core.IterRuntimeFiles(graph, target, false) {
t.Data = append(t.Data, data.Src)
}
t.Labels = target.Labels
t.Requires = target.Requires
rawHash := append(build.RuleHash(target, true, false), core.State.Hashes.Config...)
t.Hash = base64.RawStdEncoding.EncodeToString(rawHash)
t.Test = target.IsTest
t.Binary = target.IsBinary
t.TestOnly = target.TestOnly
return t
}
示例3: findGraphCycle
// Attempts to detect cycles in the build graph. Returns an empty slice if none is found,
// otherwise returns a slice of labels describing the cycle.
func findGraphCycle(graph *core.BuildGraph, target *core.BuildTarget) []*core.BuildTarget {
index := func(haystack []*core.BuildTarget, needle *core.BuildTarget) int {
for i, straw := range haystack {
if straw == needle {
return i
}
}
return -1
}
var detectCycle func(*core.BuildTarget, []*core.BuildTarget) []*core.BuildTarget
detectCycle = func(target *core.BuildTarget, deps []*core.BuildTarget) []*core.BuildTarget {
if i := index(deps, target); i != -1 {
return deps[i:]
}
deps = append(deps, target)
for _, dep := range target.Dependencies() {
if cycle := detectCycle(dep, deps); len(cycle) > 0 {
return cycle
}
}
return nil
}
return detectCycle(target, nil)
}
示例4: printTarget
func printTarget(state *core.BuildState, target *core.BuildTarget, indent string, targets map[*core.BuildTarget]bool, unique bool) {
if unique && targets[target] {
return
}
targets[target] = true
if target.ShouldInclude(state.Include, state.Exclude) {
fmt.Printf("%s%s\n", indent, target.Label)
}
if !unique {
indent = indent + " "
}
for _, dep := range target.Dependencies() {
printTarget(state, dep, indent, targets, unique)
}
}
示例5: needsBuilding
// Return true if the rule needs building, false if the existing outputs are OK.
func needsBuilding(state *core.BuildState, target *core.BuildTarget, postBuild bool) bool {
// Check the dependencies first, because they don't need any disk I/O.
if target.NeedsTransitiveDependencies {
if anyDependencyHasChanged(target) {
return true // one of the transitive deps has changed, need to rebuild
}
} else {
for _, dep := range target.Dependencies() {
if dep.State() < core.Unchanged {
log.Debug("Need to rebuild %s, %s has changed", target.Label, dep.Label)
return true // dependency has just been rebuilt, do this too.
}
}
}
oldRuleHash, oldConfigHash, oldSourceHash := readRuleHashFile(ruleHashFileName(target), postBuild)
if !bytes.Equal(oldConfigHash, state.Hashes.Config) {
if len(oldConfigHash) == 0 {
// Small nicety to make it a bit clearer what's going on.
log.Debug("Need to build %s, outputs aren't there", target.Label)
} else {
log.Debug("Need to rebuild %s, config has changed (was %s, need %s)", target.Label, b64(oldConfigHash), b64(state.Hashes.Config))
}
return true
}
newRuleHash := RuleHash(target, false, postBuild)
if !bytes.Equal(oldRuleHash, newRuleHash) {
log.Debug("Need to rebuild %s, rule has changed (was %s, need %s)", target.Label, b64(oldRuleHash), b64(newRuleHash))
return true
}
newSourceHash, err := sourceHash(state.Graph, target)
if err != nil || !bytes.Equal(oldSourceHash, newSourceHash) {
log.Debug("Need to rebuild %s, sources have changed (was %s, need %s)", target.Label, b64(oldSourceHash), b64(newSourceHash))
return true
}
// Check the outputs of this rule exist. This would only happen if the user had
// removed them but it's incredibly aggravating if you remove an output and the
// rule won't rebuild itself.
for _, output := range target.Outputs() {
realOutput := path.Join(target.OutDir(), output)
if !core.PathExists(realOutput) {
log.Debug("Output %s doesn't exist for rule %s; will rebuild.", realOutput, target.Label)
return true
}
}
// Maybe we've forced a rebuild. Do this last; might be interesting to see if it needed building anyway.
return state.ForceRebuild && (state.IsOriginalTarget(target.Label) || state.IsOriginalTarget(target.Label.Parent()))
}