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C# libsecondlife.LLUUID类代码示例

本文整理汇总了C#中libsecondlife.LLUUID的典型用法代码示例。如果您正苦于以下问题:C# LLUUID类的具体用法?C# LLUUID怎么用?C# LLUUID使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


LLUUID类属于libsecondlife命名空间,在下文中一共展示了LLUUID类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            // parse the command line
            string target = String.Empty;
            for (int ct = 0; ct < args.Length; ct++)
                target = target + args[ct] + " ";
            target = target.TrimEnd();

            // initialize results list
            List<InventoryBase> found = new List<InventoryBase>();
            try
            {
                // find the folder
                found = Client.Inventory.LocalFind(Client.Inventory.Store.RootFolder.UUID, target.Split('/'), 0, true);
                if (found.Count.Equals(1))
                {
                    // move the folder to the trash folder
                    Client.Inventory.MoveFolder(found[0].UUID, Client.Inventory.FindFolderForType(AssetType.TrashFolder));
                    return String.Format("Moved folder {0} to Trash", found[0].Name);
                }
            }
            catch (InvalidOutfitException ex)
            {
                return "Folder Not Found: (" + ex.Message + ")";
            }
            return string.Empty;
		}
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:27,代码来源:DeleteFolderCommand.cs

示例2: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            int faceIndex;
            LLUUID textureID;

            if (args.Length != 2)
                return "Usage: findtexture [face-index] [texture-uuid]";

            if (Int32.TryParse(args[0], out faceIndex) &&
                LLUUID.TryParse(args[1], out textureID))
            {
                Client.Network.CurrentSim.ObjectsPrimitives.ForEach(
                    delegate(Primitive prim)
                    {
                        if (prim.Textures != null && prim.Textures.FaceTextures[faceIndex] != null)
                        {
                            if (prim.Textures.FaceTextures[faceIndex].TextureID == textureID)
                            {
                                Logger.Log(String.Format("Primitive {0} ({1}) has face index {2} set to {3}",
                                    prim.ID.ToString(), prim.LocalID, faceIndex, textureID.ToString()),
                                    Helpers.LogLevel.Info, Client);
                            }
                        }
                    }
                );

                return "Done searching";
            }
            else
            {
                return "Usage: findtexture [face-index] [texture-uuid]";
            }
        }
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:33,代码来源:FindTextureCommand.cs

示例3: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            string inventoryName;
            uint timeout;
            string fileName;

            if (args.Length != 3)
                return "Usage: uploadimage [inventoryname] [timeout] [filename]";

            TextureID = LLUUID.Zero;
            inventoryName = args[0];
            fileName = args[2];
            if (!UInt32.TryParse(args[1], out timeout))
                return "Usage: uploadimage [inventoryname] [timeout] [filename]";

            Console.WriteLine("Loading image " + fileName);
            byte[] jpeg2k = LoadImage(fileName);
            if (jpeg2k == null)
                return "Failed to compress image to JPEG2000";
            Console.WriteLine("Finished compressing image to JPEG2000, uploading...");
            start = DateTime.Now;
            DoUpload(jpeg2k, inventoryName);

            if (UploadCompleteEvent.WaitOne((int)timeout, false))
            {
                return String.Format("Texture upload {0}: {1}", (TextureID != LLUUID.Zero) ? "succeeded" : "failed",
                    TextureID);
            }
            else
            {
                return "Texture upload timed out";
            }
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:33,代码来源:UploadImageCommand.cs

示例4: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            bool success = false;

            // Register a handler for the appearance event
            AutoResetEvent appearanceEvent = new AutoResetEvent(false);
            AppearanceManager.AppearanceUpdatedCallback callback =
                delegate(LLObject.TextureEntry te) { appearanceEvent.Set(); };
            Client.Appearance.OnAppearanceUpdated += callback;

            // Start the appearance setting process (with baking enabled or disabled)
            Client.Appearance.SetPreviousAppearance(!(args.Length > 0 && args[0].Equals("nobake")));

            // Wait for the process to complete or time out
            if (appearanceEvent.WaitOne(1000 * 120, false))
                success = true;

            // Unregister the handler
            Client.Appearance.OnAppearanceUpdated -= callback;

            // Return success or failure message
            if (success)
                return "Successfully set appearance";
            else
                return "Timed out while setting appearance";
        }
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:26,代码来源:AppearanceCommand.cs

示例5: Execute

        /// <summary>
        /// Get a list of current friends
        /// </summary>
        /// <param name="args">optional testClient command arguments</param>
        /// <param name="fromAgentID">The <seealso cref="libsecondlife.LLUUID"/> 
        /// of the agent making the request</param>
        /// <returns></returns>
        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            // initialize a StringBuilder object used to return the results
            StringBuilder sb = new StringBuilder();

            // Only iterate the Friends dictionary if we actually have friends!
            if (Client.Friends.FriendList.Count > 0)
            {
                // iterate over the InternalDictionary using a delegate to populate
                // our StringBuilder output string
                Client.Friends.FriendList.ForEach(delegate(FriendInfo friend)
                {
                    // append the name of the friend to our output
                    sb.AppendLine(friend.Name);
                });
            }
            else
            {
                // we have no friends :(
                sb.AppendLine("No Friends");   
            }

            // return the result
            return sb.ToString();
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:32,代码来源:FriendsCommand.cs

示例6: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
		{
            Primitive closest = null;
		    double closestDistance = Double.MaxValue;

		    lock (Client.SimPrims)
		    {
                if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
                {
                    foreach (Primitive p in Client.SimPrims[Client.Network.CurrentSim].Values)
                    {
                        float distance = Helpers.VecDist(Client.Self.Position, p.Position);

                        if (closest == null || distance < closestDistance)
                        {
                            closest = p;
                            closestDistance = distance;
                        }
                    }
                }
		    }

            if (closest != null)
            {
                Client.Self.RequestSit(closest.ID, LLVector3.Zero);
                Client.Self.Sit();

                return "Sat on " + closest.ID + ". Distance: " + closestDistance;
            }
            else
            {
                return "Couldn't find a nearby prim to sit on";
            }
		}
开发者ID:RavenB,项目名称:gridsearch,代码行数:34,代码来源:SitCommand.cs

示例7: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
		{
		    if (args.Length == 1)
		    {
		        try
		        {
		            string treeName = args[0].Trim(new char[] { ' ' });
		            Tree tree = (Tree)Enum.Parse(typeof(Tree), treeName);

		            LLVector3 treePosition = Client.Self.SimPosition;
		            treePosition.Z += 3.0f;

		            Client.Objects.AddTree(Client.Network.CurrentSim, new LLVector3(0.5f, 0.5f, 0.5f),
		                LLQuaternion.Identity, treePosition, tree, Client.GroupID, false);

		            return "Attempted to rez a " + treeName + " tree";
		        }
		        catch (Exception)
		        {
		            return "Type !tree for usage";
		        }
		    }

		    string usage = "Usage: !tree [";
		    foreach (string value in Enum.GetNames(typeof(Tree)))
		    {
		        usage += value + ",";
		    }
		    usage = usage.TrimEnd(new char[] { ',' });
		    usage += "]";
		    return usage;
		}
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:32,代码来源:TreeCommand.cs

示例8: Main

        static void Main(string[] args)
        {
            SecondLife client = new SecondLife();
            if (args.Length < 4)
            {
                Console.WriteLine("Usage: Key2Name [loginfirstname] [loginlastname] [password] [key]");
                return;
            }
            Console.WriteLine("Attempting to connect and login to Second Life.");

            // Setup Login to Second Life
            Dictionary<string, object> loginParams = client.Network.DefaultLoginValues(args[0],
                args[1], args[2], "00:00:00:00:00:00", "last", "Win", "0", "key2name",
                "[email protected]");
            Dictionary<string, object> loginReply = new Dictionary<string, object>();
            if (!client.Network.Login(loginParams))
            {
                // Login failed
                Console.WriteLine("Error logging in: " + client.Network.LoginError);
                return;
            }
            AvatarTracker avatarTracker = new AvatarTracker(client);
            LLUUID lookup = new LLUUID(args[3]);
            Console.WriteLine("Looking up name for " + lookup.ToStringHyphenated());
            string name = avatarTracker.GetAvatarName(lookup);
            Console.WriteLine("Name: " + name + ". Press enter to logout.");
            Console.ReadLine();
            client.Network.Logout();
        }
开发者ID:BackupTheBerlios,项目名称:libsecondlife-svn,代码行数:29,代码来源:Program.cs

示例9: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            if (args.Length < 3)
                return "Usage: im [firstname] [lastname] [message]";

            ToAvatarName = args[0] + " " + args[1];

            // Build the message
            string message = String.Empty;
            for (int ct = 2; ct < args.Length; ct++)
                message += args[ct] + " ";
            message = message.TrimEnd();
            if (message.Length > 1023) message = message.Remove(1023);

            if (!Name2Key.ContainsKey(ToAvatarName.ToLower()))
            {
                // Send the Query
                Client.Avatars.RequestAvatarNameSearch(ToAvatarName, LLUUID.Random());

                NameSearchEvent.WaitOne(6000, false);
            }

            if (Name2Key.ContainsKey(ToAvatarName.ToLower()))
            {
                LLUUID id = Name2Key[ToAvatarName.ToLower()];

                Client.Self.InstantMessage(id, message, id);
                return "Instant Messaged " + id.ToStringHyphenated() + " with message: " + message;
            }
            else
            {
                return "Name lookup for " + ToAvatarName + " failed";
            }
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:34,代码来源:IMCommand.cs

示例10: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            Client.MasterKey = LLUUID.Parse(args[0]);

            lock (Client.Network.Simulators)
            {
                for (int i = 0; i < Client.Network.Simulators.Count; i++)
                {
                    Avatar master = Client.Network.Simulators[i].ObjectsAvatars.Find(
                        delegate(Avatar avatar)
                        {
                            return avatar.ID == Client.MasterKey;
                        }
                    );

                    if (master != null)
                    {
                        Client.Self.InstantMessage(master.ID,
                            "You are now my master. IM me with \"help\" for a command list.");
                        break;
                    }
                }
            }

            return "Master set to " + Client.MasterKey.ToString();
        }
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:26,代码来源:SetMasterKeyCommand.cs

示例11: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            StringBuilder output = new StringBuilder();
            output.AppendLine(Client.Network.CurrentSim.ToString());
            output.Append("UUID: ");
            output.AppendLine(Client.Network.CurrentSim.ID.ToStringHyphenated());
            uint x, y;
            Helpers.LongToUInts(Client.Network.CurrentSim.Handle, out x, out y);
            output.AppendLine(String.Format("Handle: {0} (X: {1} Y: {2})", Client.Network.CurrentSim.Handle, x, y));
            output.Append("Access: ");
            output.AppendLine(Client.Network.CurrentSim.Access.ToString());
            output.Append("Flags: ");
            output.AppendLine(Client.Network.CurrentSim.Flags.ToString());
            output.Append("TerrainBase0: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainBase0.ToStringHyphenated());
            output.Append("TerrainBase1: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainBase1.ToStringHyphenated());
            output.Append("TerrainBase2: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainBase2.ToStringHyphenated());
            output.Append("TerrainBase3: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainBase3.ToStringHyphenated());
            output.Append("TerrainDetail0: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainDetail0.ToStringHyphenated());
            output.Append("TerrainDetail1: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainDetail1.ToStringHyphenated());
            output.Append("TerrainDetail2: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainDetail2.ToStringHyphenated());
            output.Append("TerrainDetail3: ");
            output.AppendLine(Client.Network.CurrentSim.TerrainDetail3.ToStringHyphenated());
            output.Append("Water Height: ");
            output.AppendLine(Client.Network.CurrentSim.WaterHeight.ToString());

            return output.ToString();
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:34,代码来源:RegionInfoCommand.cs

示例12: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
		{
            LLUUID target;

            if (args.Length != 1)
                return "Usage: touch UUID";
            
            if (LLUUID.TryParse(args[0], out target))
            {
                Primitive targetPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(
                    delegate(Primitive prim)
                    {
                        return prim.ID == target;
                    }
                );

                if (targetPrim != null)
                {
                    Client.Self.Touch(targetPrim.LocalID);
                    return "Touched prim " + targetPrim.LocalID;
                }
            }

            return "Couldn't find a prim to touch with UUID " + args[0];
		}
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:25,代码来源:TouchCommand.cs

示例13: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            if (args.Length != 1)
                return "Usage: debug [level] where level is one of None, Debug, Error, Info, Warn";

            if (args[0].ToLower() == "debug")
            {
                Settings.LOG_LEVEL = Helpers.LogLevel.Debug;
                return "Logging is set to Debug";
            }
            else if (args[0].ToLower() == "none")
            {
                Settings.LOG_LEVEL = Helpers.LogLevel.None;
                return "Logging is set to None";
            }
            else if (args[0].ToLower() == "warn")
            {
                Settings.LOG_LEVEL = Helpers.LogLevel.Warning;
                return "Logging is set to level Warning";
            }
            else if (args[0].ToLower() == "info")
            {
                Settings.LOG_LEVEL = Helpers.LogLevel.Info;
                return "Logging is set to level Info";
            }
            else if (args[0].ToLower() == "error")
            {
                Settings.LOG_LEVEL = Helpers.LogLevel.Error;
                return "Logging is set to level Error";
            }
            else
            {
                return "Usage: debug [level] where level is one of None, Debug, Error, Info, Warn";
            }
        }
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:35,代码来源:DebugCommand.cs

示例14: Execute

        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            if (args.Length < 1)
                return "Usage: findsim [Simulator Name]";

            // Build the simulator name from the args list
            string simName = string.Empty;
            for (int i = 0; i < args.Length; i++)
                simName += args[i] + " ";
            simName = simName.TrimEnd().ToLower();

            //if (!GridDataCached[Client])
            //{
            //    Client.Grid.RequestAllSims(GridManager.MapLayerType.Objects);
            //    System.Threading.Thread.Sleep(5000);
            //    GridDataCached[Client] = true;
            //}

            GridRegion region;

            if (Client.Grid.GetGridRegion(simName, GridLayerType.Objects, out region))
                return String.Format("{0}: handle={1} ({2},{3})", region.Name, region.RegionHandle, region.X, region.Y);
            else
                return "Lookup of " + simName + " failed";
        }
开发者ID:chrbayer84,项目名称:SLAgentCSServer,代码行数:25,代码来源:FindSimCommand.cs

示例15: AddUpload

 public void AddUpload(LLUUID transactionID, AssetBase asset)
 {
     AssetTransaction upload = new AssetTransaction();
     lock (this.transactions)
     {
         upload.Asset = asset;
         upload.TransactionID = transactionID;
         this.transactions.Add(transactionID, upload);
     }
     if (upload.Asset.Data.Length > 2)
     {
         //is complete
         upload.UploadComplete = true;
         AssetUploadCompletePacket response = new AssetUploadCompletePacket();
         response.AssetBlock.Type = asset.Type;
         response.AssetBlock.Success = true;
         response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
         this.ourClient.OutPacket(response);
         m_assetCache.AddAsset(asset);
     }
     else
     {
         upload.UploadComplete = false;
         upload.XferID = Util.GetNextXferID();
         RequestXferPacket xfer = new RequestXferPacket();
         xfer.XferID.ID = upload.XferID;
         xfer.XferID.VFileType = upload.Asset.Type;
         xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
         xfer.XferID.FilePath = 0;
         xfer.XferID.Filename = new byte[0];
         this.ourClient.OutPacket(xfer);
     }
 }
开发者ID:BackupTheBerlios,项目名称:ulife-svn,代码行数:33,代码来源:AgentAssetUpload.cs


注:本文中的libsecondlife.LLUUID类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。