本文整理汇总了C#中Yupi.Game.GameClients.Interfaces.GameClient.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.SendMessage方法的具体用法?C# GameClient.SendMessage怎么用?C# GameClient.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Yupi.Game.GameClients.Interfaces.GameClient
的用法示例。
在下文中一共展示了GameClient.SendMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GiveBadge
/// <summary>
/// Gives the badge.
/// </summary>
/// <param name="badge">The badge.</param>
/// <param name="inDatabase">if set to <c>true</c> [in database].</param>
/// <param name="session">The session.</param>
/// <param name="wiredReward">if set to <c>true</c> [wired reward].</param>
internal void GiveBadge(string badge, bool inDatabase, GameClient session, bool wiredReward = false)
{
if (wiredReward)
session.SendMessage(SerializeBadgeReward(!HasBadge(badge)));
if (HasBadge(badge))
return;
if (inDatabase)
{
using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
{
queryReactor.SetQuery(
string.Concat("INSERT INTO users_badges (user_id,badge_id,badge_slot) VALUES (", _userId,
",@badge,", 0, ")"));
queryReactor.AddParameter("badge", badge);
queryReactor.RunQuery();
}
}
BadgeList.Add(badge, new Badge(badge, 0));
session.SendMessage(SerializeBadge(badge));
session.SendMessage(Update(badge));
}
示例2: Execute
public override bool Execute(GameClient client, string[] pms)
{
ServerMessage message =
new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer"));
message.AppendString("Yupi");
message.AppendInteger(4);
message.AppendString("title");
message.AppendString("Yupi");
message.AppendString("message");
StringBuilder info = new StringBuilder();
info.Append("<h5><b>Yupi - Based on Azure Emulator</b><h5></br></br>");
info.Append("<br />");
info.AppendFormat(
"<b><br />Developed by:</b> <br />Kessiler Rodrigues (Kessiler)<br />Claudio Santoro (sant0ro/bi0s) <br />Rafael Oliveira (iPlezier) <br /><br /> ");
info.AppendFormat(
"<b>Thanks to:</b> <br />Jamal, Mike Santifort, Martinmine, Rockster, The old Azure Team, Bruna F., and to all people that uses Yupi.<br /> <br /> ");
info.AppendFormat("<b>Warning:</b><br />1. This emulator was planned to be used for ManiaHotel (maniahotel.com.br) <br />2. Please don't sell this emulator or earn money with it<br />3. All rights reserved to Sulake Corporation Oy<br />4. All Emulator rights for Mania Dev<br />");
message.AppendString(info.ToString());
message.AppendString("linkUrl");
message.AppendString("event:");
message.AppendString("linkTitle");
message.AppendString("ok");
client.SendMessage(message);
return true;
}
示例3: Execute
public override bool Execute(GameClient session, string[] pms)
{
Room room = session.GetHabbo().CurrentRoom;
foreach (
Pet pet in
room.GetRoomUserManager().GetPets().Where(pet => pet.OwnerId == session.GetHabbo().Id))
{
session.GetHabbo().GetInventoryComponent().AddPet(pet);
room.GetRoomUserManager().RemoveBot(pet.VirtualId, false);
}
session.SendMessage(session.GetHabbo().GetInventoryComponent().SerializePetInventory());
return true;
}
示例4: OnUserWalk
public override void OnUserWalk(GameClient session, RoomItem item, RoomUser user)
{
if (item == null || user == null)
return;
string[] data = item.ExtraData.Split(Convert.ToChar(9));
if (item.ExtraData == "" || data.Length < 4)
return;
ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("InternalLinkMessageComposer"));
message.AppendString(data[3]);
session.SendMessage(message);
}
示例5: Execute
public override bool Execute(GameClient session, string[] pms)
{
if (ServerExtraSettings.NewPageCommands)
{
session.SendMessage(StaticMessage.NewWayToOpenCommandsList);
return true;
}
string commandList;
if (pms.Length == 0)
{
commandList =
CommandsManager.CommandsDictionary.Where(
command => CommandsManager.CanUse(command.Value.MinRank, session))
.Aggregate(string.Empty,
(current, command) =>
current + command.Value.Usage + " - " + command.Value.Description + "\n");
}
else
{
if (pms[0].Length == 1)
{
commandList =
CommandsManager.CommandsDictionary.Where(
command =>
command.Key.StartsWith(pms[0]) && CommandsManager.CanUse(command.Value.MinRank, session))
.Aggregate(string.Empty,
(current, command) =>
current + command.Value.Usage + " - " + command.Value.Description + "\n");
}
else
{
commandList =
CommandsManager.CommandsDictionary.Where(
command =>
command.Key.Contains(pms[0]) && CommandsManager.CanUse(command.Value.MinRank, session))
.Aggregate(string.Empty,
(current, command) =>
current + command.Value.Usage + " - " + command.Value.Description + "\n");
}
}
session.SendNotifWithScroll(commandList);
return true;
}
示例6: Execute
public override bool Execute(GameClient session, string[] pms)
{
GameClient client = Yupi.GetGame().GetClientManager().GetClientByUserName(pms[0]);
if (client == null || client.GetHabbo() == null)
{
session.SendWhisper(Yupi.GetLanguage().GetVar("user_not_found"));
return true;
}
if (client.GetHabbo().CurrentRoom == null ||
client.GetHabbo().CurrentRoom == session.GetHabbo().CurrentRoom)
return false;
ServerMessage roomFwd =
new ServerMessage(LibraryParser.OutgoingRequest("RoomForwardMessageComposer"));
roomFwd.AppendInteger(client.GetHabbo().CurrentRoom.RoomId);
session.SendMessage(roomFwd);
return true;
}
示例7: GenerateMessage
internal static void GenerateMessage(Pet pet, Dictionary<uint, PetCommand> totalPetCommands, Dictionary<uint, PetCommand> petCommands, GameClient owner)
{
ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("PetTrainerPanelMessageComposer"));
serverMessage.AppendInteger(pet.PetId);
serverMessage.AppendInteger(totalPetCommands.Count);
foreach (uint sh in totalPetCommands.Keys)
serverMessage.AppendInteger(sh);
serverMessage.AppendInteger(petCommands.Count);
foreach (uint sh in petCommands.Keys)
serverMessage.AppendInteger(sh);
owner.SendMessage(serverMessage);
}
示例8: OnTrigger
public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
{
Habbo user = session.GetHabbo();
bool ishc = user.Vip;
if (!ishc)
{
ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("CustomUserNotificationMessageComposer"));
message.AppendInteger(3);
session.SendMessage(message);
return;
}
if (item?.GetBaseItem() == null || item.GetBaseItem().InteractionType != Interaction.HcGate)
return;
uint modes = item.GetBaseItem().Modes - 1;
if (modes <= 0)
item.UpdateState(false, true);
int currentMode;
int.TryParse(item.ExtraData, out currentMode);
int newMode;
if (currentMode <= 0)
newMode = 1;
else if (currentMode >= modes)
newMode = 0;
else
newMode = currentMode + 1;
if (newMode == 0 && !item.GetRoom().GetGameMap().ItemCanBePlacedHere(item.X, item.Y))
return;
item.ExtraData = newMode.ToString();
item.UpdateState();
item.GetRoom().GetGameMap().UpdateMapForItem(item);
item.GetRoom()
.GetWiredHandler()
.ExecuteWired(Interaction.TriggerStateChanged,
item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id), item);
}
示例9: DeliverItems
//.........这里部分代码省略.........
case Interaction.PetChick:
case Interaction.PetFrog:
case Interaction.PetDragon:
case Interaction.PetHorse:
case Interaction.PetMonkey:
case Interaction.PetGnomo:
case Interaction.PetMonsterPlant:
case Interaction.PetWhiteRabbit:
case Interaction.PetEvilRabbit:
case Interaction.PetLoveRabbit:
case Interaction.PetPigeon:
case Interaction.PetEvilPigeon:
case Interaction.PetDemonMonkey:
string[] petData = extraData.Split('\n');
Pet generatedPet = CreatePet(session.GetHabbo().Id, petData[0], item.Name, petData[1],
petData[2]);
session.GetHabbo().GetInventoryComponent().AddPet(generatedPet);
break;
case Interaction.MusicDisc:
list.Add(session.GetHabbo()
.GetInventoryComponent()
.AddNewItem(0u, item.Name, extraData, 0u, true, false, 0, 0, songCode));
break;
case Interaction.PuzzleBox:
list.Add(session.GetHabbo()
.GetInventoryComponent()
.AddNewItem(0u, item.Name, extraData, 0u, true, false, limno, limtot));
break;
case Interaction.RoomBg:
UserItem userItem44 = session.GetHabbo()
.GetInventoryComponent()
.AddNewItem(0u, item.Name, extraData, 0u, true, false, 0, 0, string.Empty);
uint id44 = userItem44.Id;
list.Add(userItem44);
using (IQueryAdapter queryreactor3 = Yupi.GetDatabaseManager().GetQueryReactor())
queryreactor3.RunFastQuery($"INSERT INTO items_toners VALUES ({id44},'0',0,0,0)");
break;
case Interaction.GuildItem:
case Interaction.GuildGate:
case Interaction.GroupForumTerminal:
list.Add(session.GetHabbo()
.GetInventoryComponent()
.AddNewItem(0u, item.Name, "0", Convert.ToUInt32(extraData), true, false, 0, 0,
string.Empty));
break;
case Interaction.GuildForum:
uint groupId;
uint.TryParse(extraData, out groupId);
Group group = Yupi.GetGame().GetGroupManager().GetGroup(groupId);
if (group != null)
{
if (group.CreatorId == session.GetHabbo().Id)
group.UpdateForum(true);
else
session.SendNotif(Yupi.GetLanguage().GetVar("user_group_owner_error"));
}
list.Add(session.GetHabbo()
.GetInventoryComponent()
.AddNewItem(0u, item.Name, "0", Convert.ToUInt32(extraData), true, false, 0, 0,
string.Empty));
break;
default:
list.Add(session.GetHabbo()
.GetInventoryComponent()
.AddNewItem(0u, item.Name, extraData, 0u, true, false, limno, limtot));
break;
}
i++;
}
return list;
case 'e':
for (int j = 0; j < amount; j++)
session.GetHabbo().GetAvatarEffectsInventoryComponent().AddNewEffect(item.SpriteId, 7200, 0);
break;
case 'r':
RoomBot bot = BotManager.CreateBotFromCatalog(item.Name, session.GetHabbo().Id);
session.GetHabbo().GetInventoryComponent().AddBot(bot);
session.SendMessage(session.GetHabbo().GetInventoryComponent().SerializeBotInventory());
break;
}
return list;
}
示例10: EnableNewNavigator
/// <summary>
/// Enables the new navigator.
/// </summary>
/// <param name="session">The session.</param>
internal void EnableNewNavigator(GameClient session)
{
ServerMessage navigatorMetaDataParser = new ServerMessage(LibraryParser.OutgoingRequest("NavigatorMetaDataComposer"));
navigatorMetaDataParser.AppendInteger(4);
navigatorMetaDataParser.AppendString("official_view");
navigatorMetaDataParser.AppendInteger(0);
navigatorMetaDataParser.AppendString("hotel_view");
navigatorMetaDataParser.AppendInteger(0);
navigatorMetaDataParser.AppendString("roomads_view");
navigatorMetaDataParser.AppendInteger(0);
navigatorMetaDataParser.AppendString("myworld_view");
navigatorMetaDataParser.AppendInteger(0);
session.SendMessage(navigatorMetaDataParser);
ServerMessage navigatorLiftedRoomsParser = new ServerMessage(LibraryParser.OutgoingRequest("NavigatorLiftedRoomsComposer"));
navigatorLiftedRoomsParser.AppendInteger(NavigatorHeaders.Count);
foreach (NavigatorHeader navHeader in NavigatorHeaders)
{
navigatorLiftedRoomsParser.AppendInteger(navHeader.RoomId);
navigatorLiftedRoomsParser.AppendInteger(0);
navigatorLiftedRoomsParser.AppendString(navHeader.Image);
navigatorLiftedRoomsParser.AppendString(navHeader.Caption);
}
session.SendMessage(navigatorLiftedRoomsParser);
ServerMessage collapsedCategoriesMessageParser = new ServerMessage(LibraryParser.OutgoingRequest("NavigatorCategorys"));
collapsedCategoriesMessageParser.AppendInteger(FlatCatsCount + 4);
foreach (PublicCategory flat in PrivateCategories.Values)
collapsedCategoriesMessageParser.AppendString($"category__{flat.Caption}");
collapsedCategoriesMessageParser.AppendString("recommended");
collapsedCategoriesMessageParser.AppendString("new_ads");
collapsedCategoriesMessageParser.AppendString("staffpicks");
collapsedCategoriesMessageParser.AppendString("official");
session.SendMessage(collapsedCategoriesMessageParser);
ServerMessage searches = new ServerMessage(LibraryParser.OutgoingRequest("NavigatorSavedSearchesComposer"));
searches.AppendInteger(session.GetHabbo().NavigatorLogs.Count);
foreach (UserSearchLog navi in session.GetHabbo().NavigatorLogs.Values)
{
searches.AppendInteger(navi.Id);
searches.AppendString(navi.Value1);
searches.AppendString(navi.Value2);
searches.AppendString("");
}
session.SendMessage(searches);
ServerMessage packetName = new ServerMessage(LibraryParser.OutgoingRequest("NewNavigatorSizeMessageComposer"));
UserPreferences pref = session.GetHabbo().Preferences;
packetName.AppendInteger(pref.NewnaviX);
packetName.AppendInteger(pref.NewnaviY);
packetName.AppendInteger(pref.NewnaviWidth);
packetName.AppendInteger(pref.NewnaviHeight);
packetName.AppendBool(false);
packetName.AppendInteger(1);
session.SendMessage(packetName);
}
示例11: HandlePurchase
/// <summary>
/// Handles the purchase.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="pageId">The page identifier.</param>
/// <param name="itemId">The item identifier.</param>
/// <param name="extraData">The extra data.</param>
/// <param name="priceAmount">The price amount.</param>
/// <param name="isGift">if set to <c>true</c> [is gift].</param>
/// <param name="giftUser">The gift user.</param>
/// <param name="giftMessage">The gift message.</param>
/// <param name="giftSpriteId">The gift sprite identifier.</param>
/// <param name="giftLazo">The gift lazo.</param>
/// <param name="giftColor">Color of the gift.</param>
/// <param name="undef">if set to <c>true</c> [undef].</param>
/// <param name="theGroup">The theGroup.</param>
internal void HandlePurchase(GameClient session, uint pageId, uint itemId, string extraData, uint priceAmount,
bool isGift, string giftUser, string giftMessage, int giftSpriteId, int giftLazo, int giftColor, bool undef,
uint theGroup)
{
priceAmount = priceAmount < 1 || priceAmount > 100 ? 1 : priceAmount;
uint totalPrice = priceAmount, limitedId = 0, limtot = 0;
if (priceAmount >= 6)
totalPrice -= Convert.ToUInt32(Math.Ceiling(Convert.ToDouble(priceAmount)/6))*2 - 1;
if (!Categories.Contains(pageId))
return;
CatalogPage catalogPage = GetPage(pageId);
if (catalogPage == null || !catalogPage.Enabled || !catalogPage.Visible || session?.GetHabbo() == null || catalogPage.MinRank > session.GetHabbo().Rank || catalogPage.Layout == "sold_ltd_items")
return;
CatalogItem item = catalogPage.GetItem(itemId);
if (item == null || session.GetHabbo().Credits < item.CreditsCost || session.GetHabbo().Duckets < item.DucketsCost || session.GetHabbo().Diamonds < item.DiamondsCost || item.Name == "room_ad_plus_badge")
return;
#region Habbo Club Purchase
if (catalogPage.Layout == "vip_buy" || catalogPage.Layout == "club_buy" || HabboClubItems.Contains(item))
{
string[] array = item.Name.Split('_');
double dayLength = 31;
if (item.Name.Contains("DAY"))
dayLength = double.Parse(array[3]);
else if (item.Name.Contains("MONTH"))
dayLength = Math.Ceiling(double.Parse(array[3])*31 - 0.205);
else if (item.Name.Contains("YEAR"))
dayLength = double.Parse(array[3])*31*12;
session.GetHabbo().GetSubscriptionManager().AddSubscription(dayLength);
if (item.CreditsCost > 0)
{
session.GetHabbo().Credits -= item.CreditsCost*totalPrice;
session.GetHabbo().UpdateCreditsBalance();
}
if (item.DucketsCost > 0)
{
session.GetHabbo().Duckets -= item.DucketsCost*totalPrice;
session.GetHabbo().UpdateActivityPointsBalance();
}
if (item.DiamondsCost > 0)
{
session.GetHabbo().Diamonds -= item.DiamondsCost*totalPrice;
session.GetHabbo().UpdateSeasonalCurrencyBalance();
}
return;
}
#endregion
#region Is Only for Habbo Club users Check
if (item.ClubOnly && !session.GetHabbo().GetSubscriptionManager().HasSubscription)
{
ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("CatalogPurchaseNotAllowedMessageComposer"));
serverMessage.AppendInteger(1);
session.SendMessage(serverMessage);
return;
}
#endregion
#region Limited Items Purchase
if (item.IsLimited)
{
totalPrice = 1;
priceAmount = 1;
if (item.LimitedSelled >= item.LimitedStack)
//.........这里部分代码省略.........
示例12: ProgressUserAchievement
/// <summary>
/// Progresses the user achievement.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="achievementGroup">The achievement group.</param>
/// <param name="progressAmount">The progress amount.</param>
/// <param name="fromZero">if set to <c>true</c> [from zero].</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
internal bool ProgressUserAchievement(GameClient session, string achievementGroup, uint progressAmount,
bool fromZero = false)
{
if (Achievements.ContainsKey(achievementGroup) && session?.GetHabbo() != null)
{
Achievement achievement = Achievements[achievementGroup];
Habbo user = session.GetHabbo();
// Get UserAchievementData, if the user doesn't has the Achievement, create a new.
UserAchievement userAchievement = user.Achievements.ContainsKey(achievementGroup)
? user.GetAchievementData(achievementGroup)
: new UserAchievement(achievementGroup, 0, 0);
// If is a New Achievement is fromZero
if (!user.Achievements.ContainsKey(achievementGroup))
fromZero = true;
// If user hasn't the Achievement, after created the new, Must add in Collections.
if (!user.Achievements.ContainsKey(achievementGroup))
user.Achievements.Add(achievementGroup, userAchievement);
// Get Achievement
userAchievement = user.Achievements[achievementGroup];
// Total Levels from this Achievement
uint achievementLevelsCount = (uint) achievement.Levels.Count;
// Get User Achievement Level
uint achievementCurrentLevel = userAchievement.Level;
// Get User Achievement Progress
uint achievementCurrentProgress = userAchievement.Progress;
// If the next Level is the last level must set to Levels.Count (Ex: 38 Levels => .Count = 37 (Max Level in the Array, but .Count 37 == 38, Soo need put Level - 1)
uint achievementNextLevel = achievementCurrentLevel + 1 > achievementLevelsCount
? achievementLevelsCount
: achievementCurrentLevel + 1;
// Set Achievement Progress
uint achievementProgress = achievementCurrentProgress + progressAmount;
// If he has already the Max, something is wrong.
if (achievementCurrentLevel == achievementLevelsCount)
return false;
// Get Next Level Data
AchievementLevel achievementNextLevelData = achievement.Levels[achievementNextLevel];
// if progress isn't sufficient or, isn't new Achievement
if (achievementProgress < achievementNextLevelData.Requirement || achievementCurrentLevel >= 1)
fromZero = false;
// If progress is sufficient to next level, or is new Achievement
if (achievementProgress >= achievementNextLevelData.Requirement || (achievementCurrentLevel < 1))
fromZero = true;
// if is a new level (but level isn't 0)
if (achievementProgress >= achievementNextLevelData.Requirement)
achievementProgress = 0;
// If is new Level
if (fromZero)
{
// Set Level
userAchievement.SetLevel(achievementNextLevel);
// Set Progress
userAchievement.SetProgress(achievementProgress);
// Give Reward Points
user.AchievementPoints += achievementNextLevelData.RewardPoints;
user.NotifyNewPixels(achievementNextLevelData.RewardPixels);
user.Duckets += achievementNextLevelData.RewardPixels;
// Update Points Balance
user.UpdateActivityPointsBalance();
// Remove old Badge - (Is not problem if is First Level Badge, because if the user hasn't the badg, simply, will not remove.
user.GetBadgeComponent()
.RemoveBadge(Convert.ToString($"{achievementGroup}{achievementNextLevel - 1}"), session);
// Give new Badge
user.GetBadgeComponent().GiveBadge($"{achievementGroup}{achievementNextLevel}", true, session);
// Update in Database
using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
queryReactor.RunFastQuery(
$"REPLACE INTO users_achievements VALUES ('{user.Id}', '{achievementGroup}', '{achievementNextLevel}', '{achievementProgress}')");
// Send Unlocked Composer
session.SendMessage(AchievementUnlockedComposer.Compose(achievement, achievementNextLevel,
//.........这里部分代码省略.........
示例13: ActivateQuest
/// <summary>
/// Activates the quest.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="message">The message.</param>
internal void ActivateQuest(GameClient session, ClientMessage message)
{
var quest = GetQuest(message.GetInteger());
if (quest == null)
return;
using (var queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
{
queryReactor.RunFastQuery(string.Concat("REPLACE INTO users_quests_data(user_id,quest_id) VALUES (",
session.GetHabbo().Id, ", ", quest.Id, ")"));
queryReactor.RunFastQuery(string.Concat("UPDATE users_stats SET quest_id = ", quest.Id, " WHERE id = ",
session.GetHabbo().Id));
}
session.GetHabbo().CurrentQuestId = quest.Id;
GetList(session, null);
session.SendMessage(QuestStartedComposer.Compose(session, quest));
}
示例14: CompleteUserTalent
/// <summary>
/// Completes the user talent.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="talent">The talent.</param>
internal void CompleteUserTalent(GameClient session, Talent talent)
{
if (session?.GetHabbo() == null || session.GetHabbo().CurrentTalentLevel < talent.Level || session.GetHabbo().Talents.ContainsKey(talent.Id))
return;
if (!LevelIsCompleted(session, talent.Type, talent.Level))
return;
if (!string.IsNullOrEmpty(talent.Prize) && talent.PrizeBaseItem > 0u)
Yupi.GetGame().GetCatalog().DeliverItems(session, Yupi.GetGame().GetItemManager().GetItem(talent.PrizeBaseItem), 1, string.Empty, 0, 0, string.Empty);
session.GetHabbo().Talents.Add(talent.Id, new UserTalent(talent.Id, 1));
using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
queryReactor.RunFastQuery($"REPLACE INTO users_talents VALUES ('{session.GetHabbo().Id}', '{talent.Id}', '1');");
session.SendMessage(AchievementTalentComposer.Compose(session, talent));
if (talent.Type == "citizenship")
{
switch (talent.Level)
{
case 3:
Yupi.GetGame().GetAchievementManager().ProgressUserAchievement(session, "ACH_Citizenship", 1);
break;
case 4:
session.GetHabbo().GetSubscriptionManager().AddSubscription(7);
using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
queryReactor.RunFastQuery($"UPDATE users SET talent_status = 'helper' WHERE id = '{session.GetHabbo().Id}'");
break;
}
}
}
示例15: GetList
/// <summary>
/// Gets the list.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="message">The message.</param>
internal void GetList(GameClient session, ClientMessage message)
=> session.SendMessage(AchievementListComposer.Compose(session, Achievements.Values.ToList()));