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C# Interfaces.GameClient类代码示例

本文整理汇总了C#中Yupi.Game.GameClients.Interfaces.GameClient的典型用法代码示例。如果您正苦于以下问题:C# GameClient类的具体用法?C# GameClient怎么用?C# GameClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GameClient类属于Yupi.Game.GameClients.Interfaces命名空间,在下文中一共展示了GameClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        public override bool Execute(GameClient client, string[] pms)
        {
            ServerMessage message =
                new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer"));

            message.AppendString("Yupi");
            message.AppendInteger(4);
            message.AppendString("title");
            message.AppendString("Yupi");
            message.AppendString("message");
            StringBuilder info = new StringBuilder();
            info.Append("<h5><b>Yupi - Based on Azure Emulator</b><h5></br></br>");
            info.Append("<br />");
            info.AppendFormat(
                "<b><br />Developed by:</b> <br />Kessiler Rodrigues (Kessiler)<br />Claudio Santoro (sant0ro/bi0s) <br />Rafael Oliveira (iPlezier) <br /><br /> ");
            info.AppendFormat(
                "<b>Thanks to:</b> <br />Jamal, Mike Santifort, Martinmine, Rockster, The old Azure Team, Bruna F., and to all people that uses Yupi.<br /> <br /> ");
            info.AppendFormat("<b>Warning:</b><br />1. This emulator was planned to be used for ManiaHotel (maniahotel.com.br)  <br />2. Please don't sell this emulator or earn money with it<br />3. All rights reserved to Sulake Corporation Oy<br />4. All Emulator rights for Mania Dev<br />");
            message.AppendString(info.ToString());
            message.AppendString("linkUrl");
            message.AppendString("event:");
            message.AppendString("linkTitle");
            message.AppendString("ok");
            client.SendMessage(message);

            return true;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:27,代码来源:About.cs

示例2: OnTrigger

        public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
        {
            if (!hasRights)
                return;

            int num;

            int.TryParse(item.ExtraData, out num);

            switch (request)
            {
                case 1:
                    num++;
                    break;

                case 2:
                    num--;
                    break;

                case 3:
                    num = 0;
                    break;
            }

            item.ExtraData = num.ToString();
            item.UpdateState(false, true);
        }
开发者ID:weslley17w,项目名称:Yupi,代码行数:27,代码来源:InteractorScoreCounter.cs

示例3: SerializeQuest

        /// <summary>
        ///     Serializes the quest.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="session">The session.</param>
        /// <param name="quest">The quest.</param>
        /// <param name="category">The category.</param>
        internal static void SerializeQuest(ServerMessage message, GameClient session, Quest quest, string category)
        {
            if (message == null || session == null)
            {
                return;
            }
            var amountOfQuestsInCategory = Yupi.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(category);

            {
                var num = quest == null ? amountOfQuestsInCategory : quest.Number - 1;
                var num2 = quest == null ? 0 : session.GetHabbo().GetQuestProgress(quest.Id);
                if (quest != null && quest.IsCompleted(num2))
                {
                    num++;
                }
                message.AppendString(category);
                message.AppendInteger(quest == null ? 0 : (quest.Category.Contains("xmas2012") ? 0 : num));
                message.AppendInteger(quest == null
                    ? 0
                    : (quest.Category.Contains("xmas2012") ? 0 : amountOfQuestsInCategory));
                message.AppendInteger(quest?.RewardType ?? 3);
                message.AppendInteger(quest?.Id ?? 0);
                message.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id);
                message.AppendString(quest == null ? string.Empty : quest.ActionName);
                message.AppendString(quest == null ? string.Empty : quest.DataBit);
                message.AppendInteger(quest?.Reward ?? 0);
                message.AppendString(quest == null ? string.Empty : quest.Name);
                message.AppendInteger(num2);
                message.AppendInteger(quest?.GoalData ?? 0u);
                message.AppendInteger(quest?.TimeUnlock ?? 0);
                message.AppendString(string.Empty);
                message.AppendString(string.Empty);
                message.AppendBool(true);
            }
        }
开发者ID:sgf,项目名称:Yupi,代码行数:42,代码来源:QuestListComposer.cs

示例4: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            GameClient client = Yupi.GetGame().GetClientManager().GetClientByUserName(pms[0]);

            if (client == null)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("user_not_found"));
                return true;
            }

            uint amount;

            if (!uint.TryParse(pms[1], out amount))
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("enter_numbers"));
                return true;
            }

            client.GetHabbo().Diamonds += amount;
            client.GetHabbo().UpdateSeasonalCurrencyBalance();

            client.SendNotif(string.Format(Yupi.GetLanguage().GetVar("staff_gives_diamonds"), session.GetHabbo().UserName, amount));

            return true;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:25,代码来源:GiveDiamonds.cs

示例5: OnTrigger

        public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
        {
            if (session == null)
                return;

            RoomUser user = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);

            if (user == null)
                return;

            if (user.Coordinate != item.SquareInFront && user.CanWalk)
            {
                user.MoveTo(item.SquareInFront);
                return;
            }

            if (!item.GetRoom().GetGameMap().CanWalk(item.SquareBehind.X, item.SquareBehind.Y, user.AllowOverride))
                return;

            if (item.InteractingUser == 0)
            {
                item.InteractingUser = user.HabboId;

                user.CanWalk = false;

                if (user.IsWalking && (user.GoalX != item.SquareInFront.X || user.GoalY != item.SquareInFront.Y))
                    user.ClearMovement();

                user.AllowOverride = true;
                user.MoveTo(item.Coordinate);

                item.ReqUpdate(4, true);
            }
        }
开发者ID:sgf,项目名称:Yupi,代码行数:34,代码来源:InteractorOneWayGate.cs

示例6: Execute

 public override bool Execute(GameClient session, string[] pms)
 {
     Yupi.GetGame().GetHallOfFame().RefreshHallOfFame();
     Yupi.GetGame().GetRoomManager().GetCompetitionManager().RefreshCompetitions();
     Yupi.GetGame().GetTargetedOfferManager().LoadOffer();
     return true;
 }
开发者ID:sgf,项目名称:Yupi,代码行数:7,代码来源:RefreshExtraThings.cs

示例7: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            uint amount;

            if (!uint.TryParse(pms[0], out amount))
            {
                session.SendNotif(Yupi.GetLanguage().GetVar("enter_numbers"));
                return true;
            }

            foreach (GameClient client in Yupi.GetGame().GetClientManager().Clients.Values)
            {
                if (client?.GetHabbo() == null)
                    continue;

                Habbo habbo = client.GetHabbo();

                habbo.Diamonds += amount;
                client.GetHabbo().UpdateSeasonalCurrencyBalance();

                client.SendNotif(Yupi.GetLanguage().GetVar("command_diamonds_one_give") + amount + Yupi.GetLanguage().GetVar("command_diamonds_two_give"));
            }

            return true;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:25,代码来源:MassDiamonds.cs

示例8: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            PetTypeManager.Load();
            PetCommandHandler.Init(Yupi.GetDatabaseManager().GetQueryReactor());

            return true;
        }
开发者ID:AngelRmz,项目名称:Yupi,代码行数:7,代码来源:RefreshPetCommands.cs

示例9: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            GameClient user = Yupi.GetGame().GetClientManager().GetClientByUserName(pms[0]);

            if (user == null)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("user_not_found"));
                return true;
            }
            if (user.GetHabbo().Rank >= session.GetHabbo().Rank)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("user_is_higher_rank"));
                return true;
            }
            try
            {
                Yupi.GetGame()
                    .GetBanManager()
                    .BanUser(user, session.GetHabbo().UserName, 788922000.0, string.Join(" ", pms.Skip(2)),
                        true, false);
            }
            catch
            {
                ServerLogManager.LogException($"An error occurred when {session.GetHabbo().UserName} tried to ban {user.GetHabbo().UserName}");
            }

            return true;
        }
开发者ID:weslley17w,项目名称:Yupi,代码行数:28,代码来源:BanUserIp.cs

示例10: OnTrigger

        public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
        {
            RoomUser roomUser = null;
            if (session != null)
                roomUser = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);

            if (roomUser == null)
                return;

            if (Gamemap.TilesTouching(item.X, item.Y, roomUser.X, roomUser.Y))
            {
                if (item.ExtraData == "-1")
                    return;

                if (request == -1)
                {
                    item.ExtraData = "0";
                    item.UpdateState();
                    return;
                }

                item.ExtraData = "-1";
                item.UpdateState(false, true);
                item.ReqUpdate(4, true);
                return;
            }

            roomUser.MoveTo(item.SquareInFront);
        }
开发者ID:sgf,项目名称:Yupi,代码行数:29,代码来源:InteractorDice.cs

示例11: OnPlace

        public override void OnPlace(GameClient session, RoomItem item)
        {
            item.GetRoom().GetRoomItemHandler().HopperCount++;

            using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                queryReactor.SetQuery("INSERT INTO items_hopper (hopper_id, room_id) VALUES (@hopperid, @roomid);");
                queryReactor.AddParameter("hopperid", item.Id);
                queryReactor.AddParameter("roomid", item.RoomId);
                queryReactor.RunQuery();
            }

            if (item.InteractingUser == 0u)
                return;

            RoomUser roomUserByHabbo = item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(item.InteractingUser);

            if (roomUserByHabbo != null)
            {
                roomUserByHabbo.ClearMovement();
                roomUserByHabbo.AllowOverride = false;
                roomUserByHabbo.CanWalk = true;
            }

            item.InteractingUser = 0u;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:26,代码来源:InteractorHopper.cs

示例12: OnTrigger

        public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
        {
            if (!hasRights)
                return;

            int num;
            int.TryParse(item.ExtraData, out num);

            switch (request)
            {
                case 1:
                    if (item.PendingReset && num > 0)
                    {
                        num = 0;
                        item.PendingReset = false;
                    }
                    else
                    {
                        num += 60;
                        item.UpdateNeeded = false;
                    }
                    break;

                case 2:
                    item.UpdateNeeded = !item.UpdateNeeded;
                    item.PendingReset = true;
                    break;
            }

            item.ExtraData = num.ToString();
            item.UpdateState();
        }
开发者ID:sgf,项目名称:Yupi,代码行数:32,代码来源:InteractorScoreboard.cs

示例13: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            session.GetHabbo().GetInventoryComponent().Redeemcredits(session);
            session.SendNotif(Yupi.GetLanguage().GetVar("command_redeem_credits"));

            return true;
        }
开发者ID:weslley17w,项目名称:Yupi,代码行数:7,代码来源:RedeemCredits.cs

示例14: Execute

        public override bool Execute(GameClient session, string[] pms)
        {
            session.GetHabbo().SpectatorMode = true;
            session.SendNotif("In next room you enter you will be invisible.");

            return true;
        }
开发者ID:sgf,项目名称:Yupi,代码行数:7,代码来源:GoInvisible.cs

示例15: HelperSession

 /// <summary>
 ///     Initializes a new instance of the <see cref="HelperSession" /> class.
 /// </summary>
 /// <param name="helper">The helper.</param>
 /// <param name="requester">The requester.</param>
 /// <param name="question">The question.</param>
 internal HelperSession(GameClient helper, GameClient requester, string question)
 {
     Helper = helper;
     Requester = requester;
     Chats = new List<string> {question};
     Response(requester, question);
 }
开发者ID:sgf,项目名称:Yupi,代码行数:13,代码来源:HelperSession.cs


注:本文中的Yupi.Game.GameClients.Interfaces.GameClient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。