当前位置: 首页>>代码示例>>C#>>正文


C# Context.RoundRectangle方法代码示例

本文整理汇总了C#中Xwt.Drawing.Context.RoundRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# Context.RoundRectangle方法的具体用法?C# Context.RoundRectangle怎么用?C# Context.RoundRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Xwt.Drawing.Context的用法示例。


在下文中一共展示了Context.RoundRectangle方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnDraw

        protected override void OnDraw(Context ctx, Rectangle dirtyRect)
        {
            base.OnDraw(ctx, dirtyRect);

            ctx.SetColor(Colors.Gray);
            ctx.SetLineWidth(1);

            ctx.RoundRectangle(0, Padding.Top / 2 - .5, Width - 4.5, Height - Padding.Bottom * 1.5, 3);
            ctx.Stroke();

            var tl = new TextLayout(this) { Text = title, Width = Width - Padding.Left - Padding.Right / 2 };

            ctx.SetColor(Colors.White);
            ctx.Rectangle(Padding.Left, 0, tl.GetSize().Width, Padding.Top);
            ctx.Fill();

            ctx.SetColor(Colors.Black);
            ctx.DrawTextLayout(tl, Padding.Left, 0);
        }
开发者ID:fourtf,项目名称:4Plug,代码行数:19,代码来源:GroupContainer.cs

示例2: OnDraw

        protected override void OnDraw(Context ctx, Rectangle dirtyRect)
        {
            base.OnDraw(ctx, dirtyRect);

            if (image != null) {
                if (Heighlighted && IsThumbnail) {
                    ctx.RoundRectangle(new Rectangle(Point.Zero, image.Size), 3);
                    ctx.SetColor(Colors.LightSteelBlue);
                    ctx.Fill();
                }

                ctx.DrawImage(image, (new Rectangle(Point.Zero, image.Size)).Inflate(-3, -3));

                if (mask != null && ShowMask) {
                    ctx.DrawImage(MaskBitmap, (new Rectangle(Point.Zero, image.Size)).Inflate(-3, -3), 0.6);
                }
            }

            if (isEditMode) {
                Point scaleFactor = new Point(
                                        scan.Size.Width / image.Size.Width,
                                        scan.Size.Height / image.Size.Height);
                ctx.SetColor(Mask.maskColor);

                foreach (MaskEntry p in scan.Mask.MaskPositions) {
                    switch (p.type) {
                    case MaskEntryType.Point:
                        ctx.SetLineWidth(p.pointerSize / scaleFactor.Y * 2);
                        ctx.LineTo(p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y);
                        ctx.Stroke();

                        ctx.Arc(
                            p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y,
                            p.pointerSize / scaleFactor.Y, 0, 360);
                        ctx.Fill();

                        ctx.MoveTo(p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y);
                        break;
                    case MaskEntryType.Space:
                        ctx.Stroke();
                        ctx.ClosePath();
                        break;
                    case MaskEntryType.Delete:
                        ctx.Arc(
                            p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y,
                            p.pointerSize / scaleFactor.Y, 0, 360);
                        ctx.Save();
                        ctx.Clip();
                        int newX = (int) Math.Min(Math.Max(
                                       p.position.X / scaleFactor.X - pointerSize / scaleFactor.Y, 0), scan.Size.Width);
                        int newY = (int) Math.Min(Math.Max(
                                       p.position.Y / scaleFactor.Y - pointerSize / scaleFactor.Y, 0), scan.Size.Height);

                        using (ImageBuilder ib =
                                   new ImageBuilder((pointerSize / scaleFactor.Y * 2), (pointerSize / scaleFactor.Y * 2))) {
                            BitmapImage bi = ib.ToBitmap();
                            image.WithBoxSize(image.Size).ToBitmap().CopyArea(
                                newX, newY,
                                (int) (pointerSize / scaleFactor.Y * 2), (int) (pointerSize / scaleFactor.Y * 2),
                                bi, 0, 0);
                            ctx.DrawImage(bi, new Point(newX, newY));
                        }
                        ctx.Restore();
                        ctx.ClosePath();
                        break;
                    }
                }

                ctx.Stroke();

                if (mousePosition != Point.Zero) {
                    ctx.Arc(mousePosition.X, mousePosition.Y, pointerSize / Math.Max(scaleFactor.X, scaleFactor.Y), 0, 360);
                    ctx.Fill();

                    if (mousePositionStart != Point.Zero) {
                        ctx.SetLineWidth((pointerSize / Math.Max(scaleFactor.X, scaleFactor.Y)) * 2);
                        ctx.SetColor(Mask.maskColor);
                        ctx.Arc(mousePositionStart.X, mousePositionStart.Y, pointerSize / Math.Max(scaleFactor.X, scaleFactor.Y), 0, 360);
                        ctx.Fill();
                        ctx.MoveTo(mousePosition);
                        ctx.LineTo(mousePositionStart);
                        ctx.Stroke();
                    }
                }
            }
        }
开发者ID:jfreax,项目名称:BAIMP,代码行数:86,代码来源:ScanView.cs

示例3: OnDraw

        /// <summary>
        /// Called when the widget needs to be redrawn
        /// </summary>
        /// <param name='ctx'>
        /// Drawing context
        /// </param>
        /// <param name="dirtyRect"></param>
        protected override void OnDraw(Context ctx, Rectangle dirtyRect)
        {
            if (Bounds.IsEmpty)
                return;

            base.OnDraw(ctx, dirtyRect);

            // apply scale factor
            dirtyRect.X /= scaleFactor;
            dirtyRect.Y /= scaleFactor;
            dirtyRect.Width /= scaleFactor;
            dirtyRect.Height /= scaleFactor;

            // actual drawing
            bool redraw = Draw(ctx, dirtyRect, scaleFactor);

            // draw minimap
            if (ShowMiniMap && MinWidth > 0 && MinHeight > 0) {
                Point size = new Point(180.0, 180.0 * (MinHeight / MinWidth));
                double minimapScale = Math.Min(size.X / MinWidth, size.Y / MinHeight);
                Point minimapPosition =
                    new Point(
                        scrollview.HorizontalScrollControl.Value + scrollview.HorizontalScrollControl.PageSize - size.X - 16,
                        scrollview.VerticalScrollControl.Value + 16);

                ctx.RoundRectangle(minimapPosition, size.X, size.Y, 6);
                ctx.SetColor(Colors.LightGray.WithAlpha(0.4));
                ctx.Fill();

                ctx.Save();
                ctx.Translate(minimapPosition);
                Draw(ctx, new Rectangle(0, 0, MinWidth, MinHeight), minimapScale);
                ctx.Restore();
            }

            // set canvas min size
            foreach (PipelineNode node in nodes) {
                Rectangle boundwe = node.BoundWithExtras;
                if (boundwe.Right * scaleFactor > MinWidth) {
                    MinWidth = boundwe.Right * scaleFactor + PipelineNode.NodeMargin.Right;
                }
                if (boundwe.Bottom * scaleFactor > MinHeight) {
                    MinHeight = boundwe.Bottom * scaleFactor + PipelineNode.NodeMargin.Bottom;
                }
                Point offset = new Point(Math.Max(0, -boundwe.Left), Math.Max(0, -boundwe.Top));
                if (offset != Point.Zero) {
                    TranslateAllNodesBy(offset);
                    redraw = true;
                    QueueDraw();
                }
            }

            // update things
            if (mouseAction.HasFlag(MouseAction.MoveNode)) {
                // move scrollbar
                Rectangle boundwe = lastSelectedNode.BoundWithExtras;
                boundwe.X *= scaleFactor;
                boundwe.Y *= scaleFactor;
                boundwe.Height *= scaleFactor;
                boundwe.Width *= scaleFactor;

                double viewportRight = scrollview.HorizontalScrollControl.Value + scrollview.Size.Width;
                double offsetH = (nodeToMoveOffset.X + boundwe.Width) * 0.5 / scaleFactor;
                if (boundwe.Right - offsetH > viewportRight) {
                    scrollview.HorizontalScrollControl.Value += boundwe.Right - offsetH - viewportRight;
                } else if (boundwe.Left + offsetH < scrollview.HorizontalScrollControl.Value) {
                    scrollview.HorizontalScrollControl.Value -= scrollview.HorizontalScrollControl.Value - offsetH - boundwe.Left;
                }

                double viewportBottom = scrollview.VerticalScrollControl.Value + scrollview.Size.Height;
                double offsetV = (nodeToMoveOffset.Y + boundwe.Height) * 0.5;
                if (boundwe.Bottom - offsetV > viewportBottom) {
                    scrollview.VerticalScrollControl.Value += boundwe.Bottom - offsetV - viewportBottom;
                } else if (boundwe.Top + offsetV < scrollview.VerticalScrollControl.Value) {
                    scrollview.VerticalScrollControl.Value -= scrollview.VerticalScrollControl.Value - offsetV - boundwe.Top;
                }
            }

            if ((mouseAction.HasFlag(MouseAction.AddEdge) || mouseAction.HasFlag(MouseAction.MoveEdge)) &&
                !mouseAction.HasFlag(MouseAction.AddEdgeNew)) {

                ctx.MoveTo(
                    connectNodesStartMarker.IsInput ?
                        connectNodesStartMarker.Bounds.Left * scaleFactor :
                        connectNodesStartMarker.Bounds.Right * scaleFactor,
                    connectNodesStartMarker.Bounds.Center.Y * scaleFactor
                );
                ctx.LineTo(connectNodesEnd.X * scaleFactor, connectNodesEnd.Y * scaleFactor);
                ctx.Stroke();
            }

            // set redraw finish?
            redrawQueued = redraw;
//.........这里部分代码省略.........
开发者ID:jfreax,项目名称:BAIMP,代码行数:101,代码来源:PipelineView.cs

示例4: Draw

        static void Draw(Context ctx, LogLevel level, Color color)
        {
            using (TextLayout text = new TextLayout()) {
                text.Text = level.ToString();

                double height = text.GetSize().Height;

                ctx.SetColor(color);
                ctx.RoundRectangle(0, 1, height - 2, height - 2, 3);
                ctx.Fill();

                // inner shadow
                ctx.RoundRectangle(0, 1, height - 2, height - 2, 3);
                LinearGradient g = new LinearGradient(1, 2, height - 2, height - 2);
                g.AddColorStop(0, Colors.Black.BlendWith(color, 0.7));
                g.AddColorStop(1, color);
                ctx.Pattern = g;
                ctx.Fill();

                ctx.SetColor(Colors.Black);
                ctx.DrawTextLayout(text, new Point(height + 3, 0));
            }
        }
开发者ID:jfreax,项目名称:BAIMP,代码行数:23,代码来源:LogLevelChooser.cs

示例5: DrawPopover

        void DrawPopover(Context ctx)
        {
            lock (trackerLock)
            {
                if (actualTrackerHitResult != null)
                {
                    var trackerSettings = DefaultTrackerSettings;
                    if (actualTrackerHitResult.Series != null && !string.IsNullOrEmpty(actualTrackerHitResult.Series.TrackerKey))
                        trackerSettings = trackerDefinitions[actualTrackerHitResult.Series.TrackerKey];

                    if (trackerSettings.Enabled)
                    {
                        var extents = actualTrackerHitResult.LineExtents;
                        if (Math.Abs(extents.Width) < double.Epsilon)
                        {
                            extents = new OxyRect(actualTrackerHitResult.XAxis.ScreenMin.X, extents.Top, actualTrackerHitResult.XAxis.ScreenMax.X - actualTrackerHitResult.XAxis.ScreenMin.X, extents.Height);
                        }
                        if (Math.Abs(extents.Height) < double.Epsilon)
                        {
                            extents = new OxyRect(extents.Left, actualTrackerHitResult.YAxis.ScreenMin.Y, extents.Width, actualTrackerHitResult.YAxis.ScreenMax.Y - actualTrackerHitResult.YAxis.ScreenMin.Y);
                        }

                        var pos = actualTrackerHitResult.Position;

                        if (trackerSettings.HorizontalLineVisible)
                        {

                            renderContext.DrawLine(
                                new[] { new ScreenPoint(extents.Left, pos.Y), new ScreenPoint(extents.Right, pos.Y) },
                                trackerSettings.HorizontalLineColor,
                                trackerSettings.HorizontalLineWidth,
                                trackerSettings.HorizontalLineActualDashArray,
                                LineJoin.Miter,
                                true);
                        }
                        if (trackerSettings.VerticalLineVisible)
                        {
                            renderContext.DrawLine(
                                new[] { new ScreenPoint(pos.X, extents.Top), new ScreenPoint(pos.X, extents.Bottom) },
                                trackerSettings.VerticalLineColor,
                                trackerSettings.VerticalLineWidth,
                                trackerSettings.VerticalLineActualDashArray,
                                LineJoin.Miter,
                                true);
                        }

                        TextLayout text = new TextLayout();
                        text.Font = trackerSettings.Font;
                        text.Text = actualTrackerHitResult.Text;

                        var arrowTop = actualTrackerHitResult.Position.Y <= Bounds.Height / 2;
                        const int arrowPadding = 10;

                        var textSize = text.GetSize();
                        var outerSize = new Size(textSize.Width + (trackerSettings.Padding * 2),
                                                  textSize.Height + (trackerSettings.Padding * 2) + arrowPadding);

                        var trackerBounds = new Rectangle(pos.X - (outerSize.Width / 2),
                                                           0,
                                                           outerSize.Width,
                                                           outerSize.Height - arrowPadding);
                        if (arrowTop)
                            trackerBounds.Y = pos.Y + arrowPadding + trackerSettings.BorderWidth;
                        else
                            trackerBounds.Y = pos.Y - outerSize.Height - trackerSettings.BorderWidth;

                        var borderColor = trackerSettings.BorderColor.ToXwtColor();

                        ctx.RoundRectangle(trackerBounds, 6);
                        ctx.SetLineWidth(trackerSettings.BorderWidth);
                        ctx.SetColor(borderColor);
                        ctx.StrokePreserve();
                        ctx.SetColor(trackerSettings.Background.ToXwtColor());
                        ctx.Fill();

                        ctx.Save();
                        var arrowX = trackerBounds.Center.X;
                        var arrowY = arrowTop ? trackerBounds.Top : trackerBounds.Bottom;
                        ctx.NewPath();
                        ctx.MoveTo(arrowX, arrowY);
                        var triangleSide = 2 * arrowPadding / Math.Sqrt(3);
                        var halfSide = triangleSide / 2;
                        var verticalModifier = arrowTop ? -1 : 1;
                        ctx.RelMoveTo(-halfSide, 0);
                        ctx.RelLineTo(halfSide, verticalModifier * arrowPadding);
                        ctx.RelLineTo(halfSide, verticalModifier * -arrowPadding);
                        ctx.SetColor(borderColor);
                        ctx.StrokePreserve();
                        ctx.ClosePath();
                        ctx.SetColor(trackerSettings.Background.ToXwtColor());
                        ctx.Fill();
                        ctx.Restore();

                        ctx.SetColor(trackerSettings.TextColor.ToXwtColor());
                        ctx.DrawTextLayout(text,
                                            trackerBounds.Left + trackerSettings.Padding,
                                            trackerBounds.Top + trackerSettings.Padding);
                    }
                }
            }
//.........这里部分代码省略.........
开发者ID:oxyplot,项目名称:oxyplot-xwt,代码行数:101,代码来源:PlotView.cs

示例6: Draw

        /// <summary>
        /// Draw the marker.
        /// </summary>
        /// <param name="ctx">Context.</param>
        public override void Draw(Context ctx)
        {
            ctx.SetColor(PipelineNode.NodeColorBorder);

            Rectangle bndTmp = Bounds;

            ctx.RoundRectangle(bndTmp.Inflate(-2, -2), 2);
            if (compatible.IsFinal()) {
                ctx.SetColor(Colors.LightGray);
            } else {
                ctx.RoundRectangle(bndTmp.Inflate(-1, -1), 3);
                using (LinearGradient g = new LinearGradient(bndTmp.Left, bndTmp.Top, bndTmp.Right, bndTmp.Bottom)) {
                    g.AddColorStop(0, Colors.Black.BlendWith(NodeColor, 0.7));
                    g.AddColorStop(1, NodeColor);
                    ctx.Pattern = g;
                    ctx.Fill();
                }

                ctx.SetColor(NodeColor);
            }
            ctx.Fill();

            if (IsInput) {
                int inputBufferSize = inputData.Count;
                List<Result> ihCopy;
                lock (inputHistoryLock) {
                    ihCopy = new List<Result>(inputHistory);
                }
                foreach (Result input in ihCopy) {
                    if (input.IsUsed(parent)) {
                        inputBufferSize++;
                    } else {
                        lock (inputHistoryLock) {
                            inputHistory.Remove(input);
                        }
                    }
                }
                if (inputBufferSize > 0) {
                    bool sourceNodeIsAbove = true;
                    if (edges.Count > 0 && edges[0] != null) {
                        if (edges[0].to.Bounds.Center.Y > Bounds.Center.Y - 4.0) {
                            sourceNodeIsAbove = false;
                        }
                    }

                    textLayout.Text = inputBufferSize.ToString();
                    double textWidth = textLayout.GetSize().Width;
                    double textHeight = textLayout.GetSize().Height;
                    Point inputbufferSizeLocation =
                        Bounds.Location.Offset(
                            -24 -(textWidth/2),
                            sourceNodeIsAbove ? textHeight + 6 : -6 - textHeight);

                    ctx.Arc(
                        inputbufferSizeLocation.X + textWidth / 2,
                        inputbufferSizeLocation.Y + textHeight / 2,
                        Math.Max(textHeight, textWidth) / 2 + 1,
                        0, 360
                    );
                    ctx.Fill();

                    ctx.SetColor(PipelineNode.NodeColor);
                    ctx.DrawTextLayout(textLayout, inputbufferSizeLocation);
                }
            } else {
                // if this is a final node
                if (parent.algorithm.Output[positionNo].IsFinal()) {
                    ctx.MoveTo(bndTmp.Right + 4, bndTmp.Top);
                    ctx.LineTo(bndTmp.Right + 4, bndTmp.Bottom);
                    ctx.Stroke();

                    // draw output size on end nodes (= number of features
                    if (parent.results != null &&
                        parent.results.Count > 0 &&
                        parent.results[0].Item1 != null &&
                        parent.results[0].Item1.Length - 1 >= Position) {

                        textLayout.Text = parent.results.Count.ToString();
                        double textWidth = textLayout.GetSize().Width;
                        double textHeight = textLayout.GetSize().Height;
                        Point outputbufferSizeLocation =
                            Bounds.Location.Offset(Bounds.Width * 1.8, 0);

                        ctx.Arc(
                            outputbufferSizeLocation.X + textWidth / 2,
                            outputbufferSizeLocation.Y + textHeight / 2,
                            Math.Max(textHeight, textWidth) / 2 + 1,
                            0, 360
                        );
                        ctx.Fill();

                        ctx.SetColor(PipelineNode.NodeColor);
                        ctx.DrawTextLayout(textLayout, outputbufferSizeLocation);
                    }
                }
            }
//.........这里部分代码省略.........
开发者ID:jfreax,项目名称:BAIMP,代码行数:101,代码来源:MarkerNode.cs

示例7: DrawProgress

        void DrawProgress(Context ctx)
        {
            int threadsRunning = progress.Keys.Count;

            Rectangle clipBound = bound.Inflate(-1, -1);
            clipBound.Bottom = clipBound.Top + contentOffset.Y;

            double height = threadsRunning == 0 ? clipBound.Height : clipBound.Height / threadsRunning;
            double width = clipBound.Width;
            clipBound.Bottom = clipBound.Top + height;

            List<int> toRemove = new List<int>();
            foreach (var singleProgress in progress) {
                int progressForThread = singleProgress.Value;
                ctx.Save();

                clipBound.Width = width * (progressForThread / 100.0);

                ctx.Rectangle(clipBound);
                ctx.Clip();
                ctx.RoundRectangle(bound.Inflate(-1, -1), NodeRadius);
                ctx.SetColor(NodeColorProgress);
                ctx.Fill();

                ctx.Restore();

                clipBound.Top += height;

                if (progressForThread >= 100 && progress.ContainsKey(singleProgress.Key)) {
                    toRemove.Add(singleProgress.Key);
                }
            }

            foreach (int removeID in toRemove) {
                progress.Remove(removeID);
            }
        }
开发者ID:jfreax,项目名称:BAIMP,代码行数:37,代码来源:PipelineNode.cs

示例8: DrawHeader

        double DrawHeader(Context ctx)
        {
            Point textOffset = new Point(8, 4);

            textLayoutBold.Text = algorithm.Headline();
            Size textSize = textLayoutBold.GetSize();

            if (textSize.Width >= AbsMaxNodeSize.Width - textSize.Height * 2) {
                textLayoutBold.Width = textSize.Width = AbsMaxNodeSize.Width;
            }
            Point textPosition = bound.Location.Offset(textOffset);

            // headline background
            contentOffset.X = 6;
            contentOffset.Y = textOffset.Y + textSize.Height + 4;

            ctx.RoundRectangle(bound.Left + 1, bound.Top + 1, bound.Width - 2, contentOffset.Y, NodeRadius);
            ctx.SetColor(NodeHeadlineBackground);
            ctx.Fill();

            // text
            ctx.SetColor(NodeHeadlineTextColor);
            ctx.DrawTextLayout(textLayoutBold, textPosition);

            // icons
            double iconWidth = 0.0;
            foreach (var icon in icons) {
                if (icon.Value.Visible) {
                    iconWidth = icon.Value.Bounds.Width;
                    icon.Value.Bounds =
                        new Rectangle(bound.Width - icon.Value.Bounds.Width - 10, 3, icon.Value.Bounds.Width, icon.Value.Bounds.Height);
                    ctx.DrawImage(
                        icon.Value.Image,
                        bound.Location.Offset(icon.Value.Bounds.Location)
                    );
                }
            }

            double width = textSize.Width + iconWidth + 10 + NodeTextMargin;

            return width;
        }
开发者ID:jfreax,项目名称:BAIMP,代码行数:42,代码来源:PipelineNode.cs

示例9: DrawBackground

        void DrawBackground(Context ctx)
        {
            // draw shadow
            ctx.RoundRectangle(bound.Inflate(-1, -1).Offset(1, 3), NodeRadius);
            ctx.SetColor(NodeColorShadow);
            ctx.SetLineWidth(4);
            ctx.Stroke();

            // border
            ctx.RoundRectangle(bound.Inflate(-1, -1), NodeRadius);
            ctx.SetColor(NodeColorBorder);
            ctx.SetLineWidth(2);
            ctx.StrokePreserve();

            // background
            ctx.SetColor(NodeColor);
            ctx.Fill();

            if (hover) { // draw glow
                ctx.RoundRectangle(bound.Inflate(1, 1), NodeRadius * 2);
                ctx.SetColor(NodeColorGlow);
                ctx.SetLineWidth(1);
                ctx.Stroke();
            }
        }
开发者ID:jfreax,项目名称:BAIMP,代码行数:25,代码来源:PipelineNode.cs


注:本文中的Xwt.Drawing.Context.RoundRectangle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。