本文整理汇总了C#中Xwt.Drawing.Context.MoveTo方法的典型用法代码示例。如果您正苦于以下问题:C# Context.MoveTo方法的具体用法?C# Context.MoveTo怎么用?C# Context.MoveTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Xwt.Drawing.Context
的用法示例。
在下文中一共展示了Context.MoveTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Lines
/// <summary>
/// Visual test for pixel alignment and odd/even line widths
/// </summary>
public void Lines (Context ctx)
{
ctx.Save ();
ctx.SetColor (Colors.Black);
int nPairs = 4;
double length = 90;
double gap = 2;
// set half-pixel y-coordinate for sharp single-pixel-wide line
// on first line of Canvas, extending to match line pairs below
ctx.SetLineWidth (1);
double x = 0;
double y = 0.5;
double end = x + 2*(length - 1) + gap;
ctx.MoveTo (x, y);
ctx.LineTo (end, y);
ctx.Stroke ();
// draw pairs of lines with odd and even widths,
// each pair aligned on half-pixel y-coordinates
y = 4.5;
for (int w = 1; w <= nPairs; ++w) {
x = 0;
ctx.SetLineWidth (w);
ctx.MoveTo (x, y);
ctx.RelLineTo (length-1, 0);
ctx.Stroke ();
ctx.SetLineWidth (w + 1);
x += (gap + length - 1);
ctx.MoveTo (x, y);
ctx.RelLineTo (length-1, 0);
ctx.Stroke ();
y += w * 2 + gap;
}
ctx.Restore ();
}
示例2: Curves1
public virtual void Curves1(Context ctx, double x, double y)
{
ctx.Save ();
ctx.Translate (x, y);
ctx.SetLineWidth (1);
Action curve1 = () => {
ctx.MoveTo (0, 30);
ctx.CurveTo (20, 0, 50, 0, 60, 25);
};
// curve2 with lineTo; curve1 is closed
Action curve2 = () => {
ctx.LineTo (0, 0);
ctx.CurveTo (20, 30, 50, 30, 60, 5);
};
Action paint = () => {
curve1 ();
curve2 ();
ctx.ClosePath ();
ctx.SetColor (new Color (0, 0, 0, .5));
ctx.StrokePreserve ();
ctx.SetColor (new Color (1, 0, 1, .5));
ctx.Fill ();
};
paint ();
ctx.Translate (0, 40);
// curve2 with moveTo; curve1 is open
curve2 = () => {
ctx.MoveTo (0, 0);
ctx.CurveTo (20, 30, 50, 30, 60, 5);
};
paint ();
ctx.Restore ();
//Todo: same stuff with arc
}
示例3: Draw
internal protected override void Draw (Context win, Rectangle area, long line, double x, double y)
{
win.Rectangle (x, y, Width, Editor.LineHeight);
win.SetColor (Style.IconBarBg);
win.Fill ();
win.MoveTo (x + Width - 1, y);
win.LineTo (x + Width - 1, y + Editor.LineHeight);
win.SetColor (Style.IconBarSeperator);
win.Stroke ();
foreach (long bookmark in Data.Bookmarks) {
if (line * Editor.BytesInRow <= bookmark && bookmark < line * Editor.BytesInRow + Editor.BytesInRow) {
DrawBookmark (win, x, y);
return;
}
}
}
示例4: DrawRoundRectangle
public static void DrawRoundRectangle (Context cr, double x, double y, double r, double w, double h)
{
const double ARC_TO_BEZIER = 0.55228475;
double radius_x = r;
double radius_y = r / 4;
if (radius_x > w - radius_x)
radius_x = w / 2;
if (radius_y > h - radius_y)
radius_y = h / 2;
double c1 = ARC_TO_BEZIER * radius_x;
double c2 = ARC_TO_BEZIER * radius_y;
cr.NewPath ();
cr.MoveTo (x + radius_x, y);
cr.RelLineTo (w - 2 * radius_x, 0.0);
cr.RelCurveTo (c1, 0.0, radius_x, c2, radius_x, radius_y);
cr.RelLineTo (0, h - 2 * radius_y);
cr.RelCurveTo (0.0, c2, c1 - radius_x, radius_y, -radius_x, radius_y);
cr.RelLineTo (-w + 2 * radius_x, 0);
cr.RelCurveTo (-c1, 0, -radius_x, -c2, -radius_x, -radius_y);
cr.RelLineTo (0, -h + 2 * radius_y);
cr.RelCurveTo (0.0, -c2, radius_x - c1, -radius_y, radius_x, -radius_y);
cr.ClosePath ();
}
示例5: DrawTicks
void DrawTicks (Context ctx, TickEnumerator e, AxisPosition pos, AxisDimension ad, int tickSize, bool showLabels)
{
double rheight = Bounds.Height;
TextLayout layout = null;
if (showLabels) {
layout = new TextLayout ();
layout.Font = chartFont;
}
bool isX = pos == AxisPosition.Top || pos == AxisPosition.Bottom;
bool isTop = pos == AxisPosition.Top || pos == AxisPosition.Right;
double start = GetStart (ad);
double end = GetEnd (ad);
e.Init (GetOrigin (ad));
while (e.CurrentValue > start)
e.MovePrevious ();
double lastPosLabel;
double lastPos;
double lastTw = 0;
if (isX) {
lastPosLabel = reverseXAxis ? left + width + MinLabelGapX : left - MinLabelGapX;
lastPos = left - minTickStep*2;
}
else {
lastPosLabel = reverseYAxis ? top - MinLabelGapY : rheight + MinLabelGapY;
lastPos = top + height + minTickStep*2;
}
for ( ; e.CurrentValue <= end; e.MoveNext ())
{
double px, py;
double tw = 0, th = 0;
int tick = tickSize;
GetPoint (e.CurrentValue, e.CurrentValue, out px, out py);
if (showLabels) {
layout.Text = e.CurrentLabel;
var ts = layout.GetSize ();
tw = ts.Width;
th = ts.Height;
}
if (isX) {
if (Math.Abs ((long)px - (long)lastPos) < minTickStep || px < left || px > left + width)
continue;
lastPos = px;
bool labelFits = false;
if ((Math.Abs (px - lastPosLabel) - (tw/2) - (lastTw/2)) >= MinLabelGapX) {
lastPosLabel = px;
lastTw = tw;
labelFits = true;
}
if (isTop) {
if (showLabels) {
if (labelFits)
ctx.DrawTextLayout (layout, px - (tw/2), top - AreaBorderWidth - th);
else
tick = tick / 2;
}
ctx.MoveTo (px, top);
ctx.LineTo (px, top + tick);
ctx.Stroke ();
}
else {
if (showLabels) {
if (labelFits)
ctx.DrawTextLayout (layout, px - (tw/2), top + height + AreaBorderWidth);
else
tick = tick / 2;
}
ctx.MoveTo (px, top + height);
ctx.LineTo (px, top + height - tick);
ctx.Stroke ();
}
}
else {
if (Math.Abs ((long)lastPos - (long)py) < minTickStep || py < top || py > top + height)
continue;
lastPos = py;
bool labelFits = false;
if ((Math.Abs (py - lastPosLabel) - (th/2) - (lastTw/2)) >= MinLabelGapY) {
lastPosLabel = py;
lastTw = th;
labelFits = true;
}
if (isTop) {
if (showLabels) {
if (labelFits)
//.........这里部分代码省略.........
示例6: Draw
/// <summary>
/// Draws the horizontal line plot using the Context and the x and y axes specified
/// </summary>
/// <param name="ctx">The Context with which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
{
double xMin = xAxis.PhysicalMin.X;
double xMax = xAxis.PhysicalMax.X;
xMin += pixelIndent_;
xMax -= pixelIndent_;
double length = Math.Abs (xMax - xMin);
double lengthDiff = length - length*scale_;
double indentAmount = lengthDiff/2;
xMin += indentAmount;
xMax -= indentAmount;
double yPos = yAxis.WorldToPhysical (value_, false).Y;
ctx.Save ();
ctx.SetLineWidth (1);
ctx.SetColor (color_);
ctx.MoveTo (xMin, yPos);
ctx.LineTo (xMax, yPos);
ctx.Stroke ();
ctx.Restore ();
// todo: clip and proper logic for flipped axis min max.
}
示例7: DrawBorder
void DrawBorder(Context ctx, double x, double y, double w, double h, double radius, double thickness)
{
// test limits (without using multiplication)
if (radius > w - radius)
radius = w / 2;
if (radius > h - radius)
radius = h / 2;
// approximate (quite close) the arc using a bezier curve
double arc = ArcToBezier * radius;
ctx.SetLineWidth (thickness);
// top-left corner
ctx.NewPath ();
ctx.MoveTo (x, y + radius);
ctx.CurveTo (x, y + radius - arc, x + radius - arc, y, x + radius, y);
ctx.Pattern = GetCornerGradient (x + radius, y + radius, radius, thickness / 2);
ctx.Stroke ();
// top edge
ctx.NewPath ();
ctx.MoveTo (x + radius - 0.5, y);
ctx.LineTo (x + w - radius + 0.5, y);
ctx.Pattern = GetTopEdgeGradient (y, thickness / 2);
ctx.Stroke ();
// top-right corner
ctx.NewPath ();
ctx.MoveTo (x + w - radius, y);
ctx.CurveTo (x + w - radius + arc, y, x + w, y + arc, x + w, y + radius);
ctx.Pattern = GetCornerGradient (x + w - radius, y + radius, radius, thickness / 2);
ctx.Stroke ();
// right edge
ctx.NewPath ();
ctx.MoveTo (x + w, y + radius - 0.5);
ctx.LineTo (x + w, y + h - radius + 0.5);
ctx.Pattern = GetRightEdgeGradient (x + w, thickness / 2);
ctx.Stroke ();
// bottom-right corner
ctx.NewPath ();
ctx.MoveTo (x + w, y + h - radius);
ctx.CurveTo (x + w, y + h - radius + arc, x + w + arc - radius, y + h, x + w - radius, y + h);
ctx.Pattern = GetCornerGradient (x + w - radius, y + h - radius, radius, thickness / 2);
ctx.Stroke ();
// bottom edge
ctx.NewPath ();
ctx.MoveTo (x + w - radius + 0.5, y + h);
ctx.LineTo (x + radius - 0.5, y + h);
ctx.Pattern = GetBottomEdgeGradient (y + h, thickness / 2);
ctx.Stroke ();
// bottom-left corner
ctx.NewPath ();
ctx.MoveTo (x + radius, y + h);
ctx.CurveTo (x + radius - arc, y + h, x, y + h - arc, x, y + h - radius);
ctx.Pattern = GetCornerGradient (x + radius, y + h - radius, radius, thickness / 2);
ctx.Stroke ();
// left edge
ctx.NewPath ();
ctx.MoveTo (x, y + h - radius + 0.5);
ctx.LineTo (x, y + radius - 0.5);
ctx.Pattern = GetLeftEdgeGradient (x, thickness / 2);
ctx.Stroke ();
}
示例8: OnDraw
protected override void OnDraw(Context ctx, Rectangle cellArea)
{
ctx.Rectangle (BackgroundBounds);
ctx.SetColor (new Color (0.9, 0.9, 0.9));
ctx.Fill ();
ctx.Rectangle (Bounds);
ctx.SetColor (new Color (0.7, 0.7, 0.7));
ctx.Fill ();
var pct = GetValue (ValueField);
var size = (cellArea.Width * pct.Value) / 100f;
cellArea.Width = (int) size;
ctx.SetLineWidth (1);
ctx.Rectangle (cellArea.Inflate (-0.5, -0.5));
ctx.SetColor (Selected ? Colors.Blue : Colors.LightBlue);
ctx.FillPreserve ();
ctx.SetColor (Colors.Gray);
ctx.Stroke ();
if (pct.YPos != -1) {
ctx.MoveTo (cellArea.Right, Bounds.Y + pct.YPos);
ctx.Arc (cellArea.Right, Bounds.Y + pct.YPos, 2.5, 0, 360);
ctx.SetColor (Colors.Red);
ctx.Fill ();
}
}
示例9: DrawTick
/// <summary>
/// Draw a tick on the axis.
/// </summary>
/// <param name="ctx">The Drawing Context with on which to draw.</param>
/// <param name="w">The tick position in world coordinates.</param>
/// <param name="size">The size of the tick (in pixels)</param>
/// <param name="text">The text associated with the tick</param>
/// <param name="textOffset">The Offset to draw from the auto calculated position</param>
/// <param name="axisPhysMin">The minimum physical extent of the axis</param>
/// <param name="axisPhysMax">The maximum physical extent of the axis</param>
/// <param name="boundingBox">out: The bounding rectangle for the tick and tickLabel drawn</param>
/// <param name="labelOffset">out: offset from the axies required for axis label</param>
public virtual void DrawTick(
Context ctx,
double w,
double size,
string text,
Point textOffset,
Point axisPhysMin,
Point axisPhysMax,
out Point labelOffset,
out Rectangle boundingBox )
{
// determine physical location where tick touches axis.
Point tickStart = WorldToPhysical (w, axisPhysMin, axisPhysMax, true);
// determine offset from start point.
Point axisDir = Utils.UnitVector (axisPhysMin, axisPhysMax);
// rotate axisDir anti-clockwise by TicksAngle radians to get tick direction. Note that because
// the physical (pixel) origin is at the top left, a RotationTransform by a positive angle will
// be clockwise. Consequently, for anti-clockwise rotations, use cos(A-B), sin(A-B) formulae
double x1 = Math.Cos (TicksAngle) * axisDir.X + Math.Sin (TicksAngle) * axisDir.Y;
double y1 = Math.Cos (TicksAngle) * axisDir.Y - Math.Sin (TicksAngle) * axisDir.X;
// now get the scaled tick vector.
Point tickVector = new Point (TickScale * size * x1, TickScale * size * y1);
if (TicksCrossAxis) {
tickStart.X -= tickVector.X / 2;
tickStart.Y -= tickVector.Y / 2;
}
// and the end point [point off axis] of tick mark.
Point tickEnd = new Point (tickStart.X + tickVector.X, tickStart.Y + tickVector.Y);
// and draw it
ctx.SetLineWidth (1);
ctx.SetColor (LineColor);
ctx.MoveTo (tickStart.X+0.5, tickStart.Y+0.5);
ctx.LineTo (tickEnd.X+0.5, tickEnd.Y+0.5);
ctx.Stroke ();
// calculate bounds of tick.
double minX = Math.Min (tickStart.X, tickEnd.X);
double minY = Math.Min (tickStart.Y, tickEnd.Y);
double maxX = Math.Max (tickStart.X, tickEnd.X);
double maxY = Math.Max (tickStart.Y, tickEnd.Y);
boundingBox = new Rectangle (minX, minY, maxX-minX, maxY-minY);
// by default, label offset from axis is 0. TODO: revise this.
labelOffset = new Point (-tickVector.X, -tickVector.Y);
// ------------------------
// now draw associated text.
// **** TODO ****
// The following code needs revising. A few things are hard coded when
// they should not be. Also, angled tick text currently just works for
// the bottom x-axis. Also, it's a bit hacky.
if (text != "" && !HideTickText) {
TextLayout layout = new TextLayout ();
layout.Font = tickTextFontScaled;
layout.Text = text;
Size textSize = layout.GetSize ();
// determine the center point of the tick text.
double textCenterX;
double textCenterY;
// if text is at pointy end of tick.
if (!TickTextNextToAxis) {
// offset due to tick.
textCenterX = tickStart.X + tickVector.X*1.2;
textCenterY = tickStart.Y + tickVector.Y*1.2;
// offset due to text box size.
textCenterX += 0.5 * x1 * textSize.Width;
textCenterY += 0.5 * y1 * textSize.Height;
}
// else it's next to the axis.
else {
// start location.
textCenterX = tickStart.X;
textCenterY = tickStart.Y;
// offset due to text box size.
textCenterX -= 0.5 * x1 * textSize.Width;
//.........这里部分代码省略.........
示例10: DrawLineOrShadow
/// <summary>
/// Draws the line plot using the Context and Physical Axes provided
/// </summary>
/// <param name="ctx">The Drawing Context with which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
/// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
public void DrawLineOrShadow(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
{
SequenceAdapter data = new SequenceAdapter (DataSource, DataMember, OrdinateData, AbscissaData);
ITransform2D t = Transform2D.GetTransformer (xAxis, yAxis);
int numberPoints = data.Count;
if (data.Count == 0) {
return;
}
ctx.Save ();
ctx.SetLineWidth (lineWidth_);
// clipping is now handled assigning a clip region in the
// graphic object before this call
if (numberPoints == 1) {
Point physical = t.Transform (data[0]);
if (drawShadow) {
ctx.SetColor (shadowColor_);
ctx.MoveTo (physical.X - 0.5 + ShadowOffset.X, physical.Y + ShadowOffset.Y);
ctx.LineTo (physical.X + 0.5 + ShadowOffset.X, physical.Y + ShadowOffset.Y);
ctx.Stroke ();
}
else {
ctx.SetColor (lineColor_);
ctx.MoveTo (physical.X-0.5, physical.Y);
ctx.LineTo (physical.X+0.5, physical.Y);
ctx.Stroke ();
}
}
else {
// prepare for clipping
double leftCutoff = xAxis.PhysicalToWorld (xAxis.PhysicalMin, false);
double rightCutoff = xAxis.PhysicalToWorld (xAxis.PhysicalMax, false);
if (leftCutoff > rightCutoff) {
Utils.Swap (ref leftCutoff, ref rightCutoff);
}
if (drawShadow) {
// correct cut-offs
double shadowCorrection =
xAxis.PhysicalToWorld (ShadowOffset, false) - xAxis.PhysicalToWorld (new Point(0,0), false);
leftCutoff -= shadowCorrection;
rightCutoff -= shadowCorrection;
}
for (int i = 1; i < numberPoints; ++i) {
// check to see if any values null. If so, then continue.
double dx1 = data[i-1].X;
double dx2 = data[i].X;
double dy1 = data[i-1].Y;
double dy2 = data[i].Y;
if (Double.IsNaN(dx1) || Double.IsNaN(dy1) || Double.IsNaN(dx2) || Double.IsNaN(dy2)) {
continue;
}
// do horizontal clipping here, to speed up
if ((dx1 < leftCutoff && dx2 < leftCutoff) || (rightCutoff < dx1 && rightCutoff < dx2)) {
continue;
}
// else draw line.
Point p1 = t.Transform (data[i-1]);
Point p2 = t.Transform (data[i]);
// when very far zoomed in, points can fall ontop of each other,
// and g.DrawLine throws an overflow exception
if (p1.Equals(p2)) {
continue;
}
if (drawShadow) {
ctx.SetColor (shadowColor_);
ctx.MoveTo (p1.X + ShadowOffset.X, p1.Y + ShadowOffset.Y);
ctx.LineTo (p2.X + ShadowOffset.X, p2.Y + ShadowOffset.Y);
ctx.Stroke ();
}
else {
ctx.SetColor (lineColor_);
ctx.MoveTo (p1.X, p1.Y);
ctx.LineTo (p2.X, p2.Y);
ctx.Stroke ();
}
}
}
ctx.Restore ();
}
示例11: OnDraw
protected override void OnDraw(Context ctx, Rectangle dirtyRect)
{
base.OnDraw(ctx, dirtyRect);
for (int i = 0; i < Size.Width / checkerboard.Width; i++)
{
for (int j = 0; j < Size.Height / checkerboard.Height; j++)
{
ctx.DrawImage(checkerboard, i * checkerboard.Width, j * checkerboard.Height);
}
}
ctx.SetLineWidth(1);
ctx.SetColor(color);
ctx.Rectangle(0, 0, Size.Width - 20, Size.Height);
ctx.Fill();
ctx.SetColor(DefaultColor);
ctx.Rectangle(Size.Width - 20, 0, 20, Size.Height);
ctx.Fill();
ctx.SetColor(Colors.Black);
ctx.Rectangle(0, 0, Size.Width, Size.Height);
ctx.Stroke();
//ctx.SetColor(Color.Brightness > .5 ? Colors.White : Colors.Black);
ctx.SetColor(((-1 * Color.Brightness) + 1) * 1.15 + (Color.Alpha) > 1.2 ? Colors.White : Colors.Black);
ctx.DrawTextLayout(new TextLayout(this) { Text = Color.ToHexString().ToUpper() }, 2, 3);
if (mover && (IsDefaultColor || mx <= Size.Width - 20))
{
ctx.SetColor(new Color(1, 1, 1, .33));
ctx.Rectangle(0, 0, Size.Width - (IsDefaultColor ? 0 : 20), Size.Height);
ctx.Fill();
}
if (!IsDefaultColor)
{
if (mover && mx > Size.Width - 20)
{
ctx.SetColor(new Color(1, 1, 1, .33));
ctx.Rectangle(Size.Width - 20, 0, 20, Size.Height);
ctx.Fill();
}
ctx.SetColor(Colors.Black);
ctx.MoveTo(Size.Width - 19.5, 0);
ctx.RelLineTo(0, Size.Height);
ctx.Stroke();
if (mover)
ctx.DrawImage(resetImage, Size.Width - 18, (Size.Height - 16) / 2, 16, 16);
}
}
示例12: DrawFocus
void DrawFocus(Context ctx, Point p)
{
// Draw a 'zoom'-style Focus at specified point
double focusRadius = 32;
double r = 12, w = focusRadius - 1;
Point o = Point.Zero; // Drawing origin
// Align single-thickness lines on 0.5 pixel coords
o.X += 0.5;
o.Y += 0.5;
ctx.Save ();
ctx.Translate (p); // Final translation
// Hairlines in X-direction
ctx.MoveTo (o.X + r, o.Y);
ctx.LineTo (o.X + w, o.Y);
ctx.MoveTo (o.X - r, o.Y);
ctx.LineTo (o.X - w, o.Y);
// Hairlines in Y-direction
ctx.MoveTo (o.X, o.Y + r);
ctx.LineTo (o.X, o.Y + w);
ctx.MoveTo (o.X, o.Y - r);
ctx.LineTo (o.X, o.Y - w);
// Inner single-thickness circle
ctx.MoveTo (o.X + r, o.Y);
ctx.Arc (o.X, o.Y, r, 0, 360);
ctx.SetColor (Colors.Black);
ctx.SetLineWidth (1);
ctx.Stroke ();
// Double thickness outer arcs. Draw at (0,0) and rotate
o = Point.Zero;
r = 22;
ctx.Rotate (5);
ctx.MoveTo (r, 0);
ctx.Arc (o.X, o.Y, r, 0, 80);
ctx.MoveTo (o.X, r);
ctx.Arc (o.X, o.Y, r, 90, 170);
ctx.MoveTo (-r, o.Y);
ctx.Arc (o.X, o.Y, r, 180, 260);
ctx.MoveTo (o.X, -r);
ctx.Arc (o.X, o.Y, r, 270, 350);
ctx.SetLineWidth (2);
ctx.Stroke ();
ctx.Restore ();
}
示例13: Draw
/// <summary>
/// Draws the arrow on a plot surface.
/// </summary>
/// <param name="ctx">the Drawing Context with which to draw</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis )
{
if (To.X > xAxis.Axis.WorldMax || To.X < xAxis.Axis.WorldMin) {
return;
}
if (To.Y > yAxis.Axis.WorldMax || To.Y < yAxis.Axis.WorldMin) {
return;
}
ctx.Save ();
TextLayout layout = new TextLayout ();
layout.Font = textFont_;
layout.Text = text_;
double angle = angle_;
if (angle_ < 0.0) {
int mul = -(int)(angle_ / 360.0) + 2;
angle = angle_ + 360.0 * (double)mul;
}
double normAngle = (double)angle % 360.0; // angle in range 0 -> 360.
Point toPoint = new Point (
xAxis.WorldToPhysical (to_.X, true).X,
yAxis.WorldToPhysical (to_.Y, true).Y);
double xDir = Math.Cos (normAngle * 2.0 * Math.PI / 360.0);
double yDir = Math.Sin (normAngle * 2.0 * Math.PI / 360.0);
toPoint.X += xDir*headOffset_;
toPoint.Y += yDir*headOffset_;
double xOff = physicalLength_ * xDir;
double yOff = physicalLength_ * yDir;
Point fromPoint = new Point(
(int)(toPoint.X + xOff),
(int)(toPoint.Y + yOff) );
ctx.SetLineWidth (1);
ctx.SetColor (arrowColor_);
ctx.MoveTo (fromPoint);
ctx.LineTo (toPoint);
ctx.Stroke ();
xOff = headSize_ * Math.Cos ((normAngle-headAngle_/2) * 2.0 * Math.PI / 360.0);
yOff = headSize_ * Math.Sin ((normAngle-headAngle_/2) * 2.0 * Math.PI / 360.0);
ctx.LineTo (toPoint.X + xOff, toPoint.Y + yOff);
double xOff2 = headSize_ * Math.Cos ((normAngle+headAngle_/2) * 2.0 * Math.PI / 360.0);
double yOff2 = headSize_ * Math.Sin ((normAngle+headAngle_/2) * 2.0 * Math.PI / 360.0);
ctx.LineTo (toPoint.X + xOff2, toPoint.Y + yOff2);
ctx.LineTo (toPoint);
ctx.ClosePath ();
ctx.SetColor (arrowColor_);
ctx.Fill ();
Size textSize = layout.GetSize ();
Size halfSize = new Size (textSize.Width/2, textSize.Height/2);
double quadrantSlideLength = halfSize.Width + halfSize.Height;
double quadrantD = normAngle / 90.0; // integer part gives quadrant.
int quadrant = (int)quadrantD; // quadrant in.
double prop = quadrantD - (double)quadrant; // proportion of way through this qadrant.
double dist = prop * quadrantSlideLength; // distance along quarter of bounds rectangle.
// now find the offset from the middle of the text box that the
// rear end of the arrow should end at (reverse this to get position
// of text box with respect to rear end of arrow).
//
// There is almost certainly an elgant way of doing this involving
// trig functions to get all the signs right, but I'm about ready to
// drop off to sleep at the moment, so this blatent method will have
// to do.
Point offsetFromMiddle = new Point (0, 0);
switch (quadrant) {
case 0:
if (dist > halfSize.Height) {
dist -= halfSize.Height;
offsetFromMiddle = new Point ( -halfSize.Width + dist, halfSize.Height );
}
else {
offsetFromMiddle = new Point ( -halfSize.Width, - dist );
}
break;
case 1:
if (dist > halfSize.Width) {
dist -= halfSize.Width;
offsetFromMiddle = new Point ( halfSize.Width, halfSize.Height - dist );
}
//.........这里部分代码省略.........
示例14: Draw
/// <summary>
/// Draws the step plot using a Drawing Context against the provided x and y axes.
/// </summary>
/// <param name="ctx">The Drawing Context with which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
public virtual void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis )
{
SequenceAdapter data =
new SequenceAdapter (DataSource, DataMember, OrdinateData, AbscissaData);
double leftCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);
for (int i=0; i<data.Count; ++i) {
Point p1 = data[i];
if (Double.IsNaN(p1.X) || Double.IsNaN(p1.Y)) {
continue;
}
Point p2;
Point p3;
if (i+1 != data.Count) {
p2 = data[i+1];
if (Double.IsNaN(p2.X) || Double.IsNaN(p2.Y)) {
continue;
}
p2.Y = p1.Y;
p3 = data[i+1];
}
else {
// Check that we are not dealing with a DataSource of 1 point.
// This check is done here so it is only checked on the end
// condition and not for every point in the DataSource.
if (data.Count > 1) {
p2 = data[i - 1];
}
else {
// TODO: Once log4net is set up post a message to the user that a step-plot of 1 really does not make any sense.
p2 = p1;
}
double offset = p1.X - p2.X;
p2.X = p1.X + offset;
p2.Y = p1.Y;
p3 = p2;
}
if (center_) {
double offset = ( p2.X - p1.X ) / 2.0;
p1.X -= offset;
p2.X -= offset;
p3.X -= offset;
}
Point xPos1 = xAxis.WorldToPhysical (p1.X, false);
Point yPos1 = yAxis.WorldToPhysical (p1.Y, false);
Point xPos2 = xAxis.WorldToPhysical (p2.X, false);
Point yPos2 = yAxis.WorldToPhysical (p2.Y, false);
Point xPos3 = xAxis.WorldToPhysical (p3.X, false);
Point yPos3 = yAxis.WorldToPhysical (p3.Y, false);
// do horizontal clipping here, to speed up
if ((p1.X<leftCutoff && p2.X<leftCutoff && p3.X<leftCutoff) || (p1.X>rightCutoff && p2.X>rightCutoff && p3.X>rightCutoff)) {
continue;
}
ctx.Save ();
ctx.SetColor (Color);
ctx.SetLineWidth (1);
if (!this.hideHorizontalSegments_) {
if (scale_ != 1) {
double middle = (xPos2.X + xPos1.X) / 2;
double width = xPos2.X - xPos1.X;
width *= this.scale_;
ctx.MoveTo (middle-width/2, yPos1.Y);
ctx.LineTo (middle+width/2, yPos2.Y);
}
else {
ctx.MoveTo (xPos1.X, yPos1.Y);
ctx.LineTo (xPos2.X, yPos2.Y);
}
ctx.Stroke ();
}
if (!this.hideVerticalSegments_) {
ctx.MoveTo (xPos2.X, yPos2.Y);
ctx.LineTo (xPos3.X, yPos3.Y);
ctx.Stroke ();
}
ctx.Restore ();
}
}
示例15: Draw
/// <summary>
/// Draws the marker at the given position
/// </summary>
/// <param name="ctx">The Drawing Context with which to draw.</param>
/// <param name="x">The [physical] x position to draw the marker.</param>
/// <param name="y">The [physical] y position to draw the marker.</param>
public void Draw(Context ctx, double x, double y )
{
ctx.Save ();
ctx.SetLineWidth (lineWidth);
ctx.SetColor (lineColor);
switch (markerType) {
case MarkerType.Cross1:
ctx.MoveTo (x-h, y+h);
ctx.LineTo (x+h, y-h);
ctx.MoveTo (x+h, y+h);
ctx.LineTo (x-h, y-h);
ctx.Stroke ();
break;
case MarkerType.Cross2:
ctx.MoveTo (x, y-h);
ctx.LineTo (x, y+h);
ctx.MoveTo (x-h, y);
ctx.LineTo (x+h, y);
ctx.Stroke ();
break;
case MarkerType.Circle:
ctx.MoveTo (x+h,y);
ctx.Arc (x, y, h, 0, 360);
ctx.ClosePath ();
if (filled ) {
ctx.SetColor (fillColor);
ctx.FillPreserve ();
}
ctx.SetColor (lineColor);
ctx.Stroke ();
break;
case MarkerType.Square:
ctx.Rectangle (x-h, y-h, size, size);
ctx.ClosePath ();
if (filled) {
ctx.SetColor (fillColor);
ctx.FillPreserve ();
}
ctx.SetColor (lineColor);
ctx.Stroke ();
break;
case MarkerType.Triangle:
ctx.MoveTo (x-h, y+h);
ctx.LineTo (x, y-h);
ctx.LineTo (x+h, y+h);
ctx.ClosePath ();
if (filled) {
ctx.SetColor (fillColor);
ctx.FillPreserve ();
}
ctx.SetColor (lineColor);
ctx.Stroke ();
break;
case MarkerType.TriangleDown:
ctx.MoveTo (x-h, y-h);
ctx.LineTo (x, y+h);
ctx.LineTo (x+h, y-h);
ctx.ClosePath ();
if (filled) {
ctx.SetColor (fillColor);
ctx.FillPreserve ();
}
ctx.SetColor (lineColor);
ctx.Stroke ();
break;
case MarkerType.FilledCircle:
ctx.MoveTo (x+h,y);
ctx.Arc (x, y, h, 0, 360);
ctx.ClosePath ();
ctx.SetColor (fillColor);
ctx.FillPreserve ();
ctx.SetColor (lineColor);
ctx.Stroke ();
break;
case MarkerType.FilledSquare:
ctx.Rectangle (x-h, y-h, size, size);
ctx.ClosePath ();
ctx.SetColor (fillColor);
ctx.FillPreserve ();
ctx.SetColor (lineColor);
ctx.Stroke ();
break;
case MarkerType.FilledTriangle:
ctx.MoveTo (x-h, y+h);
ctx.LineTo (x, y-h);
//.........这里部分代码省略.........