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C# Context.LineTo方法代码示例

本文整理汇总了C#中Xwt.Drawing.Context.LineTo方法的典型用法代码示例。如果您正苦于以下问题:C# Context.LineTo方法的具体用法?C# Context.LineTo怎么用?C# Context.LineTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Xwt.Drawing.Context的用法示例。


在下文中一共展示了Context.LineTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

		internal protected override void Draw (Context win, Rectangle area, long line, double x, double y)
		{
			win.Rectangle (x, y, Width, Editor.LineHeight);
			win.SetColor (Style.IconBarBg);
			win.Fill ();
			win.MoveTo (x + Width - 1, y);
			win.LineTo (x + Width - 1, y + Editor.LineHeight);
			win.SetColor (Style.IconBarSeperator);
			win.Stroke ();

			foreach (long bookmark in Data.Bookmarks) {
				if (line * Editor.BytesInRow <= bookmark && bookmark < line * Editor.BytesInRow + Editor.BytesInRow) {
					DrawBookmark (win, x, y);
					return;
				}
			}
		}
开发者ID:Kalnor,项目名称:monodevelop,代码行数:17,代码来源:IconMargin.cs

示例2: Lines

		/// <summary>
		/// Visual test for pixel alignment and odd/even line widths
		/// </summary>
		public void Lines (Context ctx)
		{
			ctx.Save ();

			ctx.SetColor (Colors.Black);

			int nPairs = 4;
			double length = 90;
			double gap = 2;

			// set half-pixel y-coordinate for sharp single-pixel-wide line
			// on first line of Canvas, extending to match line pairs below
			ctx.SetLineWidth (1);
			double x = 0;
			double y = 0.5;
			double end = x + 2*(length - 1) + gap;
			ctx.MoveTo (x, y);
			ctx.LineTo (end, y);
			ctx.Stroke ();

			// draw pairs of lines with odd and even widths,
			// each pair aligned on half-pixel y-coordinates
			y = 4.5;
			for (int w = 1; w <= nPairs; ++w) {
				x = 0;
				ctx.SetLineWidth (w);
				ctx.MoveTo (x, y);
				ctx.RelLineTo (length-1, 0);
				ctx.Stroke ();

				ctx.SetLineWidth (w + 1);
				x += (gap + length - 1);
				ctx.MoveTo (x, y);
				ctx.RelLineTo (length-1, 0);
				ctx.Stroke ();
				y += w * 2 + gap;
			}

			ctx.Restore ();
		}
开发者ID:m13253,项目名称:xwt,代码行数:43,代码来源:DrawingFigures.cs

示例3: Curves1

        public virtual void Curves1(Context ctx, double x, double y)
        {
            ctx.Save ();
            ctx.Translate (x, y);

            ctx.SetLineWidth (1);
            Action curve1 = () => {
                ctx.MoveTo (0, 30);
                ctx.CurveTo (20, 0, 50, 0, 60, 25);
            };
            // curve2 with lineTo; curve1 is closed
            Action curve2 = () => {
                ctx.LineTo (0, 0);
                ctx.CurveTo (20, 30, 50, 30, 60, 5);
            };
            Action paint = () => {
                curve1 ();
                curve2 ();
                ctx.ClosePath ();
                ctx.SetColor (new Color (0, 0, 0, .5));
                ctx.StrokePreserve ();
                ctx.SetColor (new Color (1, 0, 1, .5));
                ctx.Fill ();
            };
            paint ();

            ctx.Translate (0, 40);
            // curve2 with moveTo; curve1 is open
            curve2 = () => {
                ctx.MoveTo (0, 0);
                ctx.CurveTo (20, 30, 50, 30, 60, 5);
            };
            paint ();
            ctx.Restore ();

            //Todo: same stuff with arc
        }
开发者ID:RevolutionSmythe,项目名称:xwt,代码行数:37,代码来源:DrawingFigures.cs

示例4: Draw

        /// <summary>
        /// Draw the marker.
        /// </summary>
        /// <param name="ctx">Context.</param>
        public override void Draw(Context ctx)
        {
            ctx.SetColor(PipelineNode.NodeColorBorder);

            Rectangle bndTmp = Bounds;

            ctx.RoundRectangle(bndTmp.Inflate(-2, -2), 2);
            if (compatible.IsFinal()) {
                ctx.SetColor(Colors.LightGray);
            } else {
                ctx.RoundRectangle(bndTmp.Inflate(-1, -1), 3);
                using (LinearGradient g = new LinearGradient(bndTmp.Left, bndTmp.Top, bndTmp.Right, bndTmp.Bottom)) {
                    g.AddColorStop(0, Colors.Black.BlendWith(NodeColor, 0.7));
                    g.AddColorStop(1, NodeColor);
                    ctx.Pattern = g;
                    ctx.Fill();
                }

                ctx.SetColor(NodeColor);
            }
            ctx.Fill();

            if (IsInput) {
                int inputBufferSize = inputData.Count;
                List<Result> ihCopy;
                lock (inputHistoryLock) {
                    ihCopy = new List<Result>(inputHistory);
                }
                foreach (Result input in ihCopy) {
                    if (input.IsUsed(parent)) {
                        inputBufferSize++;
                    } else {
                        lock (inputHistoryLock) {
                            inputHistory.Remove(input);
                        }
                    }
                }
                if (inputBufferSize > 0) {
                    bool sourceNodeIsAbove = true;
                    if (edges.Count > 0 && edges[0] != null) {
                        if (edges[0].to.Bounds.Center.Y > Bounds.Center.Y - 4.0) {
                            sourceNodeIsAbove = false;
                        }
                    }

                    textLayout.Text = inputBufferSize.ToString();
                    double textWidth = textLayout.GetSize().Width;
                    double textHeight = textLayout.GetSize().Height;
                    Point inputbufferSizeLocation =
                        Bounds.Location.Offset(
                            -24 -(textWidth/2),
                            sourceNodeIsAbove ? textHeight + 6 : -6 - textHeight);

                    ctx.Arc(
                        inputbufferSizeLocation.X + textWidth / 2,
                        inputbufferSizeLocation.Y + textHeight / 2,
                        Math.Max(textHeight, textWidth) / 2 + 1,
                        0, 360
                    );
                    ctx.Fill();

                    ctx.SetColor(PipelineNode.NodeColor);
                    ctx.DrawTextLayout(textLayout, inputbufferSizeLocation);
                }
            } else {
                // if this is a final node
                if (parent.algorithm.Output[positionNo].IsFinal()) {
                    ctx.MoveTo(bndTmp.Right + 4, bndTmp.Top);
                    ctx.LineTo(bndTmp.Right + 4, bndTmp.Bottom);
                    ctx.Stroke();

                    // draw output size on end nodes (= number of features
                    if (parent.results != null &&
                        parent.results.Count > 0 &&
                        parent.results[0].Item1 != null &&
                        parent.results[0].Item1.Length - 1 >= Position) {

                        textLayout.Text = parent.results.Count.ToString();
                        double textWidth = textLayout.GetSize().Width;
                        double textHeight = textLayout.GetSize().Height;
                        Point outputbufferSizeLocation =
                            Bounds.Location.Offset(Bounds.Width * 1.8, 0);

                        ctx.Arc(
                            outputbufferSizeLocation.X + textWidth / 2,
                            outputbufferSizeLocation.Y + textHeight / 2,
                            Math.Max(textHeight, textWidth) / 2 + 1,
                            0, 360
                        );
                        ctx.Fill();

                        ctx.SetColor(PipelineNode.NodeColor);
                        ctx.DrawTextLayout(textLayout, outputbufferSizeLocation);
                    }
                }
            }
//.........这里部分代码省略.........
开发者ID:jfreax,项目名称:BAIMP,代码行数:101,代码来源:MarkerNode.cs

示例5: Draw

        /// <summary>
        /// Draws the horizontal line plot using the Context and the x and y axes specified
        /// </summary>
        /// <param name="ctx">The Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            double xMin = xAxis.PhysicalMin.X;
            double xMax = xAxis.PhysicalMax.X;

            xMin += pixelIndent_;
            xMax -= pixelIndent_;

            double length = Math.Abs (xMax - xMin);
            double lengthDiff = length - length*scale_;
            double indentAmount = lengthDiff/2;

            xMin += indentAmount;
            xMax -= indentAmount;

            double yPos = yAxis.WorldToPhysical (value_, false).Y;

            ctx.Save ();
            ctx.SetLineWidth (1);
            ctx.SetColor (color_);
            ctx.MoveTo (xMin, yPos);
            ctx.LineTo (xMax, yPos);
            ctx.Stroke ();
            ctx.Restore ();

            // todo:  clip and proper logic for flipped axis min max.
        }
开发者ID:hwthomas,项目名称:XwPlot,代码行数:33,代码来源:HorizontalLine.cs

示例6: DrawTick

        /// <summary>
        /// Draw a tick on the axis.
        /// </summary>
        /// <param name="ctx">The Drawing Context with on which to draw.</param>
        /// <param name="w">The tick position in world coordinates.</param>
        /// <param name="size">The size of the tick (in pixels)</param>
        /// <param name="text">The text associated with the tick</param>
        /// <param name="textOffset">The Offset to draw from the auto calculated position</param>
        /// <param name="axisPhysMin">The minimum physical extent of the axis</param>
        /// <param name="axisPhysMax">The maximum physical extent of the axis</param>
        /// <param name="boundingBox">out: The bounding rectangle for the tick and tickLabel drawn</param>
        /// <param name="labelOffset">out: offset from the axies required for axis label</param>
        public virtual void DrawTick( 
			Context ctx, 
			double w,
			double size,
			string text,
			Point textOffset,
			Point axisPhysMin,
			Point axisPhysMax,
			out Point labelOffset,
			out Rectangle boundingBox )
        {
            // determine physical location where tick touches axis.
            Point tickStart = WorldToPhysical (w, axisPhysMin, axisPhysMax, true);

            // determine offset from start point.
            Point  axisDir = Utils.UnitVector (axisPhysMin, axisPhysMax);

            // rotate axisDir anti-clockwise by TicksAngle radians to get tick direction. Note that because
            // the physical (pixel) origin is at the top left, a RotationTransform by a positive angle will
            // be clockwise.  Consequently, for anti-clockwise rotations, use cos(A-B), sin(A-B) formulae
            double x1 = Math.Cos (TicksAngle) * axisDir.X + Math.Sin (TicksAngle) * axisDir.Y;
            double y1 = Math.Cos (TicksAngle) * axisDir.Y - Math.Sin (TicksAngle) * axisDir.X;

            // now get the scaled tick vector.
            Point tickVector = new Point (TickScale * size * x1, TickScale * size * y1);

            if (TicksCrossAxis) {
                tickStart.X -= tickVector.X / 2;
                tickStart.Y -= tickVector.Y / 2;
            }

            // and the end point [point off axis] of tick mark.
            Point  tickEnd = new Point (tickStart.X + tickVector.X, tickStart.Y + tickVector.Y);

            // and draw it
            ctx.SetLineWidth (1);
            ctx.SetColor (LineColor);
            ctx.MoveTo (tickStart.X+0.5, tickStart.Y+0.5);
            ctx.LineTo (tickEnd.X+0.5, tickEnd.Y+0.5);
            ctx.Stroke ();

            // calculate bounds of tick.
            double minX = Math.Min (tickStart.X, tickEnd.X);
            double minY = Math.Min (tickStart.Y, tickEnd.Y);
            double maxX = Math.Max (tickStart.X, tickEnd.X);
            double maxY = Math.Max (tickStart.Y, tickEnd.Y);
            boundingBox = new Rectangle (minX, minY, maxX-minX, maxY-minY);

            // by default, label offset from axis is 0. TODO: revise this.
            labelOffset = new Point (-tickVector.X, -tickVector.Y);

            // ------------------------

            // now draw associated text.

            // **** TODO ****
            // The following code needs revising. A few things are hard coded when
            // they should not be. Also, angled tick text currently just works for
            // the bottom x-axis. Also, it's a bit hacky.

            if (text != "" && !HideTickText) {
                TextLayout layout = new TextLayout ();
                layout.Font = tickTextFontScaled;
                layout.Text = text;
                Size textSize = layout.GetSize ();

                // determine the center point of the tick text.
                double textCenterX;
                double textCenterY;

                // if text is at pointy end of tick.
                if (!TickTextNextToAxis) {
                    // offset due to tick.
                    textCenterX = tickStart.X + tickVector.X*1.2;
                    textCenterY = tickStart.Y + tickVector.Y*1.2;

                    // offset due to text box size.
                    textCenterX += 0.5 * x1 * textSize.Width;
                    textCenterY += 0.5 * y1 * textSize.Height;
                }
                    // else it's next to the axis.
                else {
                    // start location.
                    textCenterX = tickStart.X;
                    textCenterY = tickStart.Y;

                    // offset due to text box size.
                    textCenterX -= 0.5 * x1 * textSize.Width;
//.........这里部分代码省略.........
开发者ID:hwthomas,项目名称:XwPlot,代码行数:101,代码来源:Axis.cs

示例7: DrawLineOrShadow

        /// <summary>
        /// Draws the line plot using the Context and Physical Axes provided
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        /// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
        public void DrawLineOrShadow(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
        {
            SequenceAdapter data = new SequenceAdapter (DataSource, DataMember, OrdinateData, AbscissaData);

            ITransform2D t = Transform2D.GetTransformer (xAxis, yAxis);

            int numberPoints = data.Count;

            if (data.Count == 0) {
                return;
            }

            ctx.Save ();
            ctx.SetLineWidth (lineWidth_);

            // clipping is now handled assigning a clip region in the
            // graphic object before this call
            if (numberPoints == 1) {
                Point physical = t.Transform (data[0]);

                if (drawShadow) {
                    ctx.SetColor (shadowColor_);
                    ctx.MoveTo (physical.X - 0.5 + ShadowOffset.X, physical.Y + ShadowOffset.Y);
                    ctx.LineTo (physical.X + 0.5 + ShadowOffset.X, physical.Y + ShadowOffset.Y);
                    ctx.Stroke ();
                }
                else {
                    ctx.SetColor (lineColor_);
                    ctx.MoveTo (physical.X-0.5, physical.Y);
                    ctx.LineTo (physical.X+0.5, physical.Y);
                    ctx.Stroke ();
                }
            }
            else {
                // prepare for clipping
                double leftCutoff = xAxis.PhysicalToWorld (xAxis.PhysicalMin, false);
                double rightCutoff = xAxis.PhysicalToWorld (xAxis.PhysicalMax, false);
                if (leftCutoff > rightCutoff) {
                    Utils.Swap (ref leftCutoff, ref rightCutoff);
                }
                if (drawShadow) {
                    // correct cut-offs
                    double shadowCorrection =
                        xAxis.PhysicalToWorld (ShadowOffset, false) - xAxis.PhysicalToWorld (new Point(0,0), false);
                    leftCutoff -= shadowCorrection;
                    rightCutoff -= shadowCorrection;
                }

                for (int i = 1; i < numberPoints; ++i) {
                    // check to see if any values null. If so, then continue.
                    double dx1 = data[i-1].X;
                    double dx2 = data[i].X;
                    double dy1 = data[i-1].Y;
                    double dy2 = data[i].Y;
                    if (Double.IsNaN(dx1) || Double.IsNaN(dy1) || Double.IsNaN(dx2) || Double.IsNaN(dy2)) {
                        continue;
                    }

                    // do horizontal clipping here, to speed up
                    if ((dx1 < leftCutoff && dx2 < leftCutoff) || (rightCutoff < dx1 && rightCutoff < dx2)) {
                        continue;
                    }

                    // else draw line.
                    Point p1 = t.Transform (data[i-1]);
                    Point p2 = t.Transform (data[i]);

                    // when very far zoomed in, points can fall ontop of each other,
                    // and g.DrawLine throws an overflow exception
                    if (p1.Equals(p2)) {
                        continue;
                    }

                    if (drawShadow) {
                        ctx.SetColor (shadowColor_);
                        ctx.MoveTo (p1.X + ShadowOffset.X, p1.Y + ShadowOffset.Y);
                        ctx.LineTo (p2.X + ShadowOffset.X, p2.Y + ShadowOffset.Y);
                        ctx.Stroke ();
                    }
                    else {
                        ctx.SetColor (lineColor_);
                        ctx.MoveTo (p1.X, p1.Y);
                        ctx.LineTo (p2.X, p2.Y);
                        ctx.Stroke ();
                    }
                }
            }
            ctx.Restore ();
        }
开发者ID:parnham,项目名称:NPlot,代码行数:96,代码来源:LinePlot.cs

示例8: Draw

        /// <summary>
        /// Draws the arrow on a plot surface.
        /// </summary>
        /// <param name="ctx">the Drawing Context with which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            if (To.X > xAxis.Axis.WorldMax || To.X < xAxis.Axis.WorldMin) {
                return;
            }
            if (To.Y > yAxis.Axis.WorldMax || To.Y < yAxis.Axis.WorldMin) {
                return;
            }

            ctx.Save ();

            TextLayout layout = new TextLayout ();
            layout.Font = textFont_;
            layout.Text = text_;

            double angle = angle_;
            if (angle_ < 0.0) {
                int mul = -(int)(angle_ / 360.0) + 2;
                angle = angle_ + 360.0 * (double)mul;
            }

            double normAngle = (double)angle % 360.0;	// angle in range 0 -> 360.

            Point toPoint = new Point (
                xAxis.WorldToPhysical (to_.X, true).X,
                yAxis.WorldToPhysical (to_.Y, true).Y);

            double xDir = Math.Cos (normAngle * 2.0 * Math.PI / 360.0);
            double yDir = Math.Sin (normAngle * 2.0 * Math.PI / 360.0);

            toPoint.X += xDir*headOffset_;
            toPoint.Y += yDir*headOffset_;

            double xOff = physicalLength_ * xDir;
            double yOff = physicalLength_ * yDir;

            Point fromPoint = new Point(
                (int)(toPoint.X + xOff),
                (int)(toPoint.Y + yOff) );

            ctx.SetLineWidth (1);
            ctx.SetColor (arrowColor_);
            ctx.MoveTo (fromPoint);
            ctx.LineTo (toPoint);
            ctx.Stroke ();

            xOff = headSize_ * Math.Cos ((normAngle-headAngle_/2) * 2.0 * Math.PI / 360.0);
            yOff = headSize_ * Math.Sin ((normAngle-headAngle_/2) * 2.0 * Math.PI / 360.0);

            ctx.LineTo (toPoint.X + xOff, toPoint.Y + yOff);

            double xOff2 = headSize_ * Math.Cos ((normAngle+headAngle_/2) * 2.0 * Math.PI / 360.0);
            double yOff2 = headSize_ * Math.Sin ((normAngle+headAngle_/2) * 2.0 * Math.PI / 360.0);

            ctx.LineTo (toPoint.X + xOff2, toPoint.Y + yOff2);
            ctx.LineTo (toPoint);
            ctx.ClosePath ();
            ctx.SetColor (arrowColor_);
            ctx.Fill ();

            Size textSize = layout.GetSize ();
            Size halfSize = new Size (textSize.Width/2, textSize.Height/2);

            double quadrantSlideLength = halfSize.Width + halfSize.Height;

            double quadrantD = normAngle / 90.0;		// integer part gives quadrant.
            int quadrant = (int)quadrantD;				// quadrant in.
            double prop = quadrantD - (double)quadrant;	// proportion of way through this qadrant.
            double dist = prop * quadrantSlideLength;	// distance along quarter of bounds rectangle.

            // now find the offset from the middle of the text box that the
            // rear end of the arrow should end at (reverse this to get position
            // of text box with respect to rear end of arrow).
            //
            // There is almost certainly an elgant way of doing this involving
            // trig functions to get all the signs right, but I'm about ready to
            // drop off to sleep at the moment, so this blatent method will have
            // to do.
            Point offsetFromMiddle = new Point (0, 0);
            switch (quadrant) {
            case 0:
                if (dist > halfSize.Height) {
                    dist -= halfSize.Height;
                    offsetFromMiddle = new Point ( -halfSize.Width + dist, halfSize.Height );
                }
                else {
                    offsetFromMiddle = new Point ( -halfSize.Width, - dist );
                }
                break;
            case 1:
                if (dist > halfSize.Width) {
                    dist -= halfSize.Width;
                    offsetFromMiddle = new Point ( halfSize.Width, halfSize.Height - dist );
                }
//.........这里部分代码省略.........
开发者ID:hwthomas,项目名称:XwPlot,代码行数:101,代码来源:ArrowItem.cs

示例9: PathTo

			void PathTo (Context ctx, double x, double y, bool stroke)
			{
				if (stroke)
					ctx.LineTo (x, y);
				else
					ctx.MoveTo (x, y);
			}
开发者ID:kdubau,项目名称:monodevelop,代码行数:7,代码来源:RoundedFrameBox.cs

示例10: DrawInLegend

        /// <summary>
        /// Draws a representation of this plot in the legend.
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw.</param>
        /// <param name="startEnd">A rectangle specifying the bounds of the area in the legend set aside for drawing.</param>
        public void DrawInLegend(Context ctx, Rectangle startEnd )
        {
            ctx.Save ();

            if (marker.Size > 0) {
                marker.Draw (ctx, (startEnd.Left + startEnd.Right) / 2, (startEnd.Top + startEnd.Bottom) / 2);
            }
            else if (marker.LineWidth > 0) {
                ctx.SetLineWidth (marker.LineWidth);
                ctx.SetColor (marker.LineColor);
                ctx.MoveTo ((startEnd.Left + startEnd.Right)/2, (startEnd.Top + startEnd.Bottom - marker.LineWidth)/2);
                ctx.LineTo ((startEnd.Left + startEnd.Right)/2, (startEnd.Top + startEnd.Bottom + marker.LineWidth)/2);
                ctx.Stroke ();
            }
            ctx.Restore ();
        }
开发者ID:hwthomas,项目名称:XwPlot,代码行数:21,代码来源:PointPlot.cs

示例11: DrawGridLines

        /// <summary>
        /// Does all the work in drawing grid lines.
        /// </summary>
        /// <param name="ctx">The graphics context with which to draw</param>
        /// <param name="axis">TODO</param>
        /// <param name="orthogonalAxis">TODO</param>
        /// <param name="a">the list of world values to draw grid lines at.</param>
        /// <param name="horizontal">true if want horizontal lines, false otherwise.</param>
        /// <param name="color">the color to draw the grid lines.</param>
        private void DrawGridLines(Context ctx,
			PhysicalAxis axis, PhysicalAxis orthogonalAxis,
			System.Collections.ArrayList a, bool horizontal)
        {
            for (int i=0; i<a.Count; ++i) {
                Point p1 = axis.WorldToPhysical ((double)a[i], true);
                Point p2 = p1;
                Point p3 = orthogonalAxis.PhysicalMax;
                Point p4 = orthogonalAxis.PhysicalMin;
                if (horizontal) {
                    p1.Y = p4.Y;
                    p2.Y = p3.Y;
                }
                else {
                    p1.X = p4.X;
                    p2.X = p3.X;
                }
                ctx.MoveTo (p1);
                ctx.LineTo (p2);
            }
            ctx.SetLineWidth (1);
            ctx.SetColor (gridColor);
            ctx.SetLineDash (0, gridDash);
            ctx.Stroke ();
        }
开发者ID:hwthomas,项目名称:XwPlot,代码行数:34,代码来源:Grid.cs

示例12: DrawBorder

        void DrawBorder(Context ctx, double x, double y, double w, double h, double radius, double thickness)
        {
            // test limits (without using multiplication)
            if (radius > w - radius)
                radius = w / 2;
            if (radius > h - radius)
                radius = h / 2;

            // approximate (quite close) the arc using a bezier curve
            double arc = ArcToBezier * radius;

            ctx.SetLineWidth (thickness);

            // top-left corner
            ctx.NewPath ();
            ctx.MoveTo (x, y + radius);
            ctx.CurveTo (x, y + radius - arc, x + radius - arc, y, x + radius, y);
            ctx.Pattern = GetCornerGradient (x + radius, y + radius, radius, thickness / 2);
            ctx.Stroke ();

            // top edge
            ctx.NewPath ();
            ctx.MoveTo (x + radius - 0.5, y);
            ctx.LineTo (x + w - radius + 0.5, y);
            ctx.Pattern = GetTopEdgeGradient (y, thickness / 2);
            ctx.Stroke ();

            // top-right corner
            ctx.NewPath ();
            ctx.MoveTo (x + w - radius, y);
            ctx.CurveTo (x + w - radius + arc, y, x + w, y + arc, x + w, y + radius);
            ctx.Pattern = GetCornerGradient (x + w - radius, y + radius, radius, thickness / 2);
            ctx.Stroke ();

            // right edge
            ctx.NewPath ();
            ctx.MoveTo (x + w, y + radius - 0.5);
            ctx.LineTo (x + w, y + h - radius + 0.5);
            ctx.Pattern = GetRightEdgeGradient (x + w, thickness / 2);
            ctx.Stroke ();

            // bottom-right corner
            ctx.NewPath ();
            ctx.MoveTo (x + w, y + h - radius);
            ctx.CurveTo (x + w, y + h - radius + arc, x + w + arc - radius, y + h, x + w - radius, y + h);
            ctx.Pattern = GetCornerGradient (x + w - radius, y + h - radius, radius, thickness / 2);
            ctx.Stroke ();

            // bottom edge
            ctx.NewPath ();
            ctx.MoveTo (x + w - radius + 0.5, y + h);
            ctx.LineTo (x + radius - 0.5, y + h);
            ctx.Pattern = GetBottomEdgeGradient (y + h, thickness / 2);
            ctx.Stroke ();

            // bottom-left corner
            ctx.NewPath ();
            ctx.MoveTo (x + radius, y + h);
            ctx.CurveTo (x + radius - arc, y + h, x, y + h - arc, x, y + h - radius);
            ctx.Pattern = GetCornerGradient (x + radius, y + h - radius, radius, thickness / 2);
            ctx.Stroke ();

            // left edge
            ctx.NewPath ();
            ctx.MoveTo (x, y + h - radius + 0.5);
            ctx.LineTo (x, y + radius - 0.5);
            ctx.Pattern = GetLeftEdgeGradient (x, thickness / 2);
            ctx.Stroke ();
        }
开发者ID:pabloescribano,项目名称:xwt,代码行数:69,代码来源:ReliefFrame.cs

示例13: OnDraw

        /// <summary>
        /// Called when the widget needs to be redrawn
        /// </summary>
        /// <param name='ctx'>
        /// Drawing context
        /// </param>
        /// <param name="dirtyRect"></param>
        protected override void OnDraw(Context ctx, Rectangle dirtyRect)
        {
            if (Bounds.IsEmpty)
                return;

            base.OnDraw(ctx, dirtyRect);

            // apply scale factor
            dirtyRect.X /= scaleFactor;
            dirtyRect.Y /= scaleFactor;
            dirtyRect.Width /= scaleFactor;
            dirtyRect.Height /= scaleFactor;

            // actual drawing
            bool redraw = Draw(ctx, dirtyRect, scaleFactor);

            // draw minimap
            if (ShowMiniMap && MinWidth > 0 && MinHeight > 0) {
                Point size = new Point(180.0, 180.0 * (MinHeight / MinWidth));
                double minimapScale = Math.Min(size.X / MinWidth, size.Y / MinHeight);
                Point minimapPosition =
                    new Point(
                        scrollview.HorizontalScrollControl.Value + scrollview.HorizontalScrollControl.PageSize - size.X - 16,
                        scrollview.VerticalScrollControl.Value + 16);

                ctx.RoundRectangle(minimapPosition, size.X, size.Y, 6);
                ctx.SetColor(Colors.LightGray.WithAlpha(0.4));
                ctx.Fill();

                ctx.Save();
                ctx.Translate(minimapPosition);
                Draw(ctx, new Rectangle(0, 0, MinWidth, MinHeight), minimapScale);
                ctx.Restore();
            }

            // set canvas min size
            foreach (PipelineNode node in nodes) {
                Rectangle boundwe = node.BoundWithExtras;
                if (boundwe.Right * scaleFactor > MinWidth) {
                    MinWidth = boundwe.Right * scaleFactor + PipelineNode.NodeMargin.Right;
                }
                if (boundwe.Bottom * scaleFactor > MinHeight) {
                    MinHeight = boundwe.Bottom * scaleFactor + PipelineNode.NodeMargin.Bottom;
                }
                Point offset = new Point(Math.Max(0, -boundwe.Left), Math.Max(0, -boundwe.Top));
                if (offset != Point.Zero) {
                    TranslateAllNodesBy(offset);
                    redraw = true;
                    QueueDraw();
                }
            }

            // update things
            if (mouseAction.HasFlag(MouseAction.MoveNode)) {
                // move scrollbar
                Rectangle boundwe = lastSelectedNode.BoundWithExtras;
                boundwe.X *= scaleFactor;
                boundwe.Y *= scaleFactor;
                boundwe.Height *= scaleFactor;
                boundwe.Width *= scaleFactor;

                double viewportRight = scrollview.HorizontalScrollControl.Value + scrollview.Size.Width;
                double offsetH = (nodeToMoveOffset.X + boundwe.Width) * 0.5 / scaleFactor;
                if (boundwe.Right - offsetH > viewportRight) {
                    scrollview.HorizontalScrollControl.Value += boundwe.Right - offsetH - viewportRight;
                } else if (boundwe.Left + offsetH < scrollview.HorizontalScrollControl.Value) {
                    scrollview.HorizontalScrollControl.Value -= scrollview.HorizontalScrollControl.Value - offsetH - boundwe.Left;
                }

                double viewportBottom = scrollview.VerticalScrollControl.Value + scrollview.Size.Height;
                double offsetV = (nodeToMoveOffset.Y + boundwe.Height) * 0.5;
                if (boundwe.Bottom - offsetV > viewportBottom) {
                    scrollview.VerticalScrollControl.Value += boundwe.Bottom - offsetV - viewportBottom;
                } else if (boundwe.Top + offsetV < scrollview.VerticalScrollControl.Value) {
                    scrollview.VerticalScrollControl.Value -= scrollview.VerticalScrollControl.Value - offsetV - boundwe.Top;
                }
            }

            if ((mouseAction.HasFlag(MouseAction.AddEdge) || mouseAction.HasFlag(MouseAction.MoveEdge)) &&
                !mouseAction.HasFlag(MouseAction.AddEdgeNew)) {

                ctx.MoveTo(
                    connectNodesStartMarker.IsInput ?
                        connectNodesStartMarker.Bounds.Left * scaleFactor :
                        connectNodesStartMarker.Bounds.Right * scaleFactor,
                    connectNodesStartMarker.Bounds.Center.Y * scaleFactor
                );
                ctx.LineTo(connectNodesEnd.X * scaleFactor, connectNodesEnd.Y * scaleFactor);
                ctx.Stroke();
            }

            // set redraw finish?
            redrawQueued = redraw;
//.........这里部分代码省略.........
开发者ID:jfreax,项目名称:BAIMP,代码行数:101,代码来源:PipelineView.cs

示例14: Draw

        /// <summary>
        /// Draw the filled region
        /// </summary>
        /// <param name="g">The Drawing Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            ITransform2D t = Transform2D.GetTransformer (xAxis, yAxis);

            ctx.Save ();

            if (hl1 != null && hl2 != null) {
                ctx.MoveTo (t.Transform (xAxis.Axis.WorldMin, hl1.OrdinateValue));
                ctx.LineTo (t.Transform (xAxis.Axis.WorldMax, hl1.OrdinateValue));
                ctx.LineTo (t.Transform (xAxis.Axis.WorldMax, hl2.OrdinateValue));
                ctx.LineTo (t.Transform (xAxis.Axis.WorldMin, hl2.OrdinateValue));
                ctx.ClosePath ();
            } else if (vl1 != null && vl2 != null) {
                ctx.MoveTo (t.Transform (vl1.AbscissaValue, yAxis.Axis.WorldMin));
                ctx.LineTo (t.Transform (vl1.AbscissaValue, yAxis.Axis.WorldMax));
                ctx.LineTo (t.Transform (vl2.AbscissaValue, yAxis.Axis.WorldMax));
                ctx.LineTo (t.Transform (vl2.AbscissaValue, yAxis.Axis.WorldMin));
                ctx.ClosePath ();
            } else if (lp1 != null && lp2 != null) {

                SequenceAdapter a1 = new SequenceAdapter (lp1.DataSource, lp1.DataMember, lp1.OrdinateData, lp1.AbscissaData);
                SequenceAdapter a2 = new SequenceAdapter (lp2.DataSource, lp2.DataMember, lp2.OrdinateData, lp2.AbscissaData);

                // Start at first point of LinePlot 1 within plot bounds
                int start = 0;
                while (t.Transform (a1 [start]).X < xAxis.PhysicalMin.X) {
                    ++start;
                }
                Point first = t.Transform (a1 [start]);
                ctx.MoveTo (first);
                // Join LinePlot 1 points in ascending order
                Point next;
                for (int i = start+1; i < a1.Count-1; ++i) {
                    next = t.Transform (a1 [i]);
                    if (next.X > xAxis.PhysicalMax.X)
                        break;
                    ctx.LineTo (next);
                }
                // Then join LinePlot 2 points in descending order
                int end = a2.Count-1;
                while (t.Transform (a2 [end]).X > xAxis.PhysicalMax.X) {
                    --end;
                }
                for (int i = end; i > 0; --i) {
                    next = t.Transform (a2 [i]);
                    if (next.X < xAxis.PhysicalMin.X)
                        break;
                    ctx.LineTo (next);
                }
                ctx.LineTo (first);
                ctx.ClosePath ();
            }
            else {
                throw new XwPlotException ("Filled Region bounds not defined");
            }
            ctx.SetColor (FillColor);
            ctx.Fill ();
            ctx.Restore ();
        }
开发者ID:hwthomas,项目名称:XwPlot,代码行数:65,代码来源:FilledRegion.cs

示例15: OnDraw

        protected override void OnDraw(Context ctx, Rectangle dirtyRect)
        {
            base.OnDraw(ctx, dirtyRect);

            if (image != null) {
                if (Heighlighted && IsThumbnail) {
                    ctx.RoundRectangle(new Rectangle(Point.Zero, image.Size), 3);
                    ctx.SetColor(Colors.LightSteelBlue);
                    ctx.Fill();
                }

                ctx.DrawImage(image, (new Rectangle(Point.Zero, image.Size)).Inflate(-3, -3));

                if (mask != null && ShowMask) {
                    ctx.DrawImage(MaskBitmap, (new Rectangle(Point.Zero, image.Size)).Inflate(-3, -3), 0.6);
                }
            }

            if (isEditMode) {
                Point scaleFactor = new Point(
                                        scan.Size.Width / image.Size.Width,
                                        scan.Size.Height / image.Size.Height);
                ctx.SetColor(Mask.maskColor);

                foreach (MaskEntry p in scan.Mask.MaskPositions) {
                    switch (p.type) {
                    case MaskEntryType.Point:
                        ctx.SetLineWidth(p.pointerSize / scaleFactor.Y * 2);
                        ctx.LineTo(p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y);
                        ctx.Stroke();

                        ctx.Arc(
                            p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y,
                            p.pointerSize / scaleFactor.Y, 0, 360);
                        ctx.Fill();

                        ctx.MoveTo(p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y);
                        break;
                    case MaskEntryType.Space:
                        ctx.Stroke();
                        ctx.ClosePath();
                        break;
                    case MaskEntryType.Delete:
                        ctx.Arc(
                            p.position.X / scaleFactor.X, p.position.Y / scaleFactor.Y,
                            p.pointerSize / scaleFactor.Y, 0, 360);
                        ctx.Save();
                        ctx.Clip();
                        int newX = (int) Math.Min(Math.Max(
                                       p.position.X / scaleFactor.X - pointerSize / scaleFactor.Y, 0), scan.Size.Width);
                        int newY = (int) Math.Min(Math.Max(
                                       p.position.Y / scaleFactor.Y - pointerSize / scaleFactor.Y, 0), scan.Size.Height);

                        using (ImageBuilder ib =
                                   new ImageBuilder((pointerSize / scaleFactor.Y * 2), (pointerSize / scaleFactor.Y * 2))) {
                            BitmapImage bi = ib.ToBitmap();
                            image.WithBoxSize(image.Size).ToBitmap().CopyArea(
                                newX, newY,
                                (int) (pointerSize / scaleFactor.Y * 2), (int) (pointerSize / scaleFactor.Y * 2),
                                bi, 0, 0);
                            ctx.DrawImage(bi, new Point(newX, newY));
                        }
                        ctx.Restore();
                        ctx.ClosePath();
                        break;
                    }
                }

                ctx.Stroke();

                if (mousePosition != Point.Zero) {
                    ctx.Arc(mousePosition.X, mousePosition.Y, pointerSize / Math.Max(scaleFactor.X, scaleFactor.Y), 0, 360);
                    ctx.Fill();

                    if (mousePositionStart != Point.Zero) {
                        ctx.SetLineWidth((pointerSize / Math.Max(scaleFactor.X, scaleFactor.Y)) * 2);
                        ctx.SetColor(Mask.maskColor);
                        ctx.Arc(mousePositionStart.X, mousePositionStart.Y, pointerSize / Math.Max(scaleFactor.X, scaleFactor.Y), 0, 360);
                        ctx.Fill();
                        ctx.MoveTo(mousePosition);
                        ctx.LineTo(mousePositionStart);
                        ctx.Stroke();
                    }
                }
            }
        }
开发者ID:jfreax,项目名称:BAIMP,代码行数:86,代码来源:ScanView.cs


注:本文中的Xwt.Drawing.Context.LineTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。