本文整理汇总了C#中WowPacketParser.Misc.Guid.HasEntry方法的典型用法代码示例。如果您正苦于以下问题:C# Guid.HasEntry方法的具体用法?C# Guid.HasEntry怎么用?C# Guid.HasEntry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Guid
的用法示例。
在下文中一共展示了Guid.HasEntry方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckFilter
public static bool CheckFilter(Guid guid)
{
var result = true;
if (guid.HasEntry())
result = CheckFilter(Utilities.ObjectTypeToStore(guid.GetObjectType()), (int)guid.GetEntry());
return result;
}
示例2: ReadMovementUpdateBlock
//.........这里部分代码省略.........
{
lines.Add("Spline Duration Multiplier: " + packet.ReadSingle("Spline Duration Multiplier", index));
lines.Add("Spline Duration Multiplier Next: " + packet.ReadSingle("Spline Duration Multiplier Next", index));
lines.Add("Spline Vertical Acceleration" + packet.ReadSingle("Spline Vertical Acceleration", index));
lines.Add("Spline Start Time " + packet.ReadInt32("Spline Start Time", index));
}
var splineCount = packet.ReadInt32();
for (var i = 0; i < splineCount; i++)
lines.Add("[" + i + "] Spline Waypoint: " + packet.ReadVector3("Spline Waypoint", index, i).ToString());
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
lines.Add("Spline Mode: " + packet.ReadEnum<SplineMode>("Spline Mode", TypeCode.Byte, index).ToString());
lines.Add("Spline Endpoint: " + packet.ReadVector3("Spline Endpoint", index).ToString());
}
}
else // !UpdateFlag.Living
{
if (flags.HasAnyFlag(UpdateFlag.GOPosition))
{
packet.ReadPackedGuid("GO Position GUID", index);
moveInfo.Position = packet.ReadVector3("[" + index + "] GO Position");
packet.ReadVector3("GO Transport Position", index);
moveInfo.Orientation = packet.ReadSingle("[" + index + "] GO Orientation");
packet.ReadSingle("GO Transport Orientation", index);
}
else if (flags.HasAnyFlag(UpdateFlag.StationaryObject))
{
moveInfo.Position = packet.ReadVector3();
moveInfo.Orientation = packet.ReadSingle();
packet.Writer.WriteLine("[{0}] Stationary Position: {1}, O: {2}", index, moveInfo.Position, moveInfo.Orientation);
}
}
if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(UpdateFlag.Unknown1))
packet.ReadInt32("Unk Int32", index);
if (flags.HasAnyFlag(UpdateFlag.LowGuid))
packet.ReadInt32("Low GUID", index);
}
if (flags.HasAnyFlag(UpdateFlag.AttackingTarget))
lines.Add("Target GUID: " + packet.ReadPackedGuid("Target GUID", index));
if (flags.HasAnyFlag(UpdateFlag.Transport))
lines.Add("Transport Movement Time (ms): " + packet.ReadInt32("Transport Movement Time (ms)", index));
if (flags.HasAnyFlag(UpdateFlag.Vehicle))
{
moveInfo.VehicleId = packet.ReadUInt32("[" + index + "] Vehicle ID");
lines.Add("Vehicle ID : " + moveInfo.VehicleId);
lines.Add("Vehicle Orientation: " + packet.ReadSingle("Vehicle Orientation", index));
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(UpdateFlag.AnimKits))
{
packet.ReadInt16("Unk Int16", index);
packet.ReadInt16("Unk Int16", index);
packet.ReadInt16("Unk Int16", index);
}
}
if (flags.HasAnyFlag(UpdateFlag.GORotation))
moveInfo.Rotation = packet.ReadPackedQuaternion("GO Rotation", index);
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(UpdateFlag.TransportUnkArray))
{
var count = packet.ReadByte("Count", index);
for (var i = 0; i < count; i++)
packet.ReadInt32("Unk Int32", index, count);
}
}
// Initialize fields that are not used by GOs
if (guid.GetObjectType() == ObjectType.GameObject)
{
moveInfo.VehicleId = 0;
moveInfo.WalkSpeed = 0;
moveInfo.RunSpeed = 0;
}
if (guid.HasEntry() && guid.GetObjectType() == ObjectType.Unit)
{
if (packet.SniffFileInfo.Stuffing.upObjPackets.ContainsKey(guid))
packet.SniffFileInfo.Stuffing.upObjPackets[guid].upObjPackets.Enqueue(new UpdateObjectPacket(packet.Time, packet.Number, lines));
else
packet.SniffFileInfo.Stuffing.upObjPackets.TryAdd(guid, new UpdateObjectPackets(new UpdateObjectPacket(packet.Time, packet.Number, lines)));
}
return moveInfo;
}
示例3: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = ReadValuesUpdateBlock(ref packet, objType, index);
var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
if (guid.HasEntry() && guid.GetObjectType() == ObjectType.Unit)
{
List<string> lines = new List<string>();
lines.Add("UpdateType: Values");
foreach (var data in updates)
lines.Add("Block Value " + UpdateFields.GetUpdateFieldName(data.Key, "UnitField") + ": " + data.Value.Int32Value + "/" + data.Value.SingleValue);
if (packet.SniffFileInfo.Stuffing.upObjPackets.ContainsKey(guid))
packet.SniffFileInfo.Stuffing.upObjPackets[guid].upObjPackets.Enqueue(new UpdateObjectPacket(packet.Time, packet.Number, lines));
else
packet.SniffFileInfo.Stuffing.upObjPackets.TryAdd(guid, new UpdateObjectPackets(new UpdateObjectPacket(packet.Time, packet.Number, lines)));
}
packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, obj);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例4: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
packet.WriteLine("Pos: " + packet.Position);
packet.ResetBitReader();
var moves = ReadMovementUpdateBlock548(ref packet, guid, index);
packet.WriteLine("Pos: " + packet.Position);
packet.ResetBitReader();
var updates = CoreParsers.UpdateHandler.ReadValuesUpdateBlock(ref packet, objType, index, true);
WoWObject obj;
switch (objType)
{
case ObjectType.Unit:
obj = new Unit();
break;
case ObjectType.GameObject:
obj = new GameObject();
break;
case ObjectType.Item:
obj = new Item();
break;
case ObjectType.Player:
obj = new Player();
break;
default:
obj = new WoWObject();
break;
}
obj.Type = objType;
obj.Movement = moves;
obj.UpdateFields = updates;
obj.Map = map;
obj.Area = CoreParsers.WorldStateHandler.CurrentAreaId;
obj.PhaseMask = (uint)CoreParsers.MovementHandler.CurrentPhaseMask;
// If this is the second time we see the same object (same guid,
// same position) update its phasemask
if (Storage.Objects.ContainsKey(guid))
{
var existObj = Storage.Objects[guid].Item1;
CoreParsers.UpdateHandler.ProcessExistingObject(ref existObj, obj, guid); // can't do "ref Storage.Objects[guid].Item1 directly
}
else
Storage.Objects.Add(guid, obj, packet.TimeSpan);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例5: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = ReadValuesUpdateBlock(ref packet, objType, index);
WoWObject obj;
switch (objType)
{
case ObjectType.Unit: obj = new Unit(); break;
case ObjectType.GameObject: obj = new GameObject(); break;
case ObjectType.Item: obj = new Item(); break;
case ObjectType.Player: obj = new Player(); break;
default: obj = new WoWObject(); break;
}
obj.Type = objType;
obj.Movement = moves;
obj.UpdateFields = updates;
obj.Map = map;
obj.Area = WorldStateHandler.CurrentAreaId;
obj.PhaseMask = (uint) MovementHandler.CurrentPhaseMask;
Storage.Objects.TryAdd(guid, obj);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例6: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = ReadValuesUpdateBlock(ref packet, objType, index);
var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, obj);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例7: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = ReadValuesUpdateBlock(ref packet, objType, index);
switch (objType)
{
case ObjectType.Unit:
var unit = new Unit {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
packet.SniffFileInfo.Storage.Objects.TryAdd(guid, unit);
break;
case ObjectType.GameObject:
var go = new GameObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
packet.SniffFileInfo.Storage.Objects.TryAdd(guid, go);
break;
case ObjectType.Item:
var item = new Item {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
packet.SniffFileInfo.Storage.Objects.TryAdd(guid, item);
break;
case ObjectType.Player:
var player = new Player {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
packet.SniffFileInfo.Storage.Objects.TryAdd(guid, player);
break;
default:
var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
packet.SniffFileInfo.Storage.Objects.TryAdd(guid, obj);
break;
}
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}