本文整理汇总了C#中WowPacketParser.Misc.Guid类的典型用法代码示例。如果您正苦于以下问题:C# Guid类的具体用法?C# Guid怎么用?C# Guid使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Guid类属于WowPacketParser.Misc命名空间,在下文中一共展示了Guid类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePetNameQuery
public static void HandlePetNameQuery(Packet packet)
{
var guid1 = new byte[8];
var guid2 = new byte[8];
guid2[1] = packet.ReadBit();
guid1[5] = packet.ReadBit();
guid2[3] = packet.ReadBit();
guid1[0] = packet.ReadBit();
guid1[3] = packet.ReadBit();
guid2[4] = packet.ReadBit();
guid1[1] = packet.ReadBit();
guid1[4] = packet.ReadBit();
guid2[0] = packet.ReadBit();
guid2[7] = packet.ReadBit();
guid1[6] = packet.ReadBit();
guid1[7] = packet.ReadBit();
guid1[2] = packet.ReadBit();
guid2[5] = packet.ReadBit();
guid2[2] = packet.ReadBit();
guid2[6] = packet.ReadBit();
packet.ReadXORByte(guid1, 1);
packet.ReadXORByte(guid2, 5);
packet.ReadXORByte(guid1, 5);
packet.ReadXORByte(guid1, 4);
packet.ReadXORByte(guid2, 1);
packet.ReadXORByte(guid2, 7);
packet.ReadXORByte(guid1, 7);
packet.ReadXORByte(guid2, 4);
packet.ReadXORByte(guid2, 2);
packet.ReadXORByte(guid2, 0);
packet.ReadXORByte(guid2, 6);
packet.ReadXORByte(guid1, 6);
packet.ReadXORByte(guid1, 0);
packet.ReadXORByte(guid1, 3);
packet.ReadXORByte(guid1, 2);
packet.ReadXORByte(guid2, 3);
packet.WriteGuid("Pet Guid", guid1);
packet.WriteGuid("Pet Number", guid2);
var PetGuid = new Guid(BitConverter.ToUInt64(guid1, 0));
var PetNumberGuid = new Guid(BitConverter.ToUInt64(guid2, 0));
var PetNumber = PetNumberGuid.GetEntry().ToString(CultureInfo.InvariantCulture); // Not sure about this.
// Store temporary name from Pet Number GUID (will be retrieved as uint64 in SMSG_PET_NAME_QUERY_RESPONSE)
StoreGetters.AddName(PetGuid, PetNumber);
}
示例2: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = CoreParsers.UpdateHandler.ReadValuesUpdateBlock(ref packet, objType, index, true);
WoWObject obj;
switch (objType)
{
case ObjectType.Unit:
obj = new Unit();
break;
case ObjectType.GameObject:
obj = new GameObject();
break;
case ObjectType.Item:
obj = new Item();
break;
case ObjectType.Player:
obj = new Player();
break;
default:
obj = new WoWObject();
break;
}
obj.Type = objType;
obj.Movement = moves;
obj.UpdateFields = updates;
obj.Map = map;
obj.Area = CoreParsers.WorldStateHandler.CurrentAreaId;
obj.PhaseMask = (uint)CoreParsers.MovementHandler.CurrentPhaseMask;
obj.Phases = new HashSet<ushort>(CoreParsers.MovementHandler.ActivePhases);
// If this is the second time we see the same object (same guid,
// same position) update its phasemask
if (Storage.Objects.ContainsKey(guid))
{
var existObj = Storage.Objects[guid].Item1;
CoreParsers.UpdateHandler.ProcessExistingObject(ref existObj, obj, guid); // can't do "ref Storage.Objects[guid].Item1 directly
}
else
Storage.Objects.Add(guid, obj, packet.TimeSpan);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例3: HandlePetNameQuery
public static void HandlePetNameQuery(Packet packet)
{
var guid = new byte[8];
var number = new byte[8];
guid[5] = packet.ReadBit();
number[3] = packet.ReadBit();
guid[6] = packet.ReadBit();
packet.StartBitStream(number, 5, 7);
packet.StartBitStream(guid, 2, 4);
number[2] = packet.ReadBit();
guid[3] = packet.ReadBit();
number[1] = packet.ReadBit();
guid[7] = packet.ReadBit();
number[6] = packet.ReadBit();
packet.StartBitStream(guid, 1, 0);
packet.StartBitStream(number, 4, 0);
packet.ResetBitReader();
packet.ReadXORByte(number, 5);
packet.ReadXORBytes(guid, 4, 3);
packet.ReadXORBytes(number, 7, 4);
packet.ReadXORBytes(guid, 5, 2, 0, 6);
packet.ReadXORBytes(number, 2, 0, 6);
packet.ReadXORByte(guid, 1);
packet.ReadXORByte(number, 3);
packet.ReadXORByte(guid, 7);
packet.ReadXORByte(number, 1);
var GUID = new Guid(BitConverter.ToUInt64(guid, 0));
var Number = BitConverter.ToUInt64(number, 0);
packet.WriteGuid("Guid", guid);
packet.WriteLine("Pet Number: {0}", Number);
// Store temporary name (will be replaced in SMSG_PET_NAME_QUERY_RESPONSE)
StoreGetters.AddName(GUID, Number.ToString(CultureInfo.InvariantCulture));
}
示例4: ReadMovementInfo
public static MovementInfo ReadMovementInfo(ref Packet packet, Guid guid, int index = -1)
{
if (ClientVersion.Build == ClientVersionBuild.V4_2_0_14333)
return ReadMovementInfo420(ref packet, index);
return ReadMovementInfoGen(ref packet, guid, index);
}
示例5: HandlePetSpells
public static void HandlePetSpells(Packet packet)
{
var guid64 = packet.ReadUInt64();
// Equal to "Clear spells" pre cataclysm
if (guid64 == 0)
return;
var guid = new Guid(guid64);
packet.WriteLine("GUID: " + guid);
var isPet = guid.GetHighType() == HighGuidType.Pet;
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
packet.ReadEnum<CreatureFamily>("Pet Family", TypeCode.UInt16); // vehicles -> 0
packet.ReadUInt32("Unknown 1");
// Following int8,int8,int16 is sent like int32
/*var reactState = */ packet.ReadByte("React state"); // 1
/*var commandState = */ packet.ReadByte("Command state"); // 1
packet.ReadUInt16("Unknown 2"); // pets -> 0, vehicles -> 0x800 (2048)
for (var i = 1; i <= (int)MiscConstants.CreatureMaxSpells + 2; i++) // Read pet/vehicle spell ids
{
var spell16 = packet.ReadUInt16();
var spell8 = packet.ReadByte();
var slotid = packet.ReadByte();
var spellId = spell16 + (spell8 << 16);
if (!isPet) // cleanup vehicle spells (start at 1 instead 8,
{ // and do not print spells with id 0)
slotid -= (int)MiscConstants.PetSpellsOffset - 1;
if (spellId == 0)
continue;
}
packet.WriteLine("Spell " + slotid + ": " + StoreGetters.GetName(StoreNameType.Spell, spellId));
}
var spellCount = packet.ReadByte(); // vehicles -> 0, pets -> != 0. Could this be auras?
packet.WriteLine("Spell count: " + spellCount);
for (var i = 0; i < spellCount; i++)
{
// Sent as int32
var spellId = packet.ReadUInt16();
var active = packet.ReadInt16();
packet.WriteLine("Spell " + i + ": " + StoreGetters.GetName(StoreNameType.Spell, spellId) + ", active: " + active);
}
var cdCount = packet.ReadByte();
packet.WriteLine("Cooldown count: " + cdCount);
for (var i = 0; i < cdCount; i++)
{
var spellId = ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767) ? packet.ReadInt32() : packet.ReadUInt16();
var category = packet.ReadUInt16();
var cooldown = packet.ReadUInt32();
var categoryCooldown = packet.ReadUInt32();
packet.WriteLine("Cooldown: Spell: " + StoreGetters.GetName(StoreNameType.Spell, spellId) + " category: " + category +
" cooldown: " + cooldown + " category cooldown: " + categoryCooldown);
}
}
示例6: HandleClientCharDelete
public static void HandleClientCharDelete(Packet packet)
{
var playerGuid = new byte[8];
playerGuid[2] = packet.ReadBit();
playerGuid[1] = packet.ReadBit();
playerGuid[5] = packet.ReadBit();
playerGuid[7] = packet.ReadBit();
playerGuid[6] = packet.ReadBit();
var unknown = packet.ReadBit();
playerGuid[3] = packet.ReadBit();
playerGuid[0] = packet.ReadBit();
playerGuid[4] = packet.ReadBit();
packet.ReadXORByte(playerGuid, 1);
packet.ReadXORByte(playerGuid, 3);
packet.ReadXORByte(playerGuid, 4);
packet.ReadXORByte(playerGuid, 0);
packet.ReadXORByte(playerGuid, 7);
packet.ReadXORByte(playerGuid, 2);
packet.ReadXORByte(playerGuid, 5);
packet.ReadXORByte(playerGuid, 6);
var guid = new Guid(BitConverter.ToUInt64(playerGuid, 0));
packet.WriteGuid("GUID", playerGuid);
}
示例7: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = ReadValuesUpdateBlock(ref packet, objType, index);
var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
if (guid.HasEntry() && guid.GetObjectType() == ObjectType.Unit)
{
List<string> lines = new List<string>();
lines.Add("UpdateType: Values");
foreach (var data in updates)
lines.Add("Block Value " + UpdateFields.GetUpdateFieldName(data.Key, "UnitField") + ": " + data.Value.Int32Value + "/" + data.Value.SingleValue);
if (packet.SniffFileInfo.Stuffing.upObjPackets.ContainsKey(guid))
packet.SniffFileInfo.Stuffing.upObjPackets[guid].upObjPackets.Enqueue(new UpdateObjectPacket(packet.Time, packet.Number, lines));
else
packet.SniffFileInfo.Stuffing.upObjPackets.TryAdd(guid, new UpdateObjectPackets(new UpdateObjectPacket(packet.Time, packet.Number, lines)));
}
packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, obj);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例8: ReadMovementInfo420
public static MovementInfo ReadMovementInfo420(ref Packet packet, Guid guid, int index)
{
var info = new MovementInfo();
info.Flags = packet.ReadEnum<MovementFlag>("Movement Flags", 30, index);
packet.ReadEnum<MovementFlagExtra>("Extra Movement Flags", 12, index);
var onTransport = packet.ReadBit("OnTransport", index);
var hasInterpolatedMovement = false;
var time3 = false;
if (onTransport)
{
hasInterpolatedMovement = packet.ReadBit("HasInterpolatedMovement", index);
time3 = packet.ReadBit("Time3", index);
}
var swimming = packet.ReadBit("Swimming", index);
var interPolatedTurning = packet.ReadBit("InterPolatedTurning", index);
var jumping = false;
if (interPolatedTurning)
jumping = packet.ReadBit("Jumping", index);
var splineElevation = packet.ReadBit("SplineElevation", index);
info.HasSplineData = packet.ReadBit("HasSplineData", index);
packet.ResetBitReader(); // reset bitreader
packet.ReadGuid("GUID 2", index);
packet.ReadInt32("Time", index);
var pos = packet.ReadVector4("Position", index);
info.Position = new Vector3(pos.X, pos.Y, pos.Z);
info.Orientation = pos.O;
if (onTransport)
{
packet.ReadGuid("Transport GUID", index);
packet.ReadVector4("Transport Position", index);
packet.ReadByte("Transport Seat", index);
packet.ReadInt32("Transport Time", index);
if (hasInterpolatedMovement)
packet.ReadInt32("Transport Time 2", index);
if (time3)
packet.ReadInt32("Transport Time 3", index);
}
if (swimming)
packet.ReadSingle("Swim Pitch", index);
if (interPolatedTurning)
{
packet.ReadInt32("Time Fallen", index);
packet.ReadSingle("Fall Start Velocity", index);
if (jumping)
{
packet.ReadSingle("Jump Sin", index);
packet.ReadSingle("Jump Cos", index);
packet.ReadSingle("Jump Velocity", index);
}
}
if (splineElevation)
packet.ReadSingle("Spline Elevation", index);
return info;
}
示例9: ReadMovementInfo
public static MovementInfo ReadMovementInfo(ref Packet packet, Guid guid)
{
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_0_14333))
return ReadMovementInfo420(ref packet, guid, -1);
return ReadMovementInfo(ref packet, guid, -1);
}
示例10: HandleAuraUpdate
public static void HandleAuraUpdate(Packet packet)
{
var guid = new byte[8];
var guid2 = new byte[8];
guid[1] = packet.ReadBit();
var hasPowerData = packet.ReadBit();
uint bits3C = 0;
if (hasPowerData)
{
packet.StartBitStream(guid2, 1, 5, 6);
bits3C = packet.ReadBits(21);
packet.StartBitStream(guid2, 2, 3, 7, 0, 4);
}
var bits4 = packet.ReadBits(24);
guid[6] = packet.ReadBit();
var hasAura = new bool[bits4];
var hasCasterGUID = new bool[bits4];
var hasDuration = new bool[bits4];
var hasMaxDuration = new bool[bits4];
var effectCount = new uint[bits4];
var casterGUID = new byte[bits4][];
for (var i = 0; i < bits4; ++i)
{
hasAura[i] = packet.ReadBit();
if (hasAura[i])
{
hasMaxDuration[i] = packet.ReadBit();
effectCount[i] = packet.ReadBits(22);
hasCasterGUID[i] = packet.ReadBit();
if (hasCasterGUID[i])
{
casterGUID[i] = new byte[8];
packet.StartBitStream(casterGUID[i], 5, 7, 4, 1, 6, 0, 3, 2);
}
hasDuration[i] = packet.ReadBit();
}
}
packet.StartBitStream(guid, 2, 3, 7, 4);
packet.ReadBit("Is AURA_UPDATE_ALL");
packet.StartBitStream(guid, 0, 5);
packet.ResetBitReader();
var auras = new List<Aura>();
for (var i = 0; i < bits4; ++i)
{
if (hasAura[i])
{
var aura = new Aura();
if (hasCasterGUID[i])
{
packet.ParseBitStream(casterGUID[i], 2, 7, 6, 1, 4, 0, 5, 3);
packet.WriteGuid("Caster GUID", casterGUID[i], i);
aura.CasterGuid = new Guid(BitConverter.ToUInt64(casterGUID[i], 0));
}
else
aura.CasterGuid = new Guid();
aura.Charges = packet.ReadByte("Charges", i);
if (hasDuration[i])
aura.Duration = packet.ReadInt32("Duration", i);
else
aura.Duration = 0;
aura.SpellId = packet.ReadUInt32("Spell Id", i);
aura.AuraFlags = packet.ReadEnum<AuraFlagMoP>("Flags", TypeCode.Byte, i);
for (var j = 0; j < effectCount[i]; ++j)
packet.ReadSingle("Effect Value", i, j);
packet.ReadInt32("Effect Mask", i);
if (hasMaxDuration[i])
aura.MaxDuration = packet.ReadInt32("Max Duration", i);
else
aura.MaxDuration = 0;
aura.Level = packet.ReadUInt16("Caster Level", i);
auras.Add(aura);
packet.AddSniffData(StoreNameType.Spell, (int)aura.SpellId, "AURA_UPDATE");
}
packet.ReadByte("Slot", i);
}
if (hasPowerData)
{
packet.ReadXORBytes(guid2, 7, 0);
for (var i = 0; i < bits3C; ++i)
{
packet.ReadEnum<PowerType>("Power Type", TypeCode.UInt32, i);
packet.ReadInt32("Power Value", i);
}
packet.ReadXORBytes(guid2, 2, 5);
packet.ReadInt32("Attack power");
packet.ReadInt32("Spell power");
packet.ReadXORBytes(guid2, 6, 4, 3, 1);
packet.ReadInt32("Current Health");
//.........这里部分代码省略.........
示例11: HandleVendorInventoryList422
public static void HandleVendorInventoryList422(Packet packet)
{
var npcVendor = new NpcVendor();
var guidBytes = new byte[8];
guidBytes[5] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[6] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[1] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[2] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[3] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[0] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[7] = (byte)(packet.ReadBit() ? 1 : 0);
guidBytes[4] = (byte)(packet.ReadBit() ? 1 : 0);
if (guidBytes[2] != 0) guidBytes[2] ^= packet.ReadByte();
if (guidBytes[3] != 0) guidBytes[3] ^= packet.ReadByte();
var itemCount = packet.ReadUInt32("Item Count");
if (guidBytes[5] != 0) guidBytes[5] ^= packet.ReadByte();
if (guidBytes[0] != 0) guidBytes[0] ^= packet.ReadByte();
if (guidBytes[1] != 0) guidBytes[1] ^= packet.ReadByte();
packet.ReadByte("Unk Byte");
if (guidBytes[4] != 0) guidBytes[4] ^= packet.ReadByte();
if (guidBytes[7] != 0) guidBytes[7] ^= packet.ReadByte();
if (guidBytes[6] != 0) guidBytes[6] ^= packet.ReadByte();
var guid = new Guid(BitConverter.ToUInt64(guidBytes, 0));
packet.WriteLine("GUID: {0}", guid);
npcVendor.VendorItems = new List<VendorItem>((int)itemCount);
for (var i = 0; i < itemCount; i++)
{
var vendorItem = new VendorItem();
packet.ReadInt32("Max Durability", i);
vendorItem.Slot = packet.ReadUInt32("Item Position", i);
vendorItem.ItemId = (uint)packet.ReadEntryWithName<Int32>(StoreNameType.Item, "Item ID", i);
packet.ReadInt32("Unk Int32 1", i);
packet.ReadInt32("Display ID", i);
vendorItem.MaxCount = packet.ReadInt32("Max Count", i);
packet.ReadUInt32("Buy Count", i);
vendorItem.ExtendedCostId = packet.ReadUInt32("Extended Cost", i);
packet.ReadInt32("Unk Int32 2", i);
packet.ReadInt32("Price", i);
npcVendor.VendorItems.Add(vendorItem);
}
Storage.NpcVendors.TryAdd(guid.GetEntry(), npcVendor);
}
示例12: ReadCreateObjectBlock
private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
{
var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
var moves = ReadMovementUpdateBlock(ref packet, guid, index);
var updates = ReadValuesUpdateBlock(ref packet, objType, index);
WoWObject obj;
switch (objType)
{
case ObjectType.Unit: obj = new Unit(); break;
case ObjectType.GameObject: obj = new GameObject(); break;
case ObjectType.Item: obj = new Item(); break;
case ObjectType.Player: obj = new Player(); break;
default: obj = new WoWObject(); break;
}
obj.Type = objType;
obj.Movement = moves;
obj.UpdateFields = updates;
obj.Map = map;
obj.Area = WorldStateHandler.CurrentAreaId;
obj.PhaseMask = (uint) MovementHandler.CurrentPhaseMask;
Storage.Objects.TryAdd(guid, obj);
if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
}
示例13: ReadMovementUpdateBlock433
private static MovementInfo ReadMovementUpdateBlock433(ref Packet packet, Guid guid, int index)
{
var moveInfo = new MovementInfo();
bool living = packet.ReadBit("Living", index);
bool hasAttackingTarget = packet.ReadBit("Has Attacking Target", index);
bool hasVehicleData = packet.ReadBit("Has Vehicle Data", index);
uint unkLoopCounter = packet.ReadBits(24);
bool hasStationaryPosition = packet.ReadBit("Has Stationary Position", index);
/*bool bit1 =*/ packet.ReadBit();
/*bool bit4 =*/ packet.ReadBit();
bool unkInt = packet.ReadBit();
bool unkFloats = packet.ReadBit();
/*bool bit2 =*/ packet.ReadBit();
/*bool bit0 =*/ packet.ReadBit();
/*bool bit3 =*/ packet.ReadBit();
bool hasGameObjectPosition = packet.ReadBit("Has GameObject position", index);
bool hasAnimKits = packet.ReadBit("Has AnimKits", index);
bool hasGORotation = packet.ReadBit("Has GameObject Rotation", index);
bool unkFloat1 = false;
bool hasFallData = false;
bool unkFloat2 = false;
bool bit216 = false;
bool bit256 = false;
bool hasSplineDurationMult = false;
SplineType splineType = SplineType.Normal;
var facingTarget = new byte[8];
uint splineCount = 0u;
bool hasTransportData = false;
var transportGuid = new byte[8];
bool hasTransportTime2 = false;
bool hasTransportTime3 = false;
bool hasFallDirection = false;
bool hasUnkUInt = false;
bool hasOrientation = false;
var attackingTarget = new byte[8];
var goTransportGuid = new byte[8];
bool hasGOTransportTime2 = false;
bool hasGOTransportTime3 = false;
bool hasAnimKit1 = false;
bool hasAnimKit2 = false;
bool hasAnimKit3 = false;
var guid2 = new byte[8];
// Reading bits
if (living)
{
guid2[4] = (byte)(packet.ReadBit() ? 1 : 0);
/*bool bit149 =*/ packet.ReadBit();
guid2[5] = (byte)(packet.ReadBit() ? 1 : 0);
unkFloat1 = !packet.ReadBit();
hasFallData = packet.ReadBit("Has Fall Data", index);
unkFloat2 = !packet.ReadBit();
guid2[6] = (byte)(packet.ReadBit() ? 1 : 0);
moveInfo.HasSplineData = packet.ReadBit("Has Spline Data", index);
if (moveInfo.HasSplineData)
{
bit216 = packet.ReadBit();
if (bit216)
{
bit256 = packet.ReadBit();
/*splineMode =*/ packet.ReadBits(2);
hasSplineDurationMult = packet.ReadBit();
uint bits57 = packet.ReadBits(2);
switch (bits57)
{
case 0:
splineType = SplineType.FacingSpot;
break;
case 1:
splineType = SplineType.Normal;
break;
case 2:
splineType = SplineType.FacingTarget;
break;
case 3:
splineType = SplineType.FacingAngle;
break;
}
if (splineType == SplineType.FacingTarget)
{
facingTarget[0] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[2] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[7] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[1] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[6] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[3] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[4] = (byte)(packet.ReadBit() ? 1 : 0);
facingTarget[5] = (byte)(packet.ReadBit() ? 1 : 0);
}
/*splineFlags =*/ packet.ReadEnum<SplineFlag422>("Spline flags", 25, index);
splineCount = packet.ReadBits(22);
}
}
hasTransportData = packet.ReadBit("Has transport data", index);
guid2[1] = (byte)(packet.ReadBit() ? 1 : 0);
/*bit148 =*/ packet.ReadBit();
//.........这里部分代码省略.........
示例14: HandleCharEnum434
public static void HandleCharEnum434(Packet packet)
{
//var unkCounter = packet.ReadBits("Unk Counter", 23);
var unkCounter = packet.ReadByte();
packet.ReadByte();
packet.ReadByte();
var count = packet.ReadBits("Char count", 17);
var charGuids = new byte[count][];
var guildGuids = new byte[count][];
var firstLogins = new bool[count];
var nameLenghts = new uint[count];
for (var c = 0; c < count; ++c)
{
charGuids[c] = new byte[8];
guildGuids[c] = new byte[8];
/*
guildGuids[c][2] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][2] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][6] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][4] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][4] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][3] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][7] = (byte)(packet.ReadBit() ? 1 : 0);
nameLenghts[c] = packet.ReadBits(7);
guildGuids[c][0] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][0] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][3] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][1] = (byte)(packet.ReadBit() ? 1 : 0);
firstLogins[c] = packet.ReadBit();
guildGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][7] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][6] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][1] = (byte)(packet.ReadBit() ? 1 : 0);*/
charGuids[c][7] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][4] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][3] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][7] = (byte)(packet.ReadBit() ? 1 : 0);
nameLenghts[c] = packet.ReadBits(7);
charGuids[c][4] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][3] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][1] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][5] = (byte)(packet.ReadBit() ? 1 : 0);
firstLogins[c] = packet.ReadBit();
charGuids[c][0] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][2] = (byte)(packet.ReadBit() ? 1 : 0);
charGuids[c][6] = (byte)(packet.ReadBit() ? 1 : 0);
guildGuids[c][7] = (byte)(packet.ReadBit() ? 1 : 0);
packet.ReadBit();
packet.ReadBit();
packet.ReadBit();
packet.ReadBit();
packet.ReadBit();
packet.ReadBit();
packet.ReadBit();
}
//packet.ReadBit(); // no idea, not used in client
if (count > 0)
{
for (int c = 0; c < count; ++c)
{
var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte, c);
for (var itm = 0; itm < 19; ++itm)
{
packet.ReadEnum<InventoryType>("Item InventoryType", TypeCode.Byte, c, itm);
packet.ReadInt32("Item DisplayID", c, itm);
packet.ReadInt32("Item EnchantID", c, itm);
}
for (var itm = 0; itm < 4; ++itm)
{
packet.ReadEnum<InventoryType>("Bag InventoryType", TypeCode.Byte, c, itm);
packet.ReadInt32("Bag DisplayID", c, itm);
packet.ReadInt32("Bag EnchantID", c, itm);
}
packet.ReadInt32("Pet Family", c);
packet.ReadByte("List Order", c);
packet.ReadByte("Hair Style", c);
packet.ReadInt32("Pet Display ID", c);
packet.ReadEnum<CharacterFlag>("CharacterFlag", TypeCode.Int32, c);
packet.ReadByte("Hair Color", c);
var mapId = packet.ReadInt32("Map", c);
var z = packet.ReadSingle("Position Z", c);
//.........这里部分代码省略.........
示例15: HandleCharEnum422
//.........这里部分代码省略.........
if (bits[c, 10])
guild[4] = (byte)(packet.ReadByte() ^ 1);
if (bits[c, 15])
guild[0] = (byte)(packet.ReadByte() ^ 1);
var pos = packet.ReadVector3("Position", c);
if (bits[c, 11])
low[0] = (byte)(packet.ReadByte() ^ 1);
var zone = packet.ReadEntryWithName<Int32>(StoreNameType.Zone, "Zone Id", c);
packet.ReadInt32("Pet Level", c);
if (bits[c, 8])
low[3] = (byte)(packet.ReadByte() ^ 1);
if (bits[c, 14])
low[7] = (byte)(packet.ReadByte() ^ 1);
packet.ReadByte("Facial Hair", c);
packet.ReadByte("Skin", c);
var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte, c);
packet.ReadInt32("Pet Family", c);
packet.ReadEnum<CharacterFlag>("CharacterFlag", TypeCode.Int32, c);
if (bits[c, 9])
low[2] = (byte)(packet.ReadByte() ^ 1);
packet.ReadInt32("Pet Display ID", c);
if (bits[c, 3])
guild[7] = (byte)(packet.ReadByte() ^ 1);
var level = packet.ReadByte("Level", c);
if (bits[c, 7])
low[6] = (byte)(packet.ReadByte() ^ 1);
packet.ReadByte("Hair Style", c);
if (bits[c, 13])
guild[2] = (byte)(packet.ReadByte() ^ 1);
var race = packet.ReadEnum<Race>("Race", TypeCode.Byte, c);
packet.ReadByte("Hair Color", c);
if (bits[c, 5])
guild[6] = (byte)(packet.ReadByte() ^ 1);
packet.ReadEnum<Gender>("Gender", TypeCode.Byte, c);
if (bits[c, 6])
low[5] = (byte)(packet.ReadByte() ^ 1);
if (bits[c, 2])
guild[3] = (byte)(packet.ReadByte() ^ 1);
packet.ReadByte("List Order", c);
for (int itm = 0; itm < 19; itm++)
{
packet.ReadInt32("Item EnchantID", c, itm);
packet.ReadEnum<InventoryType>("Item InventoryType", TypeCode.Byte, c, itm);
packet.ReadInt32("Item DisplayID", c, itm);
}
for (int itm = 0; itm < 4; itm++)
{
packet.ReadInt32("Bag EnchantID", c, itm);
packet.ReadEnum<InventoryType>("Bag InventoryType", TypeCode.Byte, c, itm);
packet.ReadInt32("Bag DisplayID", c, itm);
}
packet.ReadEnum<CustomizationFlag>("CustomizationFlag", TypeCode.UInt32, c);
if (bits[c, 4])
guild[1] = (byte)(packet.ReadByte() ^ 1);
var playerGuid = new Guid(BitConverter.ToUInt64(low, 0));
packet.WriteLine("[{0}] Character GUID: {1}", c, playerGuid);
packet.WriteLine("[{0}] Guild GUID: {1}", c, new Guid(BitConverter.ToUInt64(guild, 0)));
var firstLogin = bits[c, 16];
if (firstLogin)
{
var startPos = new StartPosition {Map = mapId, Position = pos, Zone = zone};
Storage.StartPositions.Add(new Tuple<Race, Class>(race, clss), startPos, packet.TimeSpan);
}
var playerInfo = new Player { Race = race, Class = clss, Name = name, FirstLogin = firstLogin, Level = level };
if (Storage.Objects.ContainsKey(playerGuid))
Storage.Objects[playerGuid] = new Tuple<WoWObject, TimeSpan?>(playerInfo, packet.TimeSpan);
else
Storage.Objects.Add(playerGuid, playerInfo, packet.TimeSpan);
}
}