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C# Guid.GetObjectType方法代码示例

本文整理汇总了C#中WowPacketParser.Misc.Guid.GetObjectType方法的典型用法代码示例。如果您正苦于以下问题:C# Guid.GetObjectType方法的具体用法?C# Guid.GetObjectType怎么用?C# Guid.GetObjectType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WowPacketParser.Misc.Guid的用法示例。


在下文中一共展示了Guid.GetObjectType方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckFilter

        public static bool CheckFilter(Guid guid)
        {
            var result = true;

            if (guid.HasEntry())
                result = CheckFilter(Utilities.ObjectTypeToStore(guid.GetObjectType()), (int)guid.GetEntry());

            return result;
        }
开发者ID:Asdcrew,项目名称:WowPacketParser,代码行数:9,代码来源:Filters.cs

示例2: ReadMovementUpdateBlock


//.........这里部分代码省略.........
                    {
                        lines.Add("Spline Duration Multiplier: " + packet.ReadSingle("Spline Duration Multiplier", index));
                        lines.Add("Spline Duration Multiplier Next: " + packet.ReadSingle("Spline Duration Multiplier Next", index));
                        lines.Add("Spline Vertical Acceleration" + packet.ReadSingle("Spline Vertical Acceleration", index));
                        lines.Add("Spline Start Time " + packet.ReadInt32("Spline Start Time", index));
                    }

                    var splineCount = packet.ReadInt32();
                    for (var i = 0; i < splineCount; i++)
                        lines.Add("[" + i + "] Spline Waypoint: " + packet.ReadVector3("Spline Waypoint", index, i).ToString());

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                        lines.Add("Spline Mode: " + packet.ReadEnum<SplineMode>("Spline Mode", TypeCode.Byte, index).ToString());

                    lines.Add("Spline Endpoint: " + packet.ReadVector3("Spline Endpoint", index).ToString());
                }
            }
            else // !UpdateFlag.Living
            {
                if (flags.HasAnyFlag(UpdateFlag.GOPosition))
                {
                    packet.ReadPackedGuid("GO Position GUID", index);

                    moveInfo.Position = packet.ReadVector3("[" + index + "] GO Position");
                    packet.ReadVector3("GO Transport Position", index);

                    moveInfo.Orientation = packet.ReadSingle("[" + index + "] GO Orientation");
                    packet.ReadSingle("GO Transport Orientation", index);
                }
                else if (flags.HasAnyFlag(UpdateFlag.StationaryObject))
                {
                    moveInfo.Position = packet.ReadVector3();
                    moveInfo.Orientation = packet.ReadSingle();
                    packet.Writer.WriteLine("[{0}] Stationary Position: {1}, O: {2}", index, moveInfo.Position, moveInfo.Orientation);
                }
            }

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_2_2_14545))
            {
                if (flags.HasAnyFlag(UpdateFlag.Unknown1))
                    packet.ReadInt32("Unk Int32", index);

                if (flags.HasAnyFlag(UpdateFlag.LowGuid))
                    packet.ReadInt32("Low GUID", index);
            }

            if (flags.HasAnyFlag(UpdateFlag.AttackingTarget))
                lines.Add("Target GUID: " + packet.ReadPackedGuid("Target GUID", index));

            if (flags.HasAnyFlag(UpdateFlag.Transport))
                lines.Add("Transport Movement Time (ms): " + packet.ReadInt32("Transport Movement Time (ms)", index));

            if (flags.HasAnyFlag(UpdateFlag.Vehicle))
            {
                moveInfo.VehicleId = packet.ReadUInt32("[" + index + "] Vehicle ID");
                lines.Add("Vehicle ID : " + moveInfo.VehicleId);
                lines.Add("Vehicle Orientation: " + packet.ReadSingle("Vehicle Orientation", index));
            }

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
            {
                if (flags.HasAnyFlag(UpdateFlag.AnimKits))
                {
                    packet.ReadInt16("Unk Int16", index);
                    packet.ReadInt16("Unk Int16", index);
                    packet.ReadInt16("Unk Int16", index);
                }
            }

            if (flags.HasAnyFlag(UpdateFlag.GORotation))
                moveInfo.Rotation = packet.ReadPackedQuaternion("GO Rotation", index);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
            {
                if (flags.HasAnyFlag(UpdateFlag.TransportUnkArray))
                {
                    var count = packet.ReadByte("Count", index);
                    for (var i = 0; i < count; i++)
                        packet.ReadInt32("Unk Int32", index, count);
                }
            }

            // Initialize fields that are not used by GOs
            if (guid.GetObjectType() == ObjectType.GameObject)
            {
                moveInfo.VehicleId = 0;
                moveInfo.WalkSpeed = 0;
                moveInfo.RunSpeed = 0;
            }

            if (guid.HasEntry() && guid.GetObjectType() == ObjectType.Unit)
            {
                if (packet.SniffFileInfo.Stuffing.upObjPackets.ContainsKey(guid))
                    packet.SniffFileInfo.Stuffing.upObjPackets[guid].upObjPackets.Enqueue(new UpdateObjectPacket(packet.Time, packet.Number, lines));
                else
                    packet.SniffFileInfo.Stuffing.upObjPackets.TryAdd(guid, new UpdateObjectPackets(new UpdateObjectPacket(packet.Time, packet.Number, lines)));
            }

            return moveInfo;
        }
开发者ID:Asdcrew,项目名称:WowPacketParser,代码行数:101,代码来源:UpdateHandler.cs

示例3: ReadCreateObjectBlock

        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
            if (guid.HasEntry() && guid.GetObjectType() == ObjectType.Unit)
            {
                List<string> lines = new List<string>();
                lines.Add("UpdateType: Values");
                foreach (var data in updates)
                    lines.Add("Block Value " + UpdateFields.GetUpdateFieldName(data.Key, "UnitField") + ": " + data.Value.Int32Value + "/" + data.Value.SingleValue);

                if (packet.SniffFileInfo.Stuffing.upObjPackets.ContainsKey(guid))
                    packet.SniffFileInfo.Stuffing.upObjPackets[guid].upObjPackets.Enqueue(new UpdateObjectPacket(packet.Time, packet.Number, lines));
                else
                    packet.SniffFileInfo.Stuffing.upObjPackets.TryAdd(guid, new UpdateObjectPackets(new UpdateObjectPacket(packet.Time, packet.Number, lines)));
            }

            packet.SniffFileInfo.Stuffing.Objects.TryAdd(guid, obj);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
开发者ID:Asdcrew,项目名称:WowPacketParser,代码行数:25,代码来源:UpdateHandler.cs

示例4: ReadMovementUpdateBlock


//.........这里部分代码省略.........
                        else if (splineFlags.HasAnyFlag(SplineFlag.FinalPoint))
                            packet.ReadVector3("Final Spline Coords", index);
                    }

                    packet.ReadInt32("Spline Time", index);
                    packet.ReadInt32("Spline Full Time", index);
                    packet.ReadInt32("Spline ID", index);

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                    {
                        packet.ReadSingle("Spline Duration Multiplier", index);
                        packet.ReadSingle("Spline Duration Multiplier Next", index);
                        packet.ReadSingle("Spline Vertical Acceleration", index);
                        packet.ReadInt32("Spline Start Time", index);
                    }

                    var splineCount = packet.ReadInt32();
                    for (var i = 0; i < splineCount; i++)
                        packet.ReadVector3("Spline Waypoint", index, i);

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                        packet.ReadEnum<SplineMode>("Spline Mode", TypeCode.Byte, index);

                    packet.ReadVector3("Spline Endpoint", index);
                }
            }
            else // !UpdateFlag.Living
            {
                if (flags.HasAnyFlag(UpdateFlag.GOPosition))
                {
                    packet.ReadPackedGuid("GO Position GUID", index);

                    moveInfo.Position = packet.ReadVector3("[" + index + "] GO Position");
                    packet.ReadVector3("GO Transport Position", index);

                    moveInfo.Orientation = packet.ReadSingle("[" + index + "] GO Orientation");
                    packet.ReadSingle("Corpse Orientation", index);
                }
                else if (flags.HasAnyFlag(UpdateFlag.StationaryObject))
                {
                    moveInfo.Position = packet.ReadVector3();
                    moveInfo.Orientation = packet.ReadSingle();
                    packet.WriteLine("[{0}] Stationary Position: {1}, O: {2}", index, moveInfo.Position, moveInfo.Orientation);
                }
            }

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_2_2_14545))
            {
                if (flags.HasAnyFlag(UpdateFlag.Unknown1))
                    packet.ReadUInt32("Unk Int32", index);

                if (flags.HasAnyFlag(UpdateFlag.LowGuid))
                    packet.ReadUInt32("Low GUID", index);
            }

            if (flags.HasAnyFlag(UpdateFlag.AttackingTarget))
                packet.ReadPackedGuid("Target GUID", index);

            if (flags.HasAnyFlag(UpdateFlag.Transport))
                packet.ReadUInt32("Transport unk timer", index);

            if (flags.HasAnyFlag(UpdateFlag.Vehicle))
            {
                moveInfo.VehicleId = packet.ReadUInt32("[" + index + "] Vehicle ID");
                packet.ReadSingle("Vehicle Orientation", index);
            }

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
            {
                if (flags.HasAnyFlag(UpdateFlag.AnimKits))
                {
                    packet.ReadInt16("Unk Int16", index);
                    packet.ReadInt16("Unk Int16", index);
                    packet.ReadInt16("Unk Int16", index);
                }
            }

            if (flags.HasAnyFlag(UpdateFlag.GORotation))
                moveInfo.Rotation = packet.ReadPackedQuaternion("GO Rotation", index);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
            {
                if (flags.HasAnyFlag(UpdateFlag.TransportUnkArray))
                {
                    var count = packet.ReadByte("Count", index);
                    for (var i = 0; i < count; i++)
                        packet.ReadInt32("Unk Int32", index, count);
                }
            }

            // Initialize fields that are not used by GOs
            if (guid.GetObjectType() == ObjectType.GameObject)
            {
                moveInfo.VehicleId = 0;
                moveInfo.WalkSpeed = 0;
                moveInfo.RunSpeed = 0;
            }

            return moveInfo;
        }
开发者ID:Machiavell1,项目名称:WowPacketParser,代码行数:101,代码来源:UpdateHandler.cs

示例5: HandleNpcGossip

        public static void HandleNpcGossip(Packet packet)
        {
            var guid = new byte[8];
            uint[] titleLen;
            uint[] OptionTextLen;
            uint[] BoxTextLen;

            var menuId = packet.ReadUInt32("Menu Id");
            packet.ReadUInt32("Friendship Faction");
            var textId = packet.ReadUInt32("Text Id");
            packet.StartBitStream(guid, 0, 1);
            var AmountOfOptions = packet.ReadBits("Amount of Options", 20);
            packet.StartBitStream(guid, 6, 7);

            OptionTextLen = new uint[AmountOfOptions];
            BoxTextLen = new uint[AmountOfOptions];
            for (var i = 0; i < AmountOfOptions; ++i)
            {
                OptionTextLen[i] = packet.ReadBits(12);
                BoxTextLen[i] = packet.ReadBits(12);
            }
            packet.StartBitStream(guid, 4, 3, 2);

            var questgossips = packet.ReadBits("Amount of Quest gossips", 19);

            titleLen = new uint[questgossips];
            for (var i = 0; i < questgossips; ++i)
            {
                titleLen[i] = packet.ReadBits(9);
                packet.ReadBit("Change Icon", i);
            }
            guid[5] = packet.ReadBit();
            packet.ResetBitReader();

            for (var i = 0; i < questgossips; i++)
            {
                packet.ReadEnum<QuestFlags2>("Flags 2", TypeCode.UInt32, i);
                packet.ReadUInt32("Icon", i);
                packet.ReadWoWString("Title", titleLen[i], i);
                packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i);
                packet.ReadInt32("Level", i);
                packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i);
            }

            var gossip = new Gossip();

            gossip.GossipOptions = new List<GossipOption>((int)AmountOfOptions);
            for (var i = 0; i < AmountOfOptions; ++i)
            {
                var gossipOption = new GossipOption
                {
                    RequiredMoney = packet.ReadUInt32("Required money", i),
                    Index = packet.ReadUInt32("Index", i),
                    BoxText = packet.ReadWoWString("Box Text", BoxTextLen[i], i),
                    Box = packet.ReadBoolean("Box", i),
                    OptionText = packet.ReadWoWString("Text", OptionTextLen[i], i),
                    OptionIcon = packet.ReadEnum<GossipOptionIcon>("Icon", TypeCode.Byte, i),
                };

                gossip.GossipOptions.Add(gossipOption);
            }

            packet.ParseBitStream(guid, 3, 4, 7, 2, 1, 6, 0, 5);
            packet.WriteGuid("GUID", guid);

            var GUID = new Guid(BitConverter.ToUInt64(guid, 0));
            gossip.ObjectType = GUID.GetObjectType();
            gossip.ObjectEntry = GUID.GetEntry();

            if (Storage.Gossips.ContainsKey(Tuple.Create(menuId, textId)))
            {
                var oldGossipOptions = Storage.Gossips[Tuple.Create(menuId, textId)];
                if (oldGossipOptions != null)
                {
                    foreach (var gossipOptions in gossip.GossipOptions)
                        oldGossipOptions.Item1.GossipOptions.Add(gossipOptions);
                }
            }
            else
                Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, GUID.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
开发者ID:usernel,项目名称:WowPacketParser,代码行数:83,代码来源:NpcHandler.cs

示例6: HandleServerChatMessage

        public static void HandleServerChatMessage(Packet packet)
        {
            var text = new CreatureText();
            var GroupGUID = new byte[8];
            var GuildGUID = new byte[8];
            var ReceiverGUID = new byte[8];
            var SenderGUID = new byte[8];

            var bit1316 = !packet.ReadBit();
            packet.ReadBit("bit5269");
            packet.ReadBit(); // fake bit
            var hasSender = !packet.ReadBit();
            packet.StartBitStream(GroupGUID, 6, 1, 7, 5, 4, 3, 2, 0);
            packet.ReadBit(); // fake bit
            var hasChannel = !packet.ReadBit();
            packet.StartBitStream(ReceiverGUID, 1, 5, 7, 4, 2, 0, 6, 3);
            packet.ReadBit("bit5268");
            var hasReceiver = !packet.ReadBit();

            int receiverLen = 0;
            if (hasReceiver)
                receiverLen = (int)packet.ReadBits(11);

            packet.ReadBit(); // fake bit
            packet.StartBitStream(GuildGUID, 0, 6, 1, 5, 7, 3, 4, 2);
            var hasText = !packet.ReadBit();
            var hasPrefix = !packet.ReadBit();

            int senderName = 0;
            if (hasSender)
                senderName = (int)packet.ReadBits(11);

            int textLen = 0;
            if (hasText)
                textLen = (int)packet.ReadBits(12);

            var hasConstTime = !packet.ReadBit();
            var hasAchi = !packet.ReadBit();
            packet.ReadBit(); // fake bit
            packet.StartBitStream(SenderGUID, 5, 4, 1, 0, 6, 2, 7, 3);

            int channelLen = 0;
            if (hasChannel)
                channelLen = (int)packet.ReadBits(7);

            var bit2630 = !packet.ReadBit();
            if (bit2630)
                packet.ReadEnum<ChatTag>("Chat Tag", 9);

            var hasLang = !packet.ReadBit();
            int prefixLen = 0;
            if (hasPrefix)
                prefixLen = (int)packet.ReadBits(5);

            if (hasPrefix)
                packet.ReadWoWString("Addon Message Prefix", prefixLen);

            packet.ParseBitStream(GuildGUID, 3, 1, 5, 4, 6, 2, 0, 7);
            packet.ParseBitStream(ReceiverGUID, 7, 4, 2, 3, 1, 5, 6, 0);
            packet.ParseBitStream(SenderGUID, 5, 0, 7, 4, 3, 2, 1, 6);
            packet.ParseBitStream(GroupGUID, 3, 5, 2, 6, 4, 0, 1, 7);

            packet.WriteGuid("SenderGUID", SenderGUID);
            packet.WriteGuid("ReceiverGUID", ReceiverGUID);
            packet.WriteGuid("GroupGUID", GroupGUID);
            packet.WriteGuid("GuildGUID", GuildGUID);

            uint entry = 0;
            var guid = new Guid(BitConverter.ToUInt64(SenderGUID, 0));
            if (guid.GetObjectType() == ObjectType.Unit)
                entry = guid.GetEntry();

            if (hasAchi)
                packet.ReadInt32("Achievement");

            if (hasReceiver)
                packet.ReadWoWString("Receiver Name", receiverLen);

            text.Type = (ChatMessageType)packet.ReadEnum<ChatMessageType530>("Chat type", TypeCode.Byte);
            if (hasText)
                text.Text = packet.ReadWoWString("Text", textLen);

            if (hasConstTime)
                packet.ReadInt32("Constant time");

            if (bit1316)
                packet.ReadSingle("float1316");

            if (hasChannel)
                packet.ReadWoWString("Channel Name", channelLen);

            if (hasSender)
            {
                if (entry != 0)
                    text.Comment = packet.ReadWoWString("Sender Name", senderName);
                else
                    packet.ReadWoWString("Sender Name", senderName);
            }

            if (hasLang)
//.........这里部分代码省略.........
开发者ID:Wirtoz,项目名称:WowPacketParser,代码行数:101,代码来源:ChatHandler.cs

示例7: ReadMovementUpdateBlock


//.........这里部分代码省略.........
                    switch (speedType)
                    {
                        case SpeedType.Walk:
                        {
                            moveInfo.WalkSpeed = speed / 2.5f;
                            break;
                        }
                        case SpeedType.Run:
                        {
                            moveInfo.RunSpeed = speed / 7.0f;
                            break;
                        }
                    }
                }

                if (moveFlags.HasAnyFlag(MovementFlag.SplineEnabled))
                {
                    var splineFlags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32, index);

                    if (splineFlags.HasAnyFlag(SplineFlag.FinalTarget))
                        packet.ReadGuid("Final Spline Target GUID", index);
                    else if (splineFlags.HasAnyFlag(SplineFlag.FinalOrientation))
                    {
                        if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_2_9056))
                            packet.ReadInt32(); // not sure, orientation is incorrect in 2.4.1, this int is probably involved

                        packet.ReadSingle("Final Spline Orientation", index);
                    }
                    else if (splineFlags.HasAnyFlag(SplineFlag.FinalPoint))
                        packet.ReadVector3("Final Spline Coords", index);

                    packet.ReadInt32("Spline Time", index);
                    packet.ReadInt32("Spline Full Time", index);
                    packet.ReadInt32("Spline Unk Int32 1", index);

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                    {
                        packet.ReadSingle("Spline Duration Multiplier", index);
                        packet.ReadSingle("Spline Unit Interval", index);
                        packet.ReadSingle("Spline Unk Float 2", index);
                        packet.ReadInt32("Spline Height Time", index);
                    }

                    var splineCount = packet.ReadInt32();
                    for (var i = 0; i < splineCount; i++)
                        packet.ReadVector3("Spline Waypoint", index, i);

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                        packet.ReadEnum<SplineMode>("Spline Mode", TypeCode.Byte, index);

                    packet.ReadVector3("Spline Endpoint", index);
                }
            }
            else // !UpdateFlag.Living
            {
                if (flags.HasAnyFlag(UpdateFlag.GOPosition))
                {
                    packet.ReadPackedGuid("[" + index + "] GO Position GUID");

                    moveInfo.Position = packet.ReadVector3("[" + index + "] GO Position");
                    packet.ReadVector3("[" + index + "] GO Transport Position");

                    moveInfo.Orientation = packet.ReadSingle("[" + index + "] GO Orientation");
                    packet.ReadSingle("[" + index + "] GO Transport Orientation");
                }
                else if (flags.HasAnyFlag(UpdateFlag.StationaryObject))
                    packet.ReadVector4("[" + index + "] Stationary Position");
            }

            if (flags.HasAnyFlag(UpdateFlag.Unknown1))
                packet.ReadInt32("[" + index + "] Unk Int32");

            if (flags.HasAnyFlag(UpdateFlag.LowGuid))
                packet.ReadInt32("[" + index + "] Low GUID");

            if (flags.HasAnyFlag(UpdateFlag.AttackingTarget))
                packet.ReadPackedGuid("[" + index + "] Target GUID");

            if (flags.HasAnyFlag(UpdateFlag.Transport))
                packet.ReadInt32("[" + index + "] Transport Movement Time (ms)");

            if (flags.HasAnyFlag(UpdateFlag.Vehicle))
            {
                moveInfo.VehicleId = packet.ReadUInt32("[" + index + "] Vehicle ID");
                packet.ReadSingle("[" + index + "] Vehicle Orientation");
            }

            if (flags.HasAnyFlag(UpdateFlag.GORotation))
                packet.ReadPackedQuaternion("[" + index + "] GO Rotation");

            // Initialize fields that are not used by GOs
            if (guid.GetObjectType() == ObjectType.GameObject)
            {
                moveInfo.VehicleId = 0;
                moveInfo.WalkSpeed = 0;
                moveInfo.RunSpeed = 0;
            }

            return moveInfo;
        }
开发者ID:Supabad,项目名称:WowPacketParser,代码行数:101,代码来源:UpdateHandler.cs

示例8: HandleServerChatMessage


//.........这里部分代码省略.........
            packet.StartBitStream(SenderGUID, 2, 4, 0, 6, 1, 3, 5, 7);

            packet.ReadBit(); // fake bit

            packet.StartBitStream(GroupGUID, 6, 0, 4, 1, 2, 3, 7, 5);

            var hasPrefix = !packet.ReadBit();
            var bit1494 = packet.ReadBit();
            var hasRealmId = !packet.ReadBit();
            var bit1490 = !packet.ReadBit();

            int senderName = 0;
            if (hasSender)
                senderName = (int)packet.ReadBits(11);

            packet.ReadBit(); // fake bit

            packet.StartBitStream(ReceiverGUID, 4, 0, 6, 7, 5, 1, 3, 2);

            int prefixLen = 0;
            if (hasPrefix)
                prefixLen = (int)packet.ReadBits(5);

            var hasReceiver = !packet.ReadBit();
            var bit148C = !packet.ReadBit();

            int textLen = 0;
            if (hasText)
                textLen = (int)packet.ReadBits(12);

            var hasLang = !packet.ReadBit();

            int countBits148C = 0;
            if (bit148C)
                countBits148C = (int)packet.ReadBits(9);

            packet.ReadBit(); // fake bit

            int receiverLen = 0;
            if (hasReceiver)
                receiverLen = (int)packet.ReadBits(11);

            packet.StartBitStream(GuildGUID, 0, 2, 1, 4, 6, 7, 5, 3);

            var hasChannel = !packet.ReadBit();

            int channelLen = 0;
            if (hasChannel)
            {
                channelLen = (int)packet.ReadBits(7);
                packet.ReadWoWString("Channel Name", channelLen);
            }

            if (hasSender)
                text.Comment = packet.ReadWoWString("Sender Name", senderName);

            packet.ParseBitStream(GroupGUID, 6, 7, 1, 2, 4, 3, 0, 5);

            packet.ParseBitStream(ReceiverGUID, 0, 4, 1, 3, 5, 7, 2, 6);

            text.Type = (ChatMessageType)packet.ReadEnum<ChatMessageType540>("Chat type", TypeCode.Byte);

            packet.ParseBitStream(SenderGUID, 7, 6, 5, 4, 0, 2, 1, 3);

            if (hasPrefix)
                packet.ReadWoWString("Addon Message Prefix", prefixLen);

            if (hasRealmId)
                packet.ReadInt32("Realm Id");

            packet.ParseBitStream(GuildGUID, 1, 0, 3, 7, 6, 5, 2, 4);

            if (hasReceiver)
                packet.ReadWoWString("Receiver Name", receiverLen);

            if (hasAchi)
                packet.ReadInt32("Achievement");

            if (hasLang)
                text.Language = packet.ReadEnum<Language>("Language", TypeCode.Byte);

            if (hasText)
                text.Text = packet.ReadWoWString("Text", textLen);

            if (bit1490)
                packet.ReadSingle("Float1490");

            packet.WriteGuid("SenderGUID", SenderGUID);
            packet.WriteGuid("ReceiverGUID", ReceiverGUID);
            packet.WriteGuid("GuildGUID", GuildGUID);
            packet.WriteGuid("GroupGUID", GroupGUID);

            uint entry = 0;
            var guid = new Guid(BitConverter.ToUInt64(SenderGUID, 0));
            if (guid.GetObjectType() == ObjectType.Unit)
                entry = guid.GetEntry();

            if (entry != 0)
                Storage.CreatureTexts.Add(entry, text, packet.TimeSpan);
        }
开发者ID:usernel,项目名称:WowPacketParser,代码行数:101,代码来源:ChatHandler.cs

示例9: HandleNpcGossip

        public static void HandleNpcGossip(Packet packet)
        {
            var guid = new byte[8];
            uint[] QuestTitleLength;
            uint[] OptionsMessageLength;
            uint[] BoxMessageLength;

            guid[7] = packet.ReadBit();
            guid[6] = packet.ReadBit();
            guid[1] = packet.ReadBit();

            var QuestsCount = packet.ReadBits("Quests Count", 19);

            guid[0] = packet.ReadBit();
            guid[4] = packet.ReadBit();
            guid[5] = packet.ReadBit();
            guid[2] = packet.ReadBit();
            guid[3] = packet.ReadBit();

            var OptionsCount = packet.ReadBits("Gossip Options Count", 20);

            OptionsMessageLength = new uint[OptionsCount];
            BoxMessageLength = new uint[OptionsCount];
            for (var i = 0; i < OptionsCount; ++i)
            {
                BoxMessageLength[i] = packet.ReadBits(12);
                OptionsMessageLength[i] = packet.ReadBits(12);
            }

            QuestTitleLength = new uint[QuestsCount];
            for (var i = 0; i < QuestsCount; ++i)
            {
                packet.ReadBit("Quest Icon Change", i);
                QuestTitleLength[i] = packet.ReadBits(9);
            }

            for (var i = 0; i < QuestsCount; i++)
            {
                packet.ReadEnum<QuestFlags2>("Quest Special Flags", TypeCode.UInt32, i);
                packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest Id", i);
                packet.ReadUInt32("Quest Level", i);
                packet.ReadUInt32("Quest Icon", i);
                packet.ReadEnum<QuestFlags>("Quest Flags", TypeCode.UInt32, i);
                packet.ReadWoWString("Quest Titles", QuestTitleLength[i], i);
            }

            packet.ReadXORByte(guid, 6);

            var ObjectGossip = new Gossip();
            ObjectGossip.GossipOptions = new List<GossipOption>((int)OptionsCount);
            for (var i = 0; i < OptionsCount; ++i)
            {
                var gossipMenuOption = new GossipOption
                {
                    RequiredMoney = packet.ReadUInt32("Message Box Required Money", i),
                    OptionText = packet.ReadWoWString("Gossip Option Text", OptionsMessageLength[i], i),
                    Index = packet.ReadUInt32("Gossip Option Index", i),
                    OptionIcon = packet.ReadEnum<GossipOptionIcon>("Gossip Option Icon", TypeCode.Byte, i),
                    BoxText = packet.ReadWoWString("Message Box Text", BoxMessageLength[i], i),
                    Box = packet.ReadBoolean("Message Box Coded", i), // True if it has a password.
                };

                ObjectGossip.GossipOptions.Add(gossipMenuOption);
            }

            packet.ReadXORByte(guid, 2);

            var GossipMenuTextId = packet.ReadUInt32("Gossip Menu Text Id");

            packet.ReadXORByte(guid, 1);
            packet.ReadXORByte(guid, 5);

            var GossipMenuId = packet.ReadUInt32("Gossip Menu Id");
            packet.ReadUInt32("Friendly Faction Id");

            packet.ReadXORByte(guid, 4);
            packet.ReadXORByte(guid, 7);
            packet.ReadXORByte(guid, 3);
            packet.ReadXORByte(guid, 0);

            packet.WriteGuid("Object Guid", guid);

            var ObjectGuid = new Guid(BitConverter.ToUInt64(guid, 0));
            ObjectGossip.ObjectEntry = ObjectGuid.GetEntry();
            ObjectGossip.ObjectType = ObjectGuid.GetObjectType();

            if (ObjectGuid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(ObjectGuid))
                    ((Unit)Storage.Objects[ObjectGuid].Item1).GossipId = GossipMenuId;

            Storage.Gossips.Add(Tuple.Create(GossipMenuId, GossipMenuTextId), ObjectGossip, packet.TimeSpan);
            packet.AddSniffData(StoreNameType.Gossip, (int)GossipMenuId, ObjectGuid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
开发者ID:Nihilianth,项目名称:WowPacketParser,代码行数:93,代码来源:NpcHandler.cs


注:本文中的WowPacketParser.Misc.Guid.GetObjectType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。