本文整理汇总了C#中UnityEngine.UI.Windows.Plugins.Flow.Data.IsShowDefault方法的典型用法代码示例。如果您正苦于以下问题:C# Data.IsShowDefault方法的具体用法?C# Data.IsShowDefault怎么用?C# Data.IsShowDefault使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.UI.Windows.Plugins.Flow.Data
的用法示例。
在下文中一共展示了Data.IsShowDefault方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnFlowWindowLayoutGUI
public override void OnFlowWindowLayoutGUI(Rect rect, FD.FlowWindow window) {
if (window.isVisibleState == false) return;
if (window.IsContainer() == true) return;
if (window.IsSmall() == true && window.IsFunction() == true) return;
if (window.IsShowDefault() == true) return;
if (Heatmap.settings == null) Heatmap.settings = Heatmap.GetSettingsFile();
var settings = Heatmap.settings;
if (settings != null) {
var data = settings.data.Get(window);
if (data == null) return;
LayoutWindowType screen;
var layout = HeatmapSystem.GetLayout(window.id, out screen);
if (layout == null) return;
var targetScreenSize = new Vector2(layout.root.editorRect.width, layout.root.editorRect.height);
foreach (var item in settings.items) {
if (item.show == true && item.enabled == true) {
foreach (var serviceBase in this.editor.services) {
var service = serviceBase as IAnalyticsService;
if (service.GetServiceName() == item.serviceName) {
var key = string.Format("{0}_{1}", item.serviceName, window.id);
HeatmapResult result;
if (this.heatmapResultsCache.TryGetValue(key, out result) == true) {
if (result != null) {
var texture = this.heatmapTexturesCache[key];
if (texture != null) {
var scaleFactor = HeatmapSystem.GetFactor(targetScreenSize, rect.size);
//var scaleFactorCanvas = layout.editorScale > 0f ? 1f / layout.editorScale : 1f;
//scaleFactor *= scaleFactorCanvas;
var r = layout.root.editorRect;
r.x *= scaleFactor;
r.y *= scaleFactor;
r.x += rect.x + rect.width * 0.5f;
r.y += rect.y + rect.height * 0.5f;
r.width *= scaleFactor;
r.height *= scaleFactor;
var c = Color.white;
GUI.color = c;
GUI.DrawTexture(r, texture, ScaleMode.StretchToFill, alphaBlend: true);
GUI.color = Color.white;
} else {
if (this.noDataTexture != null) GUI.DrawTexture(rect, this.noDataTexture, ScaleMode.ScaleToFit, alphaBlend: true);
}
} else {
// still loading...
}
} else {
if (Event.current.type == EventType.Repaint) {
var rectSize = targetScreenSize;//rect.size;
var rootRect = layout.root.editorRect;
this.heatmapResultsCache.Add(key, null);
this.heatmapTexturesCache.Add(key, null);
service.GetHeatmapData(window.id, (int)targetScreenSize.x, (int)targetScreenSize.y, item.userFilter, (_result) => {
var heatmapResult = _result as HeatmapResult;
// Convert normalized points to real points
for (int i = 0; i < heatmapResult.points.Length; ++i) {
var root = layout.GetRootByTag((LayoutTag)heatmapResult.points[i].tag);
if (root != null) {
var xn = heatmapResult.points[i].x;
var yn = heatmapResult.points[i].y;
var sourceRect = root.editorRect;
var radius = (float)HeatmapVisualizer.GetRadius();
sourceRect.x += radius;
sourceRect.y += radius;
sourceRect.width -= radius * 2f;
sourceRect.height -= radius * 2f;
var scaleFactor = HeatmapSystem.GetFactor(targetScreenSize, rectSize);
var r = sourceRect;
r.x *= scaleFactor;
r.y *= scaleFactor;
//.........这里部分代码省略.........
示例2: OnFlowWindow
public override void OnFlowWindow(FD.FlowWindow window) {
if (window.isVisibleState == false) return;
if (window.IsContainer() == true) return;
if (window.IsSmall() == true && window.IsFunction() == true) return;
if (window.IsShowDefault() == true) return;
if (Heatmap.settings == null) Heatmap.settings = Heatmap.GetSettingsFile();
var settings = Heatmap.settings;
if (settings != null) {
var result = new ScreenResult();
foreach (var item in settings.items) {
if (item.show == true && item.enabled == true) {
foreach (var serviceBase in this.editor.services) {
var service = serviceBase as IAnalyticsService;
if (service.GetServiceName() == item.serviceName) {
var rect = window.rect;
this.DrawBubble(new Rect(new Vector2(rect.x + rect.width * 0.5f, rect.y), Vector2.zero), 0, window.id, -1, Vector2.zero, "LabelGreen");
int value;
var keyTransition = string.Format("{0}_{1}", item.serviceName, window.id);
if (this.resultsTransitionCache.TryGetValue(keyTransition, out value) == true) {
result.uniqueCount = value;
}
if (result.uniqueCount > 0 && result.popup == false) {
// Draw exit bubble
this.DrawBubble(new Vector2(rect.x + rect.width * 0.5f, rect.y + rect.height), result, Vector2.zero, "LabelRed", "{1}");
}
}
}
}
}
}
}
示例3: OnFlowWindowScreenMenuGUI
public override void OnFlowWindowScreenMenuGUI(FD.FlowWindow window, GenericMenu menu) {
if (window.isVisibleState == false) return;
if (window.IsContainer() == true) return;
if (window.IsSmall() == true && window.IsFunction() == true) return;
if (window.IsShowDefault() == true) return;
if (Heatmap.settings == null) Heatmap.settings = Heatmap.GetSettingsFile();
var settings = Heatmap.settings;
if (settings != null) {
var data = settings.data.Get(window);
if (data == null) return;
foreach (var item in settings.items) {
if (item.show == true && item.enabled == true) {
foreach (var serviceBase in this.editor.services) {
var service = serviceBase as IAnalyticsService;
if (service.GetServiceName() == item.serviceName) {
var key = string.Format("{0}_{1}", item.serviceName, window.id);
var windowId = window.id;
menu.AddItem(new GUIContent("Open Heatmap..."), false, () => {
//this.fullScreenData = this.heatmapResultsCache[key];
this.fullScreenTexture = this.heatmapTexturesCache[key];
this.fullScreenWindowId = windowId;
this.fullScreenEditor = null;
this.openFullScreen = true;
this.flowEditor.SetDisabled();
});
}
}
}
}
}
}
示例4: OnFlowWindowGUI
public override void OnFlowWindowGUI(FD.FlowWindow window) {
var data = FlowSystem.GetData();
if (data == null) return;
if (data.modeLayer == ModeLayer.Audio) {
if (window.IsContainer() == true ||
window.IsSmall() == true ||
window.IsShowDefault() == true)
return;
var screen = window.GetScreen();
if (screen != null) {
GUILayout.BeginHorizontal();
{
var playType = (int)screen.audio.playType;
playType = GUILayoutExt.Popup(playType, new string[2] { "Keep Current", "Restart If Equals" }, FlowSystemEditorWindow.defaultSkin.label, GUILayout.Width(EditorGUIUtility.labelWidth));
screen.audio.playType = (UnityEngine.UI.Windows.Audio.Window.PlayType)playType;
var rect = GUILayoutUtility.GetLastRect();
/*var newId = */AudioPopupEditor.Draw(new Rect(rect.x + rect.width, rect.y, window.rect.width - EditorGUIUtility.labelWidth - 10f, rect.height), screen.audio.id, (result) => {
screen.audio.id = result;
window.audioEditor = null;
}, screen.audio.clipType, screen.audio.flowData.audio, null);
/*if (newId != screen.audio.id) {
screen.audio.id = newId;
window.audioEditor = null;
}*/
}
GUILayout.EndHorizontal();
var state = data.audio.GetState(screen.audio.clipType, screen.audio.id);
if (state != null && state.clip != null) {
GUILayout.BeginVertical();
{
GUILayout.Box(string.Empty, FlowSystemEditorWindow.styles.layoutBoxStyle, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
var rect = GUILayoutUtility.GetLastRect();
if (Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition) == true) {
window.audioEditor = null;
}
if (window.audioEditor == null) {
EditorPrefs.SetBool("AutoPlayAudio", false);
window.audioEditor = Editor.CreateEditor(state.clip);
//System.Type.GetType("AudioUtil").InvokeMember("StopClip", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public, null, null, new object[] { state.clip });
}
if (Event.current.type != EventType.MouseDrag && Event.current.type != EventType.DragPerform) {
window.audioEditor.OnPreviewGUI(rect, EditorStyles.helpBox);
GUILayout.BeginHorizontal();
window.audioEditor.OnPreviewSettings();
GUILayout.EndHorizontal();
}
}
GUILayout.EndVertical();
}
}
}
}