本文整理汇总了C#中UnityEngine.Networking.NetworkConnection.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# NetworkConnection.ToString方法的具体用法?C# NetworkConnection.ToString怎么用?C# NetworkConnection.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Networking.NetworkConnection
的用法示例。
在下文中一共展示了NetworkConnection.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddPlayerCharacter
public void AddPlayerCharacter(NetworkConnection conn, short playerControllerID)
{
int playerID = PlayerManager.Inst.GetID(conn);
if (playerID == -1)
{
Debug.LogError(string.Format("Player ID doesn't exist for con {0}", conn.ToString()));
return;
}
PlayerSetting setting = PlayerManager.Inst.GetSetting(playerID);
if (setting == null)
{
Debug.LogError(string.Format("Player Setting doesn't exist for ID {0}", playerID));
return;
}
ServerPlayer newPlayer = (ServerPlayer)Instantiate(playerPrefab, spawnPosition, Quaternion.identity);
PlayerManager.Inst.Set(setting.playerID, newPlayer);
newPlayer.Init(setting);
NetworkServer.AddPlayerForConnection(conn, newPlayer.gameObject, playerControllerID);
}