本文整理汇总了C#中UnityEngine.Networking.NetworkConnection.SetHandlers方法的典型用法代码示例。如果您正苦于以下问题:C# NetworkConnection.SetHandlers方法的具体用法?C# NetworkConnection.SetHandlers怎么用?C# NetworkConnection.SetHandlers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Networking.NetworkConnection
的用法示例。
在下文中一共展示了NetworkConnection.SetHandlers方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: NetworkClient
public NetworkClient(NetworkConnection conn)
{
this.m_NetworkConnectionClass = typeof(NetworkConnection);
this.m_ServerIp = "";
this.m_ClientId = -1;
this.m_ClientConnectionId = -1;
this.m_MessageHandlers = new NetworkMessageHandlers();
this.m_AsyncConnect = ConnectState.None;
this.m_RequestedServerHost = "";
if (LogFilter.logDev)
{
Debug.Log("Client created version " + UnityEngine.Networking.Version.Current);
}
this.m_MsgBuffer = new byte[0xffff];
this.m_MsgReader = new NetworkReader(this.m_MsgBuffer);
AddClient(this);
SetActive(true);
this.m_Connection = conn;
this.m_AsyncConnect = ConnectState.Connected;
conn.SetHandlers(this.m_MessageHandlers);
this.RegisterSystemHandlers(false);
}