本文整理汇总了C#中UnityEngine.Texture.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.ToString方法的具体用法?C# Texture.ToString怎么用?C# Texture.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Texture
的用法示例。
在下文中一共展示了Texture.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetTextures
private void SetTextures(MeshFilter sourceSurface, MeshFilter sourceEdge)
{
if (sourceSurface != null)
{
Renderer r = sourceSurface.gameObject.GetComponent<Renderer> ();
if (r != null)
{
materialLayeredSurfaceTextureMain = r.sharedMaterial.GetTexture ("_MainTex");
materialLayeredSurfaceTextureMask = r.sharedMaterial.GetTexture ("_Emissive");
if (WPDebug.logUpdateMaterials)
DebugLogWithID ("SetTextures", "Main: " + materialLayeredSurfaceTextureMain.ToString () + " | Mask: " + materialLayeredSurfaceTextureMask);
}
}
if (sourceEdge != null)
{
Renderer r = sourceEdge.gameObject.GetComponent<Renderer> ();
if (r != null)
{
materialLayeredEdgeTextureMain = r.sharedMaterial.GetTexture ("_MainTex");
materialLayeredEdgeTextureMask = r.sharedMaterial.GetTexture ("_Emissive");
if (WPDebug.logUpdateMaterials)
DebugLogWithID ("SetTextures", "Main: " + materialLayeredEdgeTextureMain.ToString () + " | Mask: " + materialLayeredEdgeTextureMask);
}
}
}