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C# RaycastHit.Equals方法代码示例

本文整理汇总了C#中UnityEngine.RaycastHit.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# RaycastHit.Equals方法的具体用法?C# RaycastHit.Equals怎么用?C# RaycastHit.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.RaycastHit的用法示例。


在下文中一共展示了RaycastHit.Equals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CallCommand

 public void CallCommand(CommandEnum requested, RaycastHit clicked)
 {
     if(clicked.Equals(null) || team == null) return;
     switch((CommandEnum)requested){
         case CommandEnum.Move:
             team.AddCommand(new MoveCommand(team, clicked.transform.position));
             break;
         case CommandEnum.ArmMine:
             team.AddCommand(new MineCommand(team));
             break;
         case CommandEnum.BlowDoor:
             throw new System.NotImplementedException("BlowDoor");
             break;
         case CommandEnum.BlowWindow:
             throw new System.NotImplementedException("BlowWindow");
             break;
         case CommandEnum.CoverHostage:
             throw new System.NotImplementedException("CoverHostage");
             break;
         case CommandEnum.ForceDoor:
             throw new System.NotImplementedException("ForceDoor");
             break;
         case CommandEnum.OpenDoor:
             team.AddCommand(new DoorCommand(team, clicked.transform.gameObject));
             break;
         case CommandEnum.OpenWindow:
             team.AddCommand(new OpenWIndowCommand(team, clicked.transform.gameObject.GetComponent<Window>()));
             break;
         case CommandEnum.ThrowFragGrenade:
             team.AddCommand(new FragGrenadeCommand(team));
             break;
         case CommandEnum.ThrowFlashGrenade:
             throw new System.NotImplementedException("FlashGrenade");
             break;
         case CommandEnum.Wait:
             throw new System.NotImplementedException("WaitPoint");
             break;
         default:
             break;
     }
 }
开发者ID:semvidEAFIT,项目名称:infiltration-game,代码行数:41,代码来源:PlanningControl.cs

示例2: CheckForPointerOnBall

    bool CheckForPointerOnBall()
    {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit = new RaycastHit();
        bool hitFound =	 Physics.Raycast(ray, out hit);

        Debug.DrawRay(Camera.main.transform.position, ray.direction, Color.red, 10.0f);

        if(hitFound){
        if(!hit.Equals(null) && !hit.collider.Equals(null))
            if(hit.collider.name.Equals(gameObject.name))
                return true;
        }
        return false;
    }
开发者ID:realjuancho,项目名称:Bowling-Adventure,代码行数:15,代码来源:Ball.cs


注:本文中的UnityEngine.RaycastHit.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。