本文整理汇总了C#中UnityEngine.RaycastHit.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# RaycastHit.Equals方法的具体用法?C# RaycastHit.Equals怎么用?C# RaycastHit.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.RaycastHit
的用法示例。
在下文中一共展示了RaycastHit.Equals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CallCommand
public void CallCommand(CommandEnum requested, RaycastHit clicked)
{
if(clicked.Equals(null) || team == null) return;
switch((CommandEnum)requested){
case CommandEnum.Move:
team.AddCommand(new MoveCommand(team, clicked.transform.position));
break;
case CommandEnum.ArmMine:
team.AddCommand(new MineCommand(team));
break;
case CommandEnum.BlowDoor:
throw new System.NotImplementedException("BlowDoor");
break;
case CommandEnum.BlowWindow:
throw new System.NotImplementedException("BlowWindow");
break;
case CommandEnum.CoverHostage:
throw new System.NotImplementedException("CoverHostage");
break;
case CommandEnum.ForceDoor:
throw new System.NotImplementedException("ForceDoor");
break;
case CommandEnum.OpenDoor:
team.AddCommand(new DoorCommand(team, clicked.transform.gameObject));
break;
case CommandEnum.OpenWindow:
team.AddCommand(new OpenWIndowCommand(team, clicked.transform.gameObject.GetComponent<Window>()));
break;
case CommandEnum.ThrowFragGrenade:
team.AddCommand(new FragGrenadeCommand(team));
break;
case CommandEnum.ThrowFlashGrenade:
throw new System.NotImplementedException("FlashGrenade");
break;
case CommandEnum.Wait:
throw new System.NotImplementedException("WaitPoint");
break;
default:
break;
}
}
示例2: CheckForPointerOnBall
bool CheckForPointerOnBall()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit();
bool hitFound = Physics.Raycast(ray, out hit);
Debug.DrawRay(Camera.main.transform.position, ray.direction, Color.red, 10.0f);
if(hitFound){
if(!hit.Equals(null) && !hit.collider.Equals(null))
if(hit.collider.name.Equals(gameObject.name))
return true;
}
return false;
}