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C# GUIStyle.SetBackground方法代码示例

本文整理汇总了C#中UnityEngine.GUIStyle.SetBackground方法的典型用法代码示例。如果您正苦于以下问题:C# GUIStyle.SetBackground方法的具体用法?C# GUIStyle.SetBackground怎么用?C# GUIStyle.SetBackground使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.GUIStyle的用法示例。


在下文中一共展示了GUIStyle.SetBackground方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StoreStyles

        // ===================================================================================
        // METHODS ---------------------------------------------------------------------------

        static void StoreStyles()
        {
            // General labels ///////////////////////////////////////
            RectOffset labelRectOffset = new RectOffset(1, 2, 1, 1);
            label = new GUIStyle(EditorStyles.label) { stretchWidth = false, padding = labelRectOffset };
            labelBold = new GUIStyle(label) { font = EditorStyles.boldFont };
            centeredLabel = new GUIStyle(label) { alignment = TextAnchor.MiddleCenter, stretchWidth = true };
            centeredLabelBold = new GUIStyle(centeredLabel) { font = EditorStyles.boldFont };
            wordWrapLabel = new GUIStyle(EditorStyles.wordWrappedLabel) { padding = labelRectOffset };
            wordWrapLabelBold = new GUIStyle(wordWrapLabel) { padding = labelRectOffset, font = EditorStyles.boldFont };
            wordWrapCenteredLabel = new GUIStyle(centeredLabel) { wordWrap = true};
            wordWrapCenteredLabelBold = new GUIStyle(wordWrapCenteredLabel) { font = EditorStyles.boldFont };
            labelRectOffset.bottom = 0;
            miniLabel = new GUIStyle(EditorStyles.miniLabel) { stretchWidth = false, padding = labelRectOffset };
            miniLabelBold = new GUIStyle(miniLabel) { font = EditorStyles.miniBoldFont };
            wordWrapMiniLabel = new GUIStyle(EditorStyles.wordWrappedMiniLabel) { padding = labelRectOffset };
            wordWrapMiniLabelBold = new GUIStyle(wordWrapMiniLabel) { padding = labelRectOffset, font = EditorStyles.miniBoldFont };
            wordWrapCenteredMiniLabel = new GUIStyle(wordWrapMiniLabel) { font = EditorStyles.miniFont, alignment = TextAnchor.MiddleCenter, stretchWidth = true } ;
            wordWrapCenteredMiniLabelBold = new GUIStyle(wordWrapCenteredMiniLabel) { font = EditorStyles.miniBoldFont };
            prefixLabel = new GUIStyle(miniLabelBold) { alignment = TextAnchor.MiddleRight };

            // Buttons //////////////////////////////////////////////
            button = new GUIStyle(GUI.skin.button) { margin = new RectOffset(2, 4, 1, 1) };
            iconButton = new GUIStyle(button) { fixedWidth = IconButtonWidth };
            iconButton.padding.left -= 5;
            iconButton.padding.top -= 1;
            iconButton.padding.bottom += 1;
            miniButton = new GUIStyle(EditorStyles.miniButton);

            // Special buttons //////////////////////////////////////
            // Foldout
            GUIStyle defFoldout = new GUIStyle(EditorStyles.foldout);
            foldoutClosedButton = new GUIStyle(GUI.skin.button) {
                alignment = TextAnchor.UpperLeft, active = { background = null }, fixedWidth = 14,
                normal = { background = defFoldout.normal.background }, border = defFoldout.border
            };
            foldoutClosedButton.padding.left += 8;
            foldoutClosedButton.padding.top -= 2;
            foldoutClosedButton.margin.top -= IsProSkin ? 2 : 1;
            foldoutOpenButton = new GUIStyle(foldoutClosedButton) { normal = { background = defFoldout.onNormal.background } };
            foldoutClosedButtonWLabel = new GUIStyle(foldoutClosedButton) { fixedWidth = 0, stretchWidth = false };
            foldoutOpenButtonWLabel = new GUIStyle(foldoutOpenButton) { fixedWidth = 0, stretchWidth = false };
            foldoutClosedButtonWMiniLabel = new GUIStyle(foldoutClosedButtonWLabel) {
                font = EditorStyles.miniFont, padding = { top = 2 } };
            foldoutOpenButtonWMiniLabel = new GUIStyle(foldoutOpenButtonWLabel) {
                font = EditorStyles.miniFont, padding = { top = 2 } };
            // Toggle
            toolbarToggleButtonOn = new GUIStyle(EditorStyles.toggle) {
                padding = new RectOffset(4, 4, 4, 4),
                margin = new RectOffset(0, 0, 3, 0),
                fixedWidth = HOGUITexture.CheckboxOnFree.width,
                fixedHeight = HOGUITexture.CheckboxOnFree.height,
                border = new RectOffset(0, 0, 0, 0),
                overflow = new RectOffset(0, 0, 0, 0),
                imagePosition = ImagePosition.ImageOnly
            };
            toolbarToggleButtonOn.SetBackground(HOGUITexture.checkboxOn, true, true);
            toolbarToggleButtonOff = new GUIStyle(toolbarToggleButtonOn);
            toolbarToggleButtonOff.SetBackground(HOGUITexture.checkboxOff, true, true);

            // Controls /////////////////////////////////////////////
            toolbarTextField = new GUIStyle(EditorStyles.toolbarTextField);

            // Bars /////////////////////////////////////////////////
            // Toolbar
            toolbar = new GUIStyle(EditorStyles.toolbar);
            toolbarLabel = new GUIStyle(EditorStyles.miniLabel) { padding = { top = -1, bottom = 0 }, stretchWidth = false };
            toolbarLabelBold = new GUIStyle(toolbarLabel) { font = EditorStyles.miniBoldFont };
            toolbarButton = new GUIStyle(EditorStyles.toolbarButton) {
                fixedHeight = 0, stretchHeight = true, padding = { left = 6, right = 9, top = -2 }
            };
            toolbarIconButton = new GUIStyle(toolbarButton) { fixedWidth = IconButtonWidth, padding = { left = 2, right = 5 } };
            toolbarIconButtonBold = new GUIStyle(toolbarIconButton) { font = EditorStyles.miniBoldFont, padding = { right = 3 } };
            // Menubar
            const int toolbarDiffH = 8;
            const int toolbarDiffHHalf = (int)(toolbarDiffH * 0.5f);
            menubar = new GUIStyle(toolbar) { padding = new RectOffset(0, 0, 0, 0) };
            menubar.fixedHeight += toolbarDiffH;
            menubarLabel = new GUIStyle(toolbarLabel);
            menubarLabel.padding.top += toolbarDiffHHalf;
            menubarLabelBold = new GUIStyle(menubarLabel) { font = EditorStyles.miniBoldFont };
            menubarTitle = new GUIStyle(menubarLabel) { font = EditorStyles.standardFont };
            menubarTitle.padding.top -= 2;
            menubarTitleBold = new GUIStyle(menubarTitle) { font = EditorStyles.boldFont };
            menubarButton = new GUIStyle(toolbarButton);
            menubarIconButton = new GUIStyle(toolbarIconButton);
            menubarIconButton.fixedWidth += toolbarDiffH;
            menubarIconButton.padding.left += toolbarDiffHHalf;
            menubarIconButton.padding.right += toolbarDiffHHalf;

            // Boxes ////////////////////////////////////////////////
            miniBox = new GUIStyle(GUI.skin.box) { font = EditorStyles.miniFont, padding = new RectOffset(3, 5, 4, 4) };
            rowBox = new GUIStyle(GUI.skin.box)
                { margin = new RectOffset(0, 0, 0, 0), padding = new RectOffset(5, 6, 3, 3), overflow = new RectOffset(0, 1, 0, 1) };
            miniRowBox = new GUIStyle(rowBox) { font = EditorStyles.miniFont };
            blankBox = new GUIStyle(GUI.skin.box) { margin = new RectOffset(0, 0, 0, 0), padding = new RectOffset(0, 0, 0, 0) };
            blankBox.SetBackground(EditorGUIUtility.whiteTexture);
//.........这里部分代码省略.........
开发者ID:fergu00,项目名称:hounitylibs,代码行数:101,代码来源:HOGUIStyle.cs


注:本文中的UnityEngine.GUIStyle.SetBackground方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。