本文整理汇总了C#中UnityEditor.SceneView.ShowNotification方法的典型用法代码示例。如果您正苦于以下问题:C# SceneView.ShowNotification方法的具体用法?C# SceneView.ShowNotification怎么用?C# SceneView.ShowNotification使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor.SceneView
的用法示例。
在下文中一共展示了SceneView.ShowNotification方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnScene
static void OnScene(SceneView sceneView)
{
if (snazzy == null || snazzyGrid == null) {InitReferences();}
key = Event.current;
sceneCamera = Camera.current;
// if (sceneCamera != null)
// Handles.Label (sceneCamera.transform.position+(sceneCamera.transform.forward*1),new GUIContent(sceneCamera.transform.rotation.eulerAngles.ToString()));
Key(key,true);
controlID = GUIUtility.hotControl;
// Debug.Log (controlID);
if (snazzy.lookAtSelect) {
if (Selection.activeTransform != null) {
// Debug.Log ("dfd");
if (controlID == 0) sceneView.pivot = Selection.activeTransform.position;
if (key.type == EventType.MouseDown) {
if (Mathf.Abs (sceneCamera.transform.localEulerAngles.z) > 175 && Mathf.Abs (sceneCamera.transform.localEulerAngles.z) < 185)
rotationOld = new Vector2(-sceneCamera.transform.localEulerAngles.x-sceneCamera.transform.localEulerAngles.z,sceneCamera.transform.localEulerAngles.y+sceneCamera.transform.localEulerAngles.z);
else
rotationOld = new Vector2(sceneCamera.transform.localEulerAngles.x,sceneCamera.transform.localEulerAngles.y);
}
else if (key.button == 1) {
sceneCamera.transform.localEulerAngles = new Vector3(DeltaAngle(sceneCamera.transform.localEulerAngles.x),DeltaAngle (sceneCamera.transform.localEulerAngles.y),DeltaAngle (sceneCamera.transform.localEulerAngles.z));
rotationOld += new Vector2(key.delta.y/10,key.delta.x/10);
Quaternion rotation = Quaternion.Euler(rotationOld.x,rotationOld.y,0.0f);
Vector3 position = rotation * new Vector3(0,0,-2) + Selection.activeTransform.position;
sceneCamera.transform.rotation = rotation;
sceneCamera.transform.position = position;
// sceneView.Repaint ();
}
}
if (key.button == 2) {
snazzy.lookAtSelect = false;
SnazzyWindowRepaint();
}
}
// Display Scene Notification
if (notify.Length > 0) {
sceneView.ShowNotification(new GUIContent(notify));
notify = "";
}
if (Selection.activeTransform != null) {
snazzyGrid.transform.position = Selection.activeTransform.position;//gridOffset;
if (Selection.activeTransform != snazzy.oldTransform) {
snazzy.oldPosition = Selection.activeTransform.position;
}
}
if (snazzy.lockChild) {
if (Selection.activeTransform != snazzy.oldTransform) ParentChildren();
}
if (snazzy.showGrid) {
if (!snazzy.gridIsEnabled) ShowGrid();
}
else {
if (snazzy.gridIsEnabled) HideGrid();
}
if (Selection.transforms.Length == 0) {
if (snazzy.gridIsEnabled) HideGrid();
}
if (snazzyGrid != null) {
if (snazzy.mov2) snazzyGridRenderer.sharedMaterial.SetFloat("_Scale", snazzy.gridIncrement2*snazzy.gridSize);
else snazzyGridRenderer.sharedMaterial.SetFloat("_Scale", snazzy.gridIncrement*snazzy.gridSize);
snazzyGrid.transform.localScale = new Vector3(snazzy.objectScale*snazzy.moveAmount,snazzy.objectScale*snazzy.moveAmount,snazzy.objectScale*snazzy.moveAmount);
snazzyGridRenderer.sharedMaterial.SetFloat("_SnapAreaSize", snazzy.objectScale/(snazzy.objectScale*snazzy.snapAreaSize));
snazzyGridRenderer.sharedMaterial.SetFloat("_ObjectScale", snazzy.objectScale*snazzy.moveAmount);
snazzyGridRenderer.sharedMaterial.SetFloat("_GridSteps", snazzy.gridSize);
Vector3 gridOffset2 = -(gridOffset/snazzy.gridSize)+new Vector3(snazzy.snapOffset,snazzy.snapOffset,snazzy.snapOffset);
snazzyGridRenderer.sharedMaterial.SetVector("_SnapOffset",gridOffset2);
snazzyGridRenderer.sharedMaterial.SetVector("_GridOffset",gridOffset2);
if (Camera.current != null) {
// Vector3 cameraForward = Camera.current.transform.forward;
//snazzyGridRenderer.sharedMaterial.SetFloat("_X", cameraForward.x);
//snazzyGridRenderer.sharedMaterial.SetFloat("_Y", cameraForward.y);
//snazzyGridRenderer.sharedMaterial.SetFloat("_Z", cameraForward.z);
snazzyGridRenderer.sharedMaterial.SetFloat("_Fresnel", snazzy.viewDependency);
}
}
}