本文整理汇总了C#中UnityEditor.SceneView.FrameSelected方法的典型用法代码示例。如果您正苦于以下问题:C# SceneView.FrameSelected方法的具体用法?C# SceneView.FrameSelected怎么用?C# SceneView.FrameSelected使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor.SceneView
的用法示例。
在下文中一共展示了SceneView.FrameSelected方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnGUI
//.........这里部分代码省略.........
}
}
num5++;
}
Color centerColor2 = Handles.centerColor;
centerColor2.a *= this.faded2Dgray * this.m_Visible.faded;
if (centerColor2.a > 0f)
{
GUI.color = centerColor2;
GUI.Label(rect, SceneViewRotation.kDirNames[num2], SceneViewRotation.styles.viewLabelStyleCentered);
}
if (this.faded2Dgray < 1f)
{
this.DrawIsoStatusSymbol(new Vector3(position.x - 8f, position.y + 8.5f, 0f), view, 1f - this.faded2Dgray);
}
Handles.EndGUI();
for (int j = 0; j < 3; j++)
{
Vector3 rhs = SceneViewRotation.kDirectionRotations[j] * Vector3.forward;
this.dirVisible[j].target = (Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.9f);
}
float num6 = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f;
this.AxisSelectors(view, camera, num6, -1f, SceneViewRotation.styles.viewAxisLabelStyle);
Color color = Handles.centerColor;
color = Color.Lerp(color, Color.gray, this.faded2Dgray);
color.a *= this.m_Visible.faded;
if (color.a <= 0.1f)
{
GUI.enabled = false;
}
Handles.color = color;
if (Handles.Button(Vector3.zero, Quaternion.identity, num6 * 0.8f, num6, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode)
{
if (Event.current.clickCount == 2)
{
view.FrameSelected();
}
else
{
if (Event.current.shift || Event.current.button == 2)
{
this.ViewFromNiceAngle(view, true);
}
else
{
this.ViewSetOrtho(view, !view.orthographic);
}
}
}
this.AxisSelectors(view, camera, num6, 1f, SceneViewRotation.styles.viewAxisLabelStyle);
GUI.enabled = true;
if (!view.in2DMode && Event.current.type == EditorGUIUtility.swipeGestureEventType)
{
Event current = Event.current;
Vector3 a;
if (current.delta.y > 0f)
{
a = Vector3.up;
}
else
{
if (current.delta.y < 0f)
{
a = -Vector3.up;
}
else
{
if (current.delta.x < 0f)
{
a = Vector3.right;
}
else
{
a = -Vector3.right;
}
}
}
Vector3 vector = -a - Vector3.forward * 0.9f;
vector = view.camera.transform.TransformDirection(vector);
float num7 = 0f;
int dir = 0;
for (int k = 0; k < 6; k++)
{
float num8 = Vector3.Dot(SceneViewRotation.kDirectionRotations[k] * -Vector3.forward, vector);
if (num8 > num7)
{
num7 = num8;
dir = k;
}
}
this.ViewAxisDirection(view, dir);
Event.current.Use();
}
HandleUtility.PopCamera(camera);
Handles.SetCamera(camera);
if (Event.current.type == EventType.Repaint)
{
Profiler.EndSample();
}
}
示例2: OnGUI
internal void OnGUI(SceneView view)
{
if ((double) Mathf.Min(view.position.width, view.position.height) < 100.0)
return;
if (Event.current.type == EventType.Repaint)
Profiler.BeginSample("SceneView.AxisSelector");
this.HandleContextClick(view);
Camera camera = view.camera;
HandleUtility.PushCamera(camera);
if (camera.orthographic)
camera.orthographicSize = 0.5f;
camera.cullingMask = 0;
camera.transform.position = camera.transform.rotation * new Vector3(0.0f, 0.0f, -5f);
camera.clearFlags = CameraClearFlags.Nothing;
camera.nearClipPlane = 0.1f;
camera.farClipPlane = 10f;
camera.fieldOfView = view.m_Ortho.Fade(70f, 0.0f);
SceneView.AddCursorRect(new Rect((float) ((double) view.position.width - 100.0 + 22.0), 22f, 56f, 102f), MouseCursor.Arrow);
Handles.SetCamera(new Rect(view.position.width - 100f, 0.0f, 100f, 100f), camera);
Handles.BeginGUI();
this.DrawLabels(view);
Handles.EndGUI();
for (int index = 0; index < 3; ++index)
{
Vector3 rhs = SceneViewRotation.kDirectionRotations[index] * Vector3.forward;
this.dirVisible[index].target = (double) Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.899999976158142;
}
float num1 = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f;
this.AxisSelectors(view, camera, num1, -1f, SceneViewRotation.styles.viewAxisLabelStyle);
Color color = Color.Lerp(Handles.centerColor, Color.gray, this.faded2Dgray);
color.a *= this.m_Visible.faded;
if ((double) color.a <= 0.100000001490116)
GUI.enabled = false;
Handles.color = color;
if (Handles.Button(this.m_CenterButtonControlID, Vector3.zero, Quaternion.identity, num1 * 0.8f, num1, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode)
{
if (Event.current.clickCount == 2)
view.FrameSelected();
else if (Event.current.shift || Event.current.button == 2)
this.ViewFromNiceAngle(view, true);
else
this.ViewSetOrtho(view, !view.orthographic);
}
this.AxisSelectors(view, camera, num1, 1f, SceneViewRotation.styles.viewAxisLabelStyle);
GUI.enabled = true;
if (!view.in2DMode && Event.current.type == EditorGUIUtility.swipeGestureEventType)
{
Event current = Event.current;
Vector3 direction = -((double) current.delta.y <= 0.0 ? ((double) current.delta.y >= 0.0 ? ((double) current.delta.x >= 0.0 ? -Vector3.right : Vector3.right) : -Vector3.up) : Vector3.up) - Vector3.forward * 0.9f;
Vector3 rhs = view.camera.transform.TransformDirection(direction);
float num2 = 0.0f;
int dir = 0;
for (int index = 0; index < 6; ++index)
{
float num3 = Vector3.Dot(SceneViewRotation.kDirectionRotations[index] * -Vector3.forward, rhs);
if ((double) num3 > (double) num2)
{
num2 = num3;
dir = index;
}
}
this.ViewAxisDirection(view, dir);
Event.current.Use();
}
HandleUtility.PopCamera(camera);
Handles.SetCamera(camera);
if (Event.current.type != EventType.Repaint)
return;
Profiler.EndSample();
}
示例3: OnGUI
internal void OnGUI(SceneView view)
{
if (Mathf.Min(view.position.width, view.position.height) >= 100f)
{
if (Event.current.type == EventType.Repaint)
{
Profiler.BeginSample("SceneView.AxisSelector");
}
Camera camera = view.camera;
HandleUtility.PushCamera(camera);
if (camera.orthographic)
{
camera.orthographicSize = 0.5f;
}
camera.cullingMask = 0;
camera.transform.position = (Vector3) (camera.transform.rotation * new Vector3(0f, 0f, -5f));
camera.clearFlags = CameraClearFlags.Nothing;
camera.nearClipPlane = 0.1f;
camera.farClipPlane = 10f;
camera.fieldOfView = view.m_Ortho.Fade(70f, 0f);
SceneView.AddCursorRect(new Rect((view.position.width - 100f) + 22f, 22f, 56f, 102f), MouseCursor.Arrow);
Handles.SetCamera(new Rect(view.position.width - 100f, 0f, 100f, 100f), camera);
Handles.BeginGUI();
Rect position = new Rect((view.position.width - 100f) + 17f, 92f, 66f, 16f);
if (!view.in2DMode && GUI.Button(position, string.Empty, styles.viewLabelStyleLeftAligned))
{
if (Event.current.button == 1)
{
this.DisplayContextMenu(position, view);
}
else
{
this.ViewSetOrtho(view, !view.orthographic);
}
}
int index = 8;
Rect rect2 = position;
float num3 = 0f;
float num4 = 0f;
for (int i = 0; i < kDirNames.Length; i++)
{
if (i != index)
{
num4 += this.dirNameVisible[i].faded;
if (this.dirNameVisible[i].faded > 0f)
{
num3 += styles.viewLabelStyleLeftAligned.CalcSize(EditorGUIUtility.TempContent(kDirNames[i])).x * this.dirNameVisible[i].faded;
}
}
}
if (num4 > 0f)
{
num3 /= num4;
}
rect2.x += 37f - (num3 * 0.5f);
rect2.x = Mathf.RoundToInt(rect2.x);
for (int j = 0; (j < this.dirNameVisible.Length) && (j < kDirNames.Length); j++)
{
if (j != index)
{
Color color = Handles.centerColor;
color.a *= this.dirNameVisible[j].faded;
if (color.a > 0f)
{
GUI.color = color;
GUI.Label(rect2, kDirNames[j], styles.viewLabelStyleLeftAligned);
}
}
}
Color centerColor = Handles.centerColor;
centerColor.a *= this.faded2Dgray * this.m_Visible.faded;
if (centerColor.a > 0f)
{
GUI.color = centerColor;
GUI.Label(position, kDirNames[index], styles.viewLabelStyleCentered);
}
if (this.faded2Dgray < 1f)
{
this.DrawIsoStatusSymbol(new Vector3(rect2.x - 8f, rect2.y + 8.5f, 0f), view, 1f - this.faded2Dgray);
}
Handles.EndGUI();
for (int k = 0; k < 3; k++)
{
Vector3 rhs = (Vector3) (kDirectionRotations[k] * Vector3.forward);
this.dirVisible[k].target = Mathf.Abs(Vector3.Dot(camera.transform.forward, rhs)) < 0.9f;
}
float size = HandleUtility.GetHandleSize(Vector3.zero) * 0.2f;
this.AxisSelectors(view, camera, size, -1f, styles.viewAxisLabelStyle);
Color color3 = Color.Lerp(Handles.centerColor, Color.gray, this.faded2Dgray);
color3.a *= this.m_Visible.faded;
if (color3.a <= 0.1f)
{
GUI.enabled = false;
}
Handles.color = color3;
if (Handles.Button(Vector3.zero, Quaternion.identity, size * 0.8f, size, new Handles.DrawCapFunction(Handles.CubeCap)) && !view.in2DMode)
{
if (Event.current.clickCount == 2)
{
view.FrameSelected();
//.........这里部分代码省略.........