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C# XmlElement.GetInnerText方法代码示例

本文整理汇总了C#中System.Xml.XmlElement.GetInnerText方法的典型用法代码示例。如果您正苦于以下问题:C# XmlElement.GetInnerText方法的具体用法?C# XmlElement.GetInnerText怎么用?C# XmlElement.GetInnerText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Xml.XmlElement的用法示例。


在下文中一共展示了XmlElement.GetInnerText方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HtmlElement

// コンストラクタ
		/// <summary>
		/// XmlNode を指定して、HtmlElement クラスのインスタンスを開始します。
		/// </summary>
		public HtmlElement(XmlElement e) : base(e){
			myNote = e.GetInnerText(HatomaruHtmlRef.NoteElementName);
			myNoteJa = e.GetInnerText(HatomaruHtmlRef.NoteJaElementName);
			string omitStr = e.GetInnerText(HatomaruHtmlRef.OmitElementName);
			if(omitStr != null && omitStr.Length == 2){
				myOmitStartTag = omitStr[0] == 'o';
				myOmitEndTag = omitStr[1] == 'o';
			}
		}
开发者ID:bakera,项目名称:Hatomaru.dll,代码行数:13,代码来源:htmlElement.cs

示例2: HtmlAttribute

// コンストラクタ
		/// <summary>
		/// XmlNode を指定して、HtmlElement クラスのインスタンスを開始します。
		/// </summary>
		public HtmlAttribute(XmlElement e) : base(e){
			myNote = e.GetInnerText(HatomaruHtmlRef.NoteElementName);
			myDefault = e.GetInnerText(HatomaruHtmlRef.DefaultElementName);
			myFor = e.GetAttributeValue(HatomaruHtmlRef.ForAttributeName);
			if(string.IsNullOrEmpty(myId)){
				myId = myName;
				if(!string.IsNullOrEmpty(myFor)) myId += IdSeparator + myFor;
			}
		}
开发者ID:bakera,项目名称:Hatomaru.dll,代码行数:13,代码来源:htmlAttribute.cs

示例3: GameAchievement

        internal GameAchievement(long steamid64, int appid, XmlElement data)
        {
            SteamID64 = steamid64;
            AppID     = appid;
            Data      = data;

            Name      = data.GetInnerText("name");
            Unlocked  = data.Attributes["closed"] != null;

            if (data.GetElementsByTagName("unlockTimestamp").Count > 0)
                Timestamp = new DateTime(Convert.ToInt32(data.GetInnerText("unlockTimestamp")));
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:12,代码来源:Base.cs

示例4: Load

	// publicメソッド

		// XmlElementからAmazonItemのプロパティをロードします。
		public void Load(XmlElement itemElement){
			if(itemElement.Name != ItemElementName){
				throw new ArgumentException("AmazonItemをロードしようとしましたが、Item要素が渡されませんでした。要素名:" + itemElement.Name);
			}
			this.Asin = itemElement.GetInnerText(AsinElementName);
			this.DetailPageUrl = itemElement.GetInnerText(DetailPageUrlElementName);

			XmlElement attrElement = itemElement[ItemAttributesElementName];
			if(attrElement != null){
				this.Title = attrElement.GetInnerText(TitleElementName);
			}
			XmlNodeList imageElements = itemElement.GetElementsByTagName(ImageElementName);
			if(imageElements.Count > 0) this.Image = new AmazonImage(imageElements[0] as XmlElement);
		}
开发者ID:bakera,项目名称:Hatomaru.dll,代码行数:17,代码来源:AmazonItem.cs

示例5: TF2Class

 public TF2Class(XmlElement data)
     : base(data)
 {
     MaxBuildingsDestroyed = int.Parse(data.GetInnerText("ibuildingsdestroyed"));
     MaxCaptures           = int.Parse(data.GetInnerText("ipointcaptures"));
     MaxDamage             = int.Parse(data.GetInnerText("idamagedealt"));
     MaxDefenses           = int.Parse(data.GetInnerText("ipointdefenses"));
     MaxDominations        = int.Parse(data.GetInnerText("idominations"));
     MaxKillAssists        = int.Parse(data.GetInnerText("ikillassists"));
     MaxKills              = int.Parse(data.GetInnerText("inumberofkills"));
     MaxRevenges           = int.Parse(data.GetInnerText("irevenge"));
     MaxScore              = int.Parse(data.GetInnerText("ipointsscored"));
     MaxTimeAlive          = int.Parse(data.GetInnerText("iplaytime"));
 }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:14,代码来源:TeamFortress2.cs

示例6: L4DFavourite

 public L4DFavourite(XmlElement data)
 {
     Campaign               =           data.GetInnerText("campaign");
     CampaignPercentage     = int.Parse(data.GetInnerText("campaignpct"));
     Character              =           data.GetInnerText("character");
     CharacterPercentage    = int.Parse(data.GetInnerText("characterpct"));
     Level1Weapon           =           data.GetInnerText("weapon1");
     Level1WeaponPercentage = int.Parse(data.GetInnerText("weapon1pct"));
     Level2Weapon           =           data.GetInnerText("weapon2");
     Level2WeaponPercentage = int.Parse(data.GetInnerText("weapon2pct"));
 }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:11,代码来源:Left4Dead.cs

示例7: TF2Spy

 public TF2Spy(XmlElement data)
     : base(data)
 {
     MaxBackstabs     = int.Parse(data.GetInnerText("ibackstabs"));
     MaxHealthLeeched = int.Parse(data.GetInnerText("ihealthpointsleached"));
 }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:6,代码来源:TeamFortress2.cs

示例8: L4D2ScavengeStats

        public L4D2ScavengeStats(XmlElement data)
        {
            AverageCansPerRound = float.Parse(data.GetInnerText("avgcansperround"));
            PerfectRounds       = int.Parse(data.GetInnerText("perfect16canrounds"));
            RoundsLost          = int.Parse(data.GetInnerText("roundslost"));
            RoundsPlayed        = int.Parse(data.GetInnerText("roundsplayed"));
            RoundsWon           = int.Parse(data.GetInnerText("roundswon"));
            TotalCans           = int.Parse(data.GetInnerText("totalcans"));

            List<L4D2ScavengeMapStats> mapList = new List<L4D2ScavengeMapStats>();
            foreach (XmlElement map in data.GetXmlElement("mapstats")) {
                mapList.Add(new L4D2ScavengeMapStats(map));
            }
            MapStats = mapList.ToArray();
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:15,代码来源:Left4Dead.cs

示例9: DoDSClass

        public DoDSClass(XmlElement data)
        {
            Key = data.GetAttribute("key");

            Name = data.GetInnerText("name");

            Blocks       = int.Parse(data.GetInnerText("blocks"));
            BombsDefused = int.Parse(data.GetInnerText("bombsdefused"));
            BombsPlanted = int.Parse(data.GetInnerText("bombsplanted"));
            Captures     = int.Parse(data.GetInnerText("captures"));
            Deaths       = int.Parse(data.GetInnerText("deaths"));
            Dominations  = int.Parse(data.GetInnerText("dominations"));
            Kills        = int.Parse(data.GetInnerText("kills"));
            RoundsLost   = int.Parse(data.GetInnerText("roundslost"));
            RoundsWon    = int.Parse(data.GetInnerText("roundswon"));
            RoundsLost   = int.Parse(data.GetInnerText("roundslost"));
            Revenges     = int.Parse(data.GetInnerText("revenges"));

            PlayTime = int.Parse(data.GetInnerText("playtime"));
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:20,代码来源:DayOfDefeatSource.cs

示例10: AlienSwarmFavorites

        public AlienSwarmFavorites(XmlElement data)
        {
            Class           =             data.GetInnerText("class");
            ClassImage      =             data.GetInnerText("classimg");
            ClassPercentage = float.Parse(data.GetInnerText("classpct"));

            Difficulty           =             data.GetInnerText("difficulty");
            DifficultyPercentage = float.Parse(data.GetInnerText("difficultypct"));

            Extra           =             data.GetInnerText("extra");
            ExtraImage      =             data.GetInnerText("extraimg");
            ExtraPercentage = float.Parse(data.GetInnerText("extrapct"));

            Marine           =             data.GetInnerText("marine");
            MarineImage      =             data.GetInnerText("marineimg");
            MarinePercentage = float.Parse(data.GetInnerText("marinepct"));

            Mission           =             data.GetInnerText("mission");
            MissionImage      =             data.GetInnerText("missionimg");
            MissionPercentage = float.Parse(data.GetInnerText("missionpct"));

            PrimaryWeapon           =             data.GetInnerText("primary");
            PrimaryWeaponImage      =             data.GetInnerText("primaryimg");
            PrimaryWeaponPercentage = float.Parse(data.GetInnerText("primarypct"));

            SecondaryWeapon           =             data.GetInnerText("secondary");
            SecondaryWeaponImage      =             data.GetInnerText("secondaryimg");
            SecondaryWeaponPercentage = float.Parse(data.GetInnerText("secondarypct"));
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:29,代码来源:AlienSwarm.cs

示例11: AlienSwarmWeapon

 public AlienSwarmWeapon(XmlElement data)
     : base(data)
 {
     Accuracy     = float.Parse(data.GetInnerText("accuracy"));
     Damage       =   int.Parse(data.GetInnerText("damage"));
     FriendlyFire =   int.Parse(data.GetInnerText("friendlyfire"));
     Name         =             data.GetInnerText("name");
     Shots        =   int.Parse(data.GetInnerText("shotsfired"));
 }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:9,代码来源:AlienSwarm.cs

示例12: CSSLastMatchStats

        public CSSLastMatchStats(XmlElement data)
        {
            CostPerKill    = float.Parse(data.GetInnerText("costkill"));
            CTWins         =   int.Parse(data.GetInnerText("ct_wins"));
            Damage         =   int.Parse(data.GetInnerText("dmg"));
            Deaths         =   int.Parse(data.GetInnerText("deaths"));
            Dominations    =   int.Parse(data.GetInnerText("dominations"));
            FavoriteWeapon =   int.Parse(data.GetInnerText("favwpnid"));
            Kills          =   int.Parse(data.GetInnerText("kills"));
            MaxPlayers     =   int.Parse(data.GetInnerText("max_players"));
            Money          =   int.Parse(data.GetInnerText("money"));
            Revenges       =   int.Parse(data.GetInnerText("revenges"));
            Stars          =   int.Parse(data.GetInnerText("stars"));
            TWins          =   int.Parse(data.GetInnerText("t_wins"));
            Wins           =   int.Parse(data.GetInnerText("wins"));

            if (Deaths == 0)
                KDRatio = 0;
            else
                KDRatio = Kills / Deaths;
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:21,代码来源:CounterStrikeSource.cs

示例13: CSSWeapon

        public CSSWeapon(string weaponname, XmlElement data)
        {
            Name = weaponname;

            if ((Name != "grenade") && (Name != "knife"))
            {
                Favorite = data.GetInnerText("favorite").Equals(Name);
                Kills = int.Parse(data.GetInnerText(Name + "_kills"));
                Shots = int.Parse(data.GetInnerText(Name + "_shots"));

                if (Shots != 0)
                {
                    Accuracy = Hits / Shots;
                    KSRatio = Kills / Shots;
                }
                else
                {
                    Accuracy = 0;
                    KSRatio = 0;
                }
            }
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:22,代码来源:CounterStrikeSource.cs

示例14: L4DTeamPlayStats

        public L4DTeamPlayStats(XmlElement data)
        {
            Revived                 =   int.Parse(data.GetInnerText("revived"));
            MostRevivedDifficulty   =             data.GetInnerText("reviveddiff");
            AverageRevived          = float.Parse(data.GetInnerText("revivedavg"));
            AverageWasRevived       = float.Parse(data.GetInnerText("wasrevivedavg"));
            Protected               =   int.Parse(data.GetInnerText("protected"));
            MostProtectedDifficulty =             data.GetInnerText("protecteddiff");
            AverageProtected        = float.Parse(data.GetInnerText("protectedavg"));
            AverageWasProtected     = float.Parse(data.GetInnerText("wasprotectedavg"));
            FriendlyFireDamage      =   int.Parse(data.GetInnerText("ffdamage"));

            MostFriendlyFireDamageDifficulty =    data.GetInnerText("ffdamagediff");
            AverageFriendlyFireDamage=float.Parse(data.GetInnerText("ffdamageavg"));
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:15,代码来源:Left4Dead.cs

示例15: CSSMap

        public CSSMap(string mapname, XmlElement data)
        {
            Name = mapname;
            Favorite = data.GetInnerText("favorite").Equals(Name);
            RoundsPlayed = int.Parse(data.GetInnerText(Name + "_rounds"));
            RoundsWon = int.Parse(data.GetInnerText(Name + "_wins"));
            RoundsLost = RoundsPlayed - RoundsWon;

            RoundsWonPercentage = (RoundsPlayed > 0) ? ((float)RoundsWon / RoundsPlayed) : 0;
        }
开发者ID:nefarius,项目名称:steam-condenser-csharp,代码行数:10,代码来源:CounterStrikeSource.cs


注:本文中的System.Xml.XmlElement.GetInnerText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。