当前位置: 首页>>代码示例>>C#>>正文


C# MeshGeometry3D.SetValue方法代码示例

本文整理汇总了C#中System.Windows.Media.Media3D.MeshGeometry3D.SetValue方法的典型用法代码示例。如果您正苦于以下问题:C# MeshGeometry3D.SetValue方法的具体用法?C# MeshGeometry3D.SetValue怎么用?C# MeshGeometry3D.SetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Windows.Media.Media3D.MeshGeometry3D的用法示例。


在下文中一共展示了MeshGeometry3D.SetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildScene

        /// <summary>
        /// This version uses the new Geometry representation
        /// </summary>
        /// <param name="model"></param>
        /// <param name="context"></param>
        /// <param name="exclude">List of type to exclude, by default excplict openings and spaces are excluded if exclude = null</param>
        /// <returns></returns>
        private void BuildScene(Xbim3DModelContext context)
        {
           
            //get a list of all the unique styles
            Dictionary<int, WpfMaterial> styles = new Dictionary<int, WpfMaterial>();
            Dictionary<int, MeshGeometry3D> shapeGeometries = new Dictionary<int, MeshGeometry3D>();
            Dictionary<int, WpfMeshGeometry3D> meshSets = new Dictionary<int, WpfMeshGeometry3D>();
            Model3DGroup opaques = new Model3DGroup();
            Model3DGroup transparents = new Model3DGroup();

            foreach (var shapeGeom in context.ShapeGeometries())
            {
                MeshGeometry3D wpfMesh = new MeshGeometry3D();
                wpfMesh.SetValue(TagProperty, shapeGeom); //don't read the geometry into the mesh yet as we do not know where the instance is located
                shapeGeometries.Add(shapeGeom.ShapeLabel, wpfMesh);
            }


            foreach (var style in context.SurfaceStyles())
            {
                WpfMaterial wpfMaterial = new WpfMaterial();
                wpfMaterial.CreateMaterial(style);
                styles.Add(style.DefinedObjectId, wpfMaterial);
                WpfMeshGeometry3D mg = new WpfMeshGeometry3D(wpfMaterial, wpfMaterial);
                meshSets.Add(style.DefinedObjectId, mg);
                if (style.IsTransparent)
                    transparents.Children.Add(mg);
                else
                    opaques.Children.Add(mg);

            }

            ////if (!styles.Any()) return ; //this should always have something unless the model is empty
            ////double metre = model.ModelFactors.OneMetre;
            ////XbimMatrix3D wcsTransform = XbimMatrix3D.CreateTranslation(_modelTranslation) * XbimMatrix3D.CreateScale((float)(1 / metre));

            ////foreach (var shapeInstance in context.ShapeInstances()
            ////        .Where(s => s.RepresentationType == XbimGeometryRepresentationType.OpeningsAndAdditionsIncluded &&
            ////            !typeof(IfcFeatureElement).IsAssignableFrom(IfcMetaData.GetType(s.IfcTypeId)) &&
            ////            !typeof(IfcSpace).IsAssignableFrom(IfcMetaData.GetType(s.IfcTypeId))))
            ////{
            ////    int styleId = shapeInstance.StyleLabel > 0 ? shapeInstance.StyleLabel : shapeInstance.IfcTypeId * -1;

            ////    //GET THE ACTUAL GEOMETRY 
            ////    MeshGeometry3D wpfMesh;
            ////    //see if we have already read it
            ////    if (shapeGeometries.TryGetValue(shapeInstance.ShapeGeometryLabel, out wpfMesh))
            ////    {
            ////        GeometryModel3D mg = new GeometryModel3D(wpfMesh, styles[styleId]);
            ////        mg.SetValue(TagProperty, new XbimInstanceHandle(model, shapeInstance.IfcProductLabel, shapeInstance.IfcTypeId));
            ////        mg.BackMaterial = mg.Material;
            ////        mg.Transform = XbimMatrix3D.Multiply(shapeInstance.Transformation, wcsTransform).ToMatrixTransform3D();
            ////        if (styles[styleId].IsTransparent)
            ////            transparents.Children.Add(mg);
            ////        else
            ////            opaques.Children.Add(mg);
            ////    }
            ////    else //we need to get the shape geometry
            ////    {
            ////        XbimShapeGeometry shapeGeom = context.ShapeGeometry(shapeInstance.ShapeGeometryLabel);
            ////        if (shapeGeom.ReferenceCount > 1) //only store if we are going to use again
            ////        {
            ////            wpfMesh = new MeshGeometry3D();
            ////            wpfMesh.Read(shapeGeom.ShapeData);
            ////            shapeGeometries.Add(shapeInstance.ShapeGeometryLabel, wpfMesh);
            ////            GeometryModel3D mg = new GeometryModel3D(wpfMesh, styles[styleId]);
            ////            mg.SetValue(TagProperty, new XbimInstanceHandle(model, shapeInstance.IfcProductLabel, shapeInstance.IfcTypeId));
            ////            mg.BackMaterial = mg.Material;
            ////            mg.Transform = XbimMatrix3D.Multiply(shapeInstance.Transformation, wcsTransform).ToMatrixTransform3D();
            ////            if (styles[styleId].IsTransparent)
            ////                transparents.Children.Add(mg);
            ////            else
            ////                opaques.Children.Add(mg);
            ////        }
            ////        else //it is a one off, merge it with shapes of a similar material
            ////        {
            ////            WpfMeshGeometry3D mg = meshSets[styleId];
            ////            mg.Add(shapeGeom.ShapeData,
            ////                shapeInstance.IfcTypeId,
            ////                shapeInstance.IfcProductLabel,
            ////                shapeInstance.InstanceLabel,
            ////                XbimMatrix3D.Multiply(shapeInstance.Transformation, wcsTransform), 0);
            ////        }
            ////    }

            ////}

            if (opaques.Children.Any())
            {
                ModelVisual3D mv = new ModelVisual3D();
                mv.Content = opaques;
                Opaques.Children.Add(mv);
                if (_modelBounds.IsEmpty) _modelBounds = mv.Content.Bounds.ToXbimRect3D();
//.........这里部分代码省略.........
开发者ID:tnesser,项目名称:XbimWindowsUI,代码行数:101,代码来源:Xbim3DViewerControl.xaml.cs


注:本文中的System.Windows.Media.Media3D.MeshGeometry3D.SetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。