本文整理汇总了C#中System.Windows.Media.Media3D.MeshGeometry3D.GenerateSphericalTextureCoordinates方法的典型用法代码示例。如果您正苦于以下问题:C# MeshGeometry3D.GenerateSphericalTextureCoordinates方法的具体用法?C# MeshGeometry3D.GenerateSphericalTextureCoordinates怎么用?C# MeshGeometry3D.GenerateSphericalTextureCoordinates使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Media.Media3D.MeshGeometry3D
的用法示例。
在下文中一共展示了MeshGeometry3D.GenerateSphericalTextureCoordinates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Generate
// Generates sphere with radius 1 in position (0,0,0)
static void Generate(MeshGeometry3D mesh, int divisions)
{
nextIndex = 0;
AddBaseTriangle(mesh, new Point3D(0, 0, 1), new Point3D(1, 0, 0), new Point3D(0, 1, 0));
AddBaseTriangle(mesh, new Point3D(1, 0, 0), new Point3D(0, 0, -1), new Point3D(0, 1, 0));
AddBaseTriangle(mesh, new Point3D(0, 0, -1), new Point3D(-1, 0, 0), new Point3D(0, 1, 0));
AddBaseTriangle(mesh, new Point3D(-1, 0, 0), new Point3D(0, 0, 1), new Point3D(0, 1, 0));
AddBaseTriangle(mesh, new Point3D(1, 0, 0), new Point3D(0, 0, 1), new Point3D(0, -1, 0));
AddBaseTriangle(mesh, new Point3D(0, 0, -1), new Point3D(1, 0, 0), new Point3D(0, -1, 0));
AddBaseTriangle(mesh, new Point3D(-1, 0, 0), new Point3D(0, 0, -1), new Point3D(0, -1, 0));
AddBaseTriangle(mesh, new Point3D(0, 0, 1), new Point3D(-1, 0, 0), new Point3D(0, -1, 0));
for (int division = 1; division < divisions; division++) Divide(mesh);
mesh.GenerateSphericalTextureCoordinates(new Vector3D(1, 0, 0));
}