本文整理汇总了C#中System.Windows.Forms.TreeNode.IsRootEntityNode方法的典型用法代码示例。如果您正苦于以下问题:C# TreeNode.IsRootEntityNode方法的具体用法?C# TreeNode.IsRootEntityNode怎么用?C# TreeNode.IsRootEntityNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Forms.TreeNode
的用法示例。
在下文中一共展示了TreeNode.IsRootEntityNode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PopulateRightClickItems
//.........这里部分代码省略.........
#endregion
#region IsScreenObjectContainerNode
else if (node.IsRootObjectNode())
{
if (menuShowingAction == MenuShowingAction.RightButtonDrag)
{
menu.Items.Add(mAddEntityInstance);
menu.Items.Add(mAddEntityList);
}
else
{
menu.Items.Add(form.addObjectToolStripMenuItem);
}
}
#endregion
#region IsGlobalContentContainerNode
else if (node.IsGlobalContentContainerNode())
{
menu.Items.Add(form.addFileToolStripMenuItem);
menu.Items.Add(form.addFolderToolStripMenuItem);
menu.Items.Add(form.reGenerateCodeToolStripMenuItem);
menu.Items.Add(form.viewInExplorerToolStripMenuItem);
menu.Items.Add(mViewFileLoadOrder);
}
#endregion
#region IsRootEntityNode
else if (node.IsRootEntityNode())
{
menu.Items.Add(form.addEntityToolStripMenuItem);
mImportElement.Text = "Import Entity";
menu.Items.Add(mImportElement);
menu.Items.Add(form.addFolderToolStripMenuItem);
}
#endregion
#region IsRootScreenNode
else if (node.IsRootScreenNode())
{
menu.Items.Add(form.addScreenToolStripMenuItem);
mImportElement.Text = "Import Screen";
menu.Items.Add(mImportElement);
}
#endregion
#region IsRootBehaviorsNode
else if (node.IsRootBehaviorsNode())
{
menu.Items.Add(form.addBehaviorToolStripMenuItem);
menu.Items.Add(form.openBehaviorFolderToolStripMenuItem);
menu.Items.Add(form.importBehaviorToolStripMenuItem);
}
#endregion
#region IsRootCustomVariables
示例2: AddDirectory
public void AddDirectory(string folderName, TreeNode treeNodeToAddTo)
{
if (treeNodeToAddTo.IsGlobalContentContainerNode())
{
string rootDirectory = FileManager.RelativeDirectory;
if (ProjectManager.ContentProject != null)
{
rootDirectory = ProjectManager.ContentProject.Directory;
}
string directory = rootDirectory + "GlobalContent/" + folderName;
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsRootEntityNode())
{
string directory = FileManager.RelativeDirectory + "Entities/" +
folderName;
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsDirectoryNode())
{
// This used to use RelativeDirectory, but
// I think we want this to be content, so not
// sure why it uses RelativeDirectory...
//string directory = FileManager.RelativeDirectory +
// currentTreeNode.GetRelativePath() +
// tiw.Result;
// Update October 16, 2011
// An Enity has both folders
// in the code folder (represented
// by RelativeDirectory) as well as
// in the Content project. An Entity
// may not have files in the Content folder,
// but it must have code files. Therefore, we
// create folders in the code directory tree and
// we worry about content when NamedObjectSaves are
// added to a given Entity later.
//string directory = currentTreeNode.GetRelativePath() +
// tiw.Result;
// Update February 17, 2012
// But...when we add a new folder
// to an Entity, we want that folder
// to show up in the tree view in Glue.
// Glue only scans the content folder, so
// we want to make sure this folder exists
// so it shows up okay.
string directory = FileManager.RelativeDirectory +
treeNodeToAddTo.GetRelativePath() +
folderName;
directory = ProjectManager.MakeAbsolute(directory, true);
Directory.CreateDirectory(directory);
directory = ProjectManager.ContentDirectory +
treeNodeToAddTo.GetRelativePath() +
folderName;
directory = ProjectManager.MakeAbsolute(directory, true);
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsFilesContainerNode() || treeNodeToAddTo.IsFolderInFilesContainerNode())
{
string directory =
treeNodeToAddTo.GetRelativePath() + folderName;
Directory.CreateDirectory(ProjectManager.MakeAbsolute(directory, true));
if (EditorLogic.CurrentEntityTreeNode != null)
{
EditorLogic.CurrentEntityTreeNode.UpdateReferencedTreeNodes();
}
else if (EditorLogic.CurrentScreenTreeNode != null)
{
EditorLogic.CurrentScreenTreeNode.UpdateReferencedTreeNodes();
}
}
else if (treeNodeToAddTo.IsFolderInFilesContainerNode())
{
throw new NotImplementedException();
}
var containingElementNode = treeNodeToAddTo.GetContainingElementTreeNode();
IElement element = null;
if (containingElementNode != null)
{
element = containingElementNode.Tag as IElement;
}
if (containingElementNode == null)
{
GlueCommands.Self.RefreshCommands.RefreshGlobalContent();
}
else
//.........这里部分代码省略.........
示例3: MoveEntityOn
public static TreeNode MoveEntityOn(EntityTreeNode treeNodeMoving, TreeNode targetNode)
{
TreeNode newTreeNode = null;
#region Moving the Entity into (or out of) a directory
if (targetNode.IsDirectoryNode() || targetNode.IsRootEntityNode())
{
MoveEntityToDirectory(treeNodeMoving, targetNode);
}
#endregion
#region Moving an Entity onto another element to create an instance
else if (targetNode.IsEntityNode() || targetNode.IsScreenNode() || targetNode.IsRootNamedObjectNode())
{
bool isValidDrop = true;
// Make sure that we don't drop an Entity into its own Objects
if (targetNode.IsRootNamedObjectNode())
{
if(treeNodeMoving == targetNode.GetContainingElementTreeNode())
{
isValidDrop = false;
}
}
if (isValidDrop)
{
newTreeNode = MoveEntityOntoElement(treeNodeMoving, targetNode, newTreeNode);
}
}
#endregion
#region Moving an Entity onto a NamedObject (currently supports only Lists)
else if (targetNode.IsNamedObjectNode())
{
// Allow drop only if it's a list or Layer
NamedObjectSave targetNamedObjectSave = targetNode.Tag as NamedObjectSave;
if (!targetNamedObjectSave.IsList && !targetNamedObjectSave.IsLayer)
{
MessageBox.Show("The target is not a List or Layer so we can't add an Object to it.", "Target not valid");
}
if (targetNamedObjectSave.IsLayer)
{
TreeNode parent = targetNode.Parent;
newTreeNode = MoveEntityOn(treeNodeMoving, parent);
// this created a new NamedObjectSave. Let's put that on the Layer
MoveNamedObject(newTreeNode, targetNode);
}
else
{
// Make sure that the two types match
string listType = targetNamedObjectSave.SourceClassGenericType;
if (listType != treeNodeMoving.EntitySave.Name)
{
MessageBox.Show("The target list type is of type\n\n" +
listType +
"\n\nBut the Entity is of type\n\n" +
treeNodeMoving.EntitySave.Name +
"\n\nCould not add an instance to the list", "Could not add instance");
}
else
{
NamedObjectSave namedObject = new NamedObjectSave();
namedObject.InstanceName =
FileManager.RemovePath(listType) + "1";
StringFunctions.MakeNameUnique<NamedObjectSave>(
namedObject, targetNamedObjectSave.ContainedObjects);
// Not sure if we need to set this or not, but I think
// any instance added to a list will not be defined by base
namedObject.DefinedByBase = false;
NamedObjectSaveExtensionMethodsGlue.AddNamedObjectToCurrentNamedObjectList(namedObject);
ElementViewWindow.GenerateSelectedElementCode();
// Don't save the Glux, the caller of this method will take care of it
// GluxCommands.Self.SaveGlux();
}
}
}
#endregion
else if (targetNode.IsGlobalContentContainerNode())
{
AskAndAddAllContainedRfsToGlobalContent(treeNodeMoving.SaveObjectAsElement);
}
return newTreeNode;
}