本文整理汇总了C#中System.Windows.Forms.TreeNode.GetContainingElementTreeNode方法的典型用法代码示例。如果您正苦于以下问题:C# TreeNode.GetContainingElementTreeNode方法的具体用法?C# TreeNode.GetContainingElementTreeNode怎么用?C# TreeNode.GetContainingElementTreeNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Forms.TreeNode
的用法示例。
在下文中一共展示了TreeNode.GetContainingElementTreeNode方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MoveEntityOn
public static TreeNode MoveEntityOn(EntityTreeNode treeNodeMoving, TreeNode targetNode)
{
TreeNode newTreeNode = null;
#region Moving the Entity into (or out of) a directory
if (targetNode.IsDirectoryNode() || targetNode.IsRootEntityNode())
{
MoveEntityToDirectory(treeNodeMoving, targetNode);
}
#endregion
#region Moving an Entity onto another element to create an instance
else if (targetNode.IsEntityNode() || targetNode.IsScreenNode() || targetNode.IsRootNamedObjectNode())
{
bool isValidDrop = true;
// Make sure that we don't drop an Entity into its own Objects
if (targetNode.IsRootNamedObjectNode())
{
if(treeNodeMoving == targetNode.GetContainingElementTreeNode())
{
isValidDrop = false;
}
}
if (isValidDrop)
{
newTreeNode = MoveEntityOntoElement(treeNodeMoving, targetNode, newTreeNode);
}
}
#endregion
#region Moving an Entity onto a NamedObject (currently supports only Lists)
else if (targetNode.IsNamedObjectNode())
{
// Allow drop only if it's a list or Layer
NamedObjectSave targetNamedObjectSave = targetNode.Tag as NamedObjectSave;
if (!targetNamedObjectSave.IsList && !targetNamedObjectSave.IsLayer)
{
MessageBox.Show("The target is not a List or Layer so we can't add an Object to it.", "Target not valid");
}
if (targetNamedObjectSave.IsLayer)
{
TreeNode parent = targetNode.Parent;
newTreeNode = MoveEntityOn(treeNodeMoving, parent);
// this created a new NamedObjectSave. Let's put that on the Layer
MoveNamedObject(newTreeNode, targetNode);
}
else
{
// Make sure that the two types match
string listType = targetNamedObjectSave.SourceClassGenericType;
if (listType != treeNodeMoving.EntitySave.Name)
{
MessageBox.Show("The target list type is of type\n\n" +
listType +
"\n\nBut the Entity is of type\n\n" +
treeNodeMoving.EntitySave.Name +
"\n\nCould not add an instance to the list", "Could not add instance");
}
else
{
NamedObjectSave namedObject = new NamedObjectSave();
namedObject.InstanceName =
FileManager.RemovePath(listType) + "1";
StringFunctions.MakeNameUnique<NamedObjectSave>(
namedObject, targetNamedObjectSave.ContainedObjects);
// Not sure if we need to set this or not, but I think
// any instance added to a list will not be defined by base
namedObject.DefinedByBase = false;
NamedObjectSaveExtensionMethodsGlue.AddNamedObjectToCurrentNamedObjectList(namedObject);
ElementViewWindow.GenerateSelectedElementCode();
// Don't save the Glux, the caller of this method will take care of it
// GluxCommands.Self.SaveGlux();
}
}
}
#endregion
else if (targetNode.IsGlobalContentContainerNode())
{
AskAndAddAllContainedRfsToGlobalContent(treeNodeMoving.SaveObjectAsElement);
}
return newTreeNode;
}
示例2: AddDirectory
public void AddDirectory(string folderName, TreeNode treeNodeToAddTo)
{
if (treeNodeToAddTo.IsGlobalContentContainerNode())
{
string rootDirectory = FileManager.RelativeDirectory;
if (ProjectManager.ContentProject != null)
{
rootDirectory = ProjectManager.ContentProject.Directory;
}
string directory = rootDirectory + "GlobalContent/" + folderName;
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsRootEntityNode())
{
string directory = FileManager.RelativeDirectory + "Entities/" +
folderName;
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsDirectoryNode())
{
// This used to use RelativeDirectory, but
// I think we want this to be content, so not
// sure why it uses RelativeDirectory...
//string directory = FileManager.RelativeDirectory +
// currentTreeNode.GetRelativePath() +
// tiw.Result;
// Update October 16, 2011
// An Enity has both folders
// in the code folder (represented
// by RelativeDirectory) as well as
// in the Content project. An Entity
// may not have files in the Content folder,
// but it must have code files. Therefore, we
// create folders in the code directory tree and
// we worry about content when NamedObjectSaves are
// added to a given Entity later.
//string directory = currentTreeNode.GetRelativePath() +
// tiw.Result;
// Update February 17, 2012
// But...when we add a new folder
// to an Entity, we want that folder
// to show up in the tree view in Glue.
// Glue only scans the content folder, so
// we want to make sure this folder exists
// so it shows up okay.
string directory = FileManager.RelativeDirectory +
treeNodeToAddTo.GetRelativePath() +
folderName;
directory = ProjectManager.MakeAbsolute(directory, true);
Directory.CreateDirectory(directory);
directory = ProjectManager.ContentDirectory +
treeNodeToAddTo.GetRelativePath() +
folderName;
directory = ProjectManager.MakeAbsolute(directory, true);
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsFilesContainerNode() || treeNodeToAddTo.IsFolderInFilesContainerNode())
{
string directory =
treeNodeToAddTo.GetRelativePath() + folderName;
Directory.CreateDirectory(ProjectManager.MakeAbsolute(directory, true));
if (EditorLogic.CurrentEntityTreeNode != null)
{
EditorLogic.CurrentEntityTreeNode.UpdateReferencedTreeNodes();
}
else if (EditorLogic.CurrentScreenTreeNode != null)
{
EditorLogic.CurrentScreenTreeNode.UpdateReferencedTreeNodes();
}
}
else if (treeNodeToAddTo.IsFolderInFilesContainerNode())
{
throw new NotImplementedException();
}
var containingElementNode = treeNodeToAddTo.GetContainingElementTreeNode();
IElement element = null;
if (containingElementNode != null)
{
element = containingElementNode.Tag as IElement;
}
if (containingElementNode == null)
{
GlueCommands.Self.RefreshCommands.RefreshGlobalContent();
}
else
//.........这里部分代码省略.........
示例3: DragDropNosOnRootEventsNode
private static bool DragDropNosOnRootEventsNode(TreeNode treeNodeMoving, TreeNode targetNode)
{
bool succeeded = true;
if (treeNodeMoving.GetContainingElementTreeNode() != targetNode.GetContainingElementTreeNode())
{
succeeded = false;
}
if (succeeded)
{
// show the add new variable window and select this object
RightClickHelper.ShowAddEventWindow(treeNodeMoving.Tag as NamedObjectSave);
}
return succeeded;
}
示例4: MoveObjectOnRootCustomVariablesNode
private static bool MoveObjectOnRootCustomVariablesNode(TreeNode treeNodeMoving, TreeNode targetNode)
{
bool succeeded = true;
if (treeNodeMoving.GetContainingElementTreeNode() != targetNode.GetContainingElementTreeNode())
{
succeeded = false;
}
if (succeeded)
{
// show the add new variable window and select this object
RightClickHelper.AddVariableClick( CustomVariableType.Tunneled, ((NamedObjectSave) treeNodeMoving.Tag).InstanceName);
}
return succeeded;
}
示例5: MoveReferencedFile
private static void MoveReferencedFile(TreeNode treeNodeMoving, TreeNode targetNode)
{
while (targetNode != null && targetNode.IsReferencedFile
())
{
targetNode = targetNode.Parent;
}
// If the user drops a file on a Screen or Entity, let's allow them to
// complete the operation on the Files node
if (targetNode is BaseElementTreeNode)
{
targetNode = ((BaseElementTreeNode)targetNode).FilesTreeNode;
}
ReferencedFileSave referencedFileSave = treeNodeMoving.Tag as ReferencedFileSave;
if (targetNode.IsGlobalContentContainerNode())
{
if (targetNode.GetContainingElementTreeNode() == null)
{
string targetDirectory = ProjectManager.MakeAbsolute(targetNode.GetRelativePath(), true);
MoveReferencedFileToDirectory(referencedFileSave, targetDirectory);
}
else
{
DragAddFileToGlobalContent(treeNodeMoving, referencedFileSave);
// This means the user wants to add the file
// to global content.
}
}
else if (targetNode.IsFolderForGlobalContentFiles())
{
string targetDirectory = ProjectManager.MakeAbsolute(targetNode.GetRelativePath(), true);
MoveReferencedFileToDirectory(referencedFileSave, targetDirectory);
}
else if (!targetNode.IsFilesContainerNode() &&
!targetNode.IsFolderInFilesContainerNode() &&
!targetNode.IsFolderForGlobalContentFiles())
{
MessageBox.Show(@"Can't drop this file here");
return;
}
else if (!string.IsNullOrEmpty(referencedFileSave.SourceFile) ||
referencedFileSave.SourceFileCache.Count != 0)
{
MessageBox.Show("Can't move the file\n\n" + referencedFileSave.Name + "\n\nbecause it has source-referencing files. These sources will be broken " +
"if the file is moved. You will need to manually move the file, modify the source references, remove this file, then add the newly-created file.");
return;
}
//if (targetNode.IsFolderInFilesContainerNode() || targetNode.IsFilesContainerNode())
else
{
// See if we're moving the RFS from one Element to another
IElement container = ObjectFinder.Self.GetElementContaining(referencedFileSave);
TreeNode elementTreeNodeDroppingIn = targetNode.GetContainingElementTreeNode();
IElement elementDroppingIn = null;
if (elementTreeNodeDroppingIn != null)
{
// User didn't drop on an entity, but instead on a node within the entity.
// Let's check if it's a subfolder. If so, we need to tell the user that we
// can't add the file in a subfolder.
if (targetNode.IsFolderInFilesContainerNode())
{
MessageBox.Show("Shared files cannot be added to subfolders, so it will be added directly to \"Files\"");
}
elementDroppingIn = elementTreeNodeDroppingIn.Tag as IElement;
}
if (container != elementDroppingIn)
{
ElementViewWindow.SelectedNode = targetNode;
string absoluteFileName = ProjectManager.MakeAbsolute(referencedFileSave.Name, true);
string creationReport;
string errorMessage;
var newlyCreatedFile = ElementCommands.Self.CreateReferencedFileSaveForExistingFile(elementDroppingIn, null, absoluteFileName,
PromptHandleEnum.Prompt,
referencedFileSave.GetAssetTypeInfo(),
out creationReport,
out errorMessage);
ElementViewWindow.UpdateChangedElements();
if (!String.IsNullOrEmpty(errorMessage))
{
MessageBox.Show(errorMessage);
}
else if(newlyCreatedFile != null)
{
GlueCommands.Self.TreeNodeCommands.SelectTreeNode(newlyCreatedFile);
}
}
else
//.........这里部分代码省略.........
示例6: MoveState
private static void MoveState(TreeNode nodeMoving, TreeNode targetNode)
{
IElement currentElement = EditorLogic.CurrentElement;
StateSave toAdd = (StateSave)nodeMoving.Tag;
IElement sourceContainer = nodeMoving.GetContainingElementTreeNode().Tag as IElement;
IElement targetContainer = targetNode.GetContainingElementTreeNode().Tag as IElement;
if (targetNode.IsStateCategoryNode() || targetNode.IsStateListNode())
{
if (sourceContainer == targetContainer)
{
EditorLogic.CurrentElement.RemoveState(EditorLogic.CurrentStateSave);
}
else
{
toAdd = toAdd.Clone();
}
if (targetNode.IsStateCategoryNode())
{
((StateSaveCategory)targetNode.Tag).States.Add(toAdd);
}
else
{
targetContainer.States.Add(toAdd);
}
GlueCommands.Self.GenerateCodeCommands.GenerateElementCode(targetContainer);
GlueCommands.Self.RefreshCommands.RefreshUi(targetContainer);
}
}
示例7: MoveCustomVariable
private static void MoveCustomVariable(TreeNode nodeMoving, TreeNode targetNode)
{
CustomVariable customVariable = nodeMoving.Tag as CustomVariable;
if (targetNode.IsRootEventsNode())
{
// The user dragged a variable onto the events node, so they want to make
// an event for this. We'll assume an "after" event since I think no one makes
// before events
if (customVariable != null)
{
customVariable.CreatesEvent = true;
FlatRedBall.Glue.Events.EventResponseSave eventResponseSave = new Events.EventResponseSave();
eventResponseSave.EventName = "After" + customVariable.Name + "Set";
eventResponseSave.SourceObject = null;
eventResponseSave.SourceObjectEvent = null;
eventResponseSave.SourceVariable = customVariable.Name;
eventResponseSave.BeforeOrAfter = BeforeOrAfter.After;
eventResponseSave.DelegateType = null;
RightClickHelper.AddEventToElementAndSave(EditorLogic.CurrentElement, eventResponseSave);
}
}
else if (targetNode.IsRootCustomVariablesNode())
{
// let's see if the user is moving a variable from one element to another
IElement sourceElement = nodeMoving.GetContainingElementTreeNode().Tag as IElement;
IElement targetElement = targetNode.GetContainingElementTreeNode().Tag as IElement;
if (sourceElement != targetElement)
{
// copying a variable from one element to another
// eventually we need to add some error checking here.
CustomVariable newVariable = customVariable.Clone();
targetElement.CustomVariables.Add(newVariable);
GlueCommands.Self.GenerateCodeCommands.GenerateElementCode(targetElement);
GlueCommands.Self.RefreshCommands.RefreshUi(targetElement);
}
}
}
示例8: MoveStateCategory
private static void MoveStateCategory(TreeNode nodeMoving, TreeNode targetNode)
{
if (targetNode.IsRootCustomVariablesNode() || targetNode.IsCustomVariable())
{
// The user drag+dropped a state category into the variables
// Let's make sure that it's all in the same Element though:
if (targetNode.GetContainingElementTreeNode() == nodeMoving.GetContainingElementTreeNode())
{
StateSaveCategory category = nodeMoving.Tag as StateSaveCategory;
// expose a variable that exposes the category
CustomVariable customVariable = new CustomVariable();
if (category.SharesVariablesWithOtherCategories)
{
customVariable.Type = "VariableState";
customVariable.Name = "CurrentState";
}
else
{
customVariable.Type = category.Name;
customVariable.Name = "Current" + category.Name + "State";
}
IElement element = targetNode.GetContainingElementTreeNode().Tag as IElement;
element.CustomVariables.Add(customVariable);
GlueCommands.Self.GenerateCodeCommands.GenerateCurrentElementCode();
EditorLogic.CurrentElementTreeNode.UpdateReferencedTreeNodes();
}
}
}
示例9: PopulateRightClickItems
//.........这里部分代码省略.........
if (entitySave.PooledByFactory)
{
menu.Items.Add(mAddResetVariablesForPooling);
}
menu.Items.Add(mRefreshTreeNodesMenuItem);
}
}
#endregion
#region IsFileContainerNode OR IsFolderInFilesContainerNode
else if (targetNode.IsFilesContainerNode() || targetNode.IsFolderInFilesContainerNode())
{
menu.Items.Add(form.addFileToolStripMenuItem);
menu.Items.Add(form.addFolderToolStripMenuItem);
menu.Items.Add("-");
menu.Items.Add(form.viewInExplorerToolStripMenuItem);
if (targetNode.IsFolderInFilesContainerNode())
{
menu.Items.Add(mDeleteFolder);
}
}
#endregion
#region IsRootObjectNode
else if (targetNode.IsRootObjectNode())
{
bool isSameObject = false;
if (targetNode.GetContainingElementTreeNode() != null && ElementViewWindow.TreeNodeDraggedOff != null)
{
isSameObject = targetNode.GetContainingElementTreeNode().Tag ==
ElementViewWindow.TreeNodeDraggedOff.Tag as ElementCommands;
}
if (menuShowingAction == MenuShowingAction.RightButtonDrag && !isSameObject)
{
menu.Items.Add(mAddEntityInstance);
menu.Items.Add(mAddEntityList);
}
else
{
menu.Items.Add(form.addObjectToolStripMenuItem);
}
}
#endregion
#region IsGlobalContentContainerNode
else if (targetNode.IsGlobalContentContainerNode())
{
menu.Items.Add(form.addFileToolStripMenuItem);
menu.Items.Add(form.addFolderToolStripMenuItem);
menu.Items.Add(form.reGenerateCodeToolStripMenuItem);
menu.Items.Add(form.viewInExplorerToolStripMenuItem);
menu.Items.Add(mViewFileLoadOrder);
}
#endregion
#region IsRootEntityNode