本文整理汇总了C#中System.Windows.Forms.TreeNode.IsFolderInFilesContainerNode方法的典型用法代码示例。如果您正苦于以下问题:C# TreeNode.IsFolderInFilesContainerNode方法的具体用法?C# TreeNode.IsFolderInFilesContainerNode怎么用?C# TreeNode.IsFolderInFilesContainerNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Forms.TreeNode
的用法示例。
在下文中一共展示了TreeNode.IsFolderInFilesContainerNode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PopulateRightClickItems
///////////////////////////////////////////////////////////
public static void PopulateRightClickItems(TreeNode node, MenuShowingAction menuShowingAction = MenuShowingAction.RegularRightClick)
{
MainGlueWindow.Self.ElementTreeView.SelectedNode = node;
MainGlueWindow form = MainGlueWindow.Self;
ContextMenuStrip menu = MainGlueWindow.Self.mElementContextMenu;
menu.Items.Clear();
#region IsScreenNode
if (node.IsScreenNode())
{
if (menuShowingAction == MenuShowingAction.RightButtonDrag)
{
menu.Items.Add(mAddEntityInstance);
menu.Items.Add(mAddEntityList);
}
else
{
menu.Items.Add(form.setAsStartUpScreenToolStripMenuItem);
menu.Items.Add(mMakeRequiredAtStartup);
mExportElement.Text = "Export Screen";
menu.Items.Add(mExportElement);
AddRemoveFromProjectItems(form, menu);
if (EditorLogic.CurrentScreenSave.IsRequiredAtStartup)
{
mMakeRequiredAtStartup.Text = "Remove StartUp Requirement";
}
else
{
mMakeRequiredAtStartup.Text = "Make Required at StartUp";
}
menu.Items.Add("-");
menu.Items.Add(mFindAllReferences);
menu.Items.Add(mRefreshTreeNodesMenuItem);
}
}
#endregion
#region IsEntityNode
else if (node.IsEntityNode())
{
if (menuShowingAction == MenuShowingAction.RightButtonDrag)
{
menu.Items.Add(mAddEntityInstance);
menu.Items.Add(mAddEntityList);
}
else
{
AddRemoveFromProjectItems(form, menu);
menu.Items.Add("-");
mExportElement.Text = "Export Entity";
menu.Items.Add(mExportElement);
menu.Items.Add(mFindAllReferences);
EntitySave entitySave = ((EntityTreeNode)node).EntitySave;
if (entitySave.PooledByFactory)
{
menu.Items.Add(mAddResetVariablesForPooling);
}
menu.Items.Add(mRefreshTreeNodesMenuItem);
}
}
#endregion
#region IsFileContainerNode OR IsFolderInFilesContainerNode
else if (node.IsFilesContainerNode() || node.IsFolderInFilesContainerNode())
{
menu.Items.Add(form.addFileToolStripMenuItem);
menu.Items.Add(form.addFolderToolStripMenuItem);
menu.Items.Add("-");
menu.Items.Add(form.viewInExplorerToolStripMenuItem);
if (node.IsFolderInFilesContainerNode())
{
menu.Items.Add(mDeleteFolder);
}
}
#endregion
#region IsScreenObjectContainerNode
else if (node.IsRootObjectNode())
{
if (menuShowingAction == MenuShowingAction.RightButtonDrag)
{
//.........这里部分代码省略.........
示例2: AddDirectory
public void AddDirectory(string folderName, TreeNode treeNodeToAddTo)
{
if (treeNodeToAddTo.IsGlobalContentContainerNode())
{
string rootDirectory = FileManager.RelativeDirectory;
if (ProjectManager.ContentProject != null)
{
rootDirectory = ProjectManager.ContentProject.Directory;
}
string directory = rootDirectory + "GlobalContent/" + folderName;
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsRootEntityNode())
{
string directory = FileManager.RelativeDirectory + "Entities/" +
folderName;
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsDirectoryNode())
{
// This used to use RelativeDirectory, but
// I think we want this to be content, so not
// sure why it uses RelativeDirectory...
//string directory = FileManager.RelativeDirectory +
// currentTreeNode.GetRelativePath() +
// tiw.Result;
// Update October 16, 2011
// An Enity has both folders
// in the code folder (represented
// by RelativeDirectory) as well as
// in the Content project. An Entity
// may not have files in the Content folder,
// but it must have code files. Therefore, we
// create folders in the code directory tree and
// we worry about content when NamedObjectSaves are
// added to a given Entity later.
//string directory = currentTreeNode.GetRelativePath() +
// tiw.Result;
// Update February 17, 2012
// But...when we add a new folder
// to an Entity, we want that folder
// to show up in the tree view in Glue.
// Glue only scans the content folder, so
// we want to make sure this folder exists
// so it shows up okay.
string directory = FileManager.RelativeDirectory +
treeNodeToAddTo.GetRelativePath() +
folderName;
directory = ProjectManager.MakeAbsolute(directory, true);
Directory.CreateDirectory(directory);
directory = ProjectManager.ContentDirectory +
treeNodeToAddTo.GetRelativePath() +
folderName;
directory = ProjectManager.MakeAbsolute(directory, true);
Directory.CreateDirectory(directory);
}
else if (treeNodeToAddTo.IsFilesContainerNode() || treeNodeToAddTo.IsFolderInFilesContainerNode())
{
string directory =
treeNodeToAddTo.GetRelativePath() + folderName;
Directory.CreateDirectory(ProjectManager.MakeAbsolute(directory, true));
if (EditorLogic.CurrentEntityTreeNode != null)
{
EditorLogic.CurrentEntityTreeNode.UpdateReferencedTreeNodes();
}
else if (EditorLogic.CurrentScreenTreeNode != null)
{
EditorLogic.CurrentScreenTreeNode.UpdateReferencedTreeNodes();
}
}
else if (treeNodeToAddTo.IsFolderInFilesContainerNode())
{
throw new NotImplementedException();
}
var containingElementNode = treeNodeToAddTo.GetContainingElementTreeNode();
IElement element = null;
if (containingElementNode != null)
{
element = containingElementNode.Tag as IElement;
}
if (containingElementNode == null)
{
GlueCommands.Self.RefreshCommands.RefreshGlobalContent();
}
else
//.........这里部分代码省略.........
示例3: MoveReferencedFile
private static void MoveReferencedFile(TreeNode treeNodeMoving, TreeNode targetNode)
{
while (targetNode != null && targetNode.IsReferencedFile
())
{
targetNode = targetNode.Parent;
}
// If the user drops a file on a Screen or Entity, let's allow them to
// complete the operation on the Files node
if (targetNode is BaseElementTreeNode)
{
targetNode = ((BaseElementTreeNode)targetNode).FilesTreeNode;
}
ReferencedFileSave referencedFileSave = treeNodeMoving.Tag as ReferencedFileSave;
if (targetNode.IsGlobalContentContainerNode())
{
if (targetNode.GetContainingElementTreeNode() == null)
{
string targetDirectory = ProjectManager.MakeAbsolute(targetNode.GetRelativePath(), true);
MoveReferencedFileToDirectory(referencedFileSave, targetDirectory);
}
else
{
DragAddFileToGlobalContent(treeNodeMoving, referencedFileSave);
// This means the user wants to add the file
// to global content.
}
}
else if (targetNode.IsFolderForGlobalContentFiles())
{
string targetDirectory = ProjectManager.MakeAbsolute(targetNode.GetRelativePath(), true);
MoveReferencedFileToDirectory(referencedFileSave, targetDirectory);
}
else if (!targetNode.IsFilesContainerNode() &&
!targetNode.IsFolderInFilesContainerNode() &&
!targetNode.IsFolderForGlobalContentFiles())
{
MessageBox.Show(@"Can't drop this file here");
return;
}
else if (!string.IsNullOrEmpty(referencedFileSave.SourceFile) ||
referencedFileSave.SourceFileCache.Count != 0)
{
MessageBox.Show("Can't move the file\n\n" + referencedFileSave.Name + "\n\nbecause it has source-referencing files. These sources will be broken " +
"if the file is moved. You will need to manually move the file, modify the source references, remove this file, then add the newly-created file.");
return;
}
//if (targetNode.IsFolderInFilesContainerNode() || targetNode.IsFilesContainerNode())
else
{
// See if we're moving the RFS from one Element to another
IElement container = ObjectFinder.Self.GetElementContaining(referencedFileSave);
TreeNode elementTreeNodeDroppingIn = targetNode.GetContainingElementTreeNode();
IElement elementDroppingIn = null;
if (elementTreeNodeDroppingIn != null)
{
// User didn't drop on an entity, but instead on a node within the entity.
// Let's check if it's a subfolder. If so, we need to tell the user that we
// can't add the file in a subfolder.
if (targetNode.IsFolderInFilesContainerNode())
{
MessageBox.Show("Shared files cannot be added to subfolders, so it will be added directly to \"Files\"");
}
elementDroppingIn = elementTreeNodeDroppingIn.Tag as IElement;
}
if (container != elementDroppingIn)
{
ElementViewWindow.SelectedNode = targetNode;
string absoluteFileName = ProjectManager.MakeAbsolute(referencedFileSave.Name, true);
string creationReport;
string errorMessage;
var newlyCreatedFile = ElementCommands.Self.CreateReferencedFileSaveForExistingFile(elementDroppingIn, null, absoluteFileName,
PromptHandleEnum.Prompt,
referencedFileSave.GetAssetTypeInfo(),
out creationReport,
out errorMessage);
ElementViewWindow.UpdateChangedElements();
if (!String.IsNullOrEmpty(errorMessage))
{
MessageBox.Show(errorMessage);
}
else if(newlyCreatedFile != null)
{
GlueCommands.Self.TreeNodeCommands.SelectTreeNode(newlyCreatedFile);
}
}
else
//.........这里部分代码省略.........