本文整理汇总了C#中System.Drawing.Bitmap.SetOpacity方法的典型用法代码示例。如果您正苦于以下问题:C# Bitmap.SetOpacity方法的具体用法?C# Bitmap.SetOpacity怎么用?C# Bitmap.SetOpacity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Drawing.Bitmap
的用法示例。
在下文中一共展示了Bitmap.SetOpacity方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReDraw
/// <summary>
/// 绘制过场动画
/// </summary>
protected override void ReDraw()
{
Graphics.FromImage(WindowFace).Clear(Color.Transparent);
if (Valid)
{
Bitmap temp = new Bitmap(FlashPicture);
Graphics.FromImage(temp).DrawString("魔 塔", new Font(new FontFamily("宋体"), 30, FontStyle.Bold), new SolidBrush(Color.Black), new PointF(70, 70));
Graphics.FromImage(temp).DrawString(Message.Mesg, new Font(new FontFamily("宋体"), 28, FontStyle.Bold), new SolidBrush(Color.Black), new PointF(50, 110));
temp.SetOpacity(Opacity);
Graphics.FromImage(WindowFace).DrawImage(temp, FrmMain.DesWindow, new Rectangle(new Point(0, 0), FlashPicture.Size), GraphicsUnit.Pixel);
TimeCount++;
}
}
示例2: MotaImage
/// <summary>
/// 初始加载固有图像,但标准单位尺寸分隔
/// </summary>
static MotaImage()
{
BackImage = new Bitmap("images/map/Empty1.png");
SelectedBackImage = GetImage(MotaElement.选中怪物背景);
SelectedBackImage.SetOpacity(0.4F);
BackWindow = new Bitmap("images/back.png");
for (int i = 0; i < ImageVector.Length; i++)
{
MotaElement id = (MotaElement)i;
ImageVector[i] = GetFaceList(GetImage(id), new Size(GameIni.ElementWidth, GameIni.ElementHeight));
}
}
示例3: ReDraw
/// <summary>
/// 绘制怪物数据到窗口
/// </summary>
protected override void ReDraw()
{
Canvas = new Bitmap(WindowFace);
Graphics g = Graphics.FromImage(Canvas);
g.Clear(Color.Black);
Font strFont = new Font("幼圆", 12, FontStyle.Bold);
SolidBrush strBrush = new SolidBrush(Color.White);
g.DrawString("怪物手册", new Font("宋体", 18, FontStyle.Bold), strBrush, new PointF(220, 10));
OneFlash(null, null);
//逐一绘制怪物属性
int trun = 0;
IEnumerable<ICanShowData> curMonsters = CurMonsters;
foreach (var item in curMonsters)
{
DrawMonsterData(g, trun, item);
trun++;
}
//绘制说明信息
g.DrawString("按space返回主游戏页面", strFont, strBrush, new PointF(190, 420));
g.DrawString(curPage.ToString() + " / " + MaxPage.ToString(), strFont, strBrush, new PointF(460, 420));
try
{
//如果当前页数大于1,绘制向左翻页的提示
if (CurPage > 1)
{
g.DrawImage(new Bitmap("images/left.png"), new Point(440, 418));
}
//如果当前页数小于最大页数,绘制向右翻页提示
if (curPage < MaxPage)
{
g.DrawImage(new Bitmap("images/right.png"), new Point(508, 418));
}
}
catch
{
}
Canvas.SetOpacity(0.90F);
WindowFace = Canvas;
}
示例4: ReDraw
/// <summary>
/// 从对话队列中取出一次对话,绘制此对话到画布
/// 如果对话队列为空,则关闭对话框
/// </summary>
protected override void ReDraw()
{
//取出一次对话
Dialogue oneDialogue = DialogueQueue.Dequeue();
Bitmap canvas = new Bitmap(WindowFace);
Graphics g = Graphics.FromImage(canvas);
Font strFont = new Font(new FontFamily("微软雅黑"), 12, FontStyle.Regular);
SolidBrush strBrush = new SolidBrush(Color.Black);
//绘制人物栏
g.DrawImage(MotaImage.BackWindow, new Rectangle(0, 0, 80, 30), new Rectangle(0, 0, MotaImage.BackWindow.Width, MotaImage.BackWindow.Height), GraphicsUnit.Pixel);
//g.FillRectangle(new SolidBrush(Color.Aquamarine), new Rectangle(0, 0, 80, 30));
g.DrawString(oneDialogue.Speaker, strFont, strBrush, new PointF(10, 5));
//绘制会话栏
g.DrawImage(MotaImage.BackWindow, new Rectangle(0, 35, GameIni.DialogueSize.Width - 5, GameIni.DialogueSize.Height - 40), new Rectangle(0, 0, MotaImage.BackWindow.Width, MotaImage.BackWindow.Height), GraphicsUnit.Pixel);
//g.FillRectangle(new SolidBrush(Color.Aquamarine), new Rectangle(0, 35, GameIni.DialogueSize.Width - 5, GameIni.DialogueSize.Height - 40));
g.DrawString(oneDialogue.Content, strFont, strBrush, new Rectangle(10, 45, 320, 100));
canvas.SetOpacity(0.8F);
WindowFace = canvas;
}
示例5: ReDraw
/// <summary>
/// 绘制跳转界面到画布
/// </summary>
protected override void ReDraw()
{
Bitmap canvas = new Bitmap(WindowFace);
Graphics.FromImage(canvas).DrawImage(MotaImage.BackWindow, new Rectangle(0, 0, this.WindowFace.Width, this.WindowFace.Height), new Rectangle(0, 0, MotaImage.BackWindow.Width, MotaImage.BackWindow.Height), GraphicsUnit.Pixel);
//绘制文字
Font descFont = new Font(new FontFamily("微软雅黑"), 13, FontStyle.Regular);
SolidBrush descBrush = new SolidBrush(Color.Black);
Graphics.FromImage(canvas).DrawString("请选择您要跳转的楼层", descFont, descBrush, new PointF(40, 10));
//绘制楼层信息
int index = 0;
for (int i = 0; i < GameIni.SkipWindowCol; i++)
{
for (int j = 0; j < GameIni.SkipWindowRow; j++)
{
if (Options.Count <= index)
{
break;
}
Options[index++].Draw(Graphics.FromImage(canvas), new Point(i * (GameIni.FloorUnit.Width + 20) + 25, 50 + j * (20 + GameIni.FloorUnit.Height)));
}
if (Options.Count <= index)
{
break;
}
}
canvas.SetOpacity(0.8F);
WindowFace = canvas;
}