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C# Bitmap.IsIndexed方法代码示例

本文整理汇总了C#中System.Drawing.Bitmap.IsIndexed方法的典型用法代码示例。如果您正苦于以下问题:C# Bitmap.IsIndexed方法的具体用法?C# Bitmap.IsIndexed怎么用?C# Bitmap.IsIndexed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Drawing.Bitmap的用法示例。


在下文中一共展示了Bitmap.IsIndexed方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EncodeTPLTextureIndexed

        public virtual FileMap EncodeTPLTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile)
        {
            if (!src.IsIndexed())
                throw new ArgumentException("Source image must be indexed.");

            FileMap texMap = EncodeTPLTexture(src, mipLevels);
            paletteFile = EncodeTPLPalette(src.Palette, format);
            return texMap;
        }
开发者ID:blahblahblahblah831,项目名称:brawltools2,代码行数:9,代码来源:TextureConverter.cs

示例2: EncodeTPLTexture

        public virtual FileMap EncodeTPLTexture(Bitmap src, int mipLevels)
        {
            int w = src.Width, h = src.Height;
            int bw = BlockWidth, bh = BlockHeight;

            PixelFormat fmt = src.IsIndexed() ? src.PixelFormat : PixelFormat.Format32bppArgb;

            FileMap fileView = FileMap.FromTempFile(GetFileSize(w, h, mipLevels) + TPLTextureHeader.Size);
            try
            {
                //Build TPL header
                TPLTextureHeader* tex = (TPLTextureHeader*)fileView.Address;
                tex->_wrapS = 0;
                tex->_wrapT = 0;
                tex->_minFilter = 1;
                tex->_magFilter = 1;
                tex->_minLOD = 0;
                tex->_maxLOD = (short)(mipLevels - 1);
                tex->PixelFormat = RawFormat;
                tex->_width = (ushort)w;
                tex->_height = (ushort)h;
                tex->_data = TPLTextureHeader.Size;

                int sStep = bw * Image.GetPixelFormatSize(fmt) / 8;
                int dStep = bw * bh * BitsPerPixel / 8;
                VoidPtr baseAddr = fileView.Address;

                using (DIB dib = DIB.FromBitmap(src, bw, bh, fmt))
                    for (int i = 1; i <= mipLevels; i++)
                        EncodeLevel(baseAddr + tex->_data, dib, src, dStep, sStep, i);

                return fileView;
            }
            catch (Exception x)
            {
                MessageBox.Show(x.ToString());
                fileView.Dispose();
                return null;
            }
        }
开发者ID:blahblahblahblah831,项目名称:brawltools2,代码行数:40,代码来源:TextureConverter.cs

示例3: EncodeREFTTextureIndexed

        public virtual FileMap EncodeREFTTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format)
        {
            if (!src.IsIndexed())
                throw new ArgumentException("Source image must be indexed.");

            return EncodeREFTTexture(src, mipLevels, format);
        }
开发者ID:blahblahblahblah831,项目名称:brawltools2,代码行数:7,代码来源:TextureConverter.cs

示例4: EncodeTEX0Texture

        public virtual FileMap EncodeTEX0Texture(Bitmap src, int mipLevels)
        {
            int w = src.Width, h = src.Height;
            int bw = BlockWidth, bh = BlockHeight;

            PixelFormat fmt = src.IsIndexed() ? src.PixelFormat : PixelFormat.Format32bppArgb;

            FileMap fileView = FileMap.FromTempFile(GetFileSize(w, h, mipLevels) + 0x40);
            try
            {
                //Build TEX header
                TEX0v1* header = (TEX0v1*)fileView.Address;
                *header = new TEX0v1(w, h, RawFormat, mipLevels);

                int sStep = bw * Image.GetPixelFormatSize(fmt) / 8;
                int dStep = bw * bh * BitsPerPixel / 8;

                using (DIB dib = DIB.FromBitmap(src, bw, bh, fmt))
                    for (int i = 1; i <= mipLevels; i++)
                        EncodeLevel(header->PixelData, dib, src, dStep, sStep, i);

                return fileView;
            }
            catch (Exception x)
            {
                MessageBox.Show(x.ToString());
                fileView.Dispose();
                return null;
            }
        }
开发者ID:blahblahblahblah831,项目名称:brawltools2,代码行数:30,代码来源:TextureConverter.cs

示例5: EncodeREFTTexture

        public virtual FileMap EncodeREFTTexture(Bitmap src, int mipLevels, WiiPaletteFormat format)
        {
            int w = src.Width, h = src.Height;
            int bw = BlockWidth, bh = BlockHeight;

            ColorPalette pal = src.Palette;

            PixelFormat fmt = src.IsIndexed() ? src.PixelFormat : PixelFormat.Format32bppArgb;

            FileMap fileView = FileMap.FromTempFile(GetFileSize(w, h, mipLevels) + 0x20 + (pal != null ? (pal.Entries.Length * 2) : 0));
            try
            {
                //Build REFT image header
                REFTImageHeader* header = (REFTImageHeader*)fileView.Address;
                *header = new REFTImageHeader((ushort)w, (ushort)h, (byte)RawFormat, (byte)format, (ushort)(pal != null ? pal.Entries.Length : 0), (uint)fileView.Length - 0x20 - (uint)(pal != null ? (pal.Entries.Length * 2) : 0), (byte)(mipLevels - 1));

                int sStep = bw * Image.GetPixelFormatSize(fmt) / 8;
                int dStep = bw * bh * BitsPerPixel / 8;

                using (DIB dib = DIB.FromBitmap(src, bw, bh, fmt))
                    for (int i = 1; i <= mipLevels; i++)
                        EncodeLevel((VoidPtr)header + 0x20, dib, src, dStep, sStep, i);

                if (pal != null)
                {
                    int count = pal.Entries.Length;

                    switch (format)
                    {
                        case WiiPaletteFormat.IA8:
                            {
                                IA8Pixel* dPtr = (IA8Pixel*)header->PaletteData;
                                for (int i = 0; i < count; i++)
                                    dPtr[i] = (IA8Pixel)pal.Entries[i];
                                break;
                            }
                        case WiiPaletteFormat.RGB565:
                            {
                                wRGB565Pixel* dPtr = (wRGB565Pixel*)header->PaletteData;
                                for (int i = 0; i < count; i++)
                                    dPtr[i] = (wRGB565Pixel)pal.Entries[i];
                                break;
                            }
                        case WiiPaletteFormat.RGB5A3:
                            {
                                wRGB5A3Pixel* dPtr = (wRGB5A3Pixel*)header->PaletteData;
                                for (int i = 0; i < count; i++)
                                    dPtr[i] = (wRGB5A3Pixel)pal.Entries[i];
                                break;
                            }
                    }
                }

                return fileView;
            }
            catch (Exception x)
            {
                MessageBox.Show(x.ToString());
                fileView.Dispose();
                return null;
            }
        }
开发者ID:blahblahblahblah831,项目名称:brawltools2,代码行数:62,代码来源:TextureConverter.cs


注:本文中的System.Drawing.Bitmap.IsIndexed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。