本文整理汇总了C#中System.Drawing.Bitmap.LockBitsUnlock方法的典型用法代码示例。如果您正苦于以下问题:C# Bitmap.LockBitsUnlock方法的具体用法?C# Bitmap.LockBitsUnlock怎么用?C# Bitmap.LockBitsUnlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Drawing.Bitmap
的用法示例。
在下文中一共展示了Bitmap.LockBitsUnlock方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetIndexedDataLinearTest
public unsafe void GetIndexedDataLinearTest()
{
Bitmap Bitmap = new Bitmap(3, 3, PixelFormat.Format8bppIndexed);
Bitmap.LockBitsUnlock(PixelFormat.Format8bppIndexed, (BitmapData) =>
{
byte *Data = (byte *)BitmapData.Scan0.ToPointer();
for (int n = 0; n < 9; n++) Data[n] = (byte)n;
});
Assert.AreEqual(
"000102030405060708",
Bitmap.GetIndexedDataLinear().ToHexString()
);
}
示例2: GetMask
/// <summary>
///
/// </summary>
/// <param name="Bitmap"></param>
/// <param name="AlphaThresold"></param>
/// <returns></returns>
static public bool[,] GetMask(Bitmap Bitmap, byte AlphaThresold = 1)
{
var Width = Bitmap.Width;
var Height = Bitmap.Height;
var Mask = new bool[Bitmap.Width, Bitmap.Height];
Bitmap.LockBitsUnlock(System.Drawing.Imaging.PixelFormat.Format32bppArgb, (BitmapData) => {
for (int y = 0; y < Height; y++)
{
var Ptr = ((byte *)BitmapData.Scan0.ToPointer()) + BitmapData.Stride * y;
Ptr += 3;
for (int x = 0; x < Width; x++)
{
Mask[x, y] = (*Ptr >= AlphaThresold);
Ptr += 4;
//Console.Write(Mask[x, y] ? 1 : 0);
}
//Console.WriteLine("");
}
});
return Mask;
}
示例3: ToBitmap
public Bitmap ToBitmap()
{
var Bitmap = new Bitmap(Width, Height, PixelFormat.Format24bppRgb);
Bitmap.LockBitsUnlock(PixelFormat.Format32bppArgb, (BitmapData) =>
{
int Count = Width * Height;
var Output = (OutputPixel*)BitmapData.Scan0;
PixelFormatDecoder.Decode(
GuPixelFormat,
Address,
Output,
Width,
Height,
IgnoreAlpha: true
);
for (int n = 0; n < Count; n++)
{
var Color = Output[n];
Output[n].R = Color.B;
Output[n].G = Color.G;
Output[n].B = Color.R;
Output[n].A = 0xFF;
}
});
return Bitmap;
}
示例4: TransferChannelsDataLinear
public static unsafe void TransferChannelsDataLinear(Rectangle Rectangle, Bitmap Bitmap, byte[] NewData, Direction Direction, params BitmapChannel[] Channels)
{
int WidthHeight = Bitmap.Width * Bitmap.Height;
var FullRectangle = Bitmap.GetFullRectangle();
if (!FullRectangle.Contains(Rectangle.Location)) throw(new InvalidProgramException());
if (!FullRectangle.Contains(Rectangle.Location + Rectangle.Size - new Size(1, 1))) throw (new InvalidProgramException());
int NumberOfChannels = 1;
foreach (var Channel in Channels)
{
if (Channel != BitmapChannel.Indexed)
{
NumberOfChannels = 4;
break;
}
}
Bitmap.LockBitsUnlock((NumberOfChannels == 1) ? PixelFormat.Format8bppIndexed : PixelFormat.Format32bppArgb, (BitmapData) =>
{
byte* BitmapDataScan0 = (byte*)BitmapData.Scan0.ToPointer();
int Width = Bitmap.Width;
int Height = Bitmap.Height;
int Stride = BitmapData.Stride;
if (NumberOfChannels == 1)
{
Stride = Width;
}
int RectangleTop = Rectangle.Top;
int RectangleBottom = Rectangle.Bottom;
int RectangleLeft = Rectangle.Left;
int RectangleRight = Rectangle.Right;
fixed (byte* OutputPtrStart = &NewData[0])
{
byte* OutputPtr = OutputPtrStart;
foreach (var Channel in Channels)
{
for (int y = RectangleTop; y < RectangleBottom; y++)
{
byte* InputPtr = BitmapDataScan0 + Stride * y;
if (NumberOfChannels != 1)
{
InputPtr = InputPtr + (int)Channel;
}
InputPtr += NumberOfChannels * RectangleLeft;
for (int x = RectangleLeft; x < RectangleRight; x++)
{
if (Direction == Direction.FromBitmapToData)
{
*OutputPtr = *InputPtr;
}
else
{
*InputPtr = * OutputPtr;
}
OutputPtr++;
InputPtr += NumberOfChannels;
}
}
}
}
});
}
示例5: TransferChannelsDataInterleaved
public static unsafe void TransferChannelsDataInterleaved(Rectangle Rectangle, Bitmap Bitmap, byte* NewDataPtr, Direction Direction, params BitmapChannel[] Channels)
{
int NumberOfChannels = 1;
foreach (var Channel in Channels)
{
if (Channel != BitmapChannel.Indexed)
{
NumberOfChannels = 4;
break;
}
}
Bitmap.LockBitsUnlock(Rectangle, (NumberOfChannels == 1) ? PixelFormat.Format8bppIndexed : PixelFormat.Format32bppArgb, (BitmapData) =>
{
for (int y = 0; y < BitmapData.Height; y++)
{
byte* BitmapPtr = ((byte*)BitmapData.Scan0.ToPointer()) + BitmapData.Stride * y;
byte* DataPtr = NewDataPtr + (NumberOfChannels * BitmapData.Width) * y;
int z = 0;
for (int x = 0; x < BitmapData.Width; x++)
{
for (int c = 0; c < NumberOfChannels; c++)
{
byte* DataPtrPtr = &DataPtr[z + c];
byte* BitmapPtrPtr = &BitmapPtr[z + (int)Channels[c]];
if (Direction == BitmapUtils.Direction.FromBitmapToData)
{
*DataPtrPtr = *BitmapPtrPtr;
}
else
{
*BitmapPtrPtr = * DataPtrPtr;
}
}
z += NumberOfChannels;
}
}
});
}
示例6: BitmapFromDistanceMap
/// <summary>
///
/// </summary>
/// <param name="DistanceMap"></param>
/// <returns></returns>
static public Bitmap BitmapFromDistanceMap(DistanceEntry[,] DistanceMap)
{
var Bitmap = new Bitmap(DistanceMap.GetLength(0), DistanceMap.GetLength(1));
var Width = Bitmap.Width;
var Height = Bitmap.Height;
Bitmap.LockBitsUnlock(System.Drawing.Imaging.PixelFormat.Format32bppArgb, (BitmapData) =>
{
for (int y = 0; y < Height; y++)
{
var Ptr = ((byte *)BitmapData.Scan0.ToPointer()) + BitmapData.Stride * y;
for (int x = 0; x < Width; x++)
{
byte Distance = (byte)MathUtils.FastClamp((int)(DistanceMap[x, y].Distance * 4), 0, 255);
*Ptr++ = Distance;
*Ptr++ = Distance;
*Ptr++ = Distance;
*Ptr++ = 0xFF;
}
}
});
return Bitmap;
}
示例7: Load
public Texture Load(string FileName)
{
var Bitmap = new Bitmap(Image.FromFile(FileName));
Bitmap.LockBitsUnlock(System.Drawing.Imaging.PixelFormat.Format32bppArgb, (BitmapData) =>
{
this.SetData((OutputPixel *)BitmapData.Scan0, BitmapData.Width, BitmapData.Height);
});
return this;
}