本文整理汇总了C#中System.Point.IsInside方法的典型用法代码示例。如果您正苦于以下问题:C# Point.IsInside方法的具体用法?C# Point.IsInside怎么用?C# Point.IsInside使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Point
的用法示例。
在下文中一共展示了Point.IsInside方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public override void Update(DeviceContext context, TargetBase target, DeviceManager deviceManager, Point screenSize, float dt, float elapsedTime)
{
if (AfterStartFreeze)
{
// Player moving
_playerPos =
_playerPos.Add(_playerDir.Mul(_playerSpd).Mul(dt)).Clamp(GamesParams.Margin0.Add(_padSize.Half()),
GamesParams.Margin1.Sub(_padSize.Half()));
// Ball moving
var oldBallPos = _ballPos;
_ballPos = _ballPos.Add(_ballDir.Mul(_ballSpd).Mul(dt));
// Ball collision with borders
if (!_ballPos.IsInside(GamesParams.Margin0.Add(_ballSize.Half()),
GamesParams.Margin1.Sub(_ballSize.Half())))
{
if (_ballPos.X - GamesParams.MarginX0 < _ballPos.Y - GamesParams.MarginY0 ||
GamesParams.MarginX1 - _ballPos.X < _ballPos.Y - GamesParams.MarginY0)
_ballDir.X = -_ballDir.X;
else
_ballDir.Y = -_ballDir.Y;
if (_ballPos.Y > GamesParams.MarginY1 - 0.01f)
{
_playerPos =
new Point(0.5f, GamesParams.MarginY1).Clamp(GamesParams.Margin0.Add(_padSize.Half()),
GamesParams.Margin1.Sub(_padSize.Half()));
_ballPos = _playerPos.Sub(new Point(0, 0.1f));
_ballDir = new Point(0.0f, -1.0f).AddNoise().Normalise();
_gameManager.Die();
return;
}
}
_ballPos = _ballPos.Clamp(GamesParams.Margin0.Add(_ballSize.Half()),
GamesParams.Margin1.Sub(_ballSize.Half()));
// Ball collision with player pad
if (_ballPos.IsInside(_playerPos.Sub(_padSize.Half()).Sub(_ballSize.Half()),
_playerPos.Add(_padSize.Half()).Add(_ballSize.Half())))
{
_ballDir.Y = -1;
_ballDir.X = _ballPos.Sub(_playerPos).X/_padSize.Half().X;
_ballDir = _ballDir.Normalise();
_ballSpd += _ballSpdInc;
}
// Ball collision with player pad
foreach (var block in _blockPos)
{
if (_ballPos.IsInside(block.Sub(_blockSize.Half()).Sub(_ballSize.Half()),
block.Add(_blockSize.Half()).Add(_ballSize.Half())))
{
if (oldBallPos.X < block.Sub(_blockSize.Half()).Sub(_ballSize.Half()).X ||
oldBallPos.X > block.Add(_blockSize.Half()).Add(_ballSize.Half()).X)
_ballDir.X = -_ballDir.X;
else
_ballDir.Y = -_ballDir.Y;
block.X = -100;
block.Y = -100;
_gameManager.AddPoints(100);
}
}
}
// Drawing
var anyBlock = false;
foreach (var block in _blockPos)
{
if (block.X < 0)
continue;
anyBlock = true;
var box = block.ToBox(_blockSize);
context.FillRectangle(screenSize.ApplyTo(box), GamesParams.EnemyColor);
}
if (!anyBlock)
{
NewGame();
_gameManager.Win(3000);
return;
}
var playerBox = _playerPos.ToBox(_padSize);
var ballBox = _ballPos.ToBox(_ballSize);
context.FillRectangle(screenSize.ApplyTo(playerBox), GamesParams.PlayerColor);
context.FillRectangle(screenSize.ApplyTo(ballBox), GamesParams.AdditionalColor);
base.Update(context, target, deviceManager, screenSize, dt, elapsedTime);
}
示例2: Update
public override void Update(DeviceContext context, TargetBase target, DeviceManager deviceManager, Point screenSize, float dt, float elapsedTime)
{
if (AfterStartFreeze)
{
// Player moving
_playerPos =
_playerPos.Add(_playerDir.Mul(_playerSpd).Mul(dt)).Clamp(GamesParams.Margin0.Add(_padSize.Half()),
GamesParams.Margin1.Sub(_padSize.Half()));
// Ball moving
_ballPos = _ballPos.Add(_ballDir.Mul(_ballSpd).Mul(dt));
// Ball collision with borders
if (!_ballPos.IsInside(GamesParams.Margin0.Add(_ballSize.Half()),
GamesParams.Margin1.Sub(_ballSize.Half())))
{
_ballDir.Y = -_ballDir.Y;
if (_ballPos.X < GamesParams.MarginX0 + 0.001f)
{
NewGame();
_gameManager.Die();
return;
}
if (_ballPos.X > GamesParams.MarginX1 - 0.001f)
{
_gameManager.Win(500);
_ballPos = new Point(0.5f, 0.5f);
_ballDir = new Point(1.0f, 0.0f).AddNoise().Normalise();
return;
}
}
_ballPos = _ballPos.Clamp(GamesParams.Margin0.Add(_ballSize.Half()),
GamesParams.Margin1.Sub(_ballSize.Half()));
// Ball collision with player pad
if (_ballPos.IsInside(_playerPos.Sub(_padSize.Half()).Sub(_ballSize.Half()),
_playerPos.Add(_padSize.Half()).Add(_ballSize.Half())))
{
_ballDir.X = 1;
_ballDir.Y = _ballPos.Sub(_playerPos).Y/_padSize.Half().Y;
_ballDir = _ballDir.Normalise();
_ballSpd += _ballSpdInc;
_gameManager.AddPoints(75);
}
// Ball collision with enemy pad
if (_ballPos.IsInside(_enemyPos.Sub(_padSize.Half()).Sub(_ballSize.Half()),
_enemyPos.Add(_padSize.Half()).Add(_ballSize.Half())))
{
_ballDir.X = -1;
_ballDir.Y = _ballPos.Sub(_enemyPos).Y/_padSize.Half().Y;
_ballDir = _ballDir.Normalise();
_ballSpd += _ballSpdInc;
}
// Enemy moving
if (Math.Abs(_ballPos.Y - _enemyPos.Y) < _padSize.Div(3).Y)
{
_enemyDir.Y = 0;
}
else
{
if (_ballPos.Y > _enemyPos.Y)
_enemyDir.Y = 1;
else
_enemyDir.Y = -1;
_enemyPos =
_enemyPos.Add(_enemyDir.Mul(_enemySpd).Mul(dt)).Clamp(GamesParams.Margin0.Add(_padSize.Half()),
GamesParams.Margin1.Sub(_padSize.Half()));
}
}
// Drawing
var playerBox = _playerPos.ToBox(_padSize);
var enemyBox = _enemyPos.ToBox(_padSize);
var ballBox = _ballPos.ToBox(_ballSize);
context.FillRectangle(screenSize.ApplyTo(playerBox), GamesParams.PlayerColor);
context.FillRectangle(screenSize.ApplyTo(enemyBox), GamesParams.EnemyColor);
context.FillRectangle(screenSize.ApplyTo(ballBox), GamesParams.AdditionalColor);
base.Update(context, target, deviceManager, screenSize, dt, elapsedTime);
}
示例3: Update
public override void Update(DeviceContext context, TargetBase target, DeviceManager deviceManager, Point screenSize, float dt, float elapsedTime)
{
if (AfterStartFreeze)
{
_timeToNextPossibleJump -= dt;
if (_jumpTimer >= 0)
{
_jumpTimer += dt * JumpSpeed;
_playerPos.Y = GroundY - _playerSize.Y / 2 - (float)Math.Sin(_jumpTimer) * JumpHeight;
if (_jumpTimer > Math.PI)
{
_playerPos.Y = GroundY - _playerSize.Y / 2;
_jumpTimer = -1;
}
}
else
{
_canWin -= dt;
if (_canWin < 0)
{
_canWin = 1000;
_gameManager.Win(300);
return;
}
}
// Hole moving
_holePos = _holePos.Add(_holeDir.Mul(_holeSpd).Mul(dt));
if (_holePos.X + _holeSize.X / 2 <= GamesParams.MarginX0)
{
AddNewObstacle();
}
if (_holePos.X < _playerPos.X && _canWin > 100)
_canWin = 0.5f;
// Ball collision with player pad
if (_holePos.IsInside(_playerPos.Sub(_playerSize.Half()).Sub(_holeSize.Half()),
_playerPos.Add(_playerSize.Half()).Add(_holeSize.Half())))
{
NewGame();
_gameManager.Die();
return;
}
}
// Drawing
context.FillRectangle(screenSize.ApplyTo(new RectangleF(GamesParams.MarginX0, GroundY, GamesParams.MarginX1, GamesParams.MarginY1)), GamesParams.ObstaclesColor);
var holeBox = _holePos.ToBox(_holeSize);
if (holeBox.Left < GamesParams.MarginX1)
{
if (holeBox.Left < GamesParams.MarginX0)
holeBox.Left = GamesParams.MarginX0;
if (holeBox.Right > GamesParams.MarginX1)
holeBox.Right = GamesParams.MarginX1;
context.FillRectangle(screenSize.ApplyTo(holeBox), _holeIsStone ? GamesParams.ObstaclesColor : GamesParams.BackgroundColor);
}
var playerBox = _playerPos.ToBox(_playerSize);
context.FillRectangle(screenSize.ApplyTo(playerBox), GamesParams.PlayerColor);
base.Update(context, target, deviceManager, screenSize, dt, elapsedTime);
}