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C# Objects.Publish方法代码示例

本文整理汇总了C#中System.Objects.Publish方法的典型用法代码示例。如果您正苦于以下问题:C# Objects.Publish方法的具体用法?C# Objects.Publish怎么用?C# Objects.Publish使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Objects的用法示例。


在下文中一共展示了Objects.Publish方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StopEffect

 public void StopEffect(Common.Effect effect, Objects.Object performer)
 {
     if (effect == Common.Effect.None) return;
     if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
     performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.StopEffect(ep, performer.Id, effect); } });
 }
开发者ID:Keldyn,项目名称:BattleOfTheClans,代码行数:6,代码来源:LuaAPI.cs

示例2: PlayEffectWaveFromUnit

        public void PlayEffectWaveFromUnit(Common.Effect effect, Objects.Object unit, Objects.Object target)
        {
            if (effect == Common.Effect.None) return;
            if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
            if (target == null) lua.ArgumentError(2, "Target cannot be null");

            unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectWaveFromUnit(ep, unit.Id, target.Id, effect); } });
        }
开发者ID:Keldyn,项目名称:BattleOfTheClans,代码行数:8,代码来源:LuaAPI.cs

示例3: PlayEffectAtUnitWithLength

 public void PlayEffectAtUnitWithLength(Common.Effect effect, Objects.Object unit, float length)
 {
     if (effect == Common.Effect.None) return;
     if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
     unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectAtUnitWithLength(ep, unit.Id, effect, length); } });
 }
开发者ID:Keldyn,项目名称:BattleOfTheClans,代码行数:6,代码来源:LuaAPI.cs

示例4: PlayEffectMissileToUnit

 public void PlayEffectMissileToUnit(Common.Effect effect, Objects.Object performer, Objects.Object target, float speed)
 {
     if (effect == Common.Effect.None) return;
     if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
     if (target == null) lua.ArgumentError(2, "Target cannot be null");
     float time = (target.Position - performer.Position).Length() / speed;
     performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectMissileToUnit(ep, performer.Id, target.Id, time, effect); } });
 }
开发者ID:Keldyn,项目名称:BattleOfTheClans,代码行数:8,代码来源:LuaAPI.cs

示例5: PlayAnimation

 public void PlayAnimation(String name, Objects.Object performer)
 {
     if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
     performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayAnimation(ep, performer.Id, name); } });
 }
开发者ID:Keldyn,项目名称:BattleOfTheClans,代码行数:5,代码来源:LuaAPI.cs


注:本文中的System.Objects.Publish方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。