本文整理汇总了C#中System.Objects.Publish方法的典型用法代码示例。如果您正苦于以下问题:C# Objects.Publish方法的具体用法?C# Objects.Publish怎么用?C# Objects.Publish使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Objects
的用法示例。
在下文中一共展示了Objects.Publish方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StopEffect
public void StopEffect(Common.Effect effect, Objects.Object performer)
{
if (effect == Common.Effect.None) return;
if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.StopEffect(ep, performer.Id, effect); } });
}
示例2: PlayEffectWaveFromUnit
public void PlayEffectWaveFromUnit(Common.Effect effect, Objects.Object unit, Objects.Object target)
{
if (effect == Common.Effect.None) return;
if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
if (target == null) lua.ArgumentError(2, "Target cannot be null");
unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectWaveFromUnit(ep, unit.Id, target.Id, effect); } });
}
示例3: PlayEffectAtUnitWithLength
public void PlayEffectAtUnitWithLength(Common.Effect effect, Objects.Object unit, float length)
{
if (effect == Common.Effect.None) return;
if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectAtUnitWithLength(ep, unit.Id, effect, length); } });
}
示例4: PlayEffectMissileToUnit
public void PlayEffectMissileToUnit(Common.Effect effect, Objects.Object performer, Objects.Object target, float speed)
{
if (effect == Common.Effect.None) return;
if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
if (target == null) lua.ArgumentError(2, "Target cannot be null");
float time = (target.Position - performer.Position).Length() / speed;
performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectMissileToUnit(ep, performer.Id, target.Id, time, effect); } });
}
示例5: PlayAnimation
public void PlayAnimation(String name, Objects.Object performer)
{
if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayAnimation(ep, performer.Id, name); } });
}