本文整理汇总了C#中System.Objects.GetItemInSlot方法的典型用法代码示例。如果您正苦于以下问题:C# Objects.GetItemInSlot方法的具体用法?C# Objects.GetItemInSlot怎么用?C# Objects.GetItemInSlot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Objects
的用法示例。
在下文中一共展示了Objects.GetItemInSlot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LootItems
/// <summary>
/// Loots all items from a given container.
/// </summary>
/// <param name="fromContainer">The Objects.Container object to loot.</param>
private void LootItems(Objects.Container fromContainer)
{
if (fromContainer == null || !fromContainer.IsOpen || fromContainer.ItemsAmount == 0) return;
if (!this.StopwatchFoodEater.IsRunning) this.StopwatchFoodEater.Start();
int index = fromContainer.ItemsAmount - 1,
retryCount = 0;
Random rand = new Random();
#region item handling for this container
while (index >= 0)
{
if (!fromContainer.IsOpen || fromContainer.ItemsAmount == 0) return;
if (retryCount >= 3)
{
retryCount = 0;
index--;
continue;
}
Objects.Item item = fromContainer.GetItemInSlot((byte)index);
if (item == null)
{
index--;
continue;
}
// check if it's food, and eat if it is
if (!this.StopwatchFoodEater.IsRunning) this.StopwatchFoodEater.Start();
if (this.CurrentSettings.EatFood &&
this.Client.ItemList.Food.All.Contains(item.ID) &&
this.StopwatchFoodEater.ElapsedMilliseconds >= 16000)
{
this.StopwatchFoodEater.Reset();
this.StopwatchFoodEater.Start();
ushort amount = item.Count;
item.Use();
if (amount <= 1)
{
Thread.Sleep(rand.Next(175, 265));
index--;
continue;
}
else
{
for (int i = 0; i < Math.Min(amount, (ushort)3); i++)
{
item = fromContainer.GetItemInSlot((byte)index);
if (item == null) break;
item.Use();
Thread.Sleep(rand.Next(150, 280));
if (this.Client.Window.StatusBar.GetText() == Enums.StatusBar.YouAreFull) break;
}
if (fromContainer.GetItemInSlot((byte)index) == null)
{
index--;
continue;
}
}
}
// check if item is in the loot list
Loot loot = null;
foreach (Loot l in this.Loots.ToArray())
{
if (l.ID != item.ID) continue;
loot = l;
break;
}
if (loot == null ||
(loot.Destination != Loot.Destinations.Ground && loot.Cap > this.Client.Player.Cap))
{
index--;
continue;
}
Objects.ItemLocation toItem = null;
switch (loot.Destination)
{
case Loot.Destinations.Ground:
Map.Tile playerTile = this.Client.Map.GetPlayerTile();
if (playerTile == null) break;
List<Map.Tile> adjacentTiles = new List<Map.Tile>(this.Client.Map.GetAdjacentTiles(playerTile).GetTiles());
adjacentTiles.Shuffle();
Map.Tile suitableTile = playerTile;
foreach (Map.Tile t in adjacentTiles)
{
if (t.IsWalkable())
{
suitableTile = t;
break;
}
}
Map.TileObject topItem = suitableTile.GetTopMoveItem();
item.Move(topItem.ToItemLocation());
toItem = new Objects.ItemLocation(new Objects.Item(this.Client));
break;
case Loot.Destinations.EmptyContainer:
toItem = this.Client.Inventory.GetFirstSuitableSlot(item, loot.Index);
if (toItem != null) item.Move(toItem);
//.........这里部分代码省略.........
示例2: LootItems
private void LootItems(Objects.Container lootContainer, IEnumerable<Loot> loots,
Map.TileCollection tiles)
{
Random rand = new Random();
if (!this.Parent.StopwatchFoodEater.IsRunning) this.Parent.StopwatchFoodEater.Start();
int index = lootContainer.ItemsAmount - 1, retryCount = 0;
while (index >= 0 && !this.Cancel)
{
// sanity checks
if (lootContainer.ItemsAmount == 0 || !lootContainer.IsOpen) break;
if (retryCount >= 3)
{
retryCount = 0;
index--;
continue;
}
// get item
Objects.Item item = lootContainer.GetItemInSlot((byte)index);
if (item == null)
{
index--;
retryCount = 0;
continue;
}
// check if it's food, eat it if so
if (this.Parent.CurrentSettings.EatFood &&
this.Parent.StopwatchFoodEater.Elapsed.TotalSeconds > 20 &&
this.Parent.Client.ItemList.Food.All.Contains(item.ID))
{
if (item.Count <= 1) item.Use();
else
{
for (int i = 0; i < Math.Min(item.Count, (ushort)3); i++)
{
item.Use();
Thread.Sleep(rand.Next(200, 325));
}
}
this.Parent.StopwatchFoodEater.Restart();
Thread.Sleep(rand.Next(200, 350));
index--;
continue;
}
// check if we want to loot this item
Loot loot = null;
foreach (Loot l in loots)
{
if (l.ID == item.ID)
{
loot = l;
break;
}
}
if (loot == null)
{
index--;
continue;
}
// loot this item
bool successful = false;
switch (loot.Destination)
{
case Loot.Destinations.Ground:
Objects.Map.Tile playerTile = tiles.GetTile(count: this.Parent.Client.Player.ID);
if (playerTile == null) break;
List<Map.Tile> adjacentTiles = tiles.GetAdjacentTileCollection(playerTile).GetTiles().ToList();
adjacentTiles.Shuffle();
foreach (Objects.Map.Tile tile in adjacentTiles)
{
if (!tile.IsWalkable()) continue;
item.Move(new Objects.ItemLocation(tile.WorldLocation));
successful = true;
break;
}
break;
case Loot.Destinations.EmptyContainer:
Objects.ItemLocation toItem = this.Parent.Client.Inventory.GetFirstSuitableSlot(item, loot.Index);
if (toItem == null) break;
item.Move(toItem);
successful = true;
break;
}
// if successful, check if it's looted
// if it wasn't looted, try again
if (successful)
{
if (!item.WaitForInteraction(800))
{
retryCount++;
continue;
}
if (this.Parent.ItemLooted != null) this.Parent.ItemLooted(item);
if (!this.Parent.CurrentSettings.FastLooting) Thread.Sleep(rand.Next(400, 700));
}
//.........这里部分代码省略.........