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C# Image.Load方法代码示例

本文整理汇总了C#中System.Image.Load方法的典型用法代码示例。如果您正苦于以下问题:C# Image.Load方法的具体用法?C# Image.Load怎么用?C# Image.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Image的用法示例。


在下文中一共展示了Image.Load方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CaptureAndAnalyze

		async Task<string> CaptureAndAnalyze(bool readText = false)
		{
			var imgFormat = ImageEncodingProperties.CreateJpeg();

			//NOTE: this is how you can save a frame to the CameraRoll folder:
			//var file = await KnownFolders.CameraRoll.CreateFileAsync($"MCS_Photo{DateTime.Now:HH-mm-ss}.jpg", CreationCollisionOption.GenerateUniqueName);
			//await mediaCapture.CapturePhotoToStorageFileAsync(imgFormat, file);
			//var stream = await file.OpenStreamForReadAsync();

			// Capture a frame and put it to MemoryStream
			var memoryStream = new MemoryStream();
			using (var ras = new InMemoryRandomAccessStream())
			{
				await mediaCapture.CapturePhotoToStreamAsync(imgFormat, ras);
				ras.Seek(0);
				using (var stream = ras.AsStreamForRead())
					stream.CopyTo(memoryStream);
			}

			var imageBytes = memoryStream.ToArray();
			memoryStream.Position = 0;

			if (withPreview)
			{
				InvokeOnMain(() =>
					{
						var image = new Image();
						image.Load(new Urho.MemoryBuffer(imageBytes));

						Node child = Scene.CreateChild();
						child.Position = LeftCamera.Node.WorldPosition + LeftCamera.Node.WorldDirection * 2f;
						child.LookAt(LeftCamera.Node.WorldPosition, Vector3.Up, TransformSpace.World);

						child.Scale = new Vector3(1f, image.Height / (float)image.Width, 0.1f) / 10;
						var texture = new Texture2D();
						texture.SetData(image, true);

						var material = new Material();
						material.SetTechnique(0, CoreAssets.Techniques.Diff, 0, 0);
						material.SetTexture(TextureUnit.Diffuse, texture);

						var box = child.CreateComponent<Box>();
						box.SetMaterial(material);

						child.RunActions(new EaseBounceOut(new ScaleBy(1f, 5)));
					});
			}
			
			try
			{
				var client = new VisionServiceClient(VisionApiKey);
				if (readText)
				{
					var ocrResult = await client.RecognizeTextAsync(memoryStream, detectOrientation: false);
					var words = ocrResult.Regions.SelectMany(region => region.Lines).SelectMany(line => line.Words).Select(word => word.Text);
					return "it says: " + string.Join(" ", words);
				}
				else
				{
					// just describe the picture, you can also use cleint.AnalyzeImageAsync method to get more info
					var result = await client.DescribeAsync(memoryStream);
					return result?.Description?.Captions?.FirstOrDefault()?.Text;
				}
			}
			catch (ClientException exc)
			{
				return exc?.Error?.Message ?? "Failed";
			}
			catch (Exception exc)
			{
				return "Failed";
			}
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:73,代码来源:Program.cs

示例2: CreateTerrain

        private void CreateTerrain()
        {
            mTMgr = new MET.TerrainManager(OgreEngine.mMgr, "MET");

            mTMgr.SetLodErrorMargin(2, OgreEngine.mWin.Height);
            mTMgr.SetUseLodMorphing(true, 0.2f, "morphFactor");

            mTInfo = new MET.TerrainInfo();
            Mogre.Image image = new Mogre.Image();

            image.Load("heightmap.png", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            MET.TerrainInfo.LoadHeightmapFromImage(mTInfo, image);
            //mTInfo.Extents = new Mogre.AxisAlignedBox(0, 0, 0, land.SizeX + stepWidth, land.SizeZ, land.SizeY + stepHeight);
            mTInfo.Extents = new Mogre.AxisAlignedBox(Vector3.ZERO, Size);

            //lightmap
            Mogre.Image lmImage = new Mogre.Image();
            MET.TerrainInfo.CreateTerraingLightmap(mTInfo, lmImage, Constants.Land.LightmapSize, Constants.Land.LightmapSize, new Vector3(-1, -1, -1), new ColourValue(1, 1, 1), new ColourValue(0.2f, 0.2f, 0.2f), true);
            //lmImage.Save("lightmapa" + land.Id + ".png");
            TexturePtr lightmapTex = TextureManager.Singleton.CreateManual(
                "ETLightmap",
                ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                Mogre.TextureType.TEX_TYPE_2D,
                Constants.Land.LightmapSize,
                Constants.Land.LightmapSize,
                1,
                Mogre.PixelFormat.PF_BYTE_RGB);

            TexturePtr tex = TextureManager.Singleton.GetByName("ETLightmap");
            tex.GetBuffer(0, 0).BlitFromMemory(lmImage.GetPixelBox(0, 0));

            mTMgr.CreateTerrain(mTInfo);
            mTInfo.Dispose();
            mTInfo = mTMgr.TerrainInfo;

            image = new Image();
            image.Load("textureMap0.png", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            TextureSize = image.Width;
            mSMgr = new MET.SplattingManager("ETSplatting", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, image.Width, image.Width, 3);
            mSMgr.NumTextures = 6;

            mSMgr.LoadMapFromImage(0, image);
            image = new Image();
            image.Load("textureMap1.png", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            mSMgr.LoadMapFromImage(1, image);

            mTMgr.Material = MaterialManager.Singleton.GetByName("ETTerrainMaterial");

            // lightmapa
            Pass pass = mTMgr.Material.GetTechnique(0).CreatePass();
            pass.LightingEnabled = false;
            pass.SetSceneBlending(SceneBlendType.SBT_MODULATE);
            pass.SetVertexProgram("ET/Programs/VSLodMorph2");
            pass.SetFragmentProgram("ET/Programs/PSLighting");
            pass.CreateTextureUnitState("ETLightmap");

            pass = mTMgr.Material.GetTechnique(1).CreatePass();
            pass.LightingEnabled = false;
            pass.SetSceneBlending(SceneBlendType.SBT_MODULATE);
            pass.SetVertexProgram("ET/Programs/VSLodMorph2");
            pass.SetFragmentProgram("ET/Programs/PSLighting");
            pass.CreateTextureUnitState("ETLightmap");

            //base texture for non shader graphics
            lmImage = new Mogre.Image();
            //TODO: replace by real bic texture
            lmImage.Load("baseTexture.jpg", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
            //lmImage.Save("lightmapa" + land.Id + ".png");
            lightmapTex = TextureManager.Singleton.CreateManual(
                "ETBasemap",
                ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                Mogre.TextureType.TEX_TYPE_2D,
                Constants.Land.LightmapSize,
                Constants.Land.LightmapSize,
                1,
                Mogre.PixelFormat.PF_BYTE_RGB);

            tex = TextureManager.Singleton.GetByName("ETBasemap");
            tex.GetBuffer(0, 0).BlitFromMemory(lmImage.GetPixelBox(0, 0));

            Technique tech = mTMgr.Material.CreateTechnique();
            pass = tech.CreatePass();
            pass.CreateTextureUnitState("ETBasemap");
        }
开发者ID:Serebriakov,项目名称:rybrcoul-games,代码行数:84,代码来源:Map.cs

示例3: GetTerrainImage

        protected static void GetTerrainImage(bool flipX, bool flipY, Image img)
        {
            img.Load("terrain.png", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

            if (flipX)
                img.FlipAroundX();

            if (flipY)
                img.FlipAroundY();
        }
开发者ID:aRkker,项目名称:Survival,代码行数:10,代码来源:Program.cs


注:本文中的System.Image.Load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。