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C# Image.CalculatePixelByteSize方法代码示例

本文整理汇总了C#中System.Image.CalculatePixelByteSize方法的典型用法代码示例。如果您正苦于以下问题:C# Image.CalculatePixelByteSize方法的具体用法?C# Image.CalculatePixelByteSize怎么用?C# Image.CalculatePixelByteSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Image的用法示例。


在下文中一共展示了Image.CalculatePixelByteSize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: init

        protected virtual bool init(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, bool lockable, Loader.LoadedCallbackMethod loadedCallback)
        {
            byte[][] mipmaps = null;
            int[] mipmapSizes = null, mipmapPitches = null;
            try
            {
                video = parent.FindParentOrSelfWithException<Video>();
                if (isRenderTarget) generateMipmaps = false;

                // load image data
                if (image != null)
                {
                    mipmaps = new byte[image.Mipmaps.Length][];
                    mipmapSizes = new int[image.Mipmaps.Length];
                    mipmapPitches = new int[image.Mipmaps.Length];
                    for (int i = 0; i != mipmaps.Length; ++i)
                    {
                        var imageMipmap = image.Mipmaps[i];
                        mipmaps[i] = image.Compressed ? imageMipmap.Data : imageMipmap.SwapRBColorChannels();
                        mipmapSizes[i] = imageMipmap.Data.Length;
                        mipmapPitches[i] = imageMipmap.Pitch;
                    }

                    Size = image.Size;
                    surfaceFormat = image.SurfaceFormat;
                    PixelByteSize = image.CalculatePixelByteSize();
                }
                else
                {
                    if (width == 0 || height == 0) Debug.ThrowError("Texture2D", "Width or Height cannot be 0");
                    Size = new Size2(width, height);
                    PixelByteSize = Image.CalculatePixelByteSize((surfaceFormat == SurfaceFormats.Defualt ? Video.DefaultSurfaceFormat() : surfaceFormat), width, height);
                }
                TexelOffset = (1 / Size.ToVector2()) * .5f;
                SizeF = Size.ToVector2();

                // init texture
                REIGN_D3DUSAGE nativeUsage = isRenderTarget ? REIGN_D3DUSAGE.RENDERTARGET : REIGN_D3DUSAGE.NONE;
                REIGN_D3DPOOL nativePool = (mipmaps != null && !video.Caps.ExDevice) ? REIGN_D3DPOOL.MANAGED : REIGN_D3DPOOL.DEFAULT;
                if (usage == BufferUsages.Read)
                {
                    if (!isRenderTarget) Debug.ThrowError("Texture2D", "Only RenderTargets may be readable");
                    // NOTE: Staging texture and states will be created in the RenderTarget
                }
                if (usage == BufferUsages.Write)
                {
                    if (mipmaps != null)
                    {
                        if (video.Caps.ExDevice) nativeUsage |= REIGN_D3DUSAGE.DYNAMIC;
                    }
                    else
                    {
                        nativeUsage |= REIGN_D3DUSAGE.DYNAMIC;
                    }
                }
                com = new Texture2DCom();
                var error = com.Init(video.com, Size.Width, Size.Height, generateMipmaps, mipmaps, mipmapSizes, mipmapPitches, 0, nativePool, nativeUsage, video.surfaceFormat(surfaceFormat), isRenderTarget);

                switch (error)
                {
                    case TextureError.Texture: Debug.ThrowError("Texture2D", "Failed to create Texture2D"); break;
                    case TextureError.SystemTexture: Debug.ThrowError("Texture2D", "Failed to create System Texture2D"); break;
                }

                if (!video.Caps.ExDevice && nativePool != REIGN_D3DPOOL.MANAGED)
                {
                    LostDevice_image = image;
                    LostDevice_width = width;
                    LostDevice_height = height;
                    LostDevice_generateMipmaps = generateMipmaps;
                    LostDevice_multiSampleType = multiSampleType;
                    LostDevice_surfaceFormat = surfaceFormat;
                    LostDevice_renderTargetUsage = renderTargetUsage;
                    LostDevice_usage = usage;
                    LostDevice_isRenderTarget = isRenderTarget;
                    LostDevice_lockable = lockable;
                    LostDevice_pool = nativePool;
                }

                if (nativePool == REIGN_D3DPOOL.DEFAULT && !video.Caps.ExDevice && !video.deviceReseting)
                {
                    video.DeviceLost += deviceLost;
                    video.DeviceReset += deviceReset;
                }
            }
            catch (Exception e)
            {
                FailedToLoad = true;
                Loader.AddLoadableException(e);
                Dispose();
                if (loadedCallback != null) loadedCallback(this, false);
                return false;
            }

            if (!isRenderTarget)
            {
                Loaded = true;
                if (loadedCallback != null) loadedCallback(this, true);
            }
            return true;
//.........这里部分代码省略.........
开发者ID:reignstudios,项目名称:ReignSDK,代码行数:101,代码来源:Texture2D.cs

示例2: init

        protected unsafe virtual bool init(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader.LoadedCallbackMethod loadedCallback)
        {
            try
            {
                if (usage == BufferUsages.Read && !isRenderTarget) Debug.ThrowError("Texture2D", "Only RenderTargets may be readable");

                video = parent.FindParentOrSelfWithException<Video>();
                if (isRenderTarget) generateMipmaps = false;

                uint texturesTEMP = 0;
                GL.GenTextures(1, &texturesTEMP);
                Texture = texturesTEMP;
                if (Texture == 0) Debug.ThrowError("Texture2D", "Failed to Generate Texture");

                GL.BindTexture(GL.TEXTURE_2D, Texture);
                if (!generateMipmaps) GL.TexParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR);
                else GL.TexParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR_MIPMAP_LINEAR);
                GL.TexParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.LINEAR);

                hasMipmaps = false;
                if (image != null)
                {
                    var imageType = image.GetType();

                    #if NaCl
                    if (imageType == typeof(ImageBMPC))
                    #else
                    if (imageType == typeof(ImagePNG) || imageType == typeof(ImageJPG) || imageType == typeof(ImageBMP) || imageType == typeof(ImageBMPC))
                    #endif
                    {
                        uint pixelOrder, byteSizes;
                        int format = Video.surfaceFormat(surfaceFormat, out pixelOrder, out byteSizes);
                        var mipmap = image.Mipmaps[0];
                        fixed (byte* data = mipmap.Data)
                        {
                            GL.TexImage2D(GL.TEXTURE_2D, 0, format, mipmap.Size.Width, mipmap.Size.Height, 0, pixelOrder, byteSizes, data);
                            if (generateMipmaps)
                            {
                                hasMipmaps = true;
                                GL.GenerateMipmap(GL.TEXTURE_2D);
                            }
                        }
                    }
                    else if (imageType == typeof(ImageDDS) || imageType == typeof(ImagePVR))
                    {
                        if (image.Mipmaps.Length != Image.Mipmap.CalculateMipmapLvls(image.Size.Width, image.Size.Height))
                        {
                            Debug.ThrowError("Texture2D", "Compressed Textures require full mipmap chain");
                        }
                        GL.TexParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR_MIPMAP_LINEAR);
                        hasMipmaps = true;

                        bool compressed = false;
                        uint format = 0;
                        string errorType = null;
                        if (imageType == typeof(ImageDDS))
                        {
                            var imageDDS = (ImageDDS)image;
                            compressed = imageDDS.Compressed;
                            format = imageDDS.FormatGL;
                            errorType = "DDS";
                        }
                        else if (imageType == typeof(ImagePVR))
                        {
                            var imagePVR = (ImagePVR)image;
                            compressed = imagePVR.Compressed;
                            format = imagePVR.FormatGL;
                            errorType = "PVR";
                        }

                        if (compressed)
                        {
                            for (int i = 0; i < image.Mipmaps.Length; ++i)
                            {
                                var mipmap = image.Mipmaps[i];
                                fixed (byte* data = mipmap.Data)
                                {
                                    // look up:: libtxc_dxtn.so for linux with mesa
                                    GL.CompressedTexImage2D(GL.TEXTURE_2D, i, format, mipmap.Size.Width, mipmap.Size.Height, 0, mipmap.Data.Length, data);
                                }
                            }
                        }
                        else
                        {
                            Debug.ThrowError("Texture2D", "Loading uncompresed " + errorType + " textures not supported");
                        }
                    }

                    Size = image.Size;
                    PixelByteSize = image.CalculatePixelByteSize();
                }
                else
                {
                    //GL.TexImage2D(GL.TEXTURE_2D, 0, Video.surfaceFormat(surfaceFormat), width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, IntPtr.Zero.ToPointer());
                    uint pixelOrder, byteSizes;
                    int format = Video.surfaceFormat(surfaceFormat, out pixelOrder, out byteSizes);
                    GL.TexImage2D(GL.TEXTURE_2D, 0, format, width, height, 0, pixelOrder, byteSizes, IntPtr.Zero.ToPointer());
                    if (generateMipmaps)
                    {
                        hasMipmaps = true;
//.........这里部分代码省略.........
开发者ID:reignstudios,项目名称:ReignSDK,代码行数:101,代码来源:Texture2D.cs

示例3: init

        protected virtual bool init(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader.LoadedCallbackMethod loadedCallback)
        {
            long[] mipmaps = null;
            int[] mipmapSizes = null, mipmapPitches = null;
            try
            {
                video = parent.FindParentOrSelfWithException<Video>();
                if (isRenderTarget) generateMipmaps = false;

                // load image data
                if (image != null)
                {
                    mipmaps = new long[image.Mipmaps.Length];
                    mipmapSizes = new int[image.Mipmaps.Length];
                    mipmapPitches = new int[image.Mipmaps.Length];
                    for (int i = 0; i != mipmaps.Length; ++i)
                    {
                        var imageMipmap = image.Mipmaps[i];
                        IntPtr mipmapPtr = Marshal.AllocHGlobal(imageMipmap.Data.Length);
                        Marshal.Copy(imageMipmap.Data, 0, mipmapPtr, imageMipmap.Data.Length);
                        mipmapSizes[i] = imageMipmap.Data.Length;
                        mipmapPitches[i] = imageMipmap.Pitch;
                        mipmaps[i] = mipmapPtr.ToInt64();
                    }

                    Size = image.Size;
                    surfaceFormat = image.SurfaceFormat;
                    PixelByteSize = image.CalculatePixelByteSize();
                }
                else
                {
                    if (width == 0 || height == 0) Debug.ThrowError("Texture2D", "Width or Height cannot be 0");
                    Size = new Size2(width, height);
                    PixelByteSize = Image.CalculatePixelByteSize((surfaceFormat == SurfaceFormats.Defualt ? Video.DefaultSurfaceFormat() : surfaceFormat), width, height);
                }
                SizeF = Size.ToVector2();

                // init texture
                REIGN_D3D11_USAGE usageType = REIGN_D3D11_USAGE.DEFAULT;
                REIGN_D3D11_CPU_ACCESS_FLAG cpuAccessFlags = (REIGN_D3D11_CPU_ACCESS_FLAG)0;
                if (usage == BufferUsages.Read)
                {
                    if (!isRenderTarget) Debug.ThrowError("Texture2D", "Only RenderTargets may be readable");
                    // NOTE: Staging texture and states will be created in the RenderTarget
                    //usageType = REIGN_D3D11_USAGE.STAGING;
                    //cpuAccessFlags = REIGN_D3D11_CPU_ACCESS_FLAG.READ;
                }
                if (usage == BufferUsages.Write)
                {
                    usageType = REIGN_D3D11_USAGE.DYNAMIC;
                    cpuAccessFlags = REIGN_D3D11_CPU_ACCESS_FLAG.WRITE;
                }
                com = new Texture2DCom();
                var error = com.Init(video.com, Size.Width, Size.Height, generateMipmaps, mipmaps != null, mipmaps, mipmapSizes, mipmapPitches, 0, video.surfaceFormat(surfaceFormat), usageType, cpuAccessFlags, isRenderTarget);

                switch (error)
                {
                    case TextureError.Texture: Debug.ThrowError("Texture2D", "Failed to create Texture2D"); break;
                    case TextureError.ShaderResourceView: Debug.ThrowError("Texture2D", "Failed to create ShaderResourceView"); break;
                }
            }
            catch (Exception e)
            {
                FailedToLoad = true;
                Loader.AddLoadableException(e);
                Dispose();
                if (loadedCallback != null) loadedCallback(this, false);
                return false;
            }
            finally
            {
                if (mipmaps != null)
                {
                    for (int i = 0; i != mipmaps.Length; ++i)
                    {
                        if (mipmaps[i] != 0) Marshal.FreeHGlobal(new IntPtr(mipmaps[i]));
                    }
                }
            }

            if (!isRenderTarget)
            {
                Loaded = true;
                if (loadedCallback != null) loadedCallback(this, true);
            }
            return true;
        }
开发者ID:reignstudios,项目名称:ReignSDK,代码行数:87,代码来源:Texture2D.cs


注:本文中的System.Image.CalculatePixelByteSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。