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C# ConfigNode.SetValue方法代码示例

本文整理汇总了C#中System.ConfigNode.SetValue方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.SetValue方法的具体用法?C# ConfigNode.SetValue怎么用?C# ConfigNode.SetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.ConfigNode的用法示例。


在下文中一共展示了ConfigNode.SetValue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnSave

 public override void OnSave(ConfigNode node)
 {
     base.OnSave(node);
     if (noseAnimControl != null)
     {
         noseAnimState = noseAnimControl.animationState.ToString();
         bodyAnimState = bodyAnimControl.animationState.ToString();
         tailAnimState = tailAnimControl.animationState.ToString();
         node.SetValue("noseAnimState", noseAnimState, true);
         node.SetValue("bodyAnimState", bodyAnimState, true);
         node.SetValue("tailAnimState", tailAnimState, true);
     }
 }
开发者ID:shadowmage45,项目名称:SSTULabs,代码行数:13,代码来源:SSTUModularCargoBay.cs

示例2: onVesselLoaded

        //loop through parts on vessel
        //  loop through modules on part
        //    for each docking node found
        //      if no existing docking-port-fix module is found
        //        add new SSTUDockingPortFix set to index-in-docking-modules of the docking port being fixed
        // TODO - check for existing dock-port-fix modules?
        private void onVesselLoaded(Vessel v)
        {
            int len = v.Parts.Count;
            int dLen;
            Part p;
            ModuleDockingNode[] mdns;
            ModuleDockingNode mdn;
            SSTUDockingPortFix dpf;
            ConfigNode dpfNode = new ConfigNode("MODULE");
            dpfNode.AddValue("name", nameof(SSTUDockingPortFix));
            for (int i = 0; i < len; i++)
            {
                p = v.Parts[i];
                if (p == null) { continue; }

                mdns = p.GetComponents<ModuleDockingNode>();
                if (mdns == null || mdns.Length == 0) { continue; }
                dLen = mdns.Length;
                for (int k = 0; k < dLen; k++)
                {
                    mdn = mdns[k];
                    dpfNode.SetValue("portIndex", k, true);
                    //dpf = (SSTUDockingPortFix)p.AddModule(dpfNode);
                }
            }
        }
开发者ID:shadowmage45,项目名称:SSTULabs,代码行数:32,代码来源:SSTUDockingPortFix.cs

示例3: OnSave

        public override void OnSave(ConfigNode node)
        {
            base.OnSave(node);
            ConfigNode efficiencyNode;

            if (node.HasValue("reputationIndex"))
                node.SetValue("reputationIndex", reputationIndex.ToString());
            else
                node.AddValue("reputationIndex", reputationIndex.ToString());

            if (node.HasValue("drillToolTipShown"))
                node.SetValue("drillToolTipShown", drillToolTipShown.ToString());
            else
                node.AddValue("drillToolTipShown", drillToolTipShown.ToString());

            foreach (EfficiencyData data in efficiencyDataMap.Values)
            {
                efficiencyNode = new ConfigNode(kEfficiencyData);
                data.Save(efficiencyNode);
                node.AddNode(efficiencyNode);
            }
        }
开发者ID:PalverZ,项目名称:Pathfinder,代码行数:22,代码来源:PathfinderScenario.cs

示例4: OnSave

        public override void OnSave(ConfigNode node)
        {
            base.OnSave(node);
            ConfigNode efficiencyNode;

            if (node.HasValue("reputationIndex"))
                node.SetValue("reputationIndex", reputationIndex.ToString());
            else
                node.AddValue("reputationIndex", reputationIndex.ToString());

            foreach (EfficiencyData data in efficiencyDataMap.Values)
            {
                efficiencyNode = new ConfigNode(kEfficiencyData);
                data.Save(efficiencyNode);
                node.AddNode(efficiencyNode);
            }

            node.RemoveNodes(kToolTip);
            foreach (ConfigNode toolTipNode in toolTips.Values)
                node.AddNode(toolTipNode);
        }
开发者ID:PalverZ,项目名称:Pathfinder,代码行数:21,代码来源:WBIPathfinderScenario.cs

示例5: DodgeVesselLandedStatus

 private void DodgeVesselLandedStatus(ConfigNode vesselNode)
 {
     if (vesselNode != null)
     {
         string situation = vesselNode.GetValue("sit");
         switch (situation)
         {
             case "LANDED":
                 vesselNode.SetValue("landed", "True");
                 vesselNode.SetValue("splashed", "False");
                 break;
             case "SPLASHED":
                 vesselNode.SetValue("splashed", "True");
                 vesselNode.SetValue("landed", "False");
                 break;
         }
     }
 }
开发者ID:awdAvenger,项目名称:DarkMultiPlayer,代码行数:18,代码来源:VesselWorker.cs

示例6: SaveRippleOptions

		void SaveRippleOptions(ConfigNode node)
		{
			if(rippleDictionary != null)
			{
				rippleData = string.Empty;
				foreach(var wpnName in rippleDictionary.Keys)
				{
					rippleData += wpnName + "," + rippleDictionary[wpnName].rippleFire.ToString() + "," + rippleDictionary[wpnName].rpm.ToString() + ";";
				}


				node.SetValue("RippleData", rippleData, true);
			}
			Debug.Log("Saved ripple data: "+rippleData);
		}
开发者ID:tetryds,项目名称:BDArmory,代码行数:15,代码来源:MissileFire.cs

示例7: Start


//.........这里部分代码省略.........
           CurrentKeySet = Convert.ToInt32(AGExtNode.GetValue("ActiveKeySet"));
           //LoadCurrentKeySet();
           CurrentKeySetName = AGExtNode.GetValue("KeySetName" + CurrentKeySet);
           CurrentVesselActions = new List<AGXAction>();
           AGXRoot = null;
           GroupsWin = new Rect(Convert.ToInt32(AGExtNode.GetValue("EdGroupsX")), Convert.ToInt32(AGExtNode.GetValue("EdGroupsY")), 250, 530);
           SelPartsWin = new Rect(Convert.ToInt32(AGExtNode.GetValue("EdSelPartsX")), Convert.ToInt32(AGExtNode.GetValue("EdSelPartsY")), 365, 270);
           KeyCodeWin = new Rect(Convert.ToInt32(AGExtNode.GetValue("EdKeyCodeX")), Convert.ToInt32(AGExtNode.GetValue("EdKeyCodeY")), 410, 730);
           KeySetWin = new Rect(Convert.ToInt32(AGExtNode.GetValue("EdKeySetX")), Convert.ToInt32(AGExtNode.GetValue("EdKeySetY")), 185, 335);
           CurActsWin = new Rect(Convert.ToInt32(AGExtNode.GetValue("EdCurActsX")), Convert.ToInt32(AGExtNode.GetValue("EdCurActsY")), 345, 140);
            


           LoadCurrentKeyBindings();


           if (ToolbarManager.ToolbarAvailable) //check if toolbar available, load if it is
           {


               AGXBtn = ToolbarManager.Instance.add("AGX", "AGXBtn");
               AGXBtn.TexturePath = "Diazo/AGExt/icon_button";
               AGXBtn.ToolTip = "Action Groups Extended";
               AGXBtn.OnClick += (e) =>
               {
                   //List<UnityEngine.Transform> UIPanelList = new List<UnityEngine.Transform>(); //setup list to find Editor Actions UI transform into a list. Could not figure out how to find just a transform
                   //UIPanelList.AddRange(FindObjectsOfType<UnityEngine.Transform>().Where(n => n.name == "PanelActionGroups")); //actual find command
                   if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions)
                   {
                       if (AGXShow)
                       {
                           //UIPanelList.First().Translate(new Vector3(500f, 0, 0), UIPanelList.First().parent.transform); //hide UI panel
                           AGXShow = false;
                           AGExtNode.SetValue("EditShow", "0");
                           EditorPanels.Instance.panelManager.BringIn(EditorPanels.Instance.actions);

                       }
                       else
                       {
                           // UIPanelList.First().Translate(new Vector3(-500f, 0, 0), UIPanelList.First().parent.transform); //show UI panel
                           AGXShow = true;
                           AGExtNode.SetValue("EditShow", "1");
                           EditorPanels.Instance.panelManager.Dismiss();
                       }
                       AGExtNode.Save(KSPUtil.ApplicationRootPath + "GameData/Diazo/AGExt/AGExt.cfg");
                   }
                   else
                   {
                       EditorLogic.fetch.SelectPanelActions();
                   }
               };
           }
           else
           {
               AGXShow = true; //toolbar not installed, show AGX regardless
           }
           
           DetachedPartActions = new List<AGXAction>();
          
            DetachedPartReset = new Timer();
           DetachedPartReset.Interval = 500;
           
           DetachedPartReset.Stop();
           DetachedPartReset.AutoReset = true;
           
           DetachedPartReset.Elapsed += new ElapsedEventHandler(ResetDetachedParts);
开发者ID:erendrake,项目名称:AGExt,代码行数:67,代码来源:Editor.cs

示例8: SaveState

        public void SaveState(ConfigNode configNode)
        {
            if (configNode != null)
            {
                configNode.SetValue("useStockSkin", m_UseKSPSkin ? "true" : "false");
                configNode.SetValue("useOldPresetEditor", m_UseOldPresetsWindow ? "true" : "false");
            }

            Configuration.Serialize(GetAbsoluteConfigurationPath(), m_Configuration);
        }
开发者ID:ChristopherFunk,项目名称:ksp-advanced-flybywire,代码行数:10,代码来源:AdvancedFlyByWire.cs

示例9: SetConfiguration

        public virtual void SetConfiguration(string newConfiguration = null, bool resetTechLevels = false)
        {
            if (newConfiguration == null)
                newConfiguration = configuration;

            ConfigSaveLoad();

            ConfigNode newConfig = configs.Find (c => c.GetValue ("name").Equals (newConfiguration));
            if (!UnlockedConfig(newConfig, part))
            {
                if(newConfig == null)
                    Debug.Log("*RFMEC* ERROR Can't find configuration " + newConfiguration + ", falling back to first tech-available config.");

                foreach(ConfigNode cfg in configs)
                    if (UnlockedConfig(cfg, part))
                    {
                        newConfig = cfg;
                        newConfiguration = cfg.GetValue("name");
                        break;
                    }
            }
            if (newConfig != null)
            {
                if (configuration != newConfiguration && resetTechLevels)
                    techLevel = origTechLevel;

                // for asmi
                if (useConfigAsTitle)
                    part.partInfo.title = configuration;

                configuration = newConfiguration;
                config = new ConfigNode("MODULE");
                newConfig.CopyTo(config);
                config.name = "MODULE";

            #if DEBUG
                print ("replacing " + type + " with:");
                print (newConfig.ToString ());
            #endif

                pModule = null;
                // get correct module
                pModule = GetSpecifiedModule(part, engineID, moduleIndex, type, useWeakType);

                if ((object)pModule == null)
                {
                    Debug.Log("*RFMEC* Could not find appropriate module of type " + type + ", with ID=" + engineID + " and index " + moduleIndex);
                    return;
                }

                Type mType = pModule.GetType();
                config.SetValue("name", mType.Name);

                // clear all FloatCurves we need to clear (i.e. if our config has one, or techlevels are enabled)
                bool delAtmo = config.HasNode("atmosphereCurve") || techLevel >= 0;
                bool delDens = config.HasNode("atmCurve") || techLevel >= 0;
                bool delVel = config.HasNode("velCurve") || techLevel >= 0;
                foreach (FieldInfo field in mType.GetFields())
                {
                    if (field.FieldType == typeof(FloatCurve) &&
                        ((field.Name.Equals("atmosphereCurve") && delAtmo)
                        || (field.Name.Equals("atmCurve") && delDens)
                        || (field.Name.Equals("velCurve") && delVel)))
                    {
                        field.SetValue(pModule, new FloatCurve());
                    }
                }
                // clear propellant gauges
                foreach (FieldInfo field in mType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance))
                {
                    if (field.FieldType == typeof(Dictionary<Propellant, VInfoBox>))
                    {
                        Dictionary<Propellant, VInfoBox> boxes = (Dictionary<Propellant, VInfoBox>)(field.GetValue(pModule));
                        if (boxes == null)
                            continue;
                        foreach (VInfoBox v in boxes.Values)
                        {
                            if (v == null) //just in case...
                                continue;
                            try
                            {
                                part.stackIcon.RemoveInfo(v);
                            }
                            catch (Exception e)
                            {
                                Debug.Log("*RFMEC* Trying to remove info box: " + e.Message);
                            }
                        }
                        boxes.Clear();
                    }
                }
                if (type.Equals("ModuleRCS") || type.Equals("ModuleRCSFX"))
                {
                    ModuleRCS rcs = (ModuleRCS)pModule;
                    if (rcs != null)
                    {
                        DoConfig(config);
                        if (config.HasNode("PROPELLANT"))
                        {
                            rcs.propellants.Clear();
//.........这里部分代码省略.........
开发者ID:qipa,项目名称:ModularFuelSystem,代码行数:101,代码来源:ModuleEngineConfigs.cs

示例10: writeConfig

        private void writeConfig(Config config)
        {
            ConfigNode root = new ConfigNode ();
            ConfigNode top = new ConfigNode (WASD_NODENAME);
            root.SetNode (WASD_NODENAME, top, true);
            top.SetValue ("defaultCamera", config.defaultCamera.ToString (), true);
            top.SetValue ("mouseWheelActive", config.mouseWheelActive.ToString (), true);
            top.SetValue ("enableExperimentalEditorExtensionsCompatibility", config.enableExperimentalEditorExtensionsCompatibility.ToString (), true);
            top.SetValue ("enforceBounds", config.enforceBounds.ToString (), true);
            top.SetValue ("sensitivity", config.sensitivity.ToString (), true);
            top.SetValue ("acceleration", config.acceleration.ToString (), true);
            top.SetValue ("mouseWheelAcceleration", config.mouseWheelAcceleration.ToString (), true);
            top.SetValue ("friction", config.friction.ToString (), true);
            top.SetValue ("runMultiplier", config.runMultiplier.ToString (), true);
            top.SetValue ("sneakMultiplier", config.sneakMultiplier.ToString (), true);

            ConfigNode keysNode = new ConfigNode ("KEYS");
            top.SetNode ("KEYS", keysNode, true);

            keysNode.SetValue ("forward", config.keyForward.ToString (), true);
            keysNode.SetValue ("back", config.keyBack.ToString (), true);
            keysNode.SetValue ("right", config.keyRight.ToString (), true);
            keysNode.SetValue ("left", config.keyLeft.ToString (), true);
            keysNode.SetValue ("up", config.keyUp.ToString (), true);
            keysNode.SetValue ("down", config.keyDown.ToString (), true);
            keysNode.SetValue ("switchMode", config.keySwitchMode.ToString (), true);
            keysNode.SetValue ("run", config.keyRun.ToString (), true);
            keysNode.SetValue ("sneak", config.keySneak.ToString (), true);

            ConfigNode editorsNode = new ConfigNode ("EDITORS");
            top.SetNode ("EDITORS", editorsNode, true);
            ConfigNode vabNode = new ConfigNode ("VAB");
            editorsNode.SetNode ("VAB", vabNode, true);
            string s;

            s = config.vab.initialPosition.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            vabNode.SetValue ("initialPosition", s, true);
            vabNode.SetValue ("initialPitch", config.vab.initialPitch.ToString (), true);
            vabNode.SetValue ("initialYaw", config.vab.initialYaw.ToString (), true);
            ConfigNode vabBoundsNode = new ConfigNode ("BOUNDS");
            vabNode.SetNode ("BOUNDS", vabBoundsNode, true);
            s = config.vab.bounds.min.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            vabBoundsNode.SetValue ("min", s, true);
            s = config.vab.bounds.max.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            vabBoundsNode.SetValue ("max", s, true);

            // need to do bounds

            ConfigNode sphNode = new ConfigNode ("SPH");
            editorsNode.SetNode ("SPH", sphNode, true);
            s = config.sph.initialPosition.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            sphNode.SetValue ("initialPosition", s, true);
            sphNode.SetValue ("initialPitch", config.sph.initialPitch.ToString (), true);
            sphNode.SetValue ("initialYaw", config.sph.initialYaw.ToString (), true);
            // need to do bounds
            ConfigNode sphBoundsNode = new ConfigNode ("BOUNDS");
            sphNode.SetNode ("BOUNDS", sphBoundsNode, true);
            s = config.sph.bounds.min.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');

            sphBoundsNode.SetValue ("min", s, true);
            s = config.sph.bounds.max.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            sphBoundsNode.SetValue ("max", s, true);

            root.Save (WASD_CFG_FILE);

            WasdEditorCameraBehaviour.setConfig (root);
        }
开发者ID:Kerbas-ad-astra,项目名称:WasdEditorCameraContinued,代码行数:79,代码来源:gui.cs

示例11: OnSave

 public override void OnSave(ConfigNode node)
 {
     // Force saved value for enabled to be true.
     node.SetValue("isEnabled", "True");
 }
开发者ID:Kerbas-ad-astra,项目名称:ProceduralParts,代码行数:5,代码来源:ProceduralPart.cs

示例12: OnSave

 public override void OnSave(ConfigNode node)
 {
     base.OnSave(node);
     savedAnimationState = panelState.ToString();
     node.SetValue("savedAnimationState", savedAnimationState, true);
 }
开发者ID:shadowmage45,项目名称:SSTULabs,代码行数:6,代码来源:SSTUSolarPanelDeployable.cs

示例13: SetNodeForEngine

        /// <summary>
        /// Store fitted engine parameters in the database so they can be accessed later
        /// </summary>
        /// <param name="engine">Engine to associated this config node with</param>
        /// <param name="node">Config node describing engine parameters (both input parameters and fitted parameters)</param>
        public static void SetNodeForEngine(ModuleEnginesSolver engine, ConfigNode node)
        {
            string partName = engine.part.name;
            string engineType = engine.GetType().Name;
            string engineID = engine.engineID;

            Assembly assembly = engine.GetType().Assembly;

            node.SetValue("engineID", engineID, true);
            node.SetValue("DeclaringAssemblyVersion", EngineDatabase.AssemblyVersion(assembly), true);
            node.SetValue("DeclaringAssemblyChecksum", EngineDatabase.AssemblyChecksum(assembly), true);
            node.SetValue("SolverEnginesVersion", SolverEnginesVersion, true);
            node.SetValue("SolverEnginesAssemblyChecksum", SolverEnginesAssemblyChecksum, true);

            ConfigNode partNode = database.GetNode(partName);
            int nodeIndex = 0;

            if (partNode != null)
            {
                ConfigNode[] moduleNodes = partNode.GetNodes(engineType);
                for (int i = 0; i < moduleNodes.Length; i++ )
                {
                    ConfigNode mNode = moduleNodes[i];
                    if (mNode.GetValue("engineID") == engineID)
                    {
                        nodeIndex = i;
                    }
                }
            }
            else
            {
                partNode = new ConfigNode(partName);
                database.AddNode(partNode);
                nodeIndex = 0;
            }

            partNode.SetNode(engineType, node, nodeIndex, true);

            SaveDatabase();
        }
开发者ID:Kerbas-ad-astra,项目名称:SolverEngines,代码行数:45,代码来源:EngineDatabase.cs

示例14: OnSave

        /// <summary>
        /// Saves the internal state of the failure module to the persistence file.
        /// Put your custom save logic in DI_OnSave()
        /// </summary>
        public override void OnSave(ConfigNode node)
        {
            try
            {
                // Save the internal state
                node.SetValue("HasInitted", this.HasInitted.ToString());
                node.SetValue("Age", Age.ToString());
                node.SetValue("TimeOfLastReset", TimeOfLastReset.ToString());
                node.SetValue("TimeOfLastInspection", TimeOfLastInspection.ToString());
                node.SetValue("LastFixedUpdate", LastFixedUpdate.ToString());
                node.SetValue("CurrentMTBF", CurrentMTBF.ToString());
                node.SetValue("LifeTimeSecs", LifeTimeSecs.ToString());
                node.SetValue("HasFailed", HasFailed.ToString());

                // Run the subclass' custom onsave
                this.DI_OnSave(node);

                base.OnSave(node);
            }
            catch (Exception e)
            {
                this.OnError(e);
            }
        }
开发者ID:vzwick,项目名称:DangIt,代码行数:28,代码来源:FailureModule.cs

示例15: OnSave

        public override void OnSave(ConfigNode config)
        {
            //Debug.Log("ResourceRecovery ResourceRecoveryData OnSave beginn1 config=" + config);
            //Debug.Log("ResourceRecovery ResourceRecoveryData OnSave beginn2 Foo.get_root()=" + SubRootNode.get_root());

            string lc = config.GetValue("loadcount");
            int lc2 = 0;
            Int32.TryParse(lc, out lc2);
            lc2 = lc2+1;
            config.SetValue("loadcount", lc2.ToString());

            config.SetValue("updated", DateTime.Now.ToString());

            //Debug.Log("ResourceRecovery ResourceRecoveryData OnSave ScenarioAttributes.get_ScenarioAttribute(version)=" + ScenarioAttributes.get_ScenarioAttribute("version"));
            config.SetValue("dll_version", ScenarioAttributes.get_ScenarioAttribute("dll_version"));
            config.SetValue("filesystem_version", ScenarioAttributes.get_ScenarioAttribute("filesystem_version"));

            config.SetValue("SaveGameKredits", ScenarioAttributes.get_ScenarioAttribute("SaveGameKredits"));

            config.AddNode(SubRootNode.get_sub_root());

            //Debug.Log("ResourceRecovery ResourceRecoveryData OnSave done config=" + config);
            Debug.Log("ResourceRecovery ResourceRecoveryData OnSave done");
        }
开发者ID:philotical,项目名称:ResourceRecovery,代码行数:24,代码来源:RecourceRecoveryData_ScenarioModule.cs


注:本文中的System.ConfigNode.SetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。