本文整理汇总了C#中System.ConfigNode.GetBoolValue方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.GetBoolValue方法的具体用法?C# ConfigNode.GetBoolValue怎么用?C# ConfigNode.GetBoolValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.ConfigNode
的用法示例。
在下文中一共展示了ConfigNode.GetBoolValue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenameEntry
public RenameEntry(ConfigNode node)
{
moduleIndex = node.GetIntValue("moduleIndex");
isAction = node.GetBoolValue("isAction");
onTick = node.GetBoolValue("onTick");
eventName = node.GetStringValue("eventName");
newGuiName = node.GetStringValue("newGuiName");
}
示例2: EngineMount
public EngineMount(ConfigNode node)
{
name = node.GetStringValue("name");
layoutNames = node.GetValues("layoutName");
defaultDiameter = node.GetFloatValue("size", defaultDiameter);
minDiameter = node.GetFloatValue("minSize", minDiameter);
maxDiameter = node.GetFloatValue("maxSize", maxDiameter);
engineSpacing = node.GetFloatValue("engineSpacing", engineSpacing);
canAdjustSize = node.GetBoolValue("canAdjustSize", canAdjustSize);
rotateEngineModels = node.GetBoolValues("rotateEngines");
mountDefinition = SSTUEngineMountDefinition.getMountDefinition(name);
}
示例3: ModelData
public ModelData(ConfigNode node)
{
name = node.GetStringValue("name", String.Empty);
modelName = node.GetStringValue("modelName", String.Empty);
techLimit = node.GetStringValue("techLimit", techLimit);
height = node.GetFloatValue("height", height);
volume = node.GetFloatValue("volume", volume);
mass = node.GetFloatValue("mass", mass);
cost = node.GetFloatValue("cost", cost);
diameter = node.GetFloatValue("diameter", diameter);
verticalOffset = node.GetFloatValue("verticalOffset", verticalOffset);
invertModel = node.GetBoolValue("invertModel", invertModel);
}
示例4: load
//to be called on initial prefab part load; populate the instance with the default values from the input node
public virtual void load(ConfigNode node, GameObject root)
{
fairingBase = new FairingContainer(root, cylinderSides, numOfSections, wallThickness);
fairingBase.outsideUV = new UVArea(0.00390625f, 0.00390625f, 0.49609375f, 0.99609375f);
fairingBase.insideUV = new UVArea(0.50390625f, 0.00390625f, 0.99609375f, 0.99609375f);
fairingBase.edgesUV = new UVArea(0.00390625f, 0.00390625f, 0.49609375f, 0.99609375f);
rotationOffset = node.GetVector3("rotationOffset", Vector3.zero);
topY = node.GetFloatValue("topY", topY);
bottomY = node.GetFloatValue("bottomY", bottomY);
capSize = node.GetFloatValue("capSize", capSize);
wallThickness = node.GetFloatValue("wallThickness", wallThickness);
maxPanelHeight = node.GetFloatValue("maxPanelHeight", maxPanelHeight);
cylinderSides = node.GetIntValue("cylinderSides", cylinderSides);
numOfSections = node.GetIntValue("numOfSections", numOfSections);
topRadius = node.GetFloatValue("topRadius", topRadius);
bottomRadius = node.GetFloatValue("bottomRadius", bottomRadius);
canAdjustTop = node.GetBoolValue("canAdjustTop", canAdjustTop);
canAdjustBottom = node.GetBoolValue("canAdjustBottom", canAdjustBottom);
removeMass = node.GetBoolValue("removeMass", removeMass);
fairingJettisonMass = node.GetFloatValue("fairingJettisonMass", fairingJettisonMass);
jettisonForce = node.GetFloatValue("jettisonForce", jettisonForce);
jettisonDirection = node.GetVector3("jettisonDirection", jettisonDirection);
fairingName = node.GetStringValue("name", fairingName);
}
示例5: loadLookConstraint
private void loadLookConstraint(ConfigNode node)
{
String transformName = node.GetStringValue("transformName");
String targetName = node.GetStringValue("targetName");
bool singleTarget = node.GetBoolValue("singleTarget", false);
Transform[] movers = part.FindModelTransforms(transformName);
Transform[] targets = part.FindModelTransforms(targetName);
int len = movers.Length;
SSTULookConstraint lookConst;
for (int i = 0; i < len; i++)
{
lookConst = new SSTULookConstraint(node, movers[i], singleTarget ? targets[0] : targets[i], part);
constraints.Add(lookConst);
}
}
示例6: ParachuteModelData
public ParachuteModelData(ConfigNode node, Vector3 retracted, Vector3 semi, Vector3 full, int index, bool main)
{
name = node.GetStringValue("name");
definition = SSTUParachuteDefinitions.getDefinition(name);
modelName = definition.modelName;
localPosition = node.GetVector3("localPosition");
retractedUpVector = node.GetVector3("retractedUpVector");
semiDeployedUpVector = node.GetVector3("semiDeployedUpVector");
fullDeployedUpVector = node.GetVector3("fullDeployedUpVector");
texture = node.GetStringValue("texture", texture);
debug = node.GetBoolValue("debug");
retractedScale = retracted;
semiDeployedScale = semi;
fullDeployedScale = full;
this.index = index;
this.main = main;
}
示例7: EngineClusterLayoutMountData
public EngineClusterLayoutMountData(ConfigNode node)
: base(node)
{
canAdjustSize = node.GetBoolValue("canAdjustSize", canAdjustSize);
initialDiameter = node.GetFloatValue("size", initialDiameter);
minDiameter = node.GetFloatValue("minSize", initialDiameter);
maxDiameter = node.GetFloatValue("maxSize", initialDiameter);
rotateEngines = node.GetFloatValuesCSV("rotateEngines", new float[] {});
engineSpacing = node.GetFloatValue("engineSpacing", engineSpacing);
if (String.IsNullOrEmpty(modelDefinition.modelName)) { canAdjustSize = false; }
}
示例8: mergeNodes
/// <summary>
/// Merges global and local config nodes for an engine layout<para/>
/// Local node values have priority if they are present; any non-specified local values are defaulted
/// to the global value
/// </summary>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private ConfigNode mergeNodes(ConfigNode global, ConfigNode local)
{
ConfigNode output = new ConfigNode("MOUNT");
global.CopyTo(output);
if (local.HasValue("canAdjustSize"))
{
output.RemoveValues("canAdjustSize");
output.AddValue("canAdjustSize", local.GetBoolValue("canAdjustSize"));
}
if (local.HasValue("size"))
{
output.RemoveValues("size");
output.AddValue("size", local.GetFloatValue("size"));
}
if (local.HasValue("minSize"))
{
output.RemoveValues("minSize");
output.AddValue("minSize", local.GetFloatValue("minSize"));
}
if (local.HasValue("maxSize"))
{
output.RemoveValues("maxSize");
output.AddValue("maxSize", local.GetFloatValue("maxSize"));
}
if (local.HasValue("engineSpacing"))
{
output.RemoveValues("engineSpacing");
output.AddValue("engineSpacing", local.GetFloatValue("engineSpacing"));
}
if (local.HasValue("rotateEngines"))
{
output.RemoveValues("rotateEngines");
output.AddValue("rotateEngines", local.GetStringValue("rotateEngines"));
}
return output;
}
示例9: MeshNodeData
public MeshNodeData(ConfigNode inputNode, Part inputPart)
{
nodeName = inputNode.GetStringValue("name");
if (String.IsNullOrEmpty(nodeName)) { MonoBehaviour.print("ERROR!! : Node name was null for meshswitch node data!!"); }
nodeEnabled = inputNode.GetBoolValue("enabled", true);
this.part = inputPart;
if (inputNode.HasValue("position"))
{
nodePosition = inputNode.GetVector3("position");
}
else if (nodeEnabled == true)
{
MonoBehaviour.print("ERROR -- no position assigned, but node: " + nodeName + " is enabled for mesh switch");
nodePosition = Vector3.zero;
}
if (inputNode.HasValue("orientation"))
{
nodeOrientation = inputNode.GetVector3("orientation");
}
else if (nodeEnabled == true)
{
MonoBehaviour.print("ERROR -- no orientation assigned, but node: " + nodeName + " is enabled for mesh switch");
nodeOrientation = Vector3.zero;
}
nodeSize = inputNode.GetIntValue("size", 2);
}
示例10: SSTUEngineMountDefinition
public SSTUEngineMountDefinition(ConfigNode node)
{
mountName = node.GetStringValue("name");
modelName = node.GetStringValue("modelName");
invertModel = node.GetBoolValue("invertModel", invertModel);
singleModel = node.GetBoolValue("singleModel", singleModel);
verticalOffset = node.GetFloatValue("verticalOffset");
height = node.GetFloatValue("height", height);
fairingDisabled = node.GetBoolValue("fairingDisabled", fairingDisabled);
fairingTopOffset = node.GetFloatValue("fairingTopOffset");
mountMass = node.GetFloatValue("mass", mountMass);
defaultDiameter = node.GetFloatValue("defaultDiameter", defaultDiameter);
volume = node.GetFloatValue("volume", volume);
rcsVerticalPosition = node.GetFloatValue("rcsVerticalPosition", rcsVerticalPosition);
rcsHorizontalPosition = node.GetFloatValue("rcsHorizontalPosition", rcsHorizontalPosition);
rcsVerticalRotation = node.GetFloatValue("rcsVerticalRotation");
rcsHorizontalRotation = node.GetFloatValue("rcsHorizontalRotation");
if (node.HasValue("node"))
{
String[] vals = node.GetStringValues("node");
foreach (String val in vals) { nodePositions.Add(new AttachNodeData(val)); }
if (invertModel) { foreach (AttachNodeData data in nodePositions) { data.invert(); } }
}
}
示例11: MountModelData
public MountModelData(ConfigNode node)
: base(node)
{
layoutNames = node.GetValues("layoutName");
defaultDiameter = node.GetFloatValue("size", defaultDiameter);
minDiameter = node.GetFloatValue("minSize", minDiameter);
maxDiameter = node.GetFloatValue("maxSize", maxDiameter);
engineSpacing = node.GetFloatValue("engineSpacing", engineSpacing);
canAdjustSize = node.GetBoolValue("canAdjustSize", canAdjustSize);
rotateEngineModels = node.GetBoolValues("rotateEngines");
singleModel = node.GetBoolValue("singleModel", singleModel);
}
示例12: ModelDefinition
public ModelDefinition(ConfigNode node)
{
name = node.GetStringValue("name", String.Empty);
modelName = node.GetStringValue("modelName", String.Empty);
techLimit = node.GetStringValue("techLimit", techLimit);
height = node.GetFloatValue("height", height);
volume = node.GetFloatValue("volume", volume);
mass = node.GetFloatValue("mass", mass);
cost = node.GetFloatValue("cost", cost);
diameter = node.GetFloatValue("diameter", diameter);
verticalOffset = node.GetFloatValue("verticalOffset", verticalOffset);
invertForTop = node.GetBoolValue("invertForTop", invertForTop);
invertForBottom = node.GetBoolValue("invertForBottom", invertForBottom);
fairingDisabled = node.GetBoolValue("fairingDisabled", fairingDisabled);
fairingTopOffset = node.GetFloatValue("fairingTopOffset");
rcsVerticalPosition = node.GetFloatValue("rcsVerticalPosition", rcsVerticalPosition);
rcsHorizontalPosition = node.GetFloatValue("rcsHorizontalPosition", rcsHorizontalPosition);
rcsVerticalRotation = node.GetFloatValue("rcsVerticalRotation", rcsVerticalRotation);
rcsHorizontalRotation = node.GetFloatValue("rcsHorizontalRotation", rcsHorizontalRotation);
defaultTextureSet = node.GetStringValue("defaultTextureSet");
String[] attachNodeStrings = node.GetValues("node");
int len = attachNodeStrings.Length;
attachNodeData = new AttachNodeBaseData[len];
for (int i = 0; i < len; i++)
{
attachNodeData[i] = new AttachNodeBaseData(attachNodeStrings[i]);
}
ConfigNode[] textureSetNodes = node.GetNodes("TEXTURESET");
len = textureSetNodes.Length;
textureSets = new ModelTextureSet[len];
for (int i = 0; i < len; i++)
{
textureSets[i] = new ModelTextureSet(textureSetNodes[i]);
}
if (node.HasValue("surface"))
{
surfaceNode = new AttachNodeBaseData(node.GetStringValue("surface"));
}
else
{
String val = (diameter*0.5f) + ",0,0,1,0,0,2";
surfaceNode = new AttachNodeBaseData(val);
}
}
示例13: SingleModelData
public SingleModelData(ConfigNode node) : base(node)
{
name = node.GetStringValue("name", String.Empty);
modelName = node.GetStringValue("modelName", String.Empty);
height = node.GetFloatValue("height", height);
volume = node.GetFloatValue("volume", volume);
diameter = node.GetFloatValue("diameter", diameter);
verticalOffset = node.GetFloatValue("verticalOffset", verticalOffset);
invertModel = node.GetBoolValue("invertModel", invertModel);
}
示例14: loadFromNode
public ConverterResourceEntry loadFromNode(ConfigNode node)
{
resourceName = node.GetStringValue("resourceName");
resourceAmount = node.GetFloatValue("resourceAmount");
stopIfFull = node.GetBoolValue("stopIfFull");
if (PartResourceLibrary.Instance.resourceDefinitions.Contains(resourceName))
{
resourceDefID = PartResourceLibrary.Instance.resourceDefinitions[resourceName].id;
}
else
{
MonoBehaviour.print("ERROR, could not locate resource definition for name: " + resourceName);
}
return this;
}
示例15: SSTUEngineLayoutMountOption
public SSTUEngineLayoutMountOption(ConfigNode node)
{
mountName = node.GetStringValue("name");
upperStage = node.GetBoolValue("upperStage", upperStage);
lowerStage = node.GetBoolValue("lowerStage", lowerStage);
}