本文整理汇总了C#中System.ConfigNode.GetVector3方法的典型用法代码示例。如果您正苦于以下问题:C# ConfigNode.GetVector3方法的具体用法?C# ConfigNode.GetVector3怎么用?C# ConfigNode.GetVector3使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.ConfigNode
的用法示例。
在下文中一共展示了ConfigNode.GetVector3方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SSTULockedConstraint
public SSTULockedConstraint(ConfigNode node, Transform mover, Transform target, Part part)
: base(node, mover, target, part)
{
defaultLocalRotation = mover.localRotation;
lookAxis = node.GetVector3("lookAxis", lookAxis);
lockedAxis = node.GetVector3("lockedAxis", lockedAxis);
}
示例2: load
//to be called on initial prefab part load; populate the instance with the default values from the input node
public virtual void load(ConfigNode node, GameObject root)
{
fairingBase = new FairingContainer(root, cylinderSides, numOfSections, wallThickness);
uvMapName = node.GetStringValue("uvMap", uvMapName);
UVMap uvMap = UVMap.GetUVMapGlobal(uvMapName);
fairingBase.outsideUV = uvMap.getArea("outside");
fairingBase.insideUV = uvMap.getArea("inside");
fairingBase.edgesUV = uvMap.getArea("edges");
rotationOffset = node.GetVector3("rotationOffset", Vector3.zero);
topY = node.GetFloatValue("topY", topY);
bottomY = node.GetFloatValue("bottomY", bottomY);
capSize = node.GetFloatValue("capSize", capSize);
wallThickness = node.GetFloatValue("wallThickness", wallThickness);
maxPanelHeight = node.GetFloatValue("maxPanelHeight", maxPanelHeight);
cylinderSides = node.GetIntValue("cylinderSides", cylinderSides);
numOfSections = node.GetIntValue("numOfSections", numOfSections);
topRadius = node.GetFloatValue("topRadius", topRadius);
bottomRadius = node.GetFloatValue("bottomRadius", bottomRadius);
canAdjustTop = node.GetBoolValue("canAdjustTop", canAdjustTop);
canAdjustBottom = node.GetBoolValue("canAdjustBottom", canAdjustBottom);
removeMass = node.GetBoolValue("removeMass", removeMass);
fairingJettisonMass = node.GetFloatValue("fairingJettisonMass", fairingJettisonMass);
jettisonForce = node.GetFloatValue("jettisonForce", jettisonForce);
jettisonDirection = node.GetVector3("jettisonDirection", jettisonDirection);
fairingName = node.GetStringValue("name", fairingName);
}
示例3: ParachuteModelData
public ParachuteModelData(ConfigNode node, Vector3 retracted, Vector3 semi, Vector3 full, int index, bool main)
{
name = node.GetStringValue("name");
definition = SSTUParachuteDefinitions.getDefinition(name);
modelName = definition.modelName;
localPosition = node.GetVector3("localPosition");
retractedUpVector = node.GetVector3("retractedUpVector");
semiDeployedUpVector = node.GetVector3("semiDeployedUpVector");
fullDeployedUpVector = node.GetVector3("fullDeployedUpVector");
texture = node.GetStringValue("texture", texture);
debug = node.GetBoolValue("debug");
retractedScale = retracted;
semiDeployedScale = semi;
fullDeployedScale = full;
this.index = index;
this.main = main;
}
示例4: MeshNodeData
public MeshNodeData(ConfigNode inputNode, Part inputPart)
{
nodeName = inputNode.GetStringValue("name");
if (String.IsNullOrEmpty(nodeName)) { MonoBehaviour.print("ERROR!! : Node name was null for meshswitch node data!!"); }
nodeEnabled = inputNode.GetBoolValue("enabled", true);
this.part = inputPart;
if (inputNode.HasValue("position"))
{
nodePosition = inputNode.GetVector3("position");
}
else if (nodeEnabled == true)
{
MonoBehaviour.print("ERROR -- no position assigned, but node: " + nodeName + " is enabled for mesh switch");
nodePosition = Vector3.zero;
}
if (inputNode.HasValue("orientation"))
{
nodeOrientation = inputNode.GetVector3("orientation");
}
else if (nodeEnabled == true)
{
MonoBehaviour.print("ERROR -- no orientation assigned, but node: " + nodeName + " is enabled for mesh switch");
nodeOrientation = Vector3.zero;
}
nodeSize = inputNode.GetIntValue("size", 2);
}
示例5: SolarPosition
public SolarPosition(ConfigNode node)
{
position = node.GetVector3("position", Vector3.zero);
rotation = node.GetVector3("rotation", Vector3.zero);
scale = node.GetVector3("scale", Vector3.one);
}
示例6: ModelSwitchData
public ModelSwitchData(ConfigNode node, Part owner, ModelSwitchGroup group)
{
name = node.GetStringValue("name");
modelName = node.GetStringValue("modelName", name);
groupName = node.GetStringValue("group", groupName);
containerIndex = node.GetIntValue("containerIndex", 0);
moduleIDs = node.GetIntValues("managedModuleID", new int[] { });
localPosition = node.GetVector3("localPosition", Vector3.zero);
localRotation = node.GetVector3("localRotation", Vector3.zero);
scale = node.GetFloatValue("scale", scale);
nodes = ModelNodeData.load(node.GetStringValues("node"));
suppressNode = nodes.Length > 0;
modelDefinition = SSTUModelData.getModelDefinition(modelName);
if (modelDefinition == null) { throw new NullReferenceException("Could not locate model data for name: " + modelName + " :: " + name); }
this.part = owner;
this.group = group;
this.group.add(this);
}