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C# Packet.WriteULong方法代码示例

本文整理汇总了C#中Solar.FiestaLib.Networking.Packet.WriteULong方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteULong方法的具体用法?C# Packet.WriteULong怎么用?C# Packet.WriteULong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Solar.FiestaLib.Networking.Packet的用法示例。


在下文中一共展示了Packet.WriteULong方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteDetailedInfoExtra

        public void WriteDetailedInfoExtra(Packet packet, bool levelUP = false)
        {
            if (!levelUP)
            {
                packet.WriteUShort(this.MapObjectID);
            }

            packet.WriteLong(this.Exp);
            packet.WriteULong(DataProvider.Instance.GetMaxExpForLevel(this.Level));

            packet.WriteInt(BaseStats.Strength);
            packet.WriteInt(BaseStats.Strength + GetExtraStr());
            packet.WriteInt(BaseStats.Endurance);
            packet.WriteInt(BaseStats.Endurance + GetExtraEnd());
            packet.WriteInt(BaseStats.Dexterity);
            packet.WriteInt(BaseStats.Dexterity + GetExtraDex());
            packet.WriteInt(BaseStats.Intelligence);
            packet.WriteInt(BaseStats.Intelligence + GetExtraInt());
            packet.WriteInt(0); // Wizdom. It isn't set in the server so it can contain shit from old buffers... :D
            packet.WriteInt(0); // I once had a name here :P
            packet.WriteInt(BaseStats.Spirit);
            packet.WriteInt(BaseStats.Spirit + GetExtraSpr());

            packet.WriteInt(GetWeaponDamage()); //base damage
            packet.WriteInt(GetWeaponDamage(true)); //increased damage (e.g. buffs)
            packet.WriteInt(GetMagicDamage()); //magic dmg
            packet.WriteInt(GetMagicDamage(true)); //inc magic dmg

            packet.WriteInt(GetWeaponDefense()); //todo equip stats loading (weapondef)
            packet.WriteInt(GetWeaponDefense(true)); //weapondef inc

            packet.WriteInt(GetAim()); //TODO: basestats aim + dex?
            packet.WriteInt(GetAim(true)); //aim inc (calcuate later based on dex)

            packet.WriteInt(GetEvasion()); //evasion
            packet.WriteInt(GetEvasion(true)); //evasion inc

            packet.WriteInt(GetWeaponDamage()); //damage block again
            packet.WriteInt(GetWeaponDamage(true));

            packet.WriteInt(GetMagicDamage()); //magic damage
            packet.WriteInt(GetMagicDamage(true));

            packet.WriteInt(GetMagicDefense()); //magic def
            packet.WriteInt(GetMagicDefense(true)); //magic def inc

            packet.WriteInt(1);
            packet.WriteInt(20);
            packet.WriteInt(2);
            packet.WriteInt(40);

            packet.WriteUInt(BaseStats.MaxHP); //max HP
            packet.WriteUInt(BaseStats.MaxSP); //max SP

            packet.WriteInt(0);                   // UNK
            packet.WriteInt(BaseStats.MAXSoulHP);   // Max HP Stones
            packet.WriteInt(BaseStats.MAXSoulSP);   // Max SP Stones
            packet.Fill(64, 0);
            if (!levelUP)
            {
                packet.WriteInt(this.Position.X);
                packet.WriteInt(this.Position.Y);
            }
        }
开发者ID:iFeddy,项目名称:SolarFiesta,代码行数:64,代码来源:ZoneCharacter.cs


注:本文中的Solar.FiestaLib.Networking.Packet.WriteULong方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。