本文整理汇总了C#中Solar.FiestaLib.Networking.Packet类的典型用法代码示例。如果您正苦于以下问题:C# Packet类的具体用法?C# Packet怎么用?C# Packet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Packet类属于Solar.FiestaLib.Networking命名空间,在下文中一共展示了Packet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClientReadyHandler
public static void ClientReadyHandler(ZoneClient client, Packet packet)
{
if (client.Admin > 0)
{
client.Character.DropMessage("AdminLevel = {0}; ClientLoad = {1};", client.Admin, ClientManager.Instance.ZoneLoad);
}
Handler4.SendUsablePoints(client);
if (!client.Character.IsDead)
{
// Just logged on.
client.Character.Map.FinalizeAdd(client.Character);
}
else
{
// Reviving, not readding for this one!
MapInfo mi;
if (DataProvider.Instance.MapsByID.TryGetValue(client.Character.MapID, out mi))
{
client.Character.State = PlayerState.Normal;
client.Character.Map.SendCharacterLeftMap(client.Character, false);
client.Character.Position.X = mi.RegenX;
client.Character.Position.Y = mi.RegenY;
client.Character.Map.SendCharacterEnteredMap(client.Character);
}
client.Character.SetHP(client.Character.MaxHP / 4);
}
}
示例2: CreateWorldMessage
public static Packet CreateWorldMessage(WorldMessageTypes pType, string pMessage)
{
var packet = new Packet(SH25Type.WorldMessage);
packet.WriteByte((byte)pType);
packet.WriteStringLen(pMessage, true);
return packet;
}
示例3: HandleSetStatPoint
public static void HandleSetStatPoint(ZoneClient client, Packet packet)
{
byte stat;
if (!packet.TryReadByte(out stat))
{
Log.WriteLine(LogLevel.Warn, "Couldn't read HandleSetStatPoint packet. {0}", client);
return;
}
if (client.Character.character.UsablePoints == 0)
{
Log.WriteLine(LogLevel.Warn, "User tried to set stat point while not having any left. {0}", client);
}
else
{
// LETS DO ET
switch (stat)
{
case 0: client.Character.Str++; break;
case 1: client.Character.Dex++; break;
case 2: client.Character.End++; break;
case 3: client.Character.Int++; break;
case 4: client.Character.Spr++; break;
default:
{
Log.WriteLine(LogLevel.Warn, "User tried to set stat point on unknown stat {0} {1}", stat, client);
return;
}
}
client.Character.character.UsablePoints--;
Program.Entity.SaveChanges();
SendSetUsablePoint(client, stat);
}
}
示例4: ShowDrops
public static Packet ShowDrops(List<Drop> drops)
{
Packet packet = new Packet(SH7Type.ShowDrops);
packet.WriteByte((byte)drops.Count);
drops.ForEach(d => d.Write(packet));
return packet;
}
示例5: EquipHandler
public static void EquipHandler(ZoneClient client, Packet packet)
{
sbyte slot;
if (!packet.TryReadSByte(out slot))
{
Log.WriteLine(LogLevel.Warn, "Error reading equipping slot.");
return;
}
Item item;
if (client.Character.InventoryItems.TryGetValue(slot, out item))
{
if (item is Equip)
{
if (((Equip)item).Info.Level > client.Character.Level)
{
FailedEquip(client.Character, 645); // 85 02
}
else
{
client.Character.EquipItem((Equip)item);
}
}
else
{
FailedEquip(client.Character);
Log.WriteLine(LogLevel.Warn, "{0} equippped an item. What a moron.", client.Character.Name);
}
}
}
示例6: SendPing
public static void SendPing(WorldClient client)
{
using (var packet = new Packet(SH2Type.Ping))
{
client.SendPacket(packet);
}
}
示例7: WriteLook
public static void WriteLook(WorldCharacter wchar, Packet packet)
{
packet.WriteByte(Convert.ToByte(0x00001 | (wchar.Character.Job << 2) | (Convert.ToByte(wchar.Character.Male)) << 7));
packet.WriteByte(wchar.Character.Hair);
packet.WriteByte(wchar.Character.HairColor);
packet.WriteByte(wchar.Character.Face);
}
示例8: Animation
public static Packet Animation(ZoneCharacter character, byte id)
{
Packet packet = new Packet(SH8Type.Emote);
packet.WriteUShort(character.MapObjectID);
packet.WriteByte(id);
return packet;
}
示例9: SendPing
public static void SendPing(ZoneClient character)
{
using (var packet = new Packet(SH2Type.Ping))
{
character.SendPacket(packet);
}
}
示例10: CharacterSelectHandler
public static void CharacterSelectHandler(WorldClient client, Packet packet)
{
byte slot;
if (!packet.TryReadByte(out slot) || slot > 10 || !client.Characters.ContainsKey(slot))
{
Log.WriteLine(LogLevel.Warn, "{0} selected an invalid character.", client.Username);
return;
}
WorldCharacter character;
if (client.Characters.TryGetValue(slot, out character))
{
//generate transfer
ZoneConnection zone = Program.GetZoneByMap(character.Character.Map);
if (zone != null)
{
client.Characters.Clear(); //we clear the other ones from memory
client.Character = character; //only keep the one selected
zone.SendTransferClientFromZone(client.AccountID, client.Username, client.Character.Character.Name, client.RandomID, client.Admin, client.Host);
ClientManager.Instance.AddClientByName(client); //so we can look them up fast using charname later.
SendZoneServerIP(client, zone);
}
else
{
Log.WriteLine(LogLevel.Warn, "Character tried to join unloaded map: {0}", character.Character.Map);
SendConnectError(client, ConnectErrors.MapUnderMaintenance);
}
}
}
示例11: SendCharacterChunkEnd
public static void SendCharacterChunkEnd(ZoneCharacter character)
{
using (var packet = new Packet(SH4Type.CharacterInfoEnd))
{
packet.WriteUShort(0xFFFF);
character.Client.SendPacket(packet);
}
}
示例12: FailedUnequip
public static void FailedUnequip(ZoneCharacter character)
{
using (var packet = new Packet(SH12Type.FailedUnequip))
{
packet.WriteUShort(706);
character.Client.SendPacket(packet);
}
}
示例13: FailedEquip
public static void FailedEquip(ZoneCharacter character, ushort val = 0)
{
using (var packet = new Packet(SH12Type.FailedEquip))
{
packet.WriteUShort(val);
character.Client.SendPacket(packet);
}
}
示例14: BeginDisplayRest
public static Packet BeginDisplayRest(ZoneCharacter character)
{
Packet packet = new Packet(SH8Type.BeginDisplayRest);
packet.WriteUShort(character.MapObjectID);
packet.WriteUShort(character.House.ItemID);
packet.Fill(10, 0xff);
return packet;
}
示例15: SendDetailedCharacterInfo
public static void SendDetailedCharacterInfo(ZoneCharacter character)
{
using (var packet = new Packet(SH6Type.DetailedCharacterInfo))
{
character.WriteDetailedInfoExtra(packet);
character.Client.SendPacket(packet);
}
}