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C# Viewport2D.ScreenToWorld方法代码示例

本文整理汇总了C#中Sledge.UI.Viewport2D.ScreenToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# Viewport2D.ScreenToWorld方法的具体用法?C# Viewport2D.ScreenToWorld怎么用?C# Viewport2D.ScreenToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sledge.UI.Viewport2D的用法示例。


在下文中一共展示了Viewport2D.ScreenToWorld方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetTransformationMatrix

        public override Matrix4? GetTransformationMatrix(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document doc, IEnumerable<Widget> activeWidgets)
        {
            var origin = viewport.ZeroUnusedCoordinate((state.PreTransformBoxStart + state.PreTransformBoxEnd) / 2);
            var rw = activeWidgets.OfType<RotationWidget>().FirstOrDefault();
            if (rw != null) origin = rw.GetPivotPoint();

            var forigin = viewport.Flatten(origin);

            var origv = (state.MoveStart - forigin).Normalise();
            var newv = (viewport.ScreenToWorld(e.X, viewport.Height - e.Y) - forigin).Normalise();

            var angle = DMath.Acos(Math.Max(-1, Math.Min(1, origv.Dot(newv))));
            if ((origv.Cross(newv).Z < 0)) angle = 2 * DMath.PI - angle;

            var shf = KeyboardState.Shift;
            var def = Select.RotationStyle;
            var snap = (def == RotationStyle.SnapOnShift && shf) || (def == RotationStyle.SnapOffShift && !shf);
            if (snap)
            {
                var deg = angle * (180 / DMath.PI);
                var rnd = Math.Round(deg / 15) * 15;
                angle = rnd * (DMath.PI / 180);
            }

            Matrix4 rotm;
            if (viewport.Direction == Viewport2D.ViewDirection.Top) rotm = Matrix4.CreateRotationZ((float)angle);
            else if (viewport.Direction == Viewport2D.ViewDirection.Front) rotm = Matrix4.CreateRotationX((float)angle);
            else rotm = Matrix4.CreateRotationY((float)-angle); // The Y axis rotation goes in the reverse direction for whatever reason

            var mov = Matrix4.CreateTranslation((float)-origin.X, (float)-origin.Y, (float)-origin.Z);
            var rot = Matrix4.Mult(mov, rotm);
            return Matrix4.Mult(rot, Matrix4.Invert(mov));
        }
开发者ID:silky,项目名称:sledge,代码行数:33,代码来源:RotateTool.cs

示例2: BeforeRender2D

 public void BeforeRender2D(Viewport2D viewport)
 {
     _offset = 3 / (double)viewport.Zoom;
     _fadeDistance = 200 / (double)viewport.Zoom;
     var mp = viewport.PointToClient(Control.MousePosition);
     _mousePos = viewport.ScreenToWorld(new Coordinate(mp.X, viewport.Height - mp.Y, 0));
     GL.Enable(EnableCap.LineSmooth);
     GL.Begin(BeginMode.Lines);
 }
开发者ID:jpiolho,项目名称:sledge,代码行数:9,代码来源:CenterHandlesHelper.cs

示例3: GetTransformationMatrix

        public override Matrix4? GetTransformationMatrix(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document doc)
        {
            var shearUpDown = state.Handle == BaseBoxTool.ResizeHandle.Left || state.Handle == BaseBoxTool.ResizeHandle.Right;
            var shearTopRight = state.Handle == BaseBoxTool.ResizeHandle.Top || state.Handle == BaseBoxTool.ResizeHandle.Right;

            var nsmd = viewport.ScreenToWorld(e.X, viewport.Height - e.Y) - state.MoveStart;
            var mouseDiff = SnapIfNeeded(nsmd, doc);
            if (KeyboardState.Shift)
            {
                mouseDiff = doc.Snap(nsmd, doc.Map.GridSpacing / 2);
            }

            var relative = viewport.Flatten(state.PreTransformBoxEnd - state.PreTransformBoxStart);
            var shearOrigin = (shearTopRight) ? state.PreTransformBoxStart : state.PreTransformBoxEnd;

            var shearAmount = new Coordinate(mouseDiff.X / relative.Y, mouseDiff.Y / relative.X, 0);
            if (!shearTopRight) shearAmount *= -1;

            var shearMatrix = Matrix4.Identity;
            var sax = (float)shearAmount.X;
            var say = (float)shearAmount.Y;

            switch (viewport.Direction)
            {
                case Viewport2D.ViewDirection.Top:
                    if (shearUpDown) shearMatrix.M12 = say;
                    else shearMatrix.M21 = sax;
                    break;
                case Viewport2D.ViewDirection.Front:
                    if (shearUpDown) shearMatrix.M23 = say;
                    else shearMatrix.M32 = sax;
                    break;
                case Viewport2D.ViewDirection.Side:
                    if (shearUpDown) shearMatrix.M13 = say;
                    else shearMatrix.M31 = sax;
                    break;
            }

            var stran = Matrix4.CreateTranslation((float)-shearOrigin.X, (float)-shearOrigin.Y, (float)-shearOrigin.Z);
            var shear = Matrix4.Mult(stran, shearMatrix);
            return Matrix4.Mult(shear, Matrix4.Invert(stran));
        }
开发者ID:jpiolho,项目名称:sledge,代码行数:42,代码来源:SkewTool.cs

示例4: GetStateAtPoint

        private State GetStateAtPoint(int x, int y, Viewport2D viewport)
        {
            var cam = GetCamera();
            if (cam == null) return State.None;

            var p = viewport.ScreenToWorld(x, y);
            var pos = viewport.Flatten(cam.Item1);
            var look = pos + (viewport.Flatten(cam.Item2) - pos).Normalise() * 50 / viewport.Zoom;

            var d = 5 / viewport.Zoom;

            if (p.X >= pos.X - d && p.X <= pos.X + d && p.Y >= pos.Y - d && p.Y <= pos.Y + d) return State.MovingPosition;
            //todo... if (p.X >= look.X - d && p.X <= look.X + d && p.Y >= look.Y - d && p.Y <= look.Y + d) return State.MovingLook;

            return State.None;
        }
开发者ID:jpiolho,项目名称:sledge,代码行数:16,代码来源:CameraTool.cs

示例5: GetVerticesAtPoint

        public override List<VMPoint> GetVerticesAtPoint(int x, int y, Viewport2D viewport)
        {
            var verts = MainTool.GetVerticesAtPoint(x, y, viewport);

            var p = viewport.ScreenToWorld(x, y);
            var d = 8 / viewport.Zoom; // Tolerance value = 8 pixels
            var c = viewport.Flatten(_origin.Coordinate);
            if (p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d)
            {
                verts.Insert(0, _origin);
            }

            return verts;
        }
开发者ID:jpiolho,项目名称:sledge,代码行数:14,代码来源:ScaleTool.cs

示例6: MouseHoverWhenDrawn

 protected virtual void MouseHoverWhenDrawn(Viewport2D viewport, ViewportEvent e)
 {
     var now = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
     var start = viewport.Flatten(State.BoxStart);
     var end = viewport.Flatten(State.BoxEnd);
     var handle = GetHandle(now, start, end, HandleWidth / viewport.Zoom);
     if (handle.HasValue)
     {
         viewport.Cursor = CursorForHandle(handle.Value);
         State.Handle = handle.Value;
         State.Action = BoxAction.ReadyToResize;
         State.ActiveViewport = viewport;
     }
     else
     {
         viewport.Cursor = Cursors.Default;
         State.Action = BoxAction.Drawn;
         State.ActiveViewport = null;
     }
 }
开发者ID:KonstantinUb,项目名称:sledge,代码行数:20,代码来源:BaseBoxTool.cs

示例7: LeftMouseDownToResize

 protected virtual void LeftMouseDownToResize(Viewport2D viewport, ViewportEvent e)
 {
     State.ActiveViewport = viewport;
     State.Action = BoxAction.DownToResize;
     State.MoveStart = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
     State.PreTransformBoxStart = State.BoxStart;
     State.PreTransformBoxEnd = State.BoxEnd;
 }
开发者ID:KonstantinUb,项目名称:sledge,代码行数:8,代码来源:BaseBoxTool.cs

示例8: LeftMouseDownToDraw

 protected virtual void LeftMouseDownToDraw(Viewport2D viewport, ViewportEvent e)
 {
     State.ActiveViewport = viewport;
     State.Action = BoxAction.DownToDraw;
     State.BoxStart = SnapIfNeeded(viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y)));
     State.BoxEnd = State.BoxStart;
     State.Handle = ResizeHandle.BottomLeft;
     OnBoxChanged();
 }
开发者ID:KonstantinUb,项目名称:sledge,代码行数:9,代码来源:BaseBoxTool.cs

示例9: GetResizeDistance

 protected virtual Coordinate GetResizeDistance(Viewport2D viewport, ViewportEvent e)
 {
     var origin = GetResizeOrigin(viewport);
     if (origin == null) return null;
     var before = State.MoveStart;
     var after = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
     return SnapIfNeeded(origin + after - before) - origin;
 }
开发者ID:silky,项目名称:sledge,代码行数:8,代码来源:BaseBoxTool.cs

示例10: SelectionTest

        private MapObject SelectionTest(Viewport2D viewport, ViewportEvent e)
        {
            // Create a box to represent the click, with a tolerance level
            var unused = viewport.GetUnusedCoordinate(new Coordinate(100000, 100000, 100000));
            var tolerance = 4 / viewport.Zoom; // Selection tolerance of four pixels
            var used = viewport.Expand(new Coordinate(tolerance, tolerance, 0));
            var add = used + unused;
            var click = viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y));
            var box = new Box(click - add, click + add);

            var centerHandles = Sledge.Settings.Select.DrawCenterHandles;
            var centerOnly = Sledge.Settings.Select.ClickSelectByCenterHandlesOnly;
            // Get the first element that intersects with the box, selecting or deselecting as needed
            return Document.Map.WorldSpawn.GetAllNodesIntersecting2DLineTest(box, centerHandles, centerOnly).FirstOrDefault();
        }
开发者ID:074769,项目名称:sledge,代码行数:15,代码来源:SelectTool.cs

示例11: GetStateAtPoint

        private State GetStateAtPoint(int x, int y, Viewport2D viewport, out Camera activeCamera)
        {
            var d = 5 / viewport.Zoom;

            foreach (var cam in GetCameras())
            {
                var p = viewport.ScreenToWorld(x, y);
                var pos = viewport.Flatten(cam.EyePosition);
                var look = viewport.Flatten(cam.LookPosition);
                activeCamera = cam;
                if (p.X >= pos.X - d && p.X <= pos.X + d && p.Y >= pos.Y - d && p.Y <= pos.Y + d) return State.MovingPosition;
                if (p.X >= look.X - d && p.X <= look.X + d && p.Y >= look.Y - d && p.Y <= look.Y + d) return State.MovingLook;
            }

            activeCamera = null;
            return State.None;
        }
开发者ID:074769,项目名称:sledge,代码行数:17,代码来源:CameraTool.cs

示例12: GetStateAtPoint

        private ClipState GetStateAtPoint(int x, int y, Viewport2D viewport)
        {
            if (_clipPlanePoint1 == null || _clipPlanePoint2 == null || _clipPlanePoint3 == null) return ClipState.None;

            var p = viewport.ScreenToWorld(x, y);
            var p1 = viewport.Flatten(_clipPlanePoint1);
            var p2 = viewport.Flatten(_clipPlanePoint2);
            var p3 = viewport.Flatten(_clipPlanePoint3);

            var d = 5 / viewport.Zoom;

            if (p.X >= p1.X - d && p.X <= p1.X + d && p.Y >= p1.Y - d && p.Y <= p1.Y + d) return ClipState.MovingPoint1;
            if (p.X >= p2.X - d && p.X <= p2.X + d && p.Y >= p2.Y - d && p.Y <= p2.Y + d) return ClipState.MovingPoint2;
            if (p.X >= p3.X - d && p.X <= p3.X + d && p.Y >= p3.Y - d && p.Y <= p3.Y + d) return ClipState.MovingPoint3;

            return ClipState.None;
        }
开发者ID:ChristopherHaws,项目名称:sledge,代码行数:17,代码来源:ClipTool.cs

示例13: OverrideViewportContextMenu

 public override void OverrideViewportContextMenu(ViewportContextMenu menu, Viewport2D vp, ViewportEvent e)
 {
     menu.Items.Clear();
     var point = vp.ScreenToWorld(e.X, vp.Height - e.Y);
     var loc = vp.Flatten(_location);
     if ((loc-point).VectorMagnitude() < 10)
     {
         var item = new ToolStripMenuItem("Create Object");
         item.Click += (sender, args) => CreateEntity(_location);
         menu.Items.Add(item);
     }
 }
开发者ID:jpiolho,项目名称:sledge,代码行数:12,代码来源:EntityTool.cs

示例14: ViewportRightClick

 public void ViewportRightClick(Viewport2D vp, ViewportEvent e)
 {
     ViewportContextMenu.Instance.AddNonSelectionItems(_document, vp);
     if (!_document.Selection.IsEmpty() && !_document.Selection.InFaceSelection && ToolManager.ActiveTool is SelectTool)
     {
         var selectionBoundingBox = _document.Selection.GetSelectionBoundingBox();
         var point = vp.ScreenToWorld(e.X, vp.Height - e.Y);
         var start = vp.Flatten(selectionBoundingBox.Start);
         var end = vp.Flatten(selectionBoundingBox.End);
         if (point.X >= start.X && point.X <= end.X && point.Y >= start.Y && point.Y <= end.Y)
         {
             // Clicked inside the selection bounds
             ViewportContextMenu.Instance.AddSelectionItems(_document, vp);
         }
     }
     if (ToolManager.ActiveTool != null) ToolManager.ActiveTool.OverrideViewportContextMenu(ViewportContextMenu.Instance, vp, e);
     if (ViewportContextMenu.Instance.Items.Count > 0) ViewportContextMenu.Instance.Show(vp, e.X, e.Y);
 }
开发者ID:KonstantinUb,项目名称:sledge,代码行数:18,代码来源:DocumentSubscriptions.cs

示例15: GetBoxCoordinatesForSelectionResize

 private Tuple<Coordinate, Coordinate> GetBoxCoordinatesForSelectionResize(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document document)
 {
     if (state.Action != BaseBoxTool.BoxAction.Resizing) return Tuple.Create(state.BoxStart, state.BoxEnd);
     var now = SnapIfNeeded(viewport.ScreenToWorld(e.X, viewport.Height - e.Y), document);
     var cstart = viewport.Flatten(state.BoxStart);
     var cend = viewport.Flatten(state.BoxEnd);
     switch (state.Handle)
     {
         case BaseBoxTool.ResizeHandle.TopLeft:
             cstart.X = Math.Min(now.X, cend.X - 1);
             cend.Y = Math.Max(now.Y, cstart.Y + 1);
             break;
         case BaseBoxTool.ResizeHandle.Top:
             cend.Y = Math.Max(now.Y, cstart.Y + 1);
             break;
         case BaseBoxTool.ResizeHandle.TopRight:
             cend.X = Math.Max(now.X, cstart.X + 1);
             cend.Y = Math.Max(now.Y, cstart.Y + 1);
             break;
         case BaseBoxTool.ResizeHandle.Left:
             cstart.X = Math.Min(now.X, cend.X - 1);
             break;
         case BaseBoxTool.ResizeHandle.Center:
             var cdiff = cend - cstart;
             cstart = viewport.Flatten(state.PreTransformBoxStart) + now - SnapIfNeeded(state.MoveStart, document);
             cend = cstart + cdiff;
             break;
         case BaseBoxTool.ResizeHandle.Right:
             cend.X = Math.Max(now.X, cstart.X + 1);
             break;
         case BaseBoxTool.ResizeHandle.BottomLeft:
             cstart.X = Math.Min(now.X, cend.X - 1);
             cstart.Y = Math.Min(now.Y, cend.Y - 1);
             break;
         case BaseBoxTool.ResizeHandle.Bottom:
             cstart.Y = Math.Min(now.Y, cend.Y - 1);
             break;
         case BaseBoxTool.ResizeHandle.BottomRight:
             cend.X = Math.Max(now.X, cstart.X + 1);
             cstart.Y = Math.Min(now.Y, cend.Y - 1);
             break;
         default:
             throw new ArgumentOutOfRangeException();
     }
     return SnapBoxCoordinatesIfNeeded(viewport, state, document, cstart, cend);
 }
开发者ID:jpiolho,项目名称:sledge,代码行数:46,代码来源:ResizeTool.cs


注:本文中的Sledge.UI.Viewport2D.ScreenToWorld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。