本文整理汇总了C#中Sledge.UI.Viewport2D.GetModelViewMatrix方法的典型用法代码示例。如果您正苦于以下问题:C# Viewport2D.GetModelViewMatrix方法的具体用法?C# Viewport2D.GetModelViewMatrix怎么用?C# Viewport2D.GetModelViewMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sledge.UI.Viewport2D
的用法示例。
在下文中一共展示了Viewport2D.GetModelViewMatrix方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render2D
protected override void Render2D(Viewport2D vp)
{
base.Render2D(vp);
if (_currentTool != null) _currentTool.Render2D(vp);
// Render out the solid previews
GL.Color3(Color.Pink);
Matrix.Push();
var matrix = vp.GetModelViewMatrix();
GL.MultMatrix(ref matrix);
MapObjectRenderer.DrawWireframe(_copies.Keys.SelectMany(x => x.Faces), true);
Matrix.Pop();
// Draw in order by the unused coordinate (the up axis for this viewport)
var ordered = (from point in Points
let unused = vp.GetUnusedCoordinate(point.Coordinate)
orderby point.IsSelected, unused.X + unused.Y + unused.Z
select point).ToList();
// Render out the point handles
var z = (double) vp.Zoom;
GL.Begin(BeginMode.Quads);
foreach (var point in ordered)
{
var c = vp.Flatten(point.Coordinate);
GL.Color3(Color.Black);
GLX.Square(new Vector2d(c.DX, c.DY), 4, z, true);
GL.Color3(point.GetColour());
GLX.Square(new Vector2d(c.DX, c.DY), 3, z, true);
}
GL.End();
}
示例2: Render2D
protected override void Render2D(Viewport2D viewport)
{
base.Render2D(viewport);
if (ShouldDrawBox(viewport) && _preview != null)
{
GL.Color3(GetRenderColour());
Graphics.Helpers.Matrix.Push();
var matrix = viewport.GetModelViewMatrix();
GL.MultMatrix(ref matrix);
MapObjectRenderer.DrawWireframe(_preview, true, false);
Graphics.Helpers.Matrix.Pop();
}
}
示例3: Render2D
private void Render2D(Viewport2D vp)
{
if (_state == ClipState.None
|| _clipPlanePoint1 == null
|| _clipPlanePoint2 == null
|| _clipPlanePoint3 == null) return; // Nothing to draw at this point
var z = (double) vp.Zoom;
var p1 = vp.Flatten(_clipPlanePoint1);
var p2 = vp.Flatten(_clipPlanePoint2);
var p3 = vp.Flatten(_clipPlanePoint3);
// Draw points
GL.Begin(BeginMode.Quads);
GL.Color3(Color.White);
GLX.Square(new Vector2d(p1.DX, p1.DY), 4, z, true);
GLX.Square(new Vector2d(p2.DX, p2.DY), 4, z, true);
GLX.Square(new Vector2d(p3.DX, p3.DY), 4, z, true);
GL.End();
GL.Enable(EnableCap.LineSmooth);
GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest);
// Draw lines between points and point outlines
GL.Begin(BeginMode.Lines);
GL.Color3(Color.White);
GL.Vertex2(p1.DX, p1.DY);
GL.Vertex2(p2.DX, p2.DY);
GL.Vertex2(p2.DX, p2.DY);
GL.Vertex2(p3.DX, p3.DY);
GL.Vertex2(p3.DX, p3.DY);
GL.Vertex2(p1.DX, p1.DY);
GL.Color3(Color.Black);
GLX.Square(new Vector2d(p1.DX, p1.DY), 4, z);
GLX.Square(new Vector2d(p2.DX, p2.DY), 4, z);
GLX.Square(new Vector2d(p3.DX, p3.DY), 4, z);
GL.End();
// Draw the clipped brushes
if (!_clipPlanePoint1.EquivalentTo(_clipPlanePoint2)
&& !_clipPlanePoint2.EquivalentTo(_clipPlanePoint3)
&& !_clipPlanePoint1.EquivalentTo(_clipPlanePoint3))
{
var plane = new Plane(_clipPlanePoint1, _clipPlanePoint2, _clipPlanePoint3);
var faces = new List<Face>();
var idg = new IDGenerator();
foreach (var solid in Document.Selection.GetSelectedObjects().OfType<Solid>().ToList())
{
Solid back, front;
if (solid.Split(plane, out back, out front, idg))
{
faces.AddRange(back.Faces);
faces.AddRange(front.Faces);
}
}
GL.LineWidth(2);
GL.Color3(Color.White);
Matrix.Push();
var mat = vp.GetModelViewMatrix();
GL.MultMatrix(ref mat);
DataStructures.Rendering.Rendering.DrawWireframe(faces, true);
Matrix.Pop();
GL.LineWidth(1);
}
GL.Hint(HintTarget.LineSmoothHint, HintMode.Fastest);
GL.Disable(EnableCap.LineSmooth);
}