本文整理汇总了C#中Sledge.UI.Viewport2D.Flatten方法的典型用法代码示例。如果您正苦于以下问题:C# Viewport2D.Flatten方法的具体用法?C# Viewport2D.Flatten怎么用?C# Viewport2D.Flatten使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sledge.UI.Viewport2D
的用法示例。
在下文中一共展示了Viewport2D.Flatten方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetTransformationMatrix
public override Matrix4? GetTransformationMatrix(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document doc, IEnumerable<Widget> activeWidgets)
{
var origin = viewport.ZeroUnusedCoordinate((state.PreTransformBoxStart + state.PreTransformBoxEnd) / 2);
var rw = activeWidgets.OfType<RotationWidget>().FirstOrDefault();
if (rw != null) origin = rw.GetPivotPoint();
var forigin = viewport.Flatten(origin);
var origv = (state.MoveStart - forigin).Normalise();
var newv = (viewport.ScreenToWorld(e.X, viewport.Height - e.Y) - forigin).Normalise();
var angle = DMath.Acos(Math.Max(-1, Math.Min(1, origv.Dot(newv))));
if ((origv.Cross(newv).Z < 0)) angle = 2 * DMath.PI - angle;
var shf = KeyboardState.Shift;
var def = Select.RotationStyle;
var snap = (def == RotationStyle.SnapOnShift && shf) || (def == RotationStyle.SnapOffShift && !shf);
if (snap)
{
var deg = angle * (180 / DMath.PI);
var rnd = Math.Round(deg / 15) * 15;
angle = rnd * (DMath.PI / 180);
}
Matrix4 rotm;
if (viewport.Direction == Viewport2D.ViewDirection.Top) rotm = Matrix4.CreateRotationZ((float)angle);
else if (viewport.Direction == Viewport2D.ViewDirection.Front) rotm = Matrix4.CreateRotationX((float)angle);
else rotm = Matrix4.CreateRotationY((float)-angle); // The Y axis rotation goes in the reverse direction for whatever reason
var mov = Matrix4.CreateTranslation((float)-origin.X, (float)-origin.Y, (float)-origin.Z);
var rot = Matrix4.Mult(mov, rotm);
return Matrix4.Mult(rot, Matrix4.Invert(mov));
}
示例2: GetOriginForTransform
private static Coordinate GetOriginForTransform(Viewport2D viewport, BaseBoxTool.BoxState state)
{
decimal x = 0;
decimal y = 0;
var cstart = viewport.Flatten(state.PreTransformBoxStart);
var cend = viewport.Flatten(state.PreTransformBoxEnd);
switch (state.Handle)
{
case BaseBoxTool.ResizeHandle.TopLeft:
case BaseBoxTool.ResizeHandle.Top:
case BaseBoxTool.ResizeHandle.TopRight:
case BaseBoxTool.ResizeHandle.Left:
case BaseBoxTool.ResizeHandle.Right:
y = cstart.Y;
break;
case BaseBoxTool.ResizeHandle.BottomLeft:
case BaseBoxTool.ResizeHandle.Bottom:
case BaseBoxTool.ResizeHandle.BottomRight:
y = cend.Y;
break;
}
switch (state.Handle)
{
case BaseBoxTool.ResizeHandle.Top:
case BaseBoxTool.ResizeHandle.TopRight:
case BaseBoxTool.ResizeHandle.Right:
case BaseBoxTool.ResizeHandle.BottomRight:
case BaseBoxTool.ResizeHandle.Bottom:
x = cstart.X;
break;
case BaseBoxTool.ResizeHandle.TopLeft:
case BaseBoxTool.ResizeHandle.Left:
case BaseBoxTool.ResizeHandle.BottomLeft:
x = cend.X;
break;
}
return viewport.Expand(new Coordinate(x, y, 0));
}
示例3: GetTransformationMatrix
public override Matrix4? GetTransformationMatrix(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document doc)
{
var shearUpDown = state.Handle == BaseBoxTool.ResizeHandle.Left || state.Handle == BaseBoxTool.ResizeHandle.Right;
var shearTopRight = state.Handle == BaseBoxTool.ResizeHandle.Top || state.Handle == BaseBoxTool.ResizeHandle.Right;
var nsmd = viewport.ScreenToWorld(e.X, viewport.Height - e.Y) - state.MoveStart;
var mouseDiff = SnapIfNeeded(nsmd, doc);
if (KeyboardState.Shift)
{
mouseDiff = doc.Snap(nsmd, doc.Map.GridSpacing / 2);
}
var relative = viewport.Flatten(state.PreTransformBoxEnd - state.PreTransformBoxStart);
var shearOrigin = (shearTopRight) ? state.PreTransformBoxStart : state.PreTransformBoxEnd;
var shearAmount = new Coordinate(mouseDiff.X / relative.Y, mouseDiff.Y / relative.X, 0);
if (!shearTopRight) shearAmount *= -1;
var shearMatrix = Matrix4.Identity;
var sax = (float)shearAmount.X;
var say = (float)shearAmount.Y;
switch (viewport.Direction)
{
case Viewport2D.ViewDirection.Top:
if (shearUpDown) shearMatrix.M12 = say;
else shearMatrix.M21 = sax;
break;
case Viewport2D.ViewDirection.Front:
if (shearUpDown) shearMatrix.M23 = say;
else shearMatrix.M32 = sax;
break;
case Viewport2D.ViewDirection.Side:
if (shearUpDown) shearMatrix.M13 = say;
else shearMatrix.M31 = sax;
break;
}
var stran = Matrix4.CreateTranslation((float)-shearOrigin.X, (float)-shearOrigin.Y, (float)-shearOrigin.Z);
var shear = Matrix4.Mult(stran, shearMatrix);
return Matrix4.Mult(shear, Matrix4.Invert(stran));
}
示例4: RenderTransformBox
private void RenderTransformBox(Viewport2D viewport)
{
if (!CurrentTransform.HasValue) return;
var box = new Box(State.PreTransformBoxStart, State.PreTransformBoxEnd);
var trans = CreateMatrixMultTransformation(CurrentTransform.Value);
box = box.Transform(trans);
var s = viewport.Flatten(box.Start);
var e = viewport.Flatten(box.End);
GL.Enable(EnableCap.LineStipple);
GL.LineStipple(10, 0xAAAA);
GL.Begin(PrimitiveType.Lines);
GL.Color4(Color.FromArgb(64, BoxColour));
Coord(s.DX, s.DY, e.DZ);
Coord(e.DX, s.DY, e.DZ);
Coord(s.DX, e.DY, e.DZ);
Coord(e.DX, e.DY, e.DZ);
Coord(s.DX, s.DY, e.DZ);
Coord(s.DX, e.DY, e.DZ);
Coord(e.DX, s.DY, e.DZ);
Coord(e.DX, e.DY, e.DZ);
GL.End();
GL.Disable(EnableCap.LineStipple);
RenderBoxText(viewport, s, e);
}
示例5: MouseHoverWhenDrawn
/// <summary>
/// When the mouse is hovering over the box, do collision tests against the handles and change the cursor if needed.
/// </summary>
/// <param name="viewport">The viewport</param>
/// <param name="e">The mouse event</param>
protected override void MouseHoverWhenDrawn(Viewport2D viewport, ViewportEvent e)
{
if (_currentTool == null)
{
base.MouseHoverWhenDrawn(viewport, e);
return;
}
var padding = 7 / viewport.Zoom;
viewport.Cursor = Cursors.Default;
State.Action = BoxAction.Drawn;
State.ActiveViewport = null;
var now = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
var start = viewport.Flatten(State.BoxStart);
var end = viewport.Flatten(State.BoxEnd);
var ccs = new Coordinate(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y), 0);
var cce = new Coordinate(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y), 0);
// Check center handle
if (now.X > ccs.X && now.X < cce.X && now.Y > ccs.Y && now.Y < cce.Y)
{
State.Handle = ResizeHandle.Center;
State.ActiveViewport = viewport;
State.Action = BoxAction.ReadyToResize;
viewport.Cursor = CursorForHandle(State.Handle);
return;
}
// Check other handles
foreach (var handle in _currentTool.GetHandles(start, end, viewport.Zoom).Where(x => _currentTool.FilterHandle(x.Item1)))
{
var x = handle.Item2;
var y = handle.Item3;
if (now.X < x - padding || now.X > x + padding || now.Y < y - padding || now.Y > y + padding) continue;
State.Handle = handle.Item1;
State.ActiveViewport = viewport;
State.Action = BoxAction.ReadyToResize;
viewport.Cursor = CursorForHandle(State.Handle);
return;
}
}
示例6: Render2D
public void Render2D(Viewport2D viewport, MapObject o)
{
if (viewport.Zoom < 1) return;
var entityData = o.GetEntityData();
if (entityData == null) return;
var start = viewport.WorldToScreen(viewport.Flatten(o.BoundingBox.Start));
var end = viewport.WorldToScreen(viewport.Flatten(o.BoundingBox.End));
if (start.X >= viewport.Width || end.X <= 0 || start.Y >= viewport.Height || end.Y <= 0) return;
var text = entityData.Name;
var nameProp = entityData.GetPropertyValue("targetname");
if (!String.IsNullOrWhiteSpace(nameProp)) text += ": " + nameProp;
// Center the text horizontally
var wid = _printer.Measure(text, _printerFont, new RectangleF(0, 0, viewport.Width, viewport.Height));
var cx = (float)(start.X + (end.X - start.X) / 2);
var bounds = new RectangleF(cx - wid.BoundingBox.Width / 2, viewport.Height - (float)end.Y - _printerFont.Height - 6, viewport.Width, viewport.Height);
_printer.Print(text, _printerFont, o.Colour, bounds);
}
示例7: GetVerticesAtPoint
/// <summary>
/// Get the VM points at the provided coordinate, ordered from top to bottom (for the supplied viewport).
/// </summary>
/// <param name="x">The X coordinate</param>
/// <param name="y">The Y coordinate</param>
/// <param name="viewport">The viewport</param>
/// <returns>The points ordered from top to bottom, or an empty set if no points were found</returns>
public List<VMPoint> GetVerticesAtPoint(int x, int y, Viewport2D viewport)
{
var p = viewport.ScreenToWorld(x, y);
var d = 5 / viewport.Zoom; // Tolerance value = 5 pixels
// Order by the unused coordinate in the view (which is the up axis) descending to get the "closest" point
return (from point in Points
let c = viewport.Flatten(point.Coordinate)
where p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d
let unused = viewport.GetUnusedCoordinate(point.Coordinate)
orderby unused.X + unused.Y + unused.Z descending
select point).ToList();
}
示例8: GetVerticesAtPoint
public override List<VMPoint> GetVerticesAtPoint(int x, int y, Viewport2D viewport)
{
var verts = MainTool.GetVerticesAtPoint(x, y, viewport);
var p = viewport.ScreenToWorld(x, y);
var d = 8 / viewport.Zoom; // Tolerance value = 8 pixels
var c = viewport.Flatten(_origin.Coordinate);
if (p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d)
{
verts.Insert(0, _origin);
}
return verts;
}
示例9: SnapBoxCoordinatesIfNeeded
private Tuple<Coordinate, Coordinate> SnapBoxCoordinatesIfNeeded(Viewport2D viewport, Coordinate start, Coordinate end)
{
if (State.Action == BoxAction.Resizing && State.Handle == ResizeHandle.Center)
{
// Pick the corner to snap
var ms = State.MoveStart;
var pts = viewport.Flatten(State.PreTransformBoxStart);
var pte = viewport.Flatten(State.PreTransformBoxEnd);
var ss = SnapIfNeeded(start);
var se = SnapIfNeeded(end);
var middle = (pts + pte) / 2;
var delta = ss - start;
if (ms.Y > middle.Y)
{
// Top
delta.Y = se.Y - end.Y;
}
if (ms.X > middle.X)
{
// Right
delta.X = se.X - end.X;
}
start += delta;
end += delta;
}
var cstart = viewport.Expand(start) + viewport.GetUnusedCoordinate(State.BoxStart);
var cend = viewport.Expand(end) + viewport.GetUnusedCoordinate(State.BoxEnd);
return Tuple.Create(cstart, cend);
}
示例10: OverrideViewportContextMenu
public override void OverrideViewportContextMenu(ViewportContextMenu menu, Viewport2D vp, ViewportEvent e)
{
menu.Items.Clear();
var point = vp.ScreenToWorld(e.X, vp.Height - e.Y);
var loc = vp.Flatten(_location);
if ((loc-point).VectorMagnitude() < 10)
{
var item = new ToolStripMenuItem("Create Object");
item.Click += (sender, args) => CreateEntity(_location);
menu.Items.Add(item);
}
}
示例11: ViewportRightClick
public void ViewportRightClick(Viewport2D vp, ViewportEvent e)
{
ViewportContextMenu.Instance.AddNonSelectionItems(_document, vp);
if (!_document.Selection.IsEmpty() && !_document.Selection.InFaceSelection && ToolManager.ActiveTool is SelectTool)
{
var selectionBoundingBox = _document.Selection.GetSelectionBoundingBox();
var point = vp.ScreenToWorld(e.X, vp.Height - e.Y);
var start = vp.Flatten(selectionBoundingBox.Start);
var end = vp.Flatten(selectionBoundingBox.End);
if (point.X >= start.X && point.X <= end.X && point.Y >= start.Y && point.Y <= end.Y)
{
// Clicked inside the selection bounds
ViewportContextMenu.Instance.AddSelectionItems(_document, vp);
}
}
if (ToolManager.ActiveTool != null) ToolManager.ActiveTool.OverrideViewportContextMenu(ViewportContextMenu.Instance, vp, e);
if (ViewportContextMenu.Instance.Items.Count > 0) ViewportContextMenu.Instance.Show(vp, e.X, e.Y);
}
示例12: SnapToSelection
protected Coordinate SnapToSelection(Coordinate c, Viewport2D vp)
{
if (!Document.Map.SnapToGrid) return c;
var snap = (Select.SnapStyle == SnapStyle.SnapOnAlt && KeyboardState.Alt) ||
(Select.SnapStyle == SnapStyle.SnapOffAlt && !KeyboardState.Alt);
if (!snap) return c;
var snapped = c.Snap(Document.Map.GridSpacing);
if (Document.Selection.InFaceSelection || Document.Selection.IsEmpty()) return snapped;
// Try and snap the the selection box center
var selBox = Document.Selection.GetSelectionBoundingBox();
var selCenter = vp.Flatten(selBox.Center);
if (DMath.Abs(selCenter.X - c.X) < selBox.Width / 10 && DMath.Abs(selCenter.Y - c.Y) < selBox.Height / 10) return selCenter;
var objects = Document.Selection.GetSelectedObjects().ToList();
// Try and snap to an object center
foreach (var mo in objects)
{
if (!(mo is Entity) && !(mo is Solid)) continue;
var center = vp.Flatten(mo.BoundingBox.Center);
if (DMath.Abs(center.X - c.X) >= mo.BoundingBox.Width / 10) continue;
if (DMath.Abs(center.Y - c.Y) >= mo.BoundingBox.Height / 10) continue;
return center;
}
// Get all the edges of the selected objects
var lines = objects.SelectMany(x =>
{
if (x is Entity) return x.BoundingBox.GetBoxLines();
if (x is Solid) return ((Solid) x).Faces.SelectMany(f => f.GetLines());
return new Line[0];
}).Select(x => new Line(vp.Flatten(x.Start), vp.Flatten(x.End))).ToList();
// Try and snap to an edge
var closest = snapped;
foreach (var line in lines)
{
// if the line and the grid are in the same spot, return the snapped point
if (line.ClosestPoint(snapped).EquivalentTo(snapped)) return snapped;
// Test for corners and midpoints within a 10% tolerance
var pointTolerance = (line.End - line.Start).VectorMagnitude() / 10;
if ((line.Start - c).VectorMagnitude() < pointTolerance) return line.Start;
if ((line.End - c).VectorMagnitude() < pointTolerance) return line.End;
var center = (line.Start + line.End) / 2;
if ((center - c).VectorMagnitude() < pointTolerance) return center;
// If the line is closer to the grid point, return the line
var lineSnap = line.ClosestPoint(c);
if ((closest - c).VectorMagnitude() > (lineSnap - c).VectorMagnitude()) closest = lineSnap;
}
return closest;
}
示例13: GetBoxCoordinatesForSelectionResize
private Tuple<Coordinate, Coordinate> GetBoxCoordinatesForSelectionResize(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document document)
{
if (state.Action != BaseBoxTool.BoxAction.Resizing) return Tuple.Create(state.BoxStart, state.BoxEnd);
var now = SnapIfNeeded(viewport.ScreenToWorld(e.X, viewport.Height - e.Y), document);
var cstart = viewport.Flatten(state.BoxStart);
var cend = viewport.Flatten(state.BoxEnd);
switch (state.Handle)
{
case BaseBoxTool.ResizeHandle.TopLeft:
cstart.X = Math.Min(now.X, cend.X - 1);
cend.Y = Math.Max(now.Y, cstart.Y + 1);
break;
case BaseBoxTool.ResizeHandle.Top:
cend.Y = Math.Max(now.Y, cstart.Y + 1);
break;
case BaseBoxTool.ResizeHandle.TopRight:
cend.X = Math.Max(now.X, cstart.X + 1);
cend.Y = Math.Max(now.Y, cstart.Y + 1);
break;
case BaseBoxTool.ResizeHandle.Left:
cstart.X = Math.Min(now.X, cend.X - 1);
break;
case BaseBoxTool.ResizeHandle.Center:
var cdiff = cend - cstart;
cstart = viewport.Flatten(state.PreTransformBoxStart) + now - SnapIfNeeded(state.MoveStart, document);
cend = cstart + cdiff;
break;
case BaseBoxTool.ResizeHandle.Right:
cend.X = Math.Max(now.X, cstart.X + 1);
break;
case BaseBoxTool.ResizeHandle.BottomLeft:
cstart.X = Math.Min(now.X, cend.X - 1);
cstart.Y = Math.Min(now.Y, cend.Y - 1);
break;
case BaseBoxTool.ResizeHandle.Bottom:
cstart.Y = Math.Min(now.Y, cend.Y - 1);
break;
case BaseBoxTool.ResizeHandle.BottomRight:
cend.X = Math.Max(now.X, cstart.X + 1);
cstart.Y = Math.Min(now.Y, cend.Y - 1);
break;
default:
throw new ArgumentOutOfRangeException();
}
return SnapBoxCoordinatesIfNeeded(viewport, state, document, cstart, cend);
}
示例14: GetResizeOrigin
protected override Coordinate GetResizeOrigin(Viewport2D viewport)
{
if (State.Action == BoxAction.Resizing && State.Handle == ResizeHandle.Center && !Document.Selection.IsEmpty())
{
var sel = Document.Selection.GetSelectedParents().ToList();
if (sel.Count == 1 && sel[0] is Entity && !sel[0].HasChildren)
{
return viewport.Flatten(((Entity) sel[0]).Origin);
}
}
return base.GetResizeOrigin(viewport);
}
示例15: MouseHoverWhenDrawn
protected virtual void MouseHoverWhenDrawn(Viewport2D viewport, ViewportEvent e)
{
var now = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
var start = viewport.Flatten(State.BoxStart);
var end = viewport.Flatten(State.BoxEnd);
var handle = GetHandle(now, start, end, HandleWidth / viewport.Zoom);
if (handle.HasValue)
{
viewport.Cursor = CursorForHandle(handle.Value);
State.Handle = handle.Value;
State.Action = BoxAction.ReadyToResize;
State.ActiveViewport = viewport;
}
else
{
viewport.Cursor = Cursors.Default;
State.Action = BoxAction.Drawn;
State.ActiveViewport = null;
}
}