本文整理汇总了C#中SiliconStudio.Xenko.Graphics.Texture.ToDepthStencilReadOnlyTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.ToDepthStencilReadOnlyTexture方法的具体用法?C# Texture.ToDepthStencilReadOnlyTexture怎么用?C# Texture.ToDepthStencilReadOnlyTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SiliconStudio.Xenko.Graphics.Texture
的用法示例。
在下文中一共展示了Texture.ToDepthStencilReadOnlyTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetDepthStencilAsRenderTarget
/// <summary>
/// Returns a texture view which should be used as DepthStencil render target while SRV is also used
/// </summary>
/// <param name="texture">The depthStencil texture originally used for render target</param>
/// <param name="readOnlyCached">The cached view for the texture resource</param>
/// <returns>The texture view which should be used as DepthStencil render target while SRV is also used</returns>
public Texture GetDepthStencilAsRenderTarget(Texture texture, Texture readOnlyCached)
{
if (!renderContext.GraphicsDevice.Features.HasDepthAsSRV || !renderContext.GraphicsDevice.Features.HasDepthAsReadOnlyRT)
return texture;
// Check if changed
if (readOnlyCached != null && readOnlyCached.ParentTexture == texture)
return readOnlyCached;
return texture.ToDepthStencilReadOnlyTexture();
}