本文整理汇总了C#中SiliconStudio.Xenko.Graphics.Texture.SetData方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.SetData方法的具体用法?C# Texture.SetData怎么用?C# Texture.SetData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SiliconStudio.Xenko.Graphics.Texture
的用法示例。
在下文中一共展示了Texture.SetData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Complete the graphic pipeline, initialize texture data
public override void Start()
{
// create the sprite batch used in our custom rendering function
spriteBatch = new SpriteBatch(GraphicsDevice);
// insert the custom renderer in between the 2 camera renderer.
var scene = SceneSystem.SceneInstance.Scene;
var compositor = ((SceneGraphicsCompositorLayers)scene.Settings.GraphicsCompositor);
compositor.Master.Renderers.Insert(2, new SceneDelegateRenderer(RenderTexture));
// Create and initialize the dynamic texture
renderTexture = Texture.New2D(GraphicsDevice, RenderTextureSize, RenderTextureSize, 1, PixelFormat.R8G8B8A8_UNorm_SRgb, usage: GraphicsResourceUsage.Dynamic);
// Setup initial data in "SymmetricDefaultShape" to the texture
for (var i = 0; i < SymmetricDefaultShape.Length; i += 2)
{
TogglePixel(SymmetricDefaultShape[i], SymmetricDefaultShape[i + 1]);
if (SymmetricDefaultShape[i] != (RenderTextureSize - 1) - SymmetricDefaultShape[i])
TogglePixel((RenderTextureSize - 1) - SymmetricDefaultShape[i], SymmetricDefaultShape[i + 1]);
}
renderTexture.SetData(Game.GraphicsContext.CommandList, textureData);
}