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C# InMessage.ReadString方法代码示例

本文整理汇总了C#中SharpTibiaProxy.Network.InMessage.ReadString方法的典型用法代码示例。如果您正苦于以下问题:C# InMessage.ReadString方法的具体用法?C# InMessage.ReadString怎么用?C# InMessage.ReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpTibiaProxy.Network.InMessage的用法示例。


在下文中一共展示了InMessage.ReadString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParseClientSay

        private void ParseClientSay(InMessage message)
        {
            string receiver = null;
            ushort channelId = 0;

            MessageClasses type = (MessageClasses)message.ReadByte();
            switch (type)
            {
                case MessageClasses.PRIVATE_TO:
                case MessageClasses.GAMEMASTER_PRIVATE_TO:
                    receiver = message.ReadString();
                    break;

                case MessageClasses.CHANNEL:
                case MessageClasses.CHANNEL_HIGHLIGHT:
                case MessageClasses.GAMEMASTER_CHANNEL:
                    channelId = message.ReadUShort();
                    break;

                default:
                    break;
            }

            string text = message.ReadString();

            client.Chat.OnPlayerSpeak(receiver, channelId, type, text);
        }
开发者ID:KyLuaa,项目名称:SharpMapTracker,代码行数:27,代码来源:ProtocolWorld.cs

示例2: ReadMarketOffer

        private void ReadMarketOffer(InMessage message, OfferKind offer, ushort request)
        {
            uint Timestamp = message.ReadUInt();
            ushort Counter = message.ReadUShort();
            ushort TypeId = 0;
            switch (request)
            {
                case 65534:
                case 65535:
                    TypeId = message.ReadUShort();
                    break;
                default:
                    TypeId = request;
                    break;
            }
            ushort Amount = message.ReadUShort();
            uint PiecePrice = message.ReadUInt();
            string Character = "";
            TerminationType TerminationType = Domain.TerminationType.Active;
            switch (request)
            {
                case 65534:
                    break;
                case 65535:
                    TerminationType = (TerminationType)message.ReadByte();
                    break;
                default:
                    Character = message.ReadString();
                    break;
            }

            client.Market.Offers.Add(new Offer(new OfferId(Timestamp, Counter), offer, TypeId, Amount, PiecePrice, Character, TerminationType));
        }
开发者ID:KyLuaa,项目名称:SharpMapTracker,代码行数:33,代码来源:ProtocolWorld.cs

示例3: ParseInitialize

        private void ParseInitialize(InMessage message)
        {
            if (minorVersion >= 10)
                message.ReadByte(); //?

            int count = message.ReadUShort();
            for (int i = 0; i < count; i++)
            {
                var creature = new Creature(message.ReadUInt());
                creature.Type = (CreatureType)message.ReadByte();
                creature.Name = message.ReadString();

                //Trace.WriteLine(String.Format("Creature[{0}]: {1}", i, creature.Name));

                creature.Health = message.ReadByte();
                var direction = (Direction)message.ReadByte();
                creature.LookDirection = direction;
                creature.TurnDirection = direction;

                //Outfit
                creature.Outfit = message.ReadOutfit();
                creature.LightLevel = message.ReadByte();
                creature.LightColor = message.ReadByte();
                creature.Speed = message.ReadUShort();
                creature.Skull = message.ReadByte();
                creature.Shield = message.ReadByte();
                creature.Emblem = message.ReadByte();
                creature.IsImpassable = message.ReadByte() == 0x01;

                //10.20+ includes an extra 4 bytes per creature
                //These bytes could alter the read order, but since I don't know what they are for yet, I'll read them out of the way.
                message.ReadUInt();

                //speech category?
                if (client.Version.Number >= ClientVersion.Version1036.Number)
                    message.ReadByte();

                client.BattleList.AddCreature(creature);
            }

            ParseTibiaPackets(message);
        }
开发者ID:jrmsjorgesilva,项目名称:sharpmaptracker,代码行数:42,代码来源:TibiaCastReader.cs

示例4: ParseServerOpenChannel

        private void ParseServerOpenChannel(InMessage message)
        {
            var channelId = message.ReadUShort();
            var name = message.ReadString();

            var num = message.ReadUShort();
            for (int i = 0; i < num; i++)
                message.ReadString();
            num = message.ReadUShort();
            for (int i = 0; i < num; i++)
                message.ReadString();
        }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:12,代码来源:ProtocolWorld.cs

示例5: ParseServerMarketBrowser

 private void ParseServerMarketBrowser(InMessage message)
 {
     ushort num = message.ReadUShort();
     if (num == 65535)
     {
         var count = message.ReadUInt();
         for (int i = 0; i < count; i++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadByte();
         }
         count = message.ReadUInt();
         for (int j = 0; j <= count; j++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadByte();
         }
     }
     else if (num == 65534)
     {
         var count = message.ReadUInt();
         for (int k = 0; k <= count; k++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
         }
         count = message.ReadUInt();
         for (int l = 0; l <= count; l++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
         }
     }
     else
     {
         var count = message.ReadUInt();
         for (int m = 0; m < count; m++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadString();
         }
         count = message.ReadUInt();
         for (int n = 0; n < count; n++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadString();
         }
     }
 }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:69,代码来源:ProtocolWorld.cs

示例6: ParseServerHouseTextWindow

 private void ParseServerHouseTextWindow(InMessage message)
 {
     var unk = message.ReadByte();
     var windowId = message.ReadUInt();
     var text = message.ReadString();
 }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:6,代码来源:ProtocolWorld.cs

示例7: ParseServerCreatureSpeak

        private void ParseServerCreatureSpeak(InMessage message)
        {
            var statementId = message.ReadUInt();
            var name = message.ReadString();
            var level = message.ReadUShort();
            var type = (MessageClasses)message.ReadByte();
            Location location = null;

            switch (type)
            {
                case MessageClasses.SPEAK_SAY:
                case MessageClasses.SPEAK_WHISPER:
                case MessageClasses.SPEAK_YELL:
                case MessageClasses.SPEAK_MONSTER_SAY:
                case MessageClasses.SPEAK_MONSTER_YELL:
                case MessageClasses.SPEAK_SPELL:
                case MessageClasses.NPC_FROM:
                    location = message.ReadLocation();
                    break;
                case MessageClasses.CHANNEL:
                case MessageClasses.CHANNEL_HIGHLIGHT:
                case MessageClasses.GAMEMASTER_CHANNEL:
                    var channelId = message.ReadUShort();
                    break;
                default:
                    break;
            }

            var text = message.ReadString();

            client.Chat.OnCreatureSpeak(statementId, name, level, type, location, text);
        }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:32,代码来源:ProtocolWorld.cs

示例8: ParseServerChannelList

 private void ParseServerChannelList(InMessage message)
 {
     var count = message.ReadByte();
     for (uint i = 0; i < count; ++i)
     {
         var channelId = message.ReadUShort();
         var name = message.ReadString();
     }
 }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:9,代码来源:ProtocolWorld.cs

示例9: ParseServerQuestList

 private void ParseServerQuestList(InMessage message)
 {
     var nQuests = message.ReadUShort();
     for (uint i = 0; i < nQuests; ++i)
     {
         var questsID = message.ReadUShort();
         var questsName = message.ReadString();
         var questsState = message.ReadByte();
     }
 }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:10,代码来源:ProtocolWorld.cs

示例10: ParseServerOutfitWindow

        private void ParseServerOutfitWindow(InMessage message)
        {
            message.ReadOutfit();
            var nOutfits = message.ReadByte();
            for (uint i = 0; i < nOutfits; ++i)
            {
                var outfitID = message.ReadUShort();
                var name = message.ReadString();
                var addons = message.ReadByte();
            }

            int mountCount = message.ReadByte();
            for (int i = 0; i < mountCount; ++i)
            {
                int mountId = message.ReadUShort(); // mount type
                string mountName = message.ReadString(); // mount name
            }
        }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:18,代码来源:ProtocolWorld.cs

示例11: ParseServerOpenShopWindow

        private void ParseServerOpenShopWindow(InMessage message)
        {
            var shop = new Shop(message.ReadString());
            var size = message.ReadUShort();
            for (uint i = 0; i < size; ++i)
            {
                var shopItem = new ShopItem();
                shopItem.Id = message.ReadUShort();
                shopItem.SubType = message.ReadByte();
                shopItem.Name = message.ReadString();
                shopItem.Weight = message.ReadUInt();
                shopItem.BuyPrice = message.ReadUInt();
                shopItem.SellPrice = message.ReadUInt();

                shop.Items.Add(shopItem);
            }

            client.OnOpenShopWindow(shop);
        }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:19,代码来源:ProtocolWorld.cs

示例12: ParseServerOpenPrivatePlayerChat

 private void ParseServerOpenPrivatePlayerChat(InMessage message)
 {
     var name = message.ReadString();
 }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:4,代码来源:ProtocolWorld.cs

示例13: ParseServerOpenContainer

        private void ParseServerOpenContainer(InMessage message)
        {
            var containerId = message.ReadByte();
            var containerItem = GetItem(message, ushort.MaxValue);
            var name = message.ReadString();
            var capacity = message.ReadByte();
            var hasParent = message.ReadByte();
            var itemCount = message.ReadByte();

            for (uint i = 0; i < itemCount; ++i)
            {
                Item item = GetItem(message, ushort.MaxValue);
                if (item == null)
                    throw new Exception("Container Open - !item");
            }
        }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:16,代码来源:ProtocolWorld.cs

示例14: ParseServerVipState

        private void ParseServerVipState(InMessage message)
        {
            var creatureID = message.ReadUInt();
            var name = message.ReadString();

            if (client.Version.Number > ClientVersion.Version961.Number)
            {
                var description = message.ReadString();
                var icon = message.ReadUInt();
                var notifyAtLogin = message.ReadByte().Equals(0x1);
            }

            var connectionStatus = message.ReadByte();
        }
开发者ID:KyLuaa,项目名称:SharpMapTracker,代码行数:14,代码来源:ProtocolWorld.cs

示例15: ParseServerAnimatedText

 private void ParseServerAnimatedText(InMessage message)
 {
     Location location = message.ReadLocation();
     var color = message.ReadByte();
     var text = message.ReadString();
 }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:6,代码来源:ProtocolWorld.cs


注:本文中的SharpTibiaProxy.Network.InMessage.ReadString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。