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C# InMessage.ReadBool方法代码示例

本文整理汇总了C#中SharpTibiaProxy.Network.InMessage.ReadBool方法的典型用法代码示例。如果您正苦于以下问题:C# InMessage.ReadBool方法的具体用法?C# InMessage.ReadBool怎么用?C# InMessage.ReadBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpTibiaProxy.Network.InMessage的用法示例。


在下文中一共展示了InMessage.ReadBool方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParseClientMarketCreate

 private void ParseClientMarketCreate(InMessage message)
 {
     OfferKind Kind = (OfferKind)message.ReadByte();
     ushort ItemId = message.ReadUShort();
     ushort Amount = message.ReadUShort();
     uint PiecePrice = message.ReadUInt();
     bool IsAnonymous = message.ReadBool();
 }
开发者ID:KyLuaa,项目名称:SharpMapTracker,代码行数:8,代码来源:ProtocolWorld.cs

示例2: GetThing

        private Thing GetThing(InMessage message)
        {
            //get thing type
            var thingId = message.ReadUShort();

            if (thingId == 0x0061 || thingId == 0x0062)
            {
                //creatures
                Creature creature = null;
                if (thingId == 0x0062)
                {
                    creature = client.BattleList.GetCreature(message.ReadUInt());

                    if (creature == null)
                        throw new Exception("[GetThing] (0x0062) Can't find the creature in the battle list.");

                    creature.Health = message.ReadByte();
                }
                else if (thingId == 0x0061)
                { //creature is not known
                    client.BattleList.RemoveCreature(message.ReadUInt());

                    creature = new Creature(message.ReadUInt());
                    client.BattleList.AddCreature(creature);

                    creature.Type = (CreatureType)message.ReadByte();
                    creature.Name = message.ReadString();
                    creature.Health = message.ReadByte();
                }

                var direction = (Direction)message.ReadByte();
                creature.LookDirection = direction;
                creature.TurnDirection = direction;

                creature.Outfit = message.ReadOutfit();
                creature.LightLevel = message.ReadByte();
                creature.LightColor = message.ReadByte();
                creature.Speed = message.ReadUShort();
                creature.Skull = message.ReadByte();
                creature.Shield = message.ReadByte();

                if (thingId == 0x0061) // emblem is sent only in packet type 0x61
                    creature.Emblem = message.ReadByte();

                creature.IsImpassable = message.ReadBool();

                return creature;
            }
            else if (thingId == 0x0063)
            {
                Creature creature = client.BattleList.GetCreature(message.ReadUInt());
                if (creature == null)
                    throw new Exception("[GetThing] (0x0063)  Can't find the creature in the battle list.");

                creature.TurnDirection = (Direction)message.ReadByte();
                creature.IsImpassable = message.ReadBool();

                return creature;
            }
            else
                return GetItem(message, thingId);
        }
开发者ID:sridhar19091986,项目名称:sharpmaptracker,代码行数:62,代码来源:ProtocolWorld.cs

示例3: GetThing

        private Thing GetThing(InMessage message)
        {
            //get thing type
            var thingId = message.ReadUShort();

            if (thingId == 0x0061 || thingId == 0x0062)
            {
                //creatures
                Creature creature = null;
                if (thingId == 0x0062)
                {
                    creature = client.BattleList.GetCreature(message.ReadUInt());

                    if (creature == null)
                        throw new Exception("[GetThing] (0x0062) Can't find the creature in the battle list.");

                    creature.Health = message.ReadByte();
                }
                else if (thingId == 0x0061)
                { //creature is not known
                    client.BattleList.RemoveCreature(message.ReadUInt());

                    creature = new Creature(message.ReadUInt());
                    client.BattleList.AddCreature(creature);

                    creature.Type = (CreatureType)message.ReadByte();
                    creature.Name = message.ReadString();
                    creature.Health = message.ReadByte();
                }

                var direction = (Direction)message.ReadByte();
                creature.LookDirection = direction;
                creature.TurnDirection = direction;

                creature.Outfit = message.ReadOutfit();
                creature.LightLevel = message.ReadByte();
                creature.LightColor = message.ReadByte();
                creature.Speed = message.ReadUShort();
                creature.Skull = message.ReadByte();
                creature.Shield = message.ReadByte();

                if (thingId == 0x0061) // emblem/guildflag is sent only in packet type 0x61
                {
                    if (client.Version.Number <= ClientVersion.Version986.Number)
                    {
                        creature.Emblem = message.ReadByte();
                    }
                    if (client.Version.Number >= ClientVersion.Version1010.Number)
                    {
                        var GuildFlag = message.ReadByte();
                    }
                }

                if (client.Version.Number >= ClientVersion.Version1010.Number)
                {
                    creature.Type = (CreatureType)message.ReadByte();
                    if (client.Version.Number >= ClientVersion.Version1036.Number)
                        message.ReadByte(); //Speech Category
                    var Mark = message.ReadByte();
                    var NumberOfPVPHelpers = message.ReadUShort();
                }

                creature.IsImpassable = message.ReadBool();

                return creature;
            }
            else if (thingId == 0x0063)
            {
                Creature creature = client.BattleList.GetCreature(message.ReadUInt());
                if (creature == null)
                    throw new Exception("[GetThing] (0x0063)  Can't find the creature in the battle list.");

                creature.TurnDirection = (Direction)message.ReadByte();
                creature.IsImpassable = message.ReadBool();

                return creature;
            }
            else
                return GetItem(message, thingId);
        }
开发者ID:KyLuaa,项目名称:SharpMapTracker,代码行数:80,代码来源:ProtocolWorld.cs


注:本文中的SharpTibiaProxy.Network.InMessage.ReadBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。