本文整理汇总了C#中SharpDX.Direct3D9.Device.CreateVertexDeclaration方法的典型用法代码示例。如果您正苦于以下问题:C# Device.CreateVertexDeclaration方法的具体用法?C# Device.CreateVertexDeclaration怎么用?C# Device.CreateVertexDeclaration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.Direct3D9.Device
的用法示例。
在下文中一共展示了Device.CreateVertexDeclaration方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: VertexDeclaration
/// <summary>
/// Create a vertex shader declaration from the device and the vertex elements.
/// </summary>
/// <remarks>
/// See the {{Vertex Declaration (Direct3D 9)}} page for a detailed description of how to map vertex declarations between different versions of DirectX.
/// </remarks>
/// <param name="elements"> An array of <see cref="SharpDX.Direct3D9.VertexElement"/> vertex elements. </param>
/// <returns><see cref="VertexDeclaration"/> If the method succeeds</returns>
/// <unmanaged>HRESULT IDirect3DDevice9::CreateVertexDeclaration([In, Buffer] const D3DVERTEXELEMENT9* pVertexElements,[None] IDirect3DVertexDeclaration9** ppDecl)</unmanaged>
public VertexDeclaration(Device device, VertexElement[] elements)
{
device.CreateVertexDeclaration(elements, this);
}